Melody

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Showing 38 of 38 White cards

Go to section: White (38) Blue (38) Black (38) Red (38) Green (38) Multicolour (38) Artifact (39) Land (13)

Show rarities: C U R M

 R 
Instant
Until end of turn, whenever a creature you control is dealt damage, it deals that much damage to target creature an opponent controls.
 C 
Creature – Human Soldier
Lifelink
1/1
 C 
Creature – Bird Soldier
Flying, protection from multicolored
2/1
 R 
Creature – Bird Cleric
Flash
Flying
When Aven Magistrate enters the battlefield, you may destroy target tapped or attacking creature.
3/3
 C 
Creature – Bird Scout
Flying
When Aven Ruindiver enters the battlefield, you may return target artifact card from your graveyard to your hand.
2/2
 C 
Creature – Human Spellshaper
{w}, {t}, Discard a card: Target creature gets +0/+4 until end of turn.
1/1
 C 
Creature – Hound
Swampwalk, islandwalk
3/2
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has first strike and protection from black and from red.
Enchanted creature is a Knight.
 R 
Enchantment
Tap an untapped Soldier creature you control: Target creature can't attack or block this turn.
 U 
Creature – Human Knight
As long as you control no untapped lands, Dün Paladin gets +1/+1 and has first strike.
1/1
 C 
Enchantment – Aura
Enchant permanent
Whenever enchanted permanent becomes untapped, you may gain 2 life.
 R 
Creature – Human Advisor
Whenever a Bird creature enters the battlefield under your control, you may search your library for a card that shares a name with that creature, reveal it, put it into your hand, then shuffle your library.
1/1
 U 
Instant
Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
Exile target creature, then return it to the battlefield under its owner's control. If you paid six or more mana to cast Flickershift, put a token copy of that creature onto the battlefield under its owner's control.
 M 
Legendary Creature – Human Cleric
Spells your opponents cast cost {1} more to cast.
Creatures can't attack you or planeswalkers you control unless their controller pays {2} for each of those creatures.
2/1
 R 
Creature – Bird Angel
Flying
Whenever a creature you control is dealt damage, you gain that much life.
4/4
 R 
Creature – Spirit Giant
Nonspirit creatures lose all abilities and are 1/1.
Even a king can be taught to kneel.
7/7
 C 
Instant
Prevent all combat damage that would be dealt by nonwhite creatures this turn.
 C 
Creature – Hound
Sacrifice Ivory Porthound: Prevent the next 2 damage that would be dealt to target creature or player.
2/2
 R 
Sorcery
Put five 1/1 white Soldier creature tokens onto the battlefield.
Melody — If you’ve cast another spell this turn, you gain 2 life for each creature you control.
 U 
Creature – Human Cleric
At the beginning of each combat step, you may have another target creature get +2/+2 and gain lifelink until end of turn.
2/2
 C 
Creature – Human Soldier
2/3
 C 
Instant
Untap all creatures you control.
Melody — If you've cast another spell this turn, creatures you control gain first strike until end of turn.
{w}
 
 U 
Instant
Exile target attacking or blocking creature with power 3 or greater.
 U 
Creature – Human Wizard
Rhythm (Whenever you cast a spell, you may untap this creature.)
{t}: Tap target creature.
0/1
 U 
Instant
Tap all attacking creatures. Those creatures don’t untap during their controllers’ next untap step.
 R 
Creature – Pegasus
Flying, Rhythm (Whenever you cast a spell, you may untap this creature.)
Whenever Refracting Pegasus becomes untapped, target creature gains protection from the color of your choice until end of turn.
2/1
 C 
Instant
Choose one — Destroy target Aura; or destroy target Equipment; or prevent all combat damage that would be dealt to target creature this turn.
 U 
Creature – Spirit Wizard
Whenever you cast a spell, you may pay {1}. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield.
4/5
 C 
Creature – Bird
Flying
When Singing Falcon enters the battlefield, you may gain 2 life for each Bird creature you control.
1/1
 C 
Instant
Up to two target creatures get +2/+2 and are indestructible this turn.
 R 
Creature – Human Wizard
You may spend white mana as though it were mana of any color.
2/3
 C 
Creature – Horse
Defender, trample
As long as you control a Soldier or Knight creature, Vastal Destrier loses defender.
4/4
 C 
Sorcery
Return target artifact and/or target enchantment card from your graveyard to your hand.
 C 
Creature – Human Soldier
Defender
Whenever Vastal Riotguard blocks a creature, that creature doesn't untap during its controller's next untap step.
0/3
 C 
Creature – Human Soldier
Vigilance
Warehouse Watchmen can block an additional creature.
2/4
 C 
Enchantment – Aura
Enchant creature
When enchanted creature's controller is dealt damage by a creature, exile enchanted creature.
 M 
Sorcery
Creatures you control become X/X white Avatar creatures, where X is your life total as you cast Will of the Urumaht.
 U 
Creature – Bird Knight
Flying, Rhythm
{1}{w}, {t}: Remove Windshield Skyguard and another target creature you control from combat.
3/3

Go to section: White (38) Blue (38) Black (38) Red (38) Green (38) Multicolour (38) Artifact (39) Land (13)

Show rarities: C U R M