Melody
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Until end of turn, whenever a creature you control is dealt damage, it deals that much damage to target creature an opponent controls.
Lifelink
1/1
Flying, protection from multicolored
2/1
Flash
Flying
When Aven Magistrate enters the battlefield, you may destroy target tapped or attacking creature.
Flying
When Aven Magistrate enters the battlefield, you may destroy target tapped or attacking creature.
3/3
Flying
When Aven Ruindiver enters the battlefield, you may return target artifact card from your graveyard to your hand.
When Aven Ruindiver enters the battlefield, you may return target artifact card from your graveyard to your hand.
2/2
, , Discard a card: Target creature gets +0/+4 until end of turn.
1/1
Swampwalk, islandwalk
3/2
Enchant creature
Enchanted creature has first strike and protection from black and from red.
Enchanted creature is a Knight.
Enchanted creature has first strike and protection from black and from red.
Enchanted creature is a Knight.
Tap an untapped Soldier creature you control: Target creature can't attack or block this turn.
As long as you control no untapped lands, Dün Paladin gets +1/+1 and has first strike.
1/1
Enchant permanent
Whenever enchanted permanent becomes untapped, you may gain 2 life.
Whenever enchanted permanent becomes untapped, you may gain 2 life.
Whenever a Bird creature enters the battlefield under your control, you may search your library for a card that shares a name with that creature, reveal it, put it into your hand, then shuffle your library.
1/1
Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs less to cast for each card exiled this way.)
Exile target creature, then return it to the battlefield under its owner's control. If you paid six or more mana to cast Flickershift, put a token copy of that creature onto the battlefield under its owner's control.
Exile target creature, then return it to the battlefield under its owner's control. If you paid six or more mana to cast Flickershift, put a token copy of that creature onto the battlefield under its owner's control.
Spells your opponents cast cost more to cast.
Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.
Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.
2/1
Flying
Whenever a creature you control is dealt damage, you gain that much life.
Whenever a creature you control is dealt damage, you gain that much life.
4/4
Nonspirit creatures lose all abilities and are 1/1.
Even a king can be taught to kneel.
7/7
Prevent all combat damage that would be dealt by nonwhite creatures this turn.
Sacrifice Ivory Porthound: Prevent the next 2 damage that would be dealt to target creature or player.
2/2
Put five 1/1 white Soldier creature tokens onto the battlefield.
Melody — If you’ve cast another spell this turn, you gain 2 life for each creature you control.
Melody — If you’ve cast another spell this turn, you gain 2 life for each creature you control.
At the beginning of each combat step, you may have another target creature get +2/+2 and gain lifelink until end of turn.
2/2
2/3
Untap all creatures you control.
Melody — If you've cast another spell this turn, creatures you control gain first strike until end of turn.
Melody — If you've cast another spell this turn, creatures you control gain first strike until end of turn.
Exile target attacking or blocking creature with power 3 or greater.
Rhythm (Whenever you cast a spell, you may untap this creature.)
: Tap target creature.
: Tap target creature.
0/1
Tap all attacking creatures. Those creatures don’t untap during their controllers’ next untap step.
Flying, Rhythm (Whenever you cast a spell, you may untap this creature.)
Whenever Refracting Pegasus becomes untapped, target creature gains protection from the color of your choice until end of turn.
Whenever Refracting Pegasus becomes untapped, target creature gains protection from the color of your choice until end of turn.
2/1
Choose one — Destroy target Aura; or destroy target Equipment; or prevent all combat damage that would be dealt to target creature this turn.
Whenever you cast a spell, you may pay . If you do, put a 1/1 white Spirit creature token with flying onto the battlefield.
4/5
Flying
When Singing Falcon enters the battlefield, you may gain 2 life for each Bird creature you control.
When Singing Falcon enters the battlefield, you may gain 2 life for each Bird creature you control.
1/1
Up to two target creatures get +2/+2 and are indestructible this turn.
You may spend white mana as though it were mana of any color.
2/3
Defender, trample
As long as you control a Soldier or Knight creature, Vastal Destrier loses defender.
As long as you control a Soldier or Knight creature, Vastal Destrier loses defender.
4/4
Return target artifact and/or target enchantment card from your graveyard to your hand.
Defender
Whenever Vastal Riotguard blocks a creature, that creature doesn't untap during its controller's next untap step.
Whenever Vastal Riotguard blocks a creature, that creature doesn't untap during its controller's next untap step.
0/3
Vigilance
Warehouse Watchmen can block an additional creature.
Warehouse Watchmen can block an additional creature.
2/4
Enchant creature
When enchanted creature's controller is dealt damage by a creature, exile enchanted creature.
When enchanted creature's controller is dealt damage by a creature, exile enchanted creature.
Creatures you control become X/X white Avatar creatures, where X is your life total as you cast Will of the Urumaht.
Flying, Rhythm
, : Remove Windshield Skyguard and another target creature you control from combat.
, : Remove Windshield Skyguard and another target creature you control from combat.
3/3
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