CardName: Balance Cost: 1W Type: Sorcery Pow/Tgh: / Rules Text: Mythic (You may only have one copy of this card in your deck. If it would be put into a graveyard from anywhere, exile it instead.) Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice artifacts, creatures, and enchantments the same way. Flavour Text: Set/Rarity: Magic R Rare CardName: Blaze of Glory Cost: W Type: Instant Pow/Tgh: / Rules Text: Mythic (You may only have one copy of this card in your deck. If it would be put into a graveyard from anywhere, exile it instead.) As an additional cost to cast Blaze of Glory, sacrifice a creature. Destroy all attacking creatures. Flavour Text: Set/Rarity: Magic R Rare CardName: Conuncil of the Holy Nimbus Cost: 1W Type: Legendary Creature - Human Cleric Pow/Tgh: 1/3 Rules Text: Lifelink, vigilance (Damage dealt by this creature also causes you to gain that much life. Attacking doesn't cause this to tap.) {4}{W}, {T}: Search your library for a card with mythic, reveal it, and put it into your hand. Then, shuffle your library. Flavour Text: Set/Rarity: Magic R Rare CardName: Exorcize Cost: W Type: Instant Pow/Tgh: / Rules Text: Destroy target enchantment. Flavour Text: "These vile hexes and curses have no sway over the hearts of the faithful." -- Barrian, Bishop of the Holy Nimbus Set/Rarity: Magic R Common CardName: Greatleaf Paladin Cost: 2W Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: Greatleaf Paladin gets +1/+1 as long as you control a Forest. {1}{G}: Greatleaf Paladin gets +1/+1 and gains trample until end of turn. Activate this ability only once each turn. (It can deal excess damage to defending player.) Flavour Text: Set/Rarity: Magic R Uncommon CardName: Master Tactician Cost: 1ww Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: Other Soldier creatures you control get +1/+1 and have first strike. (They deal damage before creatures without first strike.) Flavour Text: The Order of Serra boasts the most skilled tacticians on Dominaria. Without them, their armies would crumble. Set/Rarity: Magic R Uncommon CardName: Serra Angel Cost: 3WW Type: Creature - Angel Pow/Tgh: 4/4 Rules Text: Flying, vigilance (This creature can't be blocked, except by creatures with flying or reach. Attacking doesn't cause this creature to tap.) Whenever Serra Angel attacks, you may tap target creature. Flavour Text: The impure wither in the presence of the divine. Set/Rarity: Magic R Rare CardName: Swords to Plowshares Cost: WW Type: Instant Pow/Tgh: / Rules Text: Exile target attacking or blocking creature. Its controller gains life equal to that creature's power. Flavour Text: Set/Rarity: Magic R Uncommon CardName: Valiant Knave Cost: W Type: Creature - Human Soldier Pow/Tgh: / Rules Text: When Valiant Knave enters the battlefield, up to one target creature gets +1/+1 until end of turn and you gain 1 life. Flavour Text: "We all have to start somewhere." -- Trostvald, Knight-Captain Set/Rarity: Magic R Common CardName: White Knight Cost: WW Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: First strike (This creature deals combat damage before creatures without first strike.) Whenever an opponent casts a red of black spell, put a +1/+1 counter on White Knight. Flavour Text: Set/Rarity: Magic R Uncommon CardName: *Arctic Aven Cost: 2U Type: Creature - Bird Pow/Tgh: 2/1 Rules Text: Flying Arctic Aven gets +1/+1 as long as you control a Plains. {W}: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.) Flavour Text: Set/Rarity: Magic R Uncommon CardName: *Counterspell Cost: UU Type: Instant Pow/Tgh: / Rules Text: Counter target spell. Flavour Text: The shaman, flush with power, let out a shriek of rage as he loosed the spell -- and then one of horror as it was struck from the air, its essence dripping uselessly to the ground. Set/Rarity: Magic R Uncommon CardName: Ancestral Recall Cost: U Type: Instant Pow/Tgh: / Rules Text: Mythic (You may only have one copy of this card in your deck. If it would be put into a graveyard from anywhere, exile it instead.) Draw three cards. Flavour Text: Set/Rarity: Magic R Rare CardName: Lord of Atlantis Cost: 1UU Type: Creature - Merfolk Pow/Tgh: / Rules Text: Each other Merfolk creature you control gets +1/+1. {T}: You may cast the next Merfolk spell you cast this turn as though it had flash. (You may cast it any time you could an instant.) Flavour Text: Set/Rarity: Magic R Uncommon CardName: Merfolk Scholar Cost: U Type: Creature - Merfolk Wizard Pow/Tgh: 1/1 Rules Text: When Merfolk Scholar enters the battlefield, you may draw a card. If you do, discard a card. Flavour Text: Set/Rarity: Magic R Common CardName: Net Hunter Cost: 1U Type: Creature - Merfolk Pow/Tgh: 2/1 Rules Text: When Net Hunter enters the battlefield, you may tap or untap target creature. Flavour Text: He controls the net, and by extension, his prey's fate. Set/Rarity: Magic R Uncommon CardName: Time Walk Cost: 1U Type: Sorcery Pow/Tgh: / Rules Text: Mythic (You may only have one copy of this card in your deck. Your deck includes your sideboard.) Take an extra turn after this one. Exile Time Walk. Flavour Text: Set/Rarity: Magic R Rare CardName: *Shambling Goblin Cost: B Type: Creature - Zombie Goblin Pow/Tgh: 1/1 Rules Text: When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn. Flavour Text: In life, it was a fetid, disease-ridden thing. In death, not much changed. Set/Rarity: Magic R Common CardName: Black Knight Cost: BB Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: First strike (This creature deals combat damage before creatures without first strike.) Whenever an opponent casts a green or white spell, put a +1/+1 counter on Black Knight. Flavour Text: Set/Rarity: Magic R Uncommon CardName: Deepfathom Octopus Cost: 3B Type: Creature - Octopus Pow/Tgh: 2/3 Rules Text: Deepfathom Octopus gets +1/+1 as long as you control an Island. {1}{U}, {T}: Tap target creature. Flavour Text: Set/Rarity: Magic R Uncommon CardName: Demonic Tutor Cost: 1B Type: Sorcery Pow/Tgh: / Rules Text: Mythic (You may only have one copy of this card in your deck. If it would be put into a graveyard from anywhere, exile it instead.) Search your library for a card and put it into your hand, then shuffle your library. (You don't reveal the card.) Flavour Text: Set/Rarity: Magic R Rare CardName: Lord of the Pit Cost: 5BBB Type: Creature - Demon Pow/Tgh: 7/7 Rules Text: Flying, trample (This creature can't be blocked, except by creatures with flying. This creature can deal excess damage to defending player while attacking.) At the beginning of each player's upkeep, that player sacrifices a creature. Whenever a creature dies, you gain life equal to that creature's power. Flavour Text: Set/Rarity: Magic R Rare CardName: Mind Twist Cost: XB Type: Sorcery Pow/Tgh: / Rules Text: Mythic (You may only have one copy of this card in your deck. If it would be put into a graveyard from anywhere, exile it instead.) Target player discards X cards at random. Flavour Text: A thousand lifetimes of agony condensed into one terrible instant. Set/Rarity: Magic R Rare CardName: Royal Assassin Cost: 1BB Type: Creature - Human Assassin Pow/Tgh: 2/1 Rules Text: {B}, {T}: Destroy target tapped creatures. Flavour Text: Baron Sengir keeps only the finest and most skilled assassins in his employ. Dissenting rulers are quick to find themselves on the wrong end of one of his messengers' knives. Set/Rarity: Magic R Rare CardName: Wither Cost: BB Type: Instant Pow/Tgh: / Rules Text: Destroy target nonblack creature. Flavour Text: None but the darkest and most twisted of souls can survive in dread Marit Lage's presence. Set/Rarity: Magic R Uncommon CardName: Zombie Master Cost: 1BB Type: Creature - Zombie Wizard Pow/Tgh: 2/2 Rules Text: Other zombie creatures you control get +1/+1. {2}{B}, sacrifice Zombie Master: Return target Zombie card from your graveyard to the battlefield. Flavour Text: Through an infernal contract with dread Marit Lage, he has become the pinnacle of his dark craft. Set/Rarity: Magic R Uncommon CardName: *Hurloon Minotaur Cost: 1RR Type: Creature - Minotaur Warrior Pow/Tgh: 2/3 Rules Text: Flavour Text: The minotaurs of the Hurloon Mountains are known for their love of battle. They are also known for their hymns to the dead, sung for friend and foe alike. These hymns can last for days, filling the mountain valleys with their low, haunting sounds. Set/Rarity: Magic R Common CardName: *Lightning Strike Cost: 1R Type: Instant Pow/Tgh: / Rules Text: *Lightning Strike deals 3 damage to target creature or player. Flavour Text: A part in the clouds, a flash of heat and light accompanied a crack of thunder, and suddenly where once a valiant soldier stood moments ago there is now a smoldering corpse. Set/Rarity: Magic R Uncommon CardName: *Shock Cost: R Type: Instant Pow/Tgh: / Rules Text: *Shock deals 2 damage to target creature or player. Flavour Text: Beneath the mountains of Hurloon lie vast chasms of molten lava. They occasionally burst to the surface in deadly explosions. Set/Rarity: Magic R Common CardName: *Smelt Cost: R Type: Instant Pow/Tgh: / Rules Text: Destroy target artifact. Flavour Text: Set/Rarity: Magic R Common CardName: Frenzied Bellower Cost: 3RR Type: Creature - Minotaur Warrior Pow/Tgh: 3/2 Rules Text: Haste (This creature can attack and {T} the turn it enters the battlefield.) When Frenzied Bellower enters the battlefield, other creatures you control get +2/+0 and gain haste until end of turn. Flavour Text: Set/Rarity: Magic R Uncommon CardName: Goblin Hedge Wizard Cost: R Type: Creature - Goblin Wizard Pow/Tgh: / Rules Text: When Goblin Hedge Wizard enters the battlefield, it deals 1 damage to up to one target creature and 1 damage to you. Flavour Text: Rundvelt goblins can barely comprehend or use magic, but that doesn't stop them from trying. Set/Rarity: Magic R Common CardName: Goblin King Cost: 1RR Type: Creature - Goblin Warrior Pow/Tgh: 2/2 Rules Text: Other Goblin creatures you control get +1/+1 and have haste. Flavour Text: The goblin clans retained their kings after Palladia Mons's unification, though they were now servants rather than masters. Set/Rarity: Magic R Uncommon CardName: Goblin Raider Cost: R Type: Creature - Goblin Warrior Pow/Tgh: 2/1 Rules Text: Goblin Raider can't block. Flavour Text: The goblins of Rundvelt were once considered nothing more than a barbaric, disorganized rabble, until Pashallik Mons united the warrens and turned them into a formidable fighting force. Set/Rarity: Magic R Uncommon CardName: Palladia Mors, Goblin Hero Cost: 2R Type: Legendary Creature - Goblin Warrior Pow/Tgh: 3/2 Rules Text: When Palladia Mors, Goblin Hero enters the battlefield or attacks, reveal the top card of your library. If that card is red, you may put it into your hand. Otherwise, exile it. Flavour Text: Set/Rarity: Magic R Rare CardName: Sedge Troll Cost: 2R Type: Creature - Troll Pow/Tgh: 2/2 Rules Text: Sedge Troll gets +1/+1 as long as you control a Swamp. {1}{B}: Revive Sedge Troll. (If this card was put into a graveyard from the battlefield this turn, return it to the battlefield tapped.) Flavour Text: Set/Rarity: Magic R Uncommon CardName: Shivan Dragon Cost: 4RR Type: Creature - Dragon Pow/Tgh: 5/5 Rules Text: Flying (This creature can't be blocked, except by creatures with flying or reach.) {R}: Shivan Dragon deals 1 damage to target creature. Flavour Text: Set/Rarity: Magic R Rare CardName: Throat Wolf Cost: 1RRR Type: Creature - Wolf Pow/Tgh: 3/3 Rules Text: Haste, double strike, mythic (This creature can attack and {T} the turn it enters the battlefield. This creature deals both first strike and regular combat damage. You can only have one copy of this card in your deck.) When Throat Wolf enters the battlefield, it deals 5 damage to target creature or player. At the beginning of the end step, shuffle Throat Wolf into its owner's library. Flavour Text: Set/Rarity: Magic R Rare CardName: Volcanic Ritual Cost: R Type: Instant Pow/Tgh: / Rules Text: Add {R}{R}{R} to your mana pool. Flavour Text: The volcanic calderas of the island of Shiv are seething cauldrons of power and mana. Set/Rarity: Magic R Uncommon CardName: *Elvish Mystic Cost: G Type: Creature - Elf Druid Pow/Tgh: 1/1 Rules Text: {T}: Add {G} to your mana pool. Flavour Text: They are the closest to Gaea, drawing power from her very essence itself. Set/Rarity: Magic R Common CardName: *Naturalize Cost: 1G Type: Instant Pow/Tgh: / Rules Text: Destroy target artifact or enchantment. Flavour Text: "Suffer no impurity. Allow no spell or invention to disturb these sacred grounds." -- Llanowar runes, transcribed from elvish Set/Rarity: Magic R Common CardName: Bear Cub* Cost: 1G Type: Creature - Bear Pow/Tgh: 2/2 Rules Text: Flavour Text: Spring is the most dangerous season in the forest of Durkwood. Hibernation has ended, and even the cubs are extremely aggressive. Set/Rarity: Magic R Common CardName: Berserk Cost: G Type: Instant Pow/Tgh: / Rules Text: Mythic (You may only have one copy of this card in your deck. If it would be put into a graveyard from anywhere, exile it instead.) Target creature gets +X/+X and "you may have this creature assign its combat damage divided as you choose among defending player and any number of creatures that player controls" until end of turn, where X is its power. Flavour Text: Set/Rarity: Magic R Rare CardName: Birds of Paradise Cost: GG Type: Creature - Bird Pow/Tgh: 1/1 Rules Text: Flying; hexproof (This creature can't be blocked, except by creatures with flying or reach. This creature can't be the target of spells or abilities.) {T}: Add one mana of any color too your mana pool. Flavour Text: Set/Rarity: Magic R Rare CardName: Bogland Emissary Cost: 2G Type: Creature - Elf Shaman Pow/Tgh: 1/4 Rules Text: {2}{B}: Bogland Emissary gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) Flavour Text: Where the swamps of Wrenna seep into Llanowar, Gaea's healers learn of new plagues from necromancers. Set/Rarity: Magic R Uncommon CardName: Channel Cost: GG Type: Sorcery Pow/Tgh: / Rules Text: Mythic (You may only have one copy of this card in your deck. If it would be put into a graveyard from anywhere, exile it instead.) As an additional cost to cast Channel, pay X life. Add X mana in any combination of colors to your mana pool. Flavour Text: Set/Rarity: Magic R Rare CardName: Craw Wurm Cost: 4GG Type: Creature - Wurm Pow/Tgh: 6/4 Rules Text: {G}: Craw Wurm gains trample until end of turn. (While attacking, it can deal excess damage to defending player.) Flavour Text: The most terrifying thing about the Craw Wurm is the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once. Set/Rarity: Magic R Common CardName: Creeping Growth Cost: 2G Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a basic land card and put it onto the battlefield tapped. Then, shuffle your library. Draw a card. Flavour Text: Set/Rarity: Magic R Common CardName: Durkwood Druid Cost: 2G Type: Creature - Human Druid Pow/Tgh: 2/2 Rules Text: When Durkwood Druid enters the battlefield, put a +1/+1 on target creature. Flavour Text: "Gaea protects all her children, regardless of the elves believe." Set/Rarity: Magic R Common CardName: Elven Outriders Cost: 3GG Type: Creature - Elf Pow/Tgh: 3/3 Rules Text: When Elven Outriders enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Flavour Text: They explore distant realms in their goddess' name. Set/Rarity: Magic R Common CardName: Elvish Champion Cost: 1GG Type: Creature - Elf Warrior Pow/Tgh: 2/2 Rules Text: Other Elf creatures you control get +1/+1 and have trample. Flavour Text: They channel the spirit of Gaea, boosting the strength and morale of her defenders. Set/Rarity: Magic R Uncommon CardName: Grizzly Bear Cost: GG Type: Creature - Bear Pow/Tgh: 3/3 Rules Text: Flavour Text: Don't try to outrun one of Dominia's Grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you. Set/Rarity: Magic R Uncommon CardName: Mesa Emissary Cost: 1G Type: Creature - Elf Warrior Pow/Tgh: 3/1 Rules Text: {2}{W}: Mesa Emissary gains first strike until end of turn. (It deals combat damage before creatures without first strike.) Flavour Text: Where the trees of Llanowar give way to sweeping grasslands of Benalia, Gaea's warriors learn from the knights of the Order of Serra. Set/Rarity: Magic R Uncommon CardName: Primal Might Cost: 2G Type: Enchantment - Aura Pow/Tgh: +2/+2 Rules Text: Enchant creature (Choose a creature when you cast this. This enters the battlefield enchanting that creature.) Enchanted creature gets +2/+2 and has trample. Flavour Text: Set/Rarity: Magic R Common CardName: Shoreline Emissary Cost: 2G Type: Creature - Elf Rogue Pow/Tgh: 3/2 Rules Text: {2}{U}: Shoreline Emissary can't be blocked this turn. Flavour Text: Where the Great Sea washes up on the beaches of Llanowar, Gaea's couriers confer with the merfolk empire. Set/Rarity: Magic R Uncommon CardName: Spirit of the Woods Cost: 2GG Type: Enchantment Creature - Spirit Pow/Tgh: 3/4 Rules Text: Reach (This creature can block creatures with flying.) Flavour Text: "Arise, spirits of Gaea! Defend your home!" Set/Rarity: Magic R Common CardName: Volcanic Emissary Cost: 2G Type: Creatures - Elf Shaman Pow/Tgh: 2/3 Rules Text: {2}{R}: Volcanic Emissary gets +3/+0 until end of turn. Flavour Text: Where the trees of Llanowar run up against the mountains of Hurloon, Gaea's merchants trade with the mountainous kingdom of the dwarves. Set/Rarity: Magic R Uncommon CardName: Black Lotus Cost: 0 Type: Legendary Artifact Pow/Tgh: / Rules Text: Mythic (You may only have one copy of this card in your deck. If it would be put into a graveyard from anywhere, exile it instead.) {T}, sacrifice Black Lotus: Reveal the top card of your library. Add three mana in any combination of that card's colors to your mana pool. If that card was colorless, add {C}{C}{C} to your mana pool instead. (Lands are colorless.) Flavour Text: Set/Rarity: Magic R Rare CardName: Chaos Orb Cost: 3 Type: Legendary Artifact Pow/Tgh: / Rules Text: {3}, {T}, sacrifice Chaos Orb: For each permanent on the battlefield, flip a coin. Then, the controller of each permanent whose coin came up tails sacrifices it. Flavour Text: Set/Rarity: Magic R Rare CardName: Dagger Cost: 1 Type: Artifact - Equipment Pow/Tgh: +1/+1 Rules Text: Equipped creature gets +1/+1. Equip {1} ({1}: Attach this equipment to target creature you control. Equip only as a sorcery.) Flavour Text: Set/Rarity: Magic R Uncommon CardName: Giant's Hammer Cost: 3 Type: Artifact - Equipment Pow/Tgh: +4/+4 Rules Text: Equipped creature gets +4/+4 and has trample. (It can deal excess damage to defending player while attacking.) Whenever equipped creature attacks, it doesn't untap during its controller's next untap phase. Equip {2} ({2}: Attach this to target creature you control. Equip only as a sorcery.) Flavour Text: Set/Rarity: Magic R Uncommon CardName: Mox Emerald Cost: 0 Type: Legendary Artifact Pow/Tgh: / Rules Text: Mythic (You may only have one copy of this card in your deck. If it would be put into a graveyard from anywhere, exile it instead.) {t}: Add {G} to your mana pool. Spend this mana only to cast a green spell, activate an ability of a green permanent, or pay a cost that contains {G}. Flavour Text: Set/Rarity: Magic R Rare CardName: Mox Jet Cost: 0 Type: Legendary Artifact Pow/Tgh: / Rules Text: Mythic (You may only have one copy of this card in your deck. If it would be put into a graveyard from anywhere, exile it instead.) {t}: Add {B} to your mana pool. Spend this mana only to cast a black spell, activate an ability of a black permanent, or pay a cost that contains {B}. Flavour Text: Set/Rarity: Magic R Rare CardName: Mox Pearl Cost: 0 Type: Legendary Artifact Pow/Tgh: / Rules Text: Mythic (You may only have one copy of this card in your deck. If it would be put into a graveyard from anywhere, exile it instead.) {t}: Add {W} to your mana pool. Spend this mana only to cast a white spell, activate an ability of a white permanent, or pay a cost that contains {W}. Flavour Text: Set/Rarity: Magic R Rare CardName: Mox Ruby Cost: 0 Type: Legendary Artifact Pow/Tgh: / Rules Text: Mythic (You may only have one copy of this card in your deck. If it would be put into a graveyard from anywhere, exile it instead.) {T}: Add {R} to your mana pool. Spend this mana only to cast a red spell, activate an ability of a red permanent, or pay a cost that contains {R}. Flavour Text: Set/Rarity: Magic R Rare CardName: Mox Sapphire Cost: 0 Type: Legendary Artifact Pow/Tgh: / Rules Text: Mythic (You may only have one copy of this card in your deck. If it would be put into a graveyard from anywhere, exile it instead.) {t}: Add {U} to your mana pool. Spend this mana only to cast a blue spell, activate an ability of a blue permanent, or pay a cost that contains {U}. Flavour Text: Set/Rarity: Magic R Rare