Link's Unplaced Cards
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Showing 50 of 82 Green cards
Go to section: Colourless (7) White (162) Blue (147) Black (72) Red (77) Green (82) Multicolour (292) Hybrid (41) Split (2) Artifact (104) Land (125)
Show rarities: C U R M
Whenever a source an opponent controls causes Aden, Driven to See to be put into your graveyard from anywhere, return Aden to your hand, then untap all basic lands you control.
1/1
0 comments
Destroy target artifact or enchantment. If you discarded a Plains to cast Ancestor's Guidance, you gain 2 life.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
At the beginning of your upkeep, sacrifice Ancient Cartographer unless you return a land card from your graveyard to your hand.
5/3
: Put a 1/1 white Spirit creature token with flying onto the battlefield.
: Whenever a creature enters the battlefield this turn, its controller may draw a card.
, Sacrifice a creature: Destroy target creature.
: Target creature with power 2 or less can't be blocked this turn.
: Whenever a creature enters the battlefield this turn, its controller may draw a card.
, Sacrifice a creature: Destroy target creature.
: Target creature with power 2 or less can't be blocked this turn.
2/4
+1 Search your library for a Forest card and put it onto the battlefield tapped, then shuffle your library.
-3 Exile target nonbasic land.
-7 You gain an emblem with "Lands you control have ': Add two mana in any combination of colors to your mana pool.'"
-3 Exile target nonbasic land.
-7 You gain an emblem with "Lands you control have ': Add two mana in any combination of colors to your mana pool.'"
3
Exalted
Whenever a creature you control attacks alone, it gains trample and becomes a Beast in addition to its other types until end of turn.
Whenever a creature you control attacks alone, it gains trample and becomes a Beast in addition to its other types until end of turn.
3/3
At the beginning of each player’s precombat main phase, that player adds three mana of any one color to his or her mana pool.
Trample
Bounty deals damage to creatures in the form of +1/+1 counters and to players in the form of cards drawn.
Bounty deals damage to creatures in the form of +1/+1 counters and to players in the form of cards drawn.
6/6
+2 Until end of turn, each creature gets +1/+1 for each of its colors.
-2 Untap any number of target lands.
-8 You gain an emblem with "Permanents you control have ': For each color among permanents you control, add one mana of that color to your mana pool.'"
-2 Untap any number of target lands.
-8 You gain an emblem with "Permanents you control have ': For each color among permanents you control, add one mana of that color to your mana pool.'"
3
Defender
At the beginning of each player's upkeep, that player puts a 1/2 green Treefolk token with defender onto the battlefield.
At the beginning of each player's upkeep, that player puts a 1/2 green Treefolk token with defender onto the battlefield.
2/3
Whenever Connected Invoker attacks, put a conduit counter on target permanent. (Whenever a permanent with a conduit counter on it becomes tapped, it produces .)
: Draw a card for each permanent you control with a conduit counter on it.
: Draw a card for each permanent you control with a conduit counter on it.
1/1
: Until end of turn. Crystalline Garden becomes a 1/1 green and blue Rogue creature with "Whenever this creature deals combat damage to a player, draw a card."
: Crystalline Garden becomes a 4/2 green and black Treefolk until end of turn. Regenerate it.
: Crystalline Garden becomes a 4/2 green and black Treefolk until end of turn. Regenerate it.
Whenever a spell you control becomes the target of a spell or ability, add X mana in any combination of colors to your mana pool, where X is the converted mana cost of the targeted spell.
4/5
Hunger (You may sacrifice a green creature you control with toughness greater than or equal to this card's converted mana cost rather than pay this spell's mana cost.)
Draw a card for each creature that died this turn. Exile all creature cards from graveyards.
Draw a card for each creature that died this turn. Exile all creature cards from graveyards.
Enchant creature
When enchanted creature's power is the highest among creatures you control, destroy Dominance.
You control enchanted creature.
When enchanted creature's power is the highest among creatures you control, destroy Dominance.
You control enchanted creature.
Intimidate
When Domination enters the battlefield, if you spent to cast it, for each opponent, gain control of target creature that player controls.
When Domination enters the battlefield, if you spent to cast it, for each opponent, gain control of target creature that player controls.
2/2
Bargain (Discard this card: The next creature spell you cast this turn costs less to cast.)
2/2
When Dryad of the Flowered Veil dies, return it to the battlefield transformed.
0/2
: Add one mana of any color to your mana pool.
Choose one — Untap all creatures you control; or creatures you control gain trample and hexproof until end of turn; or put put a land card from your hand or graveyard onto the battlefield tapped.
Exile a tapped land you control: Target creature gets +1/+1 until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
2/2
Magnify (When you cast this spell, copy it for each card in your graveyard with magnify.)
Search your library for a forest card and put it onto the battlefield tapped. Then shuffle your library.
Search your library for a forest card and put it onto the battlefield tapped. Then shuffle your library.
Green mana in your mana pool has "When this mana is spent to cast a red or white spell, add to your mana pool."
{a}: Put a green mana crystal on Emerald Orchard. (Mana crystals can be spent as though they were mana of their color.)
1
Landfall— Domain — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Eralasian Dominus for each basic land type among lands you control.
3/3
You may play two additional lands this turn.
Flashback
Remnant — As long as Expand the Realms is exiled, you may play an additional land card on each of your turns.
Flashback
Remnant — As long as Expand the Realms is exiled, you may play an additional land card on each of your turns.
Whenever a player casts a blue spell, you may put X 0/1 green Plant creature tokens onto the battlefield, where X is that spell's converted mana cost.
Search your library for a basic land card and put it onto the battlefield tapped with a conduit counter on it, then shuffle your library. (Whenever a permanent with a conduit counter on it becomes tapped, it produces .)
Whenever a creature with power less than Gaea's Dominus's enters the battlefield, gain control of that creature for as long as you control Gaea's Dominus.
6/6
When Glannad Homeseekerenters the battlefield, search your library for a land card and put it onto the battlefield, then shuffle your library. If that card is a Forest, you gain 4 life.
4/4
Put a token onto the battlefield that's a copy of target land.
Vigilance
, Discard a Forest card: Return target land card from your graveyard to the battlefield tapped.
, Discard a Forest card: Return target land card from your graveyard to the battlefield tapped.
2/4
Return target permanent card from your graveyard to your hand. If you discarded an Island card to cast Harmonic Knowledge, draw a card.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
+1 Add one mana of any color to your mana pool.
0 Choose a basic land type. You gain an emblem with "Lands you control are the chosen type in addition to their other types."
-5 You gain an emblem with "Whether you tap a permanent for mana, add to your mana pool one mana of each other type that permanent could produce."
0 Choose a basic land type. You gain an emblem with "Lands you control are the chosen type in addition to their other types."
-5 You gain an emblem with "Whether you tap a permanent for mana, add to your mana pool one mana of each other type that permanent could produce."
2
Defender
When Immé's Librarian enters the battlefield, each player draws a card.
When Immé's Librarian enters the battlefield, each player draws a card.
1/4
When Judgment Behemoth enters the battlefield, it deals damage equal to its power to each other creature, then each of those creatures deals damage equal to its power to Judgment Behemoth.
4/4
Hexproof
: Put a +1/+1 counter on target creature.
Subordinate (You may this as additional commander if it's within your other commanders' color identity. Cast this only if you control a commander creature.)
: Put a +1/+1 counter on target creature.
Subordinate (You may this as additional commander if it's within your other commanders' color identity. Cast this only if you control a commander creature.)
1/1
: Put a +1/+1 counter on target permanent.
, : Until your next turn, target permanent with a counter on it becomes a Fungus creature with base power and toughness 0/0.
, : Until your next turn, target permanent with a counter on it becomes a Fungus creature with base power and toughness 0/0.
2/2
Vigilance, trample
At the beginning of each opponent's upkeep, that player reveals the top ten cards or his or her library and chooses a land card from along them. He or he puts that card on top of his or her library and the rest on the bottom in any order.
At the beginning of each opponent's upkeep, that player reveals the top ten cards or his or her library and chooses a land card from along them. He or he puts that card on top of his or her library and the rest on the bottom in any order.
10/10
Forestwalk
: Add to your mana pool one mana of any type a land empowering Loaming Druid could produce.
: Add to your mana pool one mana of any type a land empowering Loaming Druid could produce.
1/1
When Maephal, Earth-Mind enters the battlefield, gain control of all permanents you own.
Permanents you own can't be controlled by other players.
Permanents you own can't be controlled by other players.
2/2
Multikicker
Choose target creature you control and target creature you don't control. Those creatures fight each other. Repeat this process for each time Massive Melee was kicked.
Choose target creature you control and target creature you don't control. Those creatures fight each other. Repeat this process for each time Massive Melee was kicked.
You may have Mistneck Hydra assign combat damage as though it weren't blocked or as though it were blocked by any blocking creature.
5/5
, Discard Nature: Destroy target artifact.
2/1
Enchant creature
You control enchanted creature.
You control enchanted creature.
Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Reach
Whenever a creature with flying attacks you or a planeswalker you control, Nissa's Guardian deals 2 damage to that creature.
Whenever a creature with flying attacks you or a planeswalker you control, Nissa's Guardian deals 2 damage to that creature.
2/2
Target creature you control gets +2/+2 until end of turn.
Favor — , Discard Nylea's Chant: The next instant spell you cast costs less to cast and gains "Target creature gets +2/+2 until end of turn."
Favor — , Discard Nylea's Chant: The next instant spell you cast costs less to cast and gains "Target creature gets +2/+2 until end of turn."
When Nylea's Warden enters the battlefield, put two +1/+1 counters on target creature.
Favor — , Discard Nylea's Warden: The next creature spell you cast costs less to cast and gains "When this enters the battlefield, put two +1/+1 counters on target creature."
Favor — , Discard Nylea's Warden: The next creature spell you cast costs less to cast and gains "When this enters the battlefield, put two +1/+1 counters on target creature."
0/1
: Pathforger Dryad becomes a land with the basic land type of your choice until end of turn. Activate this ability only once per turn.
2/1
Flash
When Permanence enters the battlefield, if was spent to cast it, exile any number of target spells or activated abilities. (They have no effect.)
When Permanence enters the battlefield, if was spent to cast it, exile any number of target spells or activated abilities. (They have no effect.)
3/2
Go to section: Colourless (7) White (162) Blue (147) Black (72) Red (77) Green (82) Multicolour (292) Hybrid (41) Split (2) Artifact (104) Land (125)
Show rarities: C U R M
Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |