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Chargeup

Chargeup is an ability of some permanent cards. It represents the slow accumulation of energy allowing more powerful effects to happen less often.

Chargeup is a triggered ability. "Chargeup" means "When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.". Most cards with Chargeup also have an activated ability that has you remove some number of charge counters as a cost.

Chargecast

Chargecast is an ability of some spells. It provides an alternative way to pay for some or all of a spell, in a similar fashion to Convoke.

Chargecast is a static ability that functions when the spell with Chargecast is on the stack. "Chargecast" means "As an additional cost to cast this spell, you may remove any number of charge counters from permanents you control. Each counter removed this way reduces the cost to cast this spell by {1} or by one mana of any of that permanent’s colours."

Parrying

Parrying is an ability of some creatures. It allows a creature to block and damage more than one creature per combat.

Parrying is a keyword that represents two static abilities. "Parrying" means "This creature may block an additional creature." and "Instead of its normal combat damage, this creatures deals combat damage equal to its power to each creature it blocks."

Scrycling

Scrycling is an activated ability that functions only while the card with Scrycling is in a player’s hand. "Scrycling N - [cost]" means "[Cost], Discard this card: Look at the top N cards of your library, put any number of them on the bottom of your library in any order, and put the rest on top of your library in any order."

Counter manipulation

Given the Chargeup and Chargecast mechanics spread through all 5 colours, I thought having some other ways to interact with charge counters would be interesting. Some very quick brainstorming off the W and U commons I already have suggests the following.

(This means in turn that White can only affect my stuff incrementally; Blue can only affect my stuff; Black can only remove counters; Red can only harm you; Green can only count, not manipulate. That also seems about right)