CardName: Armored Assault Cost: 6 Type: Prototype - Attack Pow/Tgh: / Rules Text: armor 3 (If your opponent's faster attack hits you for 3 or less damage, this attack still hits. Players refresh their hands as normal.) Flavour Text: Set/Rarity: Showdown (Non-Magic) Common CardName: Block Cost: 5 Type: Prototype - Block Pow/Tgh: / Rules Text: block (Negates lower numbered attacks. Refresh your hand.) Flavour Text: Set/Rarity: Showdown (Non-Magic) Common CardName: Dodge Cost: 3 Type: Prototype - Attack Pow/Tgh: / Rules Text: dodge (Negates higher numbered attacks. Refresh your hand.) Flavour Text: Set/Rarity: Showdown (Non-Magic) Common CardName: Poke Cost: 2 Type: Prototype - Attack Pow/Tgh: / Rules Text: jab (On hit: Return this card to your hand.) Flavour Text: Set/Rarity: Showdown (Non-Magic) Common CardName: Prototype Cost: Type: Prototype - Character Pow/Tgh: / Rules Text: Flavour Text: A test dummy with ambition. Back side: CardName: Special Delivery Cost: Type: Prototype - Super Pow/Tgh: / Rules Text: Whenever you hit with Standard Issue (4) you may expend your charge to deal 5 damage to your opponent. Flavour Text: Set/Rarity: Showdown (Non-Magic) Rare CardName: Slow Throw Cost: 7 Type: Prototype - Attack Pow/Tgh: / Rules Text: throw (Negates Blocks and Dodges.) Flavour Text: Set/Rarity: Showdown (Non-Magic) Common CardName: Standard Issue Cost: 4 Type: Prototype - Attack Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Showdown (Non-Magic) Common CardName: Test Shot Cost: 1 Type: Prototype - Attack Pow/Tgh: / Rules Text: ranged (On hit: Your opponent returns their card to their hand.) Flavour Text: Set/Rarity: Showdown (Non-Magic) Common