CardName: Chronocleric Cost: 1w Type: Creature - Human Cleric Pow/Tgh: 1/2 Rules Text: Whenever you scry a number of cards, gain that much life. Flavour Text: Set/Rarity: Archeia None CardName: Fear the Hopeful Cost: W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature can't attack you or planeswalkers you control. *Hope -* If there are more noncreature cards than creature cards in your graveyard, enchanted creature can't block creatures you control. Flavour Text: Set/Rarity: Archeia None CardName: Judge Unworthy Cost: 1w Type: Instant Pow/Tgh: / Rules Text: Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's converted mana cost to that creature. Flavour Text: Set/Rarity: Archeia None CardName: Priest of Memories Cost: 2W Type: Creature - Human Cleric Pow/Tgh: 2/3 Rules Text: If a creature card you own in exile has Flying, Priest of Memories has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Flavour Text: Set/Rarity: Archeia Rare CardName: Resistance Citizen Cost: 1w Type: Creature - Human Citizen Pow/Tgh: 2/1 Rules Text: *Hope -* If there are more noncreature cards in your graveyard than creature cards, Resistance Citizen has First strike. Flavour Text: Set/Rarity: Archeia Common CardName: Resistance Spellshield Cost: 2w Type: Creature - Human Rebel Wizard Pow/Tgh: 2/2 Rules Text: {2}{u}, Sacrifice Resistance Spellshield: Counter target spell unless its controller pays {3}. Flavour Text: Set/Rarity: Archeia Common CardName: Rewrite Fate Cost: W Type: Instant Pow/Tgh: / Rules Text: Prevent all damage that would be dealt to target creature this turn. Scry 1 Flavour Text: Set/Rarity: Archeia Common CardName: Shroud of Hope Cost: 1W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +1/+1 and has Vigilance. When enchanted creature dies, you may exile it. If you do, return Shroud of Hope to its owner's hand. Flavour Text: Set/Rarity: Archeia Uncommon CardName: Silverdust Shaman Cost: W Type: Creature - Human Shaman Pow/Tgh: 1/2 Rules Text: When Silverdust Shaman enters the battlefield, Salvage (You may exile a card from your graveyard. If you do, create a Relic artifact token.) {w}, Sacrifice a Relic: Destroy target enchantment. Flavour Text: Set/Rarity: Archeia Common CardName: Steadfast Resistor Cost: 1w Type: Creature - Human Rebel Pow/Tgh: 1/3 Rules Text: Vigilance {g}: Steadfast Resistor gains Reach until end of turn. Flavour Text: Set/Rarity: Archeia Common CardName: Timelaw Officer Cost: W Type: Creature - Human Soldier Pow/Tgh: 2/1 Rules Text: Destine {1} (When you scry this card, you may cast it for its destine cost instead of putting it on the top or bottom of your library.) Flavour Text: Set/Rarity: Archeia None CardName: Come to Pass Cost: 2u Type: Sorcery Pow/Tgh: / Rules Text: Foresight {1}{u} (When you scry this card, you may exile it for its foresight cost rather than putting it on the top or bottom of your library. You may cast it later from exile.) When you foresee Come to Pass, draw a card. Draw two cards. Flavour Text: Set/Rarity: Archeia None CardName: Delay Existance Cost: 1u Type: Instant Pow/Tgh: / Rules Text: Return target creature to its owner's hand. Destine {u} (When you scry this card, you may cast it for its destine cost instead of putting it on the top or bottom of your library.) Flavour Text: Set/Rarity: Archeia None CardName: Delay Existence Cost: 2u Type: Instant Pow/Tgh: / Rules Text: Return target nonland permanent to its owner’s hand. *Monitor* – If you looked at any cards in a library this turn, put that permanent on top of its owner’s library instead. Flavour Text: Set/Rarity: Archeia Common CardName: Foresee Cost: 3u Type: Sorcery Pow/Tgh: / Rules Text: Scry 4, then draw two cards. Flavour Text: Set/Rarity: Archeia Common CardName: Other Predestine Cost: U Type: Instant Pow/Tgh: / Rules Text: Scry 1, then draw a card. Flavour Text: Set/Rarity: Archeia None CardName: Possibilus Cost: 5u Type: Creature - Elemental Pow/Tgh: 5/6 Rules Text: Defender Whenever you scry, Possibilus loses defender until end of turn. Flavour Text: Set/Rarity: Archeia None CardName: Postpone Cost: UU Type: Instant Pow/Tgh: / Rules Text: Return target spell to its owner's hand. Create a Rift (It's an Enchantment with "{2}, Sacrifice this: Scry 2") Flavour Text: Set/Rarity: Archeia None CardName: Predestine Cost: U Type: Sorcery Pow/Tgh: / Rules Text: Scry 3 Destine {1} (When you scry this card, you may cast it for its destine cost instead of putting it on the top or bottom of your library.) Flavour Text: Set/Rarity: Archeia None CardName: Revise the Future Cost: 1u Type: Enchantment Pow/Tgh: / Rules Text: You may look at the top card of your library. (You may do this at any time.) {1}{u}: Scry 1 Flavour Text: Set/Rarity: Archeia Rare CardName: Tear from Continuity Cost: U Type: Instant Pow/Tgh: / Rules Text: As an additional cost to cast Tear from Continuity, put a card from your hand on top of your library. Put target creature on top of its owner's library. Create a Rift (It's an Enchantment with "{2}, Sacrifice this: Scry 2") Flavour Text: Set/Rarity: Archeia Uncommon CardName: Timelaw Simplifier Cost: U Type: Creature - Human Advisor Pow/Tgh: 0/2 Rules Text: {w}, {t}: Scry 1. You gain 1 life. Flavour Text: Set/Rarity: Archeia Common CardName: Decay to Oblivion Cost: B Type: Instant Pow/Tgh: / Rules Text: Put target card from a graveyard on the top or bottom of its owner's library. Destine {1} (When you scry this card, you may cast it for its destine cost instead of putting it on the top or bottom of your library.) Flavour Text: Set/Rarity: Archeia None CardName: Lose Hope Cost: B Type: Instant Pow/Tgh: / Rules Text: Target creature gets -1/-1 until end of turn. Scry 2 Flavour Text: Set/Rarity: Archeia Common CardName: Synth Drone Cost: 1b Type: Artifact Creature - Zombie Pow/Tgh: 2/2 Rules Text: Flavour Text: Set/Rarity: Archeia Common CardName: Synth Husk Cost: 2b Type: Artifact Creature - Zombie Pow/Tgh: 2/2 Rules Text: Sacrifice another creature: Synth Husk gets +2/+2 until end of turn. Flavour Text: Set/Rarity: Archeia Common CardName: Cost: 1R Type: Instant Pow/Tgh: / Rules Text: As an additional cost to cast CARDNAME, pay 2 life. CARDNAME deals 2 damage to target player. Create a tapped 2/2 colorless Zombie artifact creature token. Flavour Text: Set/Rarity: Archeia None CardName: Flamespitter Mutant Cost: 1r Type: Creature - Mutant Lizard Pow/Tgh: 2/1 Rules Text: Emerge {3}{r} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) When Flamespitter Mutant enters the battlefield, if its emerge cost was paid, it deals 4 damage to target creature. Flavour Text: Set/Rarity: Archeia Common CardName: Grotesque Arachnid Cost: 2r Type: Creature - Spider Mutant Pow/Tgh: 3/2 Rules Text: Reach {g}: Grotesque Arachnid gains Vigilance until end of turn Flavour Text: Set/Rarity: Archeia Common CardName: Mimetic Mutant Cost: 1r Type: Creature - Shapeshifter Mutant Pow/Tgh: 2/2 Rules Text: Emerge {1}{r} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) Mimetic Mutant enters the battlefield as a copy of a creature chosen at random. Flavour Text: Set/Rarity: Archeia Rare CardName: Obscured Mutant Cost: 3r Type: Creature - Mutant Horror Pow/Tgh: 2/2 Rules Text: {b}: Obscured Mutant gets +1/+1 and gains Menace until end of turn. Flavour Text: Set/Rarity: Archeia Common CardName: Rust-Clan Shaman Cost: 1r Type: Creature - Human Shaman Pow/Tgh: 2/1 Rules Text: When Rust-Clan Shaman enters the battlefield, Salvage (You may exile a card from your graveyard. If you do, create a Relic artifact token.) {t}, Sacrifice a Relic: Rust-Clan Shaman deals 2 damage to any target. Flavour Text: Set/Rarity: Archeia None CardName: Rusted Ravager Cost: 2r Type: Artifact Creature - Zombie Pow/Tgh: 3/1 Rules Text: Haste Reconfigure (Exile this card from your graveyard: Add {c}. Spend this mana only to cast artifact spells.) Flavour Text: Set/Rarity: Archeia Common CardName: Rustfire Berserker Cost: 3r Type: Creature - Human Berserker Pow/Tgh: 3/3 Rules Text: When Rustfire Berserker enters the battlefield, Salvage (You may exile a card from your graveyard. If you do, create a Relic artifact token.) Sacrifice a Relic: Rustfire Berserker gets +2/+0 and gains Haste until end of turn. Flavour Text: Set/Rarity: Archeia Common CardName: Rustfire Champion Cost: 3rr Type: Creature - Human Berserker Pow/Tgh: 2/3 Rules Text: Double Strike Flavour Text: Set/Rarity: Archeia Common CardName: Rustfire Shaman Cost: 1r Type: Creature - Human Shaman Pow/Tgh: 2/1 Rules Text: When Rustfire Shaman enters the battlefield, Salvage (You may exile a card from your graveyard. If you do, create a Relic artifact token.) Sacrifice a Relic: Target creature gains Haste until end of turn. Flavour Text: Set/Rarity: Archeia Common CardName: Unliving Sparkspewer Cost: 1rr Type: Artifact Creature - Zombie Pow/Tgh: 3/3 Rules Text: Whenever you sacrifice a creature, Unliving Sparkspewer deals 1 damage to target creature you don’t control. Whenever you sacrifice an artifact, Unliving Sparkspewer deals 1 damage to target opponent or planeswalker. Flavour Text: Set/Rarity: Archeia Uncommon CardName: Ancient Stonebeast Cost: 3g Type: Creature - Basilisk Pow/Tgh: 3/4 Rules Text: Deathtouch Whenever a creature dealt damage by Ancient Stonebeast this turn would die, exile it instead and create a Relic artifact token. Sacrifice X Relics: Return target creature card with converted mana cost X or less from your graveyard to the battlefield. Flavour Text: Set/Rarity: Archeia Rare CardName: Copper Valley Patrol Cost: 2G Type: Creature - Human Warrior Pow/Tgh: 2/3 Rules Text: Vigilance {w}, {t}: Tap target creature. Flavour Text: Set/Rarity: Archeia Common CardName: Copper Valley Scavenger Cost: 2G Type: Creature - Human Scout Pow/Tgh: 3/2 Rules Text: When Copper Valley Scavenger enters the battlefield, Salvage (You may exile a card from your graveyard. If you do, create a Relic artifact token.). {1}{g}, Sacrifice a Relic: return the salvaged card to its owner's hand. Flavour Text: Set/Rarity: Archeia None CardName: Mimetic Slime Cost: G Type: Creature - Ooze Mutant Pow/Tgh: 1/1 Rules Text: When you sacrifice Mimetic Slime while casting a Mutant creature spell, create a token that is a copy of that spell. Flavour Text: Set/Rarity: Archeia Uncommon CardName: Monstrous Mutant Cost: XG Type: Creature - Mutant Pow/Tgh: 0/0 Rules Text: Emerge {X}{g} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) Monstrous Mutant enters the battlefield with X +1/+1 counters on it. Trample Flavour Text: Set/Rarity: Archeia Rare CardName: Relic-Hurler Ape Cost: 4gg Type: Creature - Ape Pow/Tgh: 5/5 Rules Text: When Relic-Hurler Ape enters the battlefield, Salvage (You may exile a card from your graveyard. If you do, create a Relic artifact token.) {t}, Sacrifice a Relic: Destroy target creature with flying. Flavour Text: Set/Rarity: Archeia None CardName: Reliquary Druid Cost: G Type: Creature - Human Druid Pow/Tgh: 1/1 Rules Text: {t}: Salvage (You may exile a card from your graveyard. If you do, create a Relic artifact token.) Sacrifice a Relic: Add one mana of any colour. Flavour Text: Set/Rarity: Archeia Uncommon CardName: Scour for Survivors Cost: G Type: Sorcery Pow/Tgh: / Rules Text: Reveal the top three cards of your library. Put a creature card from among them into your hand, and the rest into your graveyard. Flavour Text: Set/Rarity: Archeia Common CardName: Tin Tribe Druid Cost: 1g Type: Creature - Human Druid Pow/Tgh: 2/2 Rules Text: Spells that share a card type with a card you own in exile cost {1} less for you to cast. Flavour Text: Set/Rarity: Archeia Uncommon CardName: Volatile Baloth Cost: 3g Type: Creature - Beast Mutant Pow/Tgh: 4/3 Rules Text: Trample Emerge {4}{r} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) Flavour Text: Set/Rarity: Archeia Common CardName: Timelaw Aeronaut Cost: 1WU Type: Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: Flying Whenever you Scry, Timelaw Aeronaut gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Archeia Common CardName: Cost: 2UB Type: Artifact Creature - Zombie Pow/Tgh: 3/3 Rules Text: Menace When CARDNAME enters the battlefield, draw a card, then discard a card. Flavour Text: Set/Rarity: Archeia Common CardName: Determine Destiny Cost: 1UB Type: Sorcery Pow/Tgh: / Rules Text: Look at the top card of target player’s library. Choose one – • Exile that card. You may play that card as long as it remains exiled, and may spend mana as though it were mana of any colour to cast it. • That player discards a card. Flavour Text: Set/Rarity: Archeia Rare CardName: Synth Recycler Cost: 1UB Type: Artifact Creature - Zombie Pow/Tgh: 2/2 Rules Text: Whenever you sacrifice an artifact, you may pay {2}. If you do, create a 2/2 colorless Zombie artifact creature token. Flavour Text: Set/Rarity: Archeia Uncommon CardName: Flamespit Mutant Cost: 1br Type: Creature - Mutant Pow/Tgh: 1/3 Rules Text: Whenever you sacrifice another creature, Flamespit Mutant deals 1 damage to each opponent. Flavour Text: Set/Rarity: Archeia Common CardName: Bone-Tribe Vengeant Cost: 1RG Type: Creature - Human Berserker Pow/Tgh: 1/3 Rules Text: Trample Bone-Tribe Vengeant gets +1/+0 for each creature card in your graveyard. Flavour Text: Set/Rarity: Archeia Common CardName: Tarmonic Shaman Cost: 1RG Type: Creature - Human Shaman Pow/Tgh: 0/4 Rules Text: Trample Tarmonic Shaman gets +1/+0 for each card type among cards you own in exile. Flavour Text: Set/Rarity: Archeia None CardName: Resistance Resolute Cost: 1WG Type: Creature - Human Rebel Pow/Tgh: 3/1 Rules Text: Vigilance *Hope -* If there are more noncreature cards than creature cards in your graveyard, Resistance Resolute has Indestructible. Flavour Text: Set/Rarity: Archeia Common CardName: Retrieve the Fallen Cost: 1GW Type: Sorcery Pow/Tgh: / Rules Text: Return up to two target creature cards from your graveyard to your hand. Flavour Text: Set/Rarity: Archeia Uncommon CardName: Chronological Engineering Cost: wub Type: Enchantment Pow/Tgh: / Rules Text: You may cast nonland cards you look at as you Scry, rather than putting them on the top or bottom of your library. When Chronological Engineering enters the battlefield, Scry 3. Flavour Text: Set/Rarity: Archeia Mythic CardName: Derek Ohd, Time Thief Cost: WUB Type: Planeswalker - Derek Pow/Tgh: /3 Rules Text: [+2] Scry 2. You gain 2 life. [-1] Return target creature to its owner's hand. Its controller loses 1 life. [-5] Each opponent skips their next turn unless they pay 5 life. Flavour Text: Set/Rarity: Archeia Mythic CardName: Daleth, Voice of the Past Cost: RGW Type: Legendary Creature - Human Shaman Pow/Tgh: 3/3 Rules Text: Whenever Daleth, Voice of the Past enters the battlefield or attacks, Salvage. Relics you control are 3/3 Golem creatures in addition to their other types and subtypes. Daleth can’t be blocked unless each attacking Relic you control is also blocked. Flavour Text: There is life in these memories. I merely bring it to fruition. Set/Rarity: Archeia Mythic CardName: Hope’s Return Cost: GWU Type: Instant Pow/Tgh: / Rules Text: Return up to one target creature card from your graveyard to your hand. Return up to one target noncreature card from your graveyard to your hand. Return up to one target card from your graveyard to your hand. Flavour Text: Set/Rarity: Archeia Rare CardName: Decelerate Cost: w/u Type: Instant Pow/Tgh: / Rules Text: Tap target creature. Create a Rift (It's an Enchantment with "{2}, Sacrifice this: Scry 2") Flavour Text: Set/Rarity: Archeia Common CardName: Memory Warp Cost: U/b Type: Sorcery Pow/Tgh: / Rules Text: Look at the top card of target player’s library. You may put it into that player’s graveyard. Create a Rift (It's an Enchantment with "{2}, Sacrifice this: Scry 2") Flavour Text: Set/Rarity: Archeia Common CardName: Gravechurn Cost: B/R Type: Sorcery Pow/Tgh: / Rules Text: Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. It gains Haste. Sacrifice it at end of turn. Create a Rift (It's an Enchantment with "{2}, Sacrifice this: Scry 2") Flavour Text: Set/Rarity: Archeia Common CardName: Mass Increase Cost: R/G Type: Instant Pow/Tgh: / Rules Text: Target creature gets +2/+0 and gains Trample until end of turn. Create a Rift (It's an Enchantment with "{2}, Sacrifice this: Scry 2") Flavour Text: Set/Rarity: Archeia Common CardName: Matter Realignment Cost: G/w Type: Instant Pow/Tgh: / Rules Text: Target creature gains Indestructible until end of turn. Create a Rift (It's an Enchantment with "{2}, Sacrifice this: Scry 2") Flavour Text: Set/Rarity: Archeia Common CardName: Basic Synth Cost: 3 Type: Artifact Creature - Zombie Pow/Tgh: 2/2 Rules Text: Flavour Text: Set/Rarity: Archeia Common CardName: Crystal Ball Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {1}, {T}: Scry 2. Flavour Text: Set/Rarity: Archeia Uncommon CardName: Arcane Sanctum Cost: Type: Land Pow/Tgh: / Rules Text: Arcane Sanctum enters the battlefield tapped. {T}: Add {W}, {U}, or {B} to your mana pool. Flavour Text: Set/Rarity: Archeia Uncommon CardName: Bloodfell Caves Cost: Type: Land Pow/Tgh: / Rules Text: Bloodfell Caves enters the battlefield tapped. When Bloodfell Caves enters the battlefield, you gain 1 life. {T}: Add {b} or {r} to your mana pool. Flavour Text: Set/Rarity: Archeia Common CardName: Blossoming Sands Cost: Type: Land Pow/Tgh: / Rules Text: Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. {T}: Add {g} or {w} to your mana pool. Flavour Text: Set/Rarity: Archeia Common CardName: Crumbling Necropolis Cost: Type: Land Pow/Tgh: / Rules Text: Crumbling Necropolis enters the battlefield tapped. {T}: Add {U}, {B}, or {R} to your mana pool. Flavour Text: Set/Rarity: Archeia Uncommon CardName: Dismal Backwater Cost: Type: Land Pow/Tgh: / Rules Text: Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. {T}: Add {u} or {b} to your mana pool. Flavour Text: Set/Rarity: Archeia Common CardName: Jungle Shrine Cost: Type: Land Pow/Tgh: / Rules Text: Jungle Shrine enters the battlefield tapped. {T}: Add {R}, {G}, or {W} to your mana pool. Flavour Text: Set/Rarity: Archeia Uncommon CardName: Rugged Highlands Cost: Type: Land Pow/Tgh: / Rules Text: Rugged Highlands enters the battlefield tapped. When Rugged Highlands enters the battlefield, you gain 1 life. {T}: Add {r} or {g} to your mana pool. Flavour Text: Set/Rarity: Archeia Common CardName: Savage Lands Cost: Type: Land Pow/Tgh: / Rules Text: Savage Lands enters the battlefield tapped. {T}: Add {B}, {R}, or {G} to your mana pool. Flavour Text: Set/Rarity: Archeia Uncommon CardName: Seaside Citadel Cost: Type: Land Pow/Tgh: / Rules Text: Seaside Citadel enters the battlefield tapped. {T}: Add {G}, {W}, or {U} to your mana pool. Flavour Text: Set/Rarity: Archeia Uncommon CardName: Tranquil Cove Cost: Type: Land Pow/Tgh: / Rules Text: Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. {T}: Add {w} or {u} to your mana pool. Flavour Text: Set/Rarity: Archeia Common CardName: Zombie Cost: Type: Artifact Creature - Zombie Pow/Tgh: 2/2 Rules Text: Flavour Text: Set/Rarity: Archeia Token