CardName: Altarran Farmhand Cost: 1W Type: Creature - Human Pow/Tgh: 1/2 Rules Text: {T}: Add {G} to your mana pool. Flavour Text: Set/Rarity: Storm Common CardName: Altarran Seadog Cost: W Type: Creature - Human Sailor Pow/Tgh: 1/1 Rules Text: {T}: Target blocking creature gets +1/+1 until end of turn. Flavour Text: The backbone of the Altarran Navy. Set/Rarity: Storm Common CardName: Await Orders Cost: W Type: Instant Pow/Tgh: / Rules Text: Target creature can’t attack, block, or use its activated abilities until end of turn. Flavour Text: Set/Rarity: Storm Common CardName: Consortium Bureaucrat Cost: 1WW Type: Creature - Human Advisor Pow/Tgh: 1/1 Rules Text: Spells your opponents cast cost {1} more to cast. Flavour Text: "Before we continue, I refer you to paragraph 3, subsection D, you will note that..." - Levitus, Consortium Consul. Set/Rarity: Storm Rare CardName: Consortium Enforcer Cost: 3WW Type: Creature - Human Soldier Pow/Tgh: 2/4 Rules Text: Defender At the start of each opponent's turn, target creature that player controls cannot attack this turn. Flavour Text: This is private property, STAY OUT! Set/Rarity: Storm Uncommon CardName: Fleet Engagement Cost: 3WW Type: Sorcery Pow/Tgh: / Rules Text: Vehicles you control become artifact creatures and gain Battle Cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn). Flavour Text: Set/Rarity: Storm Rare CardName: Payoff Cost: 1W Type: Instant Pow/Tgh: / Rules Text: Exile target creature unless its controller pays its mana cost. Flavour Text: "How much would it take for you to just..... walk away?" Consortium Trademage Set/Rarity: Storm Uncommon CardName: Repel Boarders Cost: 1W Type: Instant Pow/Tgh: / Rules Text: Creatures you control get +1/+2 until end of turn. Flavour Text: "Prepare to repel boarders Mr Filburton!" Captain Krennick of the Royal Vessel Renown. Set/Rarity: Storm Common CardName: Royal Marine Cost: WW Type: Creature - Human Soldier Pow/Tgh: 2/3 Rules Text: Flavour Text: "An Altarran Marine is worth any two pirates" Fleet Admiral Seaborn. Set/Rarity: Storm Common CardName: Ship's Lookout Cost: W Type: Creature - Human Sailor Pow/Tgh: 1/1 Rules Text: Reach Flavour Text: Set/Rarity: Storm Common CardName: The Renown Cost: 4WW Type: Legendary Artifact - Vehicle Pow/Tgh: 4/6 Rules Text: Sailors you control get +1/+1 and have Vigilance. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) Flavour Text: Set/Rarity: Storm Rare CardName: Aquos, the Tempest King Cost: 2UU Type: Legendary Creature - Merfolk Warrior Pow/Tgh: 3/3 Rules Text: Islandwalk Other Merfolk you control get +1/+1 and gain Islandwalk. Whenever Aquos, the Tempest King attacks, target land becomes an Island. Flavour Text: Set/Rarity: Storm Rare CardName: Basiran Dancer Cost: 1U Type: Creature - Human Rogue Pow/Tgh: 1/2 Rules Text: Whenever a creature blocks or is blocked by Basiran Dancer, tap that creature and it doesn’t untap during its controller’s next untap step. Flavour Text: Set/Rarity: Storm Common CardName: Bribery Cost: 3UU Type: Sorcery Pow/Tgh: / Rules Text: Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library. Flavour Text: Set/Rarity: Storm Rare CardName: Concealing Fog Cost: 3UUU Type: Sorcery Pow/Tgh: / Rules Text: Attacking creatures are unblockable until end of turn. Flavour Text: Set/Rarity: Storm Rare CardName: Consortium Trademage Cost: 2U Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: {1}{U}, {T}: Draw a card and target opponent draws a card and then discards a card. Flavour Text: Any deal a Trademage makes is always in his own favour. Set/Rarity: Storm Uncommon CardName: Devil Ray Cost: 3U Type: Creature - Fish Pow/Tgh: 1/4 Rules Text: Devil Ray can't attack unless defending player controls an Island. Devil Ray is unblockable. Flavour Text: Set/Rarity: Storm Common CardName: Diplomatic Impunity Cost: 1U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature can't be the target of spells or abilities your opponents control. Flavour Text: "I am above your laws!" Trade Envoy Terrioc. Set/Rarity: Storm Common CardName: Distract Cost: U Type: Instant Pow/Tgh: / Rules Text: Tap target land. Draw a card. Flavour Text: I believe we were discussing... oh look! What's that over there? Set/Rarity: Storm Uncommon CardName: Dive Cost: U Type: Instant Pow/Tgh: / Rules Text: Target creature gains Islandwalk until end of turn. Draw a card. Flavour Text: Set/Rarity: Storm Common CardName: Djadobas, Demon Shark Cost: 6UU Type: Legendary Creature - Shark Demon Pow/Tgh: 7/7 Rules Text: Whenever a creature dealt damage by Djadobas, Demon Shark would die, instead exile it and all cards attached to it. Flavour Text: Set/Rarity: Storm Rare CardName: Dockfront Filcher Cost: 1U Type: Creature - Human Rogue Pow/Tgh: 1/1 Rules Text: Whenever a creature enters the battlefield under an opponent's control, you may draw a card and then discard a card. Flavour Text: "Dockside there's a mark a minute." Old thieves' proverb. Set/Rarity: Storm Uncommon CardName: Dreadship Recruiter Cost: 2UU Type: Creature - Human Pirate Wizard Pow/Tgh: 2/2 Rules Text: When Dreadship Recruiter enters the battlefield, gain control of target creature with power 2 or less. {2}{U}{U}: Return Dreadship Recruiter to your hand. Flavour Text: Set/Rarity: Storm Rare CardName: Hadhozee Boarders Cost: 2UU Type: Creature - Ape Sailor Pow/Tgh: 4/5 Rules Text: Flying Whenever Hadhozee Boarders attacks, it doesn't untap during its controller's next untap phase. Flavour Text: Set/Rarity: Storm Uncommon CardName: Hadhozee Topman Cost: 2U Type: Creature - Ape Sailor Pow/Tgh: 2/3 Rules Text: {U}: Hadhozee Topman gains Flying until end of turn. Flavour Text: "They may not really fly, but those 'Deck Apes' can sure glide like nobody's business". Anson deVeere, Bosun of the Darter. Set/Rarity: Storm Common CardName: Mera's Decree Cost: 2UU Type: Instant Pow/Tgh: / Rules Text: Counter target noncreature spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. That player then shuffles his or her library. Flavour Text: Set/Rarity: Storm Rare CardName: Mera's Handmaiden Cost: U Type: Creature - Merfolk Pow/Tgh: 1/1 Rules Text: As long as you control a card named Mera, Queen of the depths Mera's Handmaiden gets +0/+2. Flavour Text: Set/Rarity: Storm Common CardName: Mera's Mandate Cost: 3UU Type: Sorcery Pow/Tgh: / Rules Text: Draw a card for each Merfolk you control. Flavour Text: Set/Rarity: Storm Uncommon CardName: Mera, Queen of the Depths Cost: 1UU Type: Planeswalker - Mera Pow/Tgh: /3 Rules Text: [+2]: Put a 1/1 blue Merfolk creature token onto the battlefield. [-1]: Merfolk creatures you control get +1/+1 until end of turn. [-8]: You gain an emblem with “Merfolk creatures you control get +2/+2 and are unblockable.” Flavour Text: Set/Rarity: Storm Mythic CardName: Pirate Ship Cost: 4U Type: Creature - Human Pirate Pow/Tgh: 4/3 Rules Text: Pirate Ship can't attack unless defending player controls an Island. {T}: Pirate Ship deals 1 damage to target creature or player. When you control no Islands, sacrifice Pirate Ship. Flavour Text: Set/Rarity: Storm Uncommon CardName: Pressgang Cost: 3UU Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature You control enchanted creature, it's a Sailor in addition to its other types. Flavour Text: "A Blackjack and a roll of King's pennies is all ye need to fill out any crew." Imperial Navy Recruiter Set/Rarity: Storm Uncommon CardName: Reef Pirates Cost: 1UU Type: Creature - Zombie Pirate Pow/Tgh: 2/2 Rules Text: Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard. Flavour Text: Set/Rarity: Storm Common CardName: Sea Monster Cost: 4UU Type: Creature - Serpent Pow/Tgh: 6/6 Rules Text: Sea Monster can't attack unless defending player controls an Island. Flavour Text: Set/Rarity: Storm Common CardName: Sea Siren Cost: 2U Type: Creature - Siren Pow/Tgh: 1/1 Rules Text: {T}: Target creature attacks this turn if able. Flavour Text: Set/Rarity: Storm Uncommon CardName: Shark Companion Cost: 3U Type: Creature - Shark Pow/Tgh: 3/2 Rules Text: Shark Companion can’t attack unless defending player controls an Island. Flavour Text: The Merfolk of Aquateria keep sharks in the same way that land dwellers keep dogs. Set/Rarity: Storm Common CardName: Shipwrecked! Cost: 2U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature doesn’t untap during its controller’s untap step. {3}: Untap enchanted creature. Any player may use this ability. Play this ability only during the upkeep phase. Flavour Text: Set/Rarity: Storm Common CardName: Skeletal Leviathan Cost: 4UUU Type: Creature - Skeleton Leviathan Pow/Tgh: 8/8 Rules Text: Islandwalk {B}, Sacrifice a creature: Regenerate Skeletal Leviathan. Flavour Text: It hungers for the life it once had. Set/Rarity: Storm Rare CardName: Snapping Terrapin Cost: 2UU Type: Creature - Turtle Pow/Tgh: 1/4 Rules Text: Whenever Snapping Terrapin deals damage to a creature, return that creature to its owner's hand. Flavour Text: Set/Rarity: Storm Uncommon CardName: Spreading Seas Cost: 1U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Land When Spreading Seas enters the battlefield, draw a card. Enchanted land is an Island. Flavour Text: Set/Rarity: Storm Common CardName: Stormtide Cost: 1UU Type: Instant Pow/Tgh: / Rules Text: Lands target player controls are Islands in addition to their other types until the start of the next end phase. Flavour Text: Stormtides are a thankfully rare occurrence, gratly feared by those living in coastal regions. Set/Rarity: Storm Uncommon CardName: Tidedancer Cost: U Type: Creature - Merfolk Pow/Tgh: 1/1 Rules Text: Islandwalk Flavour Text: Set/Rarity: Storm Common CardName: Trade Galleon Cost: 2U Type: Artifact - Vehicle Pow/Tgh: 2/3 Rules Text: Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) Flavour Text: Galleons of the Trade Consortium are an ubiquitous sight throughout Aquateria. Set/Rarity: Storm Common CardName: Trapped by Ice Cost: 2UU Type: Sorcery Pow/Tgh: / Rules Text: Tap all creatures target player controls. Those creatures don't untap during that player's next untap step. Flavour Text: Set/Rarity: Storm Uncommon CardName: Black Market Stall Cost: 3BB Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature dies, put a charge counter on Black Market Stall. At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Black Market Stall. At the end of your precombat main phase lose 1 life for each point of mana remaining in your pool. Flavour Text: Set/Rarity: Storm Rare CardName: Burial at Sea Cost: 2B Type: Instant Pow/Tgh: / Rules Text: Destroy target creature unless its controller pays {U}{U}. Flavour Text: We now commit his mortal remains to the sea. Set/Rarity: Storm Common CardName: Corrupt Harbourmaster Cost: 2B Type: Creature - Human Advisor Pow/Tgh: 3/1 Rules Text: Corrupt Harbourmaster is unblockable. Any player may pay {3} to ignore this ability until end of turn. Flavour Text: Set/Rarity: Storm Uncommon CardName: Drowned Dead Cost: 2B Type: Creature - Zombie Sailor Pow/Tgh: 2/2 Rules Text: {U}: Drowned Dead gains Islandwalk until end of turn. Flavour Text: Those who go down with the ship occasionally come back up. Set/Rarity: Storm Uncommon CardName: Eagle-Eye Lookout Cost: 2B Type: Creature - Human Pirate Pow/Tgh: 2/1 Rules Text: When Eagle-Eye Lookout enters the battlefield, target creature gets -1/-1 until end of turn. Flavour Text: Set/Rarity: Storm Common CardName: Enthrall Cost: 1B Type: Sorcery Pow/Tgh: / Rules Text: Target player discards a card for each spell you've cast this turn. Flavour Text: Set/Rarity: Storm Uncommon CardName: Hired Brute Cost: 2B Type: Creature - Minotaur Warrior Pow/Tgh: 3/3 Rules Text: At the beginning of your upkeep, sacrifice Hired Brute unless you remove a counter from a permanent you control. Flavour Text: They don't care how they're paid, as long as they are paid. Set/Rarity: Storm Uncommon CardName: Malentis Slaver Cost: 2BB Type: Creature - Human Pirate Pow/Tgh: 2/1 Rules Text: When Malentis Slaver enters the battlefield, target player sacrifices a creature. Flavour Text: The slavers of Malentis aren't picky with their victims, they'll take whomever they can get their hands on. Set/Rarity: Storm Uncommon CardName: Mutinous Dogs Cost: BB Type: Creature - Human Pirate Pow/Tgh: 3/3 Rules Text: Mutinous Dogs can't block. When Mutinous Dogs enters the battlefield, target opponent gains control of it. At the beginning of your upkeep, Mutinous Dogs deals 2 damage to you. Flavour Text: Set/Rarity: Storm Rare CardName: Scurvy Cost: B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature gets -1/-1 and can't block. Flavour Text: Set/Rarity: Storm Common CardName: Sesthir Marshwalker Cost: 2B Type: Creature - Lizard Scout Pow/Tgh: 2/2 Rules Text: Swampwalk Flavour Text: The Sesthir are seldom seen outside of their native marshlands. Set/Rarity: Storm Common CardName: Unscrupulous Sellswords Cost: 1B Type: Creature - Human Mercenary Pow/Tgh: 3/3 Rules Text: At the start of your upkeep step pay 2 life or target opponent gains control of Unscrupulous Sellswords. Flavour Text: Set/Rarity: Storm Uncommon CardName: Dockside Firestorm Cost: 3RR Type: Sorcery Pow/Tgh: / Rules Text: Destroy all Artifacts and all creatures without Islandwalk. Flavour Text: With all the wood, cloth, tar and pitch, dockside is a powderkeg just waiting for the right spark to set it off. Set/Rarity: Storm Rare CardName: Forge Arms Cost: R Type: Instant Pow/Tgh: / Rules Text: Put a +1/+1 counter on target creature. Flavour Text: Set/Rarity: Storm Common CardName: Gnark Firemaker Cost: 2R Type: Creature - Ape Shaman Pow/Tgh: 2/1 Rules Text: {1}{R}{R}: Gnark Firemaker deals 1 damage to each creature Flavour Text: The firemakers are revered for their power but must live in caves outside gnark settlements because they tend to burn everything around them. Set/Rarity: Storm Uncommon CardName: Goblin Cabin-Boy Cost: R Type: Creature - Goblin Pirate Pow/Tgh: 1/1 Rules Text: {0}: Change a target of target spell or ability that targets a goblin or pirate creature you control to Goblin Cabin-Boy. Flavour Text: Oh Cabin-Boy..... Set/Rarity: Storm Rare CardName: Goblin Entrepeneur Cost: 1R Type: Creature - Goblin Advisor Pow/Tgh: 1/1 Rules Text: {T}, Sacrifice a permanent: Add {R} to your mana pool. Flavour Text: Set/Rarity: Storm Uncommon CardName: Goblin Looter Cost: 1R Type: Creature - Goblin Rogue Pow/Tgh: 1/1 Rules Text: {T}, Discard a card: Draw a card. Flavour Text: To a goblin, the shinier a thing is, the better it is. Set/Rarity: Storm Common CardName: Goblin Mob Cost: R Type: Creature - Goblin Pow/Tgh: 2/2 Rules Text: Haste Goblin Mob can't attack alone. Flavour Text: A mob mentality can have its drawbacks. Set/Rarity: Storm Uncommon CardName: Goblin Swabbie Cost: R Type: Creature - Goblin Pirate Pow/Tgh: 1/1 Rules Text: Flavour Text: They do all the dirtiest jobs AND keep the rat population down. Set/Rarity: Storm Common CardName: Grog Cost: R Type: Instant Pow/Tgh: / Rules Text: Target creature gets +2/-1 until end of turn. Flavour Text: Set/Rarity: Storm Common CardName: Malentis Legionnaire Cost: 1R Type: Creature - Human Soldier Pow/Tgh: 4/2 Rules Text: Malentis Legionnaire can't attack unless you control more creatures than an opponent. Flavour Text: The Legions of the Malentian Empire are fearless in the face of a weaker foe. Set/Rarity: Storm Common CardName: Malentis Plunderer Cost: 2RR Type: Creature - Human Pirate Pow/Tgh: 2/3 Rules Text: Whenever Malentis Plunderer deals combat damage to a player you may draw a card and then discard a card. Flavour Text: Set/Rarity: Storm Uncommon CardName: Malentis Privateer Cost: 2R Type: Creature - Human Pirate Pow/Tgh: 2/2 Rules Text: Flavour Text: Set/Rarity: Storm Common CardName: Raging Gnark Cost: 3R Type: Creature - Ape Berserker Pow/Tgh: 3/2 Rules Text: {R}: Raging Gnark gets +2/-1 until end of turn. Flavour Text: Set/Rarity: Storm Uncommon CardName: Red Sky at Morning Cost: 1RR Type: Instant Pow/Tgh: / Rules Text: Red Sky at Morning deals 1 damage to each creature and an extra 1 damage to each blue creature. Flavour Text: Set/Rarity: Storm Uncommon CardName: Rum Runners Cost: 2R Type: Creature - Human Rogue Pow/Tgh: 2/2 Rules Text: When Rum Runners enters the battlefield, you may search your library for a card named Grog, reveal it and put it in your hand. Then shuffle your library. Flavour Text: Set/Rarity: Storm Common CardName: Vendol Raider Cost: 2R Type: Creature - Human Barbarian Pow/Tgh: 2/1 Rules Text: Whenever Vendol Raider deals combat damage to a player you may discard a card and then draw a card. Flavour Text: Not every fog bank hides Vendol, but any fog bank can hide Vendol. Set/Rarity: Storm Common CardName: Altarran Logger Cost: 1G Type: Creature - Human Scout Pow/Tgh: 1/1 Rules Text: {T}: Add {G} to your mana pool. {G}, {T}: Add {W} to your mana pool. Flavour Text: The Altarran Navy has a constant demand for lumber and, as a result, Altarran loggers plant two trees for each one felled. Set/Rarity: Storm Common CardName: Arisha the Explorer Cost: 1GG Type: Legendary Creature - Human Sailor Pow/Tgh: 2/3 Rules Text: When Arisha the Explorer enters the battlefield, you may search your library for a land card, reveal it, and put it into your hand. Then Shuffle your library. Flavour Text: Set/Rarity: Storm Rare CardName: Distant Shores Cost: 2G Type: Sorcery Pow/Tgh: / Rules Text: Search your library for up to two basic land cards and reveal them, then shuffle your library. Put one in your hand and the other on top of your library. Flavour Text: Set/Rarity: Storm Common CardName: Gnark Chieftan Cost: 2GG Type: Creature - Ape Warrior Pow/Tgh: 3/2 Rules Text: Other Ape creatures you control get +1/+1. {T}: Target creature gets +X/+X until end of turn, where X is equal to the number of Apes you control. Flavour Text: Set/Rarity: Storm Rare CardName: Gnark Silverback Cost: 3GG Type: Creature - Ape Barbarian Pow/Tgh: 4/3 Rules Text: Trample {1}{G}: Regenerate Gnark Silverback. Flavour Text: Few Gnarks ever live long enough to become a silverback. Those that do are fearsome opponents indeed. Set/Rarity: Storm Uncommon CardName: Gnark Unbinder Cost: 3G Type: Creature - Ape Shaman Pow/Tgh: 2/3 Rules Text: When Gnark Unbinder enters the battlefield, destroy target artifact or enchantment. Flavour Text: Set/Rarity: Storm Common CardName: Gnark Warrior Cost: 2G Type: Creature - Ape Warrior Pow/Tgh: 3/2 Rules Text: Flavour Text: The gnarks may be primitive, but they are dangerous foes, possessing a savage cunning that should not be underestimated. Set/Rarity: Storm Common CardName: Gnark Youth Cost: 1G Type: Creature - Ape Warrior Pow/Tgh: 1/1 Rules Text: Gnark Youth gets +2/+1 as long as you control another Ape creature. Flavour Text: Set/Rarity: Storm Common CardName: Verdant Shores Cost: G Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a Plains, Island or Forest card, reveal it and put it in your hand. Then shuffle your library. Flavour Text: Set/Rarity: Storm Uncommon CardName: Fire-Hardened Spear Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+0. Equip {1} ({1} Attach to target creature you control. Equip only as a sorcery.) Flavour Text: Primitive does not mean harmless! Set/Rarity: Storm Common CardName: Hook-Hand Cost: 4 Type: Artifact - Equipment Pow/Tgh: / Rules Text: When Hook-Hand enters the battlefield, attach it to target creature you control. Whenever Hook-Hand becomes unattached, return it to your hand. Equipped creature gets +2/+1 and has Intimidate. Flavour Text: Set/Rarity: Storm Uncommon CardName: Outrigger Canoe Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +0/+1 and has Islandwalk. Equip {2} ({2} Attach to target creature you control. Equip only as a sorcery.) Flavour Text: The outrigger is the workhorse of the Ellyric Islands. Set/Rarity: Storm Uncommon CardName: Pirate Galley Cost: 5 Type: Artifact - Vehicle Pow/Tgh: 3/4 Rules Text: Pirate creatures you control get +1/+1 and gain Islandwalk. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) Flavour Text: Set/Rarity: Storm Rare CardName: Powder Keg Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: At the beginning of your upkeep, you may put a fuse counter on Powder Keg. {T}, Sacrifice Powder Keg: Destroy each artifact and creature with converted mana cost equal to the number of fuse counters on Powder Keg. Flavour Text: Set/Rarity: Storm Rare CardName: Raider's Axe Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped Creature gets +3/+0 and must attack each turn if able. Equip {2} ({2} Attach to target creature you control. Equip only as a sorcery.) Flavour Text: The axes of the Vendol raiders increase the aggression of their wielder tenfold. Set/Rarity: Storm Uncommon CardName: Treasure Vault Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {T}: Add {C} to your mana pool. Whenever a Pirate creature you control deals combat damage to an opponent, create a colourless Treasure artifact token with "{t}, Sacrifice this artifact: Add one mana of any color to your mana pool." Flavour Text: Set/Rarity: Storm Rare CardName: Trusty Cutlass Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+1 Equip {1} Flavour Text: The weapon of choice for all discerning Cutthroats, Buccaneers, Freebooters, Pirates, and other such ne'er do-wells. Sailors and Marines use them too. Set/Rarity: Storm Common CardName: Useless Bauble Cost: 0 Type: Artifact Pow/Tgh: / Rules Text: {1},{T}, Sacrifice Useless Bauble: Draw a card. Play this ability as a Sorcery. Flavour Text: "What does it do?" "As far as I can tell, Nothing" "Well get rid of it then!" "OK....Oh, THAT's what it does." Set/Rarity: Storm Uncommon CardName: Brimstone Marsh Cost: Type: Land Pow/Tgh: / Rules Text: Brimstone Marsh enters the battlefield tapped. {T}: Add {B} or {R} to your mana pool. {1}, {T}: Add {B}{R} to your mana pool. Flavour Text: Set/Rarity: Storm Rare CardName: Dreadship Cove Cost: Type: Land Pow/Tgh: / Rules Text: Dreadship Cove enters the battlefield tapped. {T}: Add {U} or {B} to your mana pool. {1}, {T}: Add {U}{B} to your mana pool. Flavour Text: Set/Rarity: Storm Rare CardName: Fallow Fields Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c} to your mana pool and put an activity counter on Fallow Fields. {T}: Add {W} to your mana pool for each activity counter on Fallow Fields. Then sacrifice Fallow Fields Flavour Text: Set/Rarity: Storm Uncommon CardName: Forest Regrowth Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c} to your mana pool and put an activity counter on Forest Regrowth. {T}: Add {G} to your mana pool for each activity counter on Forest Regrowth. Then sacrifice Forest Regrowth Flavour Text: Set/Rarity: Storm Uncommon CardName: Island Chain Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c} to your mana pool and put an activity counter on Island Chain. {T}: Add {U} to your mana pool for each activity counter on Island Chain. Then sacrifice Island Chain. Flavour Text: Set/Rarity: Storm Uncommon CardName: Jungle Tor Cost: Type: Pow/Tgh: / Rules Text: Jungle Tor enters the battlefield tapped. {T}: Add {R} or {G} to your mana pool. {1}, {T}: Add {R}{G} to your mana pool. Flavour Text: Set/Rarity: Storm Rare CardName: Royal Preserve Cost: Type: Pow/Tgh: / Rules Text: Royal Preserve enters the battlefield tapped. {T}: Add {G} or {W} to your mana pool. {1}, {T}: Add {G}{W} to your mana pool. Flavour Text: Set/Rarity: Storm Rare CardName: Sinking Swamp Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c} to your mana pool and put an activity counter on Sinking Swamp. {T}: Add {B} to your mana pool for each activity counter on Sinking Swamp. Then sacrifice Sinking Swamp Flavour Text: Set/Rarity: Storm Uncommon CardName: Stirring Volcano Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c} to your mana pool and put an activity counter on Stirring Volcano. {T}: Add {R} to your mana pool for each activity counter on Stirring Volcano. Then sacrifice Stirring Volcano. Flavour Text: Set/Rarity: Storm Uncommon CardName: Trade Enclave Cost: Type: Land Pow/Tgh: / Rules Text: Trade Enclave enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. {1}, {T}: Add {W}{U} to your mana pool. Flavour Text: Set/Rarity: Storm Rare CardName: Emblem Cost: Type: Emblem - Mera Pow/Tgh: / Rules Text: Merfolk creatures you control get +2/+2 and are unblockable. Flavour Text: Set/Rarity: Storm Token CardName: Merfolk Cost: Type: Token Creature - Merfolk Pow/Tgh: 1/1 Rules Text: Flavour Text: Set/Rarity: Storm Token CardName: Treasure Cost: Type: Token Artifact Pow/Tgh: / Rules Text: {t}, Sacrifice this artifact: Add one mana of any colour to your mana pool. Flavour Text: Set/Rarity: Storm Token