CardName: Advice From Danger Cost: {W} Type: Instant Pow/Tgh: / Rules Text: Alternate {1}{W} (You may exile a card from your hand and pay this cards Alternate cost to play it from your exile zone.) Target creature and all creatures that share a creaturetype with it gains protection from the color of your choise until end of turn. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Arcade Lord Cost: 3WW Type: Creature - Giant Pow/Tgh: 3/3 Rules Text: Arcade Lord gets +1/+1 for each untapped creature you control. Whenever Arcade Lord blocks you may untap two target creatures you control. Flavour Text: Set/Rarity: Flames of Ardor Rare CardName: Blinding Truth Cost: W Type: Instant Pow/Tgh: / Rules Text: Exile target creature, return it back under it's owners control at the beginning of the next end step. Flavour Text: Set/Rarity: Flames of Ardor Uncommon CardName: Celestial Blessing Cost: 2WW Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of each of your end steps you gain 1 life for each card that's exiled. Flavour Text: Set/Rarity: Flames of Ardor Uncommon CardName: Celestial Spirit Cost: 3W Type: Creature - Spirit Pow/Tgh: */* Rules Text: Flying Celestial Spirit Power and toughness are equal to the number of cards exiled. Flavour Text: Set/Rarity: Flames of Ardor Uncommon CardName: Celestial Unity Cost: 2WW Type: Enchantment Pow/Tgh: / Rules Text: Each creature with another creature that shares a name with it on the battlefield under your control gets +3/+3 and lifelink. Flavour Text: Set/Rarity: Flames of Ardor Rare CardName: Curothian Sky People Cost: 1{W} Type: Creature - Soldier Pow/Tgh: 2/2 Rules Text: Curothian Sky People Gains flying for as long as it's equipped. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Curothian Weaponsmith Cost: 1W Type: Creature - Soldier Pow/Tgh: 2/2 Rules Text: When Curothian Weaponsmith enters the battlefield look at the top 5 cards of your library, you may reveal any equipment card and put it into your hand, then shuffle your library. {T}: Target attacking creature gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Flames of Ardor Uncommon CardName: Divine Ascension Cost: W Type: Enchant - Aura Pow/Tgh: / Rules Text: At the beginning of your upkeep put a Destiny counter on Divine Ascension. If Divine Ascension has 5 or more Destiny counters on it, Enchanted creature gets +5/+5 Lifelink and flying, and becomes indestructible. If a spell or ability an opponent controls causes you to discard Divine Ascension, put it onto the battlefield with three destiny counters on it instead of putting it into your graveyard. Flavour Text: Set/Rarity: Flames of Ardor Rare CardName: Elephant Herd Cost: 4{W} Type: Creature - Elephant Monk Pow/Tgh: 3/5 Rules Text: Alternate {W}{W}{W} (You may exile a card from your hand and pay this cards Alternate cost to play it from your exile zone.) Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Faith Servant Cost: 2W Type: Creature - Cleric Pow/Tgh: 2/2 Rules Text: {W},{T}: Exile the top two cards from your graveyard: Prevent all damage that would be dealt to creatures you control this turn. Flavour Text: Set/Rarity: Flames of Ardor Rare CardName: Fanatic Toll Cost: W Type: Sorcery Pow/Tgh: / Rules Text: Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Destroy target artifact you gain 3 life. Flavour Text: Set/Rarity: Flames of Ardor Uncommon CardName: Form Of The Sky God Cost: 1WW Type: Enchantment - Aura Pow/Tgh: / Rules Text: Target creature gets +2/+2 and flying. Whenever Enchanted creature is put into a graveyard draw a card. Flavour Text: Set/Rarity: Flames of Ardor Uncommon CardName: Gladius Hawk Cost: 2{W} Type: Creature - Bird Pow/Tgh: 2/2 Rules Text: Flying When Gladius Hawk enters the battlefield you may return target equipment from a graveyard to your hand. Flavour Text: " The platinum colored hawk builds it's nest out of fallen soldiers weapons and armor. " Set/Rarity: Flames of Ardor Common CardName: Incomparable Hero Cost: W Type: Creature - Knight Pow/Tgh: 1/1 Rules Text: As long as an opponent controls more creatures then you do Incomparable Hero is indestructible. As long as an opponent has more life then you do Incomparable Hero gets +3/+3. Flavour Text: Set/Rarity: Flames of Ardor Rare CardName: Join the ranks Cost: {W}{W} Type: Instant Pow/Tgh: / Rules Text: Target creature gets +1/+1 for each other creature you control until end of turn. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Kaelan's Blessing Cost: {W} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Alternate {W} (You may exile a card from your hand and pay this cards Alternate cost to play it from your exile zone.) Enchanted Creature has Lifelink. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Lightbinder Paladin Cost: WW Type: Creature - Knight Pow/Tgh: 2/2 Rules Text: Vigilance Whenever Lightbinder Paladin attacks creatures you control becomes indestructible until end of turn. Flavour Text: Set/Rarity: Flames of Ardor Rare CardName: Marble Arch Cavalry Cost: 2{W}{W} Type: Pow/Tgh: 2/4 Rules Text: Vigilance Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Marble Arch Interdictor Cost: WW Type: Creature - Knight Pow/Tgh: 2/2 Rules Text: When Marble Arch Interdictor Enters the battlefield you may destroy target Enchantment. When that Enchantment is put into a graveyard you may exile all other enchantment's in that graveyard that shares a name with it. Flavour Text: Set/Rarity: Flames of Ardor Uncommon CardName: Marble Rider Cost: 3{W} Type: Creature - Knight Pow/Tgh: 3/2 Rules Text: {2} Marble Rider gets First strike until end of turn. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Mysterize Cost: 2{W} Type: Instant Pow/Tgh: / Rules Text: Destroy target attacking creature and exile any equipment attached to it. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Oathseeker Cost: 4WW Type: Creature - Flying Pow/Tgh: 7/5 Rules Text: Flying, Protection from Red, black, Demons and Dragons. Whenever Oathseeker attacks it deals 7 damage to target Dragon or Demon creature target player controls. Flavour Text: " The only oath i ever sworn was to trust in my own judgment. " Set/Rarity: Flames of Ardor Mythic CardName: Onyx Eagle Cost: 1{W} Type: Pow/Tgh: 2/1 Rules Text: Flying Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Onyxsea Cleric Cost: {W} Type: Pow/Tgh: 1/1 Rules Text: {W},{T}: Exile the top card of your library. Tap target creature and prevent the next 2 damage that creature would take. Flavour Text: Set/Rarity: Flames of Ardor Uncommon CardName: Onyxsea Preservers Cost: 1{W} Type: Creature - Cleric Pow/Tgh: 2/2 Rules Text: Lifelink Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Ophelia, Patron Of The North Cost: 2WW Type: Legendary Creature - Human Cleric Pow/Tgh: 1/3 Rules Text: Ophelia, Patron Of The North Has protection from creatures. {T}: Prevent the next 3 damage target creature would take. {Q}: You gain 4 life, you may only play this abilty once per turn and only as a sorcery. Flavour Text: " She mends the wound that has yet to be cut out - Kaelan of The Marble Arch. " Set/Rarity: Flames of Ardor Mythic CardName: Poised Requiem Cost: 4WW Type: Enchantment Pow/Tgh: / Rules Text: Whenever a player has 30 or more life you may sacrifice Poised Requiem. All players life becomes equal to that players life. Flavour Text: Set/Rarity: Flames of Ardor Rare CardName: Preparations Cost: 2W Type: Instant Pow/Tgh: / Rules Text: Reverb {2} (When this spell resolves exile it instead of putting it in your graveyard. At the start of your next mainphase you may play this spell again unless an opponent pays the Reverb cost.) Put 2 1/1 White soldier creature tokens onto the battlefield under your control. Flavour Text: Set/Rarity: Flames of Ardor Uncommon CardName: Protective Schackles Cost: {W} Type: Enchantment - Aura Pow/Tgh: / Rules Text: enchanted creature gains defender. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Reinforce The Front Cost: WW Type: Sorcery Pow/Tgh: / Rules Text: Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Creatures you control gains +2/+1 and first strike until end of turn. Flavour Text: Set/Rarity: Flames of Ardor Uncommon CardName: Sharp shields Cost: 1{W} Type: Instant Pow/Tgh: / Rules Text: Target blocking creature gets +3/+3 until end of turn. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Shield Charger Cost: 2W Type: Creature - Knight Pow/Tgh: 1/2 Rules Text: First Strike Whenever Shield Charger blocks it gets +0/+3 until end of turn. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Silvercoat Lancer Cost: 3W Type: Creature - Knight Pow/Tgh: 2/2 Rules Text: Reinforcement 1 (This creature enters the battlefield with one +1/+1 counter for each creature that entered the battlefield before it this turn.) Flying Flavour Text: Set/Rarity: Flames of Ardor Uncommon CardName: Silvercoat Trainee Cost: {W} Type: Creature - Soldier Pow/Tgh: 2/1 Rules Text: Flavour Text: Set/Rarity: Flames of Ardor Common CardName: The Grandfather Cost: WWW Type: Legendary Artifact - Equipment Pow/Tgh: / Rules Text: Equipped Creature gets +5/+0, Lifelink and becomes indestructible. Equip {5} Flavour Text: Set/Rarity: Flames of Ardor Mythic CardName: Vengeful Crusade Cost: 4WW Type: Sorcery Pow/Tgh: / Rules Text: If you where dealt 5 or more damage this turn you may play Vengeful Crusade as if it had flash for {3}{W} instead of paying it's mana cost. Put five 1/1 Soldier creatures onto the battlefield under your control. Flavour Text: " I see black clouds rise from Copperspine, The mountains have foretold there rulers fall, i'm coming for you brother! - Kaelan, of The Marble Arch." Set/Rarity: Flames of Ardor Rare CardName: Wall of Bricks Cost: {W} Type: Creature - Wall Pow/Tgh: 0/3 Rules Text: Defender When Wall of bricks enters the battlefield, target creature gets +0/+2 until end of turn. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Wealth of Society Cost: 1{W} Type: Sorcery Pow/Tgh: / Rules Text: Target player gains 1 life for each creature he or she controls. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Alien Abduction Cost: 2UU Type: Legendary Sorcery Pow/Tgh: / Rules Text: When you cast Alien Abduction exile Alien Abduction instead. Whenever a card becomes exiled put a Destiny counter on Alien Abduction. When Alien Abduction has 5 or more Destiny counters on it you may remove 5 counters from Alien Abduction and target one permanent target player controls, you gain control of that permanent for the rest of the game. Flavour Text: Set/Rarity: Flames of Ardor Rare CardName: Anxiety Cost: 5U Type: Instant Pow/Tgh: / Rules Text: Alternate {1}{U}{U} (You may exile a card from your hand and pay this cards Alternate cost to play it from your exile zone.) Tap all lands under target players control until end of turn. Flavour Text: Set/Rarity: Flames of Ardor Uncommon CardName: Auhmans Messenger Cost: 1{U} Type: Creature - Bird Pow/Tgh: 1/1 Rules Text: Flying, Scry 3 Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Blade Of Return Cost: UUU Type: Legendary Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has shroud and gains +2/+2. Whenever Equipped creature deals combat damage to a creature or player target opponent controls, you may return target non land permanent that player controls to that players hand. {5} Flavour Text: Set/Rarity: Flames of Ardor Mythic CardName: Blueblood Captain Cost: 2UU Type: Creature - Wizard Pow/Tgh: 2/2 Rules Text: When Blueblood Captain enters the battlefield, each player exiles any number of cards from his or her hand. For each card you exiled put two +1/+1 counters on Blueblood Captain. For each card an opponent exiled remove two +1/+1 counters from Blueblood Captain. If Blueblood Captain has no +1/+1 counters on it, it becomes unblockable and gains shroud. Flavour Text: Set/Rarity: Flames of Ardor Rare CardName: Blueblood Spies Cost: 1{U} Type: Creature - Wizard Pow/Tgh: 2/2 Rules Text: Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) When Blueblood Spies enters the battlefield you may look at target opponents hand and choose a card from it, that player puts that card on the bottom of his or her library. Flavour Text: Set/Rarity: Flames of Ardor Uncommon CardName: Clash with Reality Cost: 1{U} Type: Instant Pow/Tgh: / Rules Text: Alternate {U} (You may exile a card from your hand and pay this cards Alternate cost to play it from your exile zone.) Change Two target creatures Power and Toughness with eachother until end of turn. If you payed Clash with Reality's return cost, draw a card. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Command Thought Cost: 1UU Type: Instant Pow/Tgh: / Rules Text: You control target creature until the start of that creatures controllers next endstep. Flavour Text: Set/Rarity: Flames of Ardor Uncommon CardName: Distant Knowledge Cost: 2UU Type: Enchantment Pow/Tgh: / Rules Text: At the start of each of your end steps you may Scry X, where X is the number of cards exiled. Flavour Text: Set/Rarity: Flames of Ardor Uncommon CardName: Echo Tunnels Cost: 2UU Type: Enchantment Pow/Tgh: / Rules Text: Non creature spells you cast have Reverb {3} (When this spell resolves exile it instead of putting it in your graveyard. At the start of your next mainphase you may play this spell again unless an opponent pays the Reverb cost.) Flavour Text: " Your stamina won't matter in this battle wizard - Auhman to Bryce. " Set/Rarity: Flames of Ardor Rare CardName: Flickering Cost: {U}{U} Type: Instant Pow/Tgh: / Rules Text: Counter target noncreature spell unless it's controller pays it's mana cost again. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Gauf Of Frostwind Hold Cost: 4UUU Type: Legendary Creature - Giant Pow/Tgh: 6/6 Rules Text: Iceblood (When a creature with Iceblood attacks you may tap target nonland permanent, it doesn't untap during it's controllers next upkeep.) Gauf Of Frostwind Hold has all activated abilities of tapped permanents. Flavour Text: Set/Rarity: Flames of Ardor Mythic CardName: Gift Of The Sphinx Cost: 3{U} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchanted creature gets Flying and " whenever this creature deals combat damage to a player you may draw a card." Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Greykin Guard Cost: 2{U} Type: Creature - Merfolk Pow/Tgh: 1/3 Rules Text: Flash Flavour Text: "They came out of nowhere, only to return back to it." Set/Rarity: Flames of Ardor Common CardName: Greykin Spy Cost: 3{U} Type: Creature - Merfolk Pow/Tgh: 2/2 Rules Text: Flash, Shroud. Flavour Text: " Did you smell something? - Marble Arch guard." Set/Rarity: Flames of Ardor Common CardName: Greykin Wanderer Cost: 1{U}{U} Type: Creature - Phantom Pow/Tgh: 2/2 Rules Text: Unblockable Flavour Text: " I hate it when they just walk right through the ship. - Captain Ballager" Set/Rarity: Flames of Ardor Common CardName: Illusionary Mantle Cost: 3UU Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchanted creature gains Hexproof, and whenever enchanted creature becomes the target of a spell or ability draw a card. Flavour Text: " Reginald.. Why is the squirl suddenly a wall? Auhman to his advisor" Set/Rarity: Flames of Ardor Common CardName: Inceptive Thinking Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Reverb {2} (When this spell resolves exile it instead of putting it in your graveyard. At the start of your next mainphase you may play this spell again unless an opponent pays the Reverb cost.) Target player Draws a card then discards a card. Flavour Text: Set/Rarity: Flames of Ardor Uncommon CardName: Locate Thoughts Cost: 2U Type: Sorcery Pow/Tgh: / Rules Text: Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Draw 2 cards. Flavour Text: " One more second.. patience.. " Set/Rarity: Flames of Ardor Uncommon CardName: Massive Masquerade Cost: 4U Type: Instant Pow/Tgh: / Rules Text: Creatures you control becomes the copy of target creature until end of turn. Flavour Text: " It's easy to get lost in oneself. " Set/Rarity: Flames of Ardor Rare CardName: Mental Mission Cost: 1U Type: Sorcery Pow/Tgh: / Rules Text: If a player has drawn more then two cards this turn, Scry 3 and draw 2 cards. Flavour Text: Set/Rarity: Flames of Ardor Uncommon CardName: Mental Prison Cost: 2{U} Type: Enchantment - Aura Pow/Tgh: / Rules Text: {U}: Tap Enchanted creature. "When enchanted creature dies, draw a card" Flavour Text: " Why does he just stand there? - I haven't told him to do anything else.. Reginald, Advisor of the Prince" Set/Rarity: Flames of Ardor Common CardName: Mirror Shroud Cost: 2UU Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchanted creature has {T}: Activate target activated ability on target permanent, you choose new targets for that abilty. Flavour Text: Set/Rarity: Flames of Ardor Uncommon CardName: Mirrorsea Serpent Cost: 5{U} Type: Creature - Serpent Pow/Tgh: 4/5 Rules Text: Islandwalk Flavour Text: " Huge Serpents live in the vast Mirrorsea, known for swallowing whole ships and feast on their crew - Mirrorsea tales" Set/Rarity: Flames of Ardor Common CardName: Monsoon Entity Cost: 3UU Type: Creature - Mutan Elemental Pow/Tgh: 2/3 Rules Text: Flying, Shroud Flavour Text: " It arrives with the storms of the Mirror sea and haunts shipwrecks and castaways. " Set/Rarity: Flames of Ardor Uncommon CardName: Nip Lord Cost: 3U Type: Creature - Giant Pow/Tgh: 4/4 Rules Text: Iceblood (When a creature with Iceblood attacks you may tap target nonland permanent, it doesn't untap during it's controllers next upkeep.) Whenever Nip Lord attack it doesn't untap during your next upkeep. As long as Nip Lord is tapped you may look at the top card of your library. Flavour Text: Set/Rarity: Flames of Ardor Rare CardName: Paradox Drake Cost: 4UU Type: Creature - Drake Pow/Tgh: 5/5 Rules Text: Alternate {4}{U}{U} (You may exile a card from your hand and pay this cards Alternate cost to play it from your exile zone.) Flying When Paradox Drake dies exile it instead. Flavour Text: " Immortal body and mind, the drake has survived eons and plan to stay here. " Set/Rarity: Flames of Ardor Mythic CardName: Pre Empty Cost: 1{U}{U} Type: Instant Pow/Tgh: / Rules Text: Counter target spell if it shares a name with a spell in any graveyard. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Ridian Hulk Cost: 4{U} Type: Creature - Mutant Pow/Tgh: 3/4 Rules Text: When Ridian Hulk Enters the battlefield you may return target creature to it's owners hand unless that creatures controller pays {3} Flavour Text: " You either Pay... Or you leave.., Okey i'll leave! - Ridian Tax collector " Set/Rarity: Flames of Ardor Common CardName: Ridian Portal Driver Cost: UU Type: Creature - Merfolk Pow/Tgh: 2/2 Rules Text: Whenever a card becomes exiled you may draw a card. When Ridian Portal Driver enters the battlefield you may scry X where X is the number of cards exiled. Flavour Text: " Ridians transportation system is quite unique. " Set/Rarity: Flames of Ardor Rare CardName: Ridian Shore Sneakers Cost: {U} Type: Creature - Merfolk Pow/Tgh: 1/2 Rules Text: Islandwalk Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Ridian Shorewell Cost: 1{U} Type: Creature - Wall Pow/Tgh: 0/4 Rules Text: Defender Each creature blocked by Ridian Shorewell doesn't untap during their controllers next untap step. Flavour Text: "It's just shallow enough not to kill you, but deep enough to terminate any chance of you getting out of there - Ridian Strandguide." Set/Rarity: Flames of Ardor Common CardName: Ridian Tactics Cost: 3{U} Type: Instant Pow/Tgh: / Rules Text: Alternate {U}{U} (You may exile a card from your hand and pay this cards Alternate cost to play it from your exile zone.) Return Target creature to it's owners hand, then draw a card. Flavour Text: " I win, you win. you got it? - No. - Good. " Set/Rarity: Flames of Ardor Common CardName: Ridian Tiderunner Cost: 2UU Type: Creature - Merfolk Pow/Tgh: 2/2 Rules Text: Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Unblockable When Ridian Tiderunner enters the battlefield you may return target non land permanent to it's owners hand. Flavour Text: Set/Rarity: Flames of Ardor Uncommon CardName: Shifting Breeze Cost: 3U Type: Creature - Shapeshifter Pow/Tgh: */* Rules Text: Shifting Breeze enters the battlefield as a copy of target creature with converted mana cost equal to or less then Shifting Breeze. For each creature entering the battlefield before Shifting Breeze you may put a token that's a copy of Shifting Breeze and choose new targets for it. Flavour Text: Set/Rarity: Flames of Ardor Rare CardName: Temporary Widom Cost: 1{U} Type: Sorcery Pow/Tgh: / Rules Text: Scry 3, then draw a card and discard a card. Flavour Text: " I know the answer to your questions but i've found reasons not to tell you. - Ridian Mage " Set/Rarity: Flames of Ardor Common CardName: Turn To Liquid Cost: 5{U} Type: Sorcery Pow/Tgh: / Rules Text: Exile two target permanents, at the begining of the controler of thoose permanents next upkeep, he may return them back into play. Flavour Text: " I think ill send you down the sewers for now - Auhman, Prince of Ridian. " Set/Rarity: Flames of Ardor Common CardName: Viper Hawk Cost: 3{U} Type: Creature - Bird Pow/Tgh: 2/4 Rules Text: Flying Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Æther Lore Cost: 3U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant a player. Enchanted players hand size is equal to the number of cards exiled. Whenever a card becomes exiled that player may draw a card. Flavour Text: Set/Rarity: Flames of Ardor Rare CardName: Bile Spewer Cost: 3BBB Type: Creature - Zombie Pow/Tgh: 3/6 Rules Text: At the beginning of your upkeep put a charge counter on Bile Spewer. Bile Spewer get's -1/-1 for each charge counter on it. {B}{B}: Remove a charge counter from Bile Spewer, Target creature gains -2/-2 until end of turn. Flavour Text: Set/Rarity: Flames of Ardor Rare CardName: Black Death's Breath Cost: 3BBB Type: Sorcery Pow/Tgh: / Rules Text: Reverb {5} (When this spell resolves exile it instead of putting it in your graveyard. At the start of your next mainphase you may play this spell again unless an opponent pays the Reverb cost.) Target player sacrifices two creatures. you gain life equal to their power. Flavour Text: Set/Rarity: Flames of Ardor Rare CardName: Blighted Specter Cost: 3BB Type: Creature - Specter Pow/Tgh: 2/2 Rules Text: Flying When Blighted Specter enters the battlefield target player chooses a card in his or her hand and exiles it. Whenever Blighted Specter deals combat damage to a player, that player chooses a card from his or her hand and exiles it. Flavour Text: Set/Rarity: Flames of Ardor Rare CardName: Braindrinker Cost: 2{B} Type: Creature - Insect Pow/Tgh: 1/2 Rules Text: Flying When Braindrinker enters the battlefield target player discard a card. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Creeping Death Cost: 2BB Type: Instant Pow/Tgh: / Rules Text: You may pay 3 life and exile a card from your hand rather then pay Creeping Death's mana cost. Destroy target creature, it can't be regenerated. Flavour Text: Set/Rarity: Flames of Ardor Rare CardName: Curse of the Forefather Cost: XBB Type: Sorcery Pow/Tgh: / Rules Text: Curse of the Forefather deals X damage to target creature and all creatures that shares a name with it. You gain life equal to the damage dealt this way. Flavour Text: " They where doomed before taking their first breath. " Set/Rarity: Flames of Ardor Uncommon CardName: Cutthroat Mute Cost: 1B Type: Creature - Human Pow/Tgh: 2/2 Rules Text: Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) When Cutthroat Mute Enters the battlefield destroy target tapped creature. Flavour Text: " Mephid's right hand when it comes to diplomacy. " Set/Rarity: Flames of Ardor Uncommon CardName: Cystcreeper Cost: 3{B}{B} Type: Creature - Zombie Worm Pow/Tgh: 3/3 Rules Text: When Cystcreeper enters or leaves the battlefield, target play looses 2 life. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Dagger Parasite Cost: 3{B} Type: Creature - Insect Pow/Tgh: 2/2 Rules Text: When Dagger Parasite is put into a graveyard, target creature get -2/-2 until end of turn. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Endless sleep Cost: 3{B} Type: Instant Pow/Tgh: / Rules Text: Destroy target creature unless that creatures controller sacrifices a nonland permanent. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Essence Grinder Cost: 2{B}{B} Type: Creature - Zombie Pow/Tgh: 3/4 Rules Text: When Essence Grinder enters the battlefield you may exile target players graveyard. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Fester Mite Cost: 3BB Type: Creature - Insect Mutant Pow/Tgh: 3/3 Rules Text: When Fester Mite enters the battlefield exile target land. Fester Mite have landwalk against all basic lands that are exiled. Flavour Text: " it moves slow like time, scavenging crops and fields not for food but for pleasure." Set/Rarity: Flames of Ardor Uncommon CardName: Gloomblood Cost: B Type: Instant Pow/Tgh: / Rules Text: Reverb {2} (When this spell resolves exile it instead of putting it in your graveyard. At the start of your next mainphase you may play this spell again unless an opponent pays the Reverb cost.) Target creature gets -2/-2 until end of turn. Flavour Text: Set/Rarity: Flames of Ardor Uncommon CardName: Grave Coating Cost: 1B Type: Enchantment - Aura Pow/Tgh: / Rules Text: When Enchanted Creature is put into a graveyard, return it to the battlefield tapped. Flavour Text: Set/Rarity: Flames of Ardor Uncommon CardName: Grave Hydra Cost: 3BBB Type: Creature - Hydra Zombie Pow/Tgh: 0/1 Rules Text: Trample Grave Hydra enters the battlefield with X +1/+1 counters, where X is equal to the number of creatures in all graveyards. Remove a +1/+1 counter from Grave Hydra. Regenerate Grave Hydra. Flavour Text: Set/Rarity: Flames of Ardor Rare CardName: Grievous Contract Cost: B Type: Sorcery Pow/Tgh: / Rules Text: Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Target player loose 2 lifes and draws 2 cards. Flavour Text: Set/Rarity: Flames of Ardor Uncommon CardName: Lurking Assassin Cost: 2BB Type: Creature - Human Rogue Pow/Tgh: 1/1 Rules Text: Deathtouch When Lurking Assassin Enters the battlefield target player sacrifices a creature. {T}: Destroy target non-black creature that was dealt damage this turn. Flavour Text: " Lords and kings of Ardor sleep unguarded, it's simply a waste of money." Set/Rarity: Flames of Ardor Rare CardName: Man hunters Cost: 2{B} Type: Creature - Zombie Pow/Tgh: 3/4 Rules Text: Man hunters can only attack if an opponent controls a tapped creature. Flavour Text: " Wicked creature, all they desire to hunt and kill are their living relatives. - Marsh lore" Set/Rarity: Flames of Ardor Common CardName: Mephid's Cure Cost: 1{B} Type: Instant Pow/Tgh: / Rules Text: Destroy target non-black creature. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Mephid's Tax Cost: B Type: Sorcery Pow/Tgh: / Rules Text: Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Target player sacrifices a creature. Flavour Text: " It's either you or you. - Mephid to his tax payers." Set/Rarity: Flames of Ardor Uncommon CardName: Mephid, The Dark Prince Cost: 3BB Type: Planeswalker - Mephid Pow/Tgh: /4 Rules Text: [-3] Destroy target creature. [+2] You loose 1 life and draw a card. [+1] Creatures you control gains intimidate until end of turn. [-8] You deal damage to target player equal to your life. Flavour Text: Set/Rarity: Flames of Ardor Mythic CardName: Mindshatter Cost: 2{B} Type: Sorcery Pow/Tgh: / Rules Text: Target player discards a card. If that player then have 2 or less cards in his or her hand, he discard another card. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Morbid Entity Cost: 3{B}{B} Type: Creature - Vampire Ooze Pow/Tgh: 2/2 Rules Text: Flying {1}{B}: Morbid Entity gets +1/+1 until end of turn. {2}{B}: Morbid Entity Gets deathtouch until end of turn. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Morbid Return Cost: 3B Type: Instant Pow/Tgh: / Rules Text: Whenever a creature under your control dies this turn you may return target creature card from any graveyard onto the battlefield under your control. That creature is a Black Zombie in addition to it's other types. Flavour Text: " Deja vú was a well known first expression in the Oilfang war. " Set/Rarity: Flames of Ardor Uncommon CardName: Mulligan Cost: 1BBB Type: Legendary Creature - Lich Pow/Tgh: 1/1 Rules Text: At the beginning of your first upkeep if Mulligan is in your hand you may have target player discard 2 cards at random. At the beginning of your upkeep you may discard your hand and draw the number of cards discarded minus one, You loose life equal to the cards drawn each turn. Flavour Text: Set/Rarity: Flames of Ardor Mythic CardName: Nasty Imps Cost: {B} Type: Creature - Imp Pow/Tgh: 1/1 Rules Text: When Nasty Imps enter the battlefield you may look at the top card of your library, if that card is Nasty Imps, reveal it to your opponent and put it into play. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Oil Affliction Cost: 1{B} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant target land. Enchanted land is a Swamp, Whenever enchanted lands controller taps it for mana, that player looses 1 life and you gain 1 life. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Oilfang Ripper Cost: {B}{B} Type: Creature - Zombie Pow/Tgh: 2/1 Rules Text: Deathtouch Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Plagued Tankard Cost: {B} Type: Sorcery Pow/Tgh: / Rules Text: Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Look at target players hand, choose a non land card from it, that player discards that card. Flavour Text: " Don't you worry, this one is on the house... friend. " Set/Rarity: Flames of Ardor Common CardName: Recuperating Burial Cost: 2BB Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature is put into a graveyard from the battlefield, you may exile a card from your hand and pay 3 life. If you do put a 2/2 Black zombie creature onto the battlefield. Flavour Text: Set/Rarity: Flames of Ardor Rare CardName: Shoveler Cost: 2{B} Type: Creature - Zombie Pow/Tgh: 1/1 Rules Text: Sacrifice Shoveler: Put target creature card in a graveyard on top of it's owners library. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Silkblood Cost: 3{B}{B} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchanted creature has: Swampwalk and {1}{B} Regenerate Enchanted creature. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Suicidal Tendencies Cost: 1B Type: Enchantment - Aura Pow/Tgh: / Rules Text: At the beginning of enchanted creatures upkeep it's controller reveals the top card of his or her library, if it's a creature card with higher converted mana cost then enchanted creature. Destroy enchanted creature. Flavour Text: " Your are no-one, Nothing, and never was. - Mephid to his close ones. " Set/Rarity: Flames of Ardor Uncommon CardName: Swamp Marauder Cost: 4{B} Type: Creature - Mutant Pow/Tgh: 3/2 Rules Text: {B}: Regenerate Swamp Marauder. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: The Unmentionable Cost: 5BB Type: Creature - Mutant Zombie Pow/Tgh: 4/5 Rules Text: Intimidate Mutants you control gain +1/+1 Zombies you control gain +1/+1 {2}{B}: Sacrifice a Zombie or Mutant you control: Draw a card. Flavour Text: Set/Rarity: Flames of Ardor Rare CardName: Underworld Band Cost: BBB Type: Legendary Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature is indestructible and has: " Creatures you control gets +1/+1 and intimidate. " At the beginning of each of your upkeeps target player looses 1 life and you gain 1 life. Equip {5} Flavour Text: Set/Rarity: Flames of Ardor Mythic CardName: Vampiric Ritual Cost: 4{B} Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast Vampiric Ritual sacrifice a creature. Target creature or player takes X damage and you gain X life. where X is the sacrificed creatures power. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Void Voyage Cost: 2BB Type: Sorcery Pow/Tgh: / Rules Text: Each creature gets -1/-1 for each card that is exiled until end of turn. Flavour Text: Set/Rarity: Flames of Ardor Uncommon CardName: Walking Flesh Cost: 2{B} Type: Creature - zombie Pow/Tgh: 2/1 Rules Text: {1}{B}: Regenerate Walking Flesh. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Abuse Existence Cost: RR Type: Instant Pow/Tgh: / Rules Text: As an additional cost to cast Abuse Existence sacrifice a creature. Abuse Existence deals damage to target creature and all creatures that shares a name with it equal to the sacrificed creatures power. Flavour Text: " If i hear anyone else scream we are low on ammunition he ends up in the next catapult! " Set/Rarity: Flames of Ardor Uncommon CardName: Ancient Flames Cost: 3RR Type: Legendary Sorcery Pow/Tgh: / Rules Text: When you cast Ancient Flames exile Ancient Flames instead. Whenever a card becomes exiled put a Destiny counter on Ancient Flames. When Ancient Flames has 5 or more Destiny counters on it you may remove 5 counters from Ancient Flames and have Ancient Flames deal 10 damage to target player. Flavour Text: Set/Rarity: Flames of Ardor Rare CardName: Apocalypse Dawn Cost: 5RR Type: Sorcery Pow/Tgh: / Rules Text: Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Destroy all non land permanents target player controls, you take 2 damage for each permanent put into a graveyard this turn. Flavour Text: Set/Rarity: Flames of Ardor Rare CardName: Appalling Brute Cost: 3RR Type: Creature - Ogre Pow/Tgh: 4/3 Rules Text: Emberveins (Whenever a creature with Emberveins attacks, target creature can't block this turn and can't attack during it's controllers next turn.) Trample Flavour Text: Set/Rarity: Flames of Ardor Rare CardName: Archling Cost: 3{R} Type: Creature - Elemental Pow/Tgh: 2/1 Rules Text: When Archling enters the battlefield it deals 1 damage to target creature then destroy target artifact. Flavour Text: " Biological Chaos, So much passion only used to destroy things. - Bryce, The real king." Set/Rarity: Flames of Ardor Common CardName: Boltfeeding Dragon Cost: 4RR Type: Creature - Dragon Pow/Tgh: 4/4 Rules Text: Flying, Haste {Q}: Target creature gains haste until end of turn. Flavour Text: " I promise you, a one legged man once saw it and outran me like a horse. - Gegan, Mountain explorer " Set/Rarity: Flames of Ardor Rare CardName: Bryce's Messenger Cost: 2{R} Type: Creature - Goblin Pow/Tgh: 2/2 Rules Text: First Strike Flavour Text: " They are sending a message both without ink and paper" Set/Rarity: Flames of Ardor Common CardName: Bryce, Of The Iron Throne Cost: 2RR Type: Planeswalker - Bryce Pow/Tgh: /3 Rules Text: [+1] Reveal the top card of your library if it's a red card Bryce, Of The Iron Throne deals 2 damage to target player, then shuffle your library. [-1] Bryce, Of The Iron Throne deals damage to target creature equal to the number of creatures in play who shares a name with it. [-5] Reveal the top 7 cards of your library, Bryce, Of The Iron Throne deals damage to target creature or player equal to the converted mana cost of all thoose cards together. Flavour Text: Set/Rarity: Flames of Ardor Mythic CardName: Challenging Shout Cost: 2R Type: Instant Pow/Tgh: / Rules Text: During target players next turn, Creatures he or she controls lose defender and must attack if able. Flavour Text: Set/Rarity: Flames of Ardor Rare CardName: Copperspine Rager Cost: 2R Type: Creature - Goblin Pow/Tgh: 2/2 Rules Text: Haste Sacrifice Copperspine Rager: Target creatures can't block this turn. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Copperspine Slinger Cost: 2{R} Type: Creature - Goblin Pow/Tgh: 2/1 Rules Text: When Copperspine Slinger enters the battlefield it deals 1 damage to target creature or player. Flavour Text: " They sit along the Copperspine throwing darts and bolts against any moving targets." Set/Rarity: Flames of Ardor Common CardName: Daggerfang Goblins Cost: R Type: Creature - Goblin Pow/Tgh: 1/1 Rules Text: Doublestrike Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Dukes of Daggerspine Cost: R Type: Creature - Goblin Pow/Tgh: 2/2 Rules Text: Alternate {R} (You may exile a card from your hand and pay this cards Alternate cost to play it from your exile zone.) Dukes of Daggerspine has haste as long as there is another creature named Dukes of Daggerspine on the battlefield. Dukes of Daggerspine has double strike as long as there are three or more creatures named Dukes of Daggerspine on the battlefield. Flavour Text: Set/Rarity: Flames of Ardor Rare CardName: Ferocious Malagis Cost: 2RR Type: Creature - Mutant Pow/Tgh: 4/2 Rules Text: Trample Flavour Text: " Two eyes for an eye.. Seems fair?" Set/Rarity: Flames of Ardor Common CardName: Fissure Elemental Cost: 2RR Type: Creature - Elemental Pow/Tgh: 3/2 Rules Text: Forestwalk Flavour Text: " Roots and bark flying everywhere, it sounded like thunder dancing under the earth. " Set/Rarity: Flames of Ardor Common CardName: Flame Spike Cost: R Type: Instant Pow/Tgh: / Rules Text: Reverb {3} (When this spell resolves exile it instead of putting it in your graveyard. At the start of your next mainphase you may play this spell again unless an opponent pays the Reverb cost.) Flame Spike deals 2 damage to target creature or player. Flavour Text: Set/Rarity: Flames of Ardor Uncommon CardName: Flame Volley Cost: 2RR Type: Sorcery Pow/Tgh: / Rules Text: Flame Volley deals 2 damage to two target creatures. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Flamescythe Cost: RRR Type: Legendary Artifact - Equipment Pow/Tgh: / Rules Text: As an additional cost to play Flamescythe sacrifice X lands. Flamescythe enters the battlefield with X charge counters on it. Equipped creature gains +X/+0, Where X is equal to the number of charge counters on Flamescythe. {R}: Remove a charge counter from Flamescythe, Flamescythe deals 1 damage to target creature or player. Equip {5} Flavour Text: Set/Rarity: Flames of Ardor Mythic CardName: Goblin Bastard Cost: 3RR Type: Creature - Goblin Mutant Pow/Tgh: 3/3 Rules Text: When Goblin Bastard enters the battlefield you may sacrifice a mountaint, if you do Goblin Bastard deals 3 damage to target creature or player. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Goblin Painter Cost: 1R Type: Creature - Goblin Pow/Tgh: 1/1 Rules Text: Exile Goblin Painter. Target creature you control becomes unblockable until end of turn. Flavour Text: " Gnash was smart, he painted himself green and walked among the elves without being noticed. True story! " Set/Rarity: Flames of Ardor Common CardName: Goblin Sloperunner Cost: {R} Type: Creature - Goblin Pow/Tgh: 2/2 Rules Text: Whenever Goblin Sloperunner deals combat damage to a player, it doesn't untap during your next upkeep. Flavour Text: " They are fast down the hills, and there's no problem breaking, only problem is waking up." Set/Rarity: Flames of Ardor Common CardName: Goblin SweepGang Cost: 3RR Type: Creature - Goblin Pow/Tgh: 2/2 Rules Text: Reinforcement 2 (This creature enters the battlefield with two +1/+1 counter for each creature that entered the battlefield before it this turn.) Flavour Text: Set/Rarity: Flames of Ardor Uncommon CardName: Hellsong Courier Cost: R Type: Creature - Goblin Pow/Tgh: 2/2 Rules Text: Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Haste Flavour Text: Set/Rarity: Flames of Ardor Uncommon CardName: Hymn Of Betrayal Cost: 5RR Type: Sorcery Pow/Tgh: / Rules Text: Search your library for three copies of target creature you control and put them onto the battlefield they get haste. At the start of your next end step shuffle them back into your library then Exile Hymn Of Betrayal. Flavour Text: " His mistake was not to trust me. It was to not trust me. " Set/Rarity: Flames of Ardor Mythic CardName: Ignite their spark Cost: 1R Type: Sorcery Pow/Tgh: / Rules Text: Ignite their spark deals 3 damage to target player or 4 damage to target planeswalker. Flavour Text: " They there to travel to my dominion, they shall burn to ashes and be fed to the pigs! - Bryce " Set/Rarity: Flames of Ardor Common CardName: Infernal Enigma Cost: 1RR Type: Instant Pow/Tgh: / Rules Text: Target a creature. Infernal Enigma deals damage to all creatures and players equal to the number of creatures that shares a name with that creature on the battlefield. Flavour Text: Set/Rarity: Flames of Ardor Rare CardName: Iron throne Trainee Cost: 2{R} Type: Creature - Soldier Pow/Tgh: 2/2 Rules Text: Iron throne Trainee can block even if it's tapped. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Magma Belly Cost: 1R Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchanted creature gains: {R}: Enchanted creature gets +1/+1 until end of turn. Whenever enchanted creature is put into a graveyard you may draw a card. Flavour Text: Set/Rarity: Flames of Ardor Uncommon CardName: Magma Fiend Cost: 2R Type: Creature - Mutant Pow/Tgh: 3/2 Rules Text: Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) When Magma Fiend enters the battlefield Magma Fiend deals X damage to target creature or player where X is the number of cards Exiled. Flavour Text: Set/Rarity: Flames of Ardor Uncommon CardName: Magma Wasp Cost: {R} Type: Creature - Insect Pow/Tgh: 1/1 Rules Text: Whenever Magma Wasp attacks it deals 1 damage to target opponent. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Mark of Cinder Cost: RR Type: Instant Pow/Tgh: / Rules Text: Flamespit deals 3 damage to target creature. Then copy Flamespit for each other creature that shares a name with it and choose new targets for it. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Mortarball Cost: 3R Type: Sorcery Pow/Tgh: / Rules Text: Destroy target land. Flavour Text: Set/Rarity: Flames of Ardor Uncommon CardName: Pressure Jet Cost: R Type: Sorcery Pow/Tgh: / Rules Text: Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Pressure Jet Deals 1 damage to target creature, that creature must block target creature you control this turn. Flavour Text: Set/Rarity: Flames of Ardor Uncommon CardName: Reign Of Fire Cost: R Type: Instant Pow/Tgh: / Rules Text: Creatures you control gain: " {R}: This creature gains +1/+0 until end of turn. " Until end of turn. Flavour Text: " Laughing out loud has never been so ironic. " Set/Rarity: Flames of Ardor Uncommon CardName: Shamanistic Flames Cost: 1R Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep if there is a card in the exile zone, Put a charge counter on Shamanistic Flames- {2}{R}: Sacrifice Shamanistic Flames: Shamanistic Flames Deals X damage to target creature or player where X is the number of charge counters on Shamanistic Flames. Flavour Text: Set/Rarity: Flames of Ardor Uncommon CardName: Smog cloud Cost: 1R Type: Sorcery Pow/Tgh: / Rules Text: Creatures target opponent control can't block creatures you control with power 2 or less this turn. Flavour Text: " The goblins traveled safe through the smog clouds out of Deovor. " Set/Rarity: Flames of Ardor Common CardName: Vigor Reins Cost: 1{R} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchanted creature gains +1/+0 and haste. {1}{R}: Return Vigor Reins to it's owners hand. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Volcanic Trachemys Cost: 1RR Type: Creature - Turtle Pow/Tgh: 3/4 Rules Text: Defender, Haste Whenever an opponent is dealt non combat damage Volcanic Trachemys looses Defender until end of turn. {R}: Volcanic Trachemys gains +1/+0 until end of turn. Flavour Text: Set/Rarity: Flames of Ardor Rare CardName: Wall of Burning Flames Cost: 1RR Type: Creature - Wall Pow/Tgh: 0/4 Rules Text: Defender Whenever Wall of Burning Flames blocks a creature it deals 1 damage to target creature. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Alpha Mark Cost: G Type: Instant Pow/Tgh: / Rules Text: Reverb {3} (When this spell resolves exile it instead of putting it in your graveyard. At the start of your next mainphase you may play this spell again unless an opponent pays the Reverb cost.) Target creature gets +2/+2 until end of turn. Flavour Text: Set/Rarity: Flames of Ardor Uncommon CardName: Anabaya Glade Singer Cost: G Type: Creature - Elf Pow/Tgh: 1/1 Rules Text: {T}: Add {G} to your mana pool for each creature named Anabaya Glade Singer under your control. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Anabaya Panther Cost: GG Type: Pow/Tgh: 2/1 Rules Text: Shroud Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Anabaya Riders Cost: GGG Type: Creature - Elf Pow/Tgh: 4/5 Rules Text: Flavour Text: " They breed different species for different purpose, most of them just seem to be very good at killing." Set/Rarity: Flames of Ardor Common CardName: Anabaya Scorpids Cost: 1G Type: Creature - Insect Pow/Tgh: 1/1 Rules Text: {1}{G}: Anabaya Scorpids gets deathtouch until end of turn. Flavour Text: " The same color as bark, it's easy to rest your end on your end. " Set/Rarity: Flames of Ardor Common CardName: Bark Runner Cost: 3GG Type: Creature - Worm Pow/Tgh: 6/4 Rules Text: Trample Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Beakbreaking Cost: 1G Type: Sorcery Pow/Tgh: / Rules Text: Destroy target creature with flying and each other creature that shares a name with it. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Branchbolt Cost: GGG Type: Legendary Artifact - Equipment Pow/Tgh: / Rules Text: When Branchbolt enters the battlefield you may put one +1/+1 counter on all creatures you control. Equipped creature gets +X/+X where X is the number of +1/+1 counters on the battlefield. Equip {5} Flavour Text: Set/Rarity: Flames of Ardor Mythic CardName: Call From Within Cost: 2GG Type: Sorcery Pow/Tgh: / Rules Text: Creatures you control gets +3/+3 until end of turn. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Crazed Malagis Cost: 5GG Type: Creature - Malagis Pow/Tgh: 9/3 Rules Text: Trample, Shroud Crazed Malagis Attacks each turn if able. Flavour Text: " The Glade maker - Elvish saying. " Set/Rarity: Flames of Ardor Rare CardName: Deepwood Loremaster Cost: 2G Type: Creature - Elf Pow/Tgh: 1/1 Rules Text: Whenever a creature you control becomes the target of a spell or ability, you may reveal the top card of your library, if it's a land card you may put it onto the battlefield, if not you may put it into your hand. Flavour Text: Set/Rarity: Flames of Ardor Rare CardName: Deepwood Morale Cost: 1G Type: Instant Pow/Tgh: / Rules Text: Target creature and each creature that shares a name with it gets +3/+3 until end of turn. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Demented Spirit Cost: GG Type: Enchantment - Aura Pow/Tgh: / Rules Text: Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Enchanted Creature gets +3/+3 and attacks each turn if able. Flavour Text: Set/Rarity: Flames of Ardor Uncommon CardName: Elven Supreme Cost: 3G Type: Creature - Elf Pow/Tgh: 1/1 Rules Text: Reinforcement 1 (This creature enters the battlefield with one +1/+1 counter for each creature that entered the battlefield before it this turn.) Forestwalk Flavour Text: Set/Rarity: Flames of Ardor Uncommon CardName: Elvish Headhunter Cost: 1GG Type: Creature - Elf Pow/Tgh: 2/2 Rules Text: When you cast Elvish Headhunter choose a creature type. All elves you control gains +1/+1 for each creature of that type on the battlefield. Flavour Text: Set/Rarity: Flames of Ardor Rare CardName: Elvish Herbalist Cost: 1G Type: Creature - Elf Pow/Tgh: 1/1 Rules Text: Whenever a land enters the battlefield under your control you may untap Elvish Herbalist. {T}: Add {G} to your mana pool. Flavour Text: Set/Rarity: Flames of Ardor Rare CardName: Enchanted Groove Cost: 2G Type: Enchantment Pow/Tgh: / Rules Text: Whenever a card becomes exiled you may untap target land you control. Flavour Text: Set/Rarity: Flames of Ardor Uncommon CardName: Essence Feeder Cost: 2GG Type: Creature - Mutant Pow/Tgh: 4/4 Rules Text: Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Reinforcement 3 (This creature enters the battlefield with three +1/+1 counter for each creature that entered the battlefield before it this turn.) Flavour Text: Set/Rarity: Flames of Ardor Rare CardName: Ferocious Culling Cost: 6GG Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a creature card and put it onto the battlefield tapped. Then choose a creature you control and search your library for up to three cards with the same name as that creature, reveal those cards, shuffle your library and put them on top of it. Flavour Text: Set/Rarity: Flames of Ardor Rare CardName: Ghostwood Broken Cost: 2GG Type: Creature - Mutant Beast Pow/Tgh: 3/4 Rules Text: {G}: Regenerate Ghostwood Broken. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Ghostwood Elves Cost: 2{G} Type: Creature - Elf Pow/Tgh: 2/2 Rules Text: When Ghostwood Elves enters the battlefield you may put target card from your graveyard on top of your library. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Ghostwood Noose Cost: 3{G}{G} Type: Creature - Treefolk Pow/Tgh: 3/5 Rules Text: Deathtouch Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Ghostwood Wingclipper Cost: 3G Type: Creature - Treefolk Pow/Tgh: 4/2 Rules Text: Reach Flavour Text: " They must have a bad sight those bird killers, waving around with their branches like crazies against their own leaves. - Illunar, Elven scout. " Set/Rarity: Flames of Ardor Common CardName: Gifts Of The Wild Cost: 2GG Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature enters the battlefield if there is already a creature with the same name as that creature in play, you may search your library for a basic land card and put onto the battlefield tapped, then shuffle your library. Flavour Text: Set/Rarity: Flames of Ardor Uncommon CardName: Growth Mutation Cost: 1GG Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast Growth Mutation Sacrifice a land. search your library for X number of basic lands where X is the number of lands that shares a name with the sacrificed land in your graveyard, and put them onto the battlefield tapped. Flavour Text: " If you are patient enough you can see how the Anabaya jungle moves slowly towards the west. " Set/Rarity: Flames of Ardor Uncommon CardName: Ironbark Crusher Cost: 5G Type: Creature - Treefolk Mutant Pow/Tgh: 7/7 Rules Text: Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Flavour Text: Set/Rarity: Flames of Ardor Uncommon CardName: Life Reversal Cost: 1G Type: Sorcery Pow/Tgh: / Rules Text: Return target permanent from your graveyard to your hand. Flavour Text: " Blessing from Neanar gives us a second chance to show him gratitude. " Set/Rarity: Flames of Ardor Common CardName: Nealar's Choosen Cost: 1GG Type: Creature - Elf Pow/Tgh: 2/2 Rules Text: {T}{G}: Untap two target lands. Flavour Text: Set/Rarity: Flames of Ardor Uncommon CardName: Nullify Cost: G Type: Sorcery Pow/Tgh: / Rules Text: Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Destroy target artifact or enchantment. Flavour Text: Set/Rarity: Flames of Ardor Uncommon CardName: Phased Spider Cost: 1GG Type: Creature - Elf Pow/Tgh: 1/2 Rules Text: Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Deathtouch, Reach When Phased Spider enters the battlefield Phased Spider deals 1 damage to target creature with flying. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Phlebotomizing Leeches Cost: GG Type: Creature - Leech Pow/Tgh: 2/3 Rules Text: Whenever Phlebotomizing Leeches blocks or becomes blocked by a creature you gain 3 life. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Priest of Neanar Cost: 2G Type: Creature - Elf Pow/Tgh: 2/1 Rules Text: Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) When Priest of Neanar enters the battlefield add {G}{G}{G} to your mana pool. Flavour Text: Set/Rarity: Flames of Ardor Uncommon CardName: Seed of the Ancient Cost: 6G Type: Creature - Treefolk Pow/Tgh: 7/6 Rules Text: Trample Flavour Text: "Giant it stands before us, But diminutive before the Spirit oak." Set/Rarity: Flames of Ardor Common CardName: Story Making Cost: 2G Type: Sorcery Pow/Tgh: / Rules Text: Choose one: Destroy target artifact or enchantment and each card with the same name as it or return target artifact or enchantment card from your graveyard to your hand. Flavour Text: " You can tell your friends how great your sword was before you entered the woods. " Set/Rarity: Flames of Ardor Common CardName: Timberland Wildtusk Cost: 2GG Type: Creature - Beast Pow/Tgh: 3/3 Rules Text: Timberland Wildtusk has protection from Blue and from Black. {G}: Timberland Wildtusk target creature must block Timberland Wildtusk this turn. Flavour Text: "When something of that size is running at you, you have no other choice but to act like a wall." Set/Rarity: Flames of Ardor Rare CardName: Verdant Virtue Cost: 4G Type: Sorcery Pow/Tgh: / Rules Text: You gain 1 Life for each land you control. Flavour Text: " in the most hidden places, Treasure is known to be found. " Set/Rarity: Flames of Ardor Common CardName: Vital Force Cost: 1GG Type: Creature - Elemental Pow/Tgh: 0/0 Rules Text: Reinforcement 3 (This creature enters the battlefield with three +1/+1 counter for each creature that entered the battlefield before it this turn.) Trample Flavour Text: Set/Rarity: Flames of Ardor Mythic CardName: Weed Cleaner Cost: 1G Type: Creature - Elemental Pow/Tgh: 1/1 Rules Text: Shroud, Flash. Non basic lands are forests. Flavour Text: " What it defines as weed is irrelevant. It was here first - Elvish saying. " Set/Rarity: Flames of Ardor Rare CardName: Fall Of The Grandfather Cost: 5WRBGU Type: Sorcery Pow/Tgh: / Rules Text: Destroy all permanents, Then each player shuffle his or her graveyard into their library. Then each player may search their library for 5 cards and put them onto their hand, then search for 7 lands and put them onto the battlefield tapped. Flavour Text: " The world turned into a war just a few days after the grandfathers death. but for how long it will last, only his sons can answer that question. " Set/Rarity: Flames of Ardor Mythic CardName: Blade Of The Weak Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: If equipped creatures power is 1 or less it gains +3/+0 Equip {2} Flavour Text: Set/Rarity: Flames of Ardor Uncommon CardName: Crest Of The Mirrorsea Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has Hexproof and " {Q}: Draw a card. " Equip {4} Flavour Text: " A lord of Ridian who wears the crest can walk unharmed in the heat of battle. " Set/Rarity: Flames of Ardor Rare CardName: Cursed Pendulum Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: Whenever a player draws more then one card on his or her turn, exile the top card of his or her library. Flavour Text: Set/Rarity: Flames of Ardor Uncommon CardName: Fate Generator Cost: 4 Type: Artifact Pow/Tgh: / Rules Text: Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) When Fate Generator Enters the battlefield scry 2 then draw a card. {T}: Scry 1. Flavour Text: Set/Rarity: Flames of Ardor Uncommon CardName: Goblin Mindcap Cost: 4 Type: Artifact - Equipment Pow/Tgh: / Rules Text: If Goblin Mindcap is equipped at the beginning of your upkeep you may choose to skip your draw step. If you do you may exile the top card of your library instead. Then Goblin Mindcap deals X damage to target player and equipped creature, where X is the converted mana cost of the exiled card. Equip {3} Flavour Text: Set/Rarity: Flames of Ardor Uncommon CardName: Grave clock Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: Whenever a creature dies you may put a charge counter on Grave clock. {3}{T}: Shuffle X target creatures from target players graveyard into his or her library, sacrifice Grave clock. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Jolt Blade Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+0 Whenever equipped creature becomes blocked by a creature with more power then equipped creature, Jolt blade deals 2 damage to that creatures controller. Equip {3} Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Juggernaught Cost: 5 Type: Creature - Construct Pow/Tgh: 5/3 Rules Text: Juggernaught attacks each turn if able. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Lotus Cylinder Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {T}: Add {1} To your mana pool. Sacrifice Lotus Cylinder: Add 2 mana of any color to your mana pool. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Mindculling Blade Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Whenever a card is put into an opponents graveyard from anywhere you may put a +1/+1 counter on equipped creature. When equipped creature deals combat damage to a player you may choose to prevent that damage and have that player put that many cards from the top of his or her library into his or her graveyard. Equip {2} Flavour Text: Set/Rarity: Flames of Ardor Rare CardName: Mirror Concretion Cost: 5 Type: Creature - Golem Pow/Tgh: 3/3 Rules Text: Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) When Mirror Concretion Enters the battlefield choose a color. Mirror Concretion has protection from the chosen color. Flavour Text: Set/Rarity: Flames of Ardor Uncommon CardName: Onyxsea Golem Cost: 8 Type: Creature - Golem Pow/Tgh: 6/7 Rules Text: Whenever Onyxsea Golem is put into a graveyard you may return target land from a graveyard onto the battlefield. Flavour Text: " You might have seen them and mistaken them for cliffs. " Set/Rarity: Flames of Ardor Common CardName: Quicksilver Bomb Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Sacrifice Quicksilver Bomb and target non land permanent you control: Destroy target permanent with converted mana cost equal to the mana cost of the sacrificed permanent. Flavour Text: " It Absorbs anything close to it to use for energy for the explosion. " Set/Rarity: Flames of Ardor Rare CardName: Restive Harvester Cost: 3 Type: Creature - Scarecrow Pow/Tgh: 2/3 Rules Text: As Restive Harvester enters the battlefield choose a basic land type. {Q}: Target land becomes the chosen type. Flavour Text: " It plows the woods, Cut down the meadow and drains the earth. It works perfectly fine? - Mephid " Set/Rarity: Flames of Ardor Uncommon CardName: Rockslider Cost: 4 Type: Creature - Construct Pow/Tgh: 1/1 Rules Text: Lands you control are 1/1 Artifact Construct creatures and can't tap for mana, They are still lands. Whenever a land i put into your graveyard from the battlefield you may return it to your hand instead. Flavour Text: Set/Rarity: Flames of Ardor Rare CardName: Shrine Of The Fallen God Cost: 4 Type: Artifact Pow/Tgh: / Rules Text: Whenever you sacrifice a permanent Shrine Of The Fallen God Deals 2 damage to target creature. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Shrine Of The Old Gods Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: Whenever a permanent becomes sacrificed you may put a +1/+1 counter on target creature. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Sword Sphere Cost: 5 Type: Creature - Construct Pow/Tgh: 2/2 Rules Text: {3}: Sword Sphere Gets +2/+2 Until end of turn. Flavour Text: Set/Rarity: Flames of Ardor Common CardName: Terra Quietus Cost: 4 Type: Artifact Pow/Tgh: / Rules Text: Whenever a nonbasic land enters the battlefield, you may shuffle Terra Quietus into its owner's library. If you do, destroy target nonbasic land, search target player's hand and library for any number of cards with the same name as that land, put them into that player's graveyard, then that player shuffles his or her library. Flavour Text: Set/Rarity: Flames of Ardor Mythic CardName: Warp Engine Cost: 7 Type: Creature - Construct Pow/Tgh: */* Rules Text: Warp Engine is indestructible. Warp Engine Power and toughness is equal to the number of exiled cards times 2. Whenever Warp Engine is put into a graveyard exile all cards in that graveyard except Warp Engine and shuffle it into it's owners library. Flavour Text: Set/Rarity: Flames of Ardor Mythic CardName: West Portal Gate Cost: 5 Type: Artifact Pow/Tgh: / Rules Text: Whenever a creature you control with converted mana cost 3 or less enters the battlefield, you may search your library for a creature that shares a name with it and put it into your hand. Flavour Text: " The west portal gate goes from The Mirrosea to the mountain Mehtill. " Set/Rarity: Flames of Ardor Rare CardName: Anabaya Glades Cost: Type: Land Pow/Tgh: / Rules Text: Anabaya Glades enters the battlefield tapped. Whenever a creature with power 3 or greater enters the battlefield Anabaya Glades becomes a 4/4 Elemental creature with trample, it's still a land. {T}: Add {G} to your mana pool. Flavour Text: " Attacking the Anabaya is only in favor for thoose who wish not to see the suns again - Auhman to his advisors." Set/Rarity: Flames of Ardor Common CardName: Copperspine Ridge Cost: Type: Land Pow/Tgh: / Rules Text: Copperspine Ridge enters the battlefield tapped. Whenever you deal non-combat damage to a player Copperspine Ridge becomes a 3/1 elemental creature with haste until end of turn, it's still a land. {T}: Add {R} to your mana pool. Flavour Text: " The best offense at the Copperspine ridge was to throw stones and rocks down the slopes. " Set/Rarity: Flames of Ardor Common CardName: Ghost woods Cost: Type: Land Pow/Tgh: / Rules Text: Ghost woods enters the battlefield with a pestilence counter on it. During your upkeep as long as theres a Pestilence counter on Ghost woods you loose 1 life. {T}: Add {G}to your mana pool. {3}{G}: Sacrifice Ghost woods Add 4 Mana of any color to your mana pool. Flavour Text: Set/Rarity: Flames of Ardor Uncommon CardName: Hellsong River Cost: Type: Land Pow/Tgh: / Rules Text: Hellsong River enters the battlefield with a pestilence counter on it. During your upkeep as long as theres a Pestilence counter on Hellsong River you loose 1 life. {T}: Add {R}to your mana pool. {3}{R}: Sacrifice Hellsong River Hellsong River deals 2 damage to target creature or player. Flavour Text: Set/Rarity: Flames of Ardor Uncommon CardName: Kendric Square Cost: Type: Land Pow/Tgh: / Rules Text: Kendric Square enters the battlefield with a pestilence counter on it. During your upkeep as long as theres a Pestilence counter on Kendric Square you loose 1 life. {T}: Add {W}to your mana pool. {3}{W}: Sacrifice Kendric Square Return target card from a graveyard to your hand, you gain life equal to it's converted mana cost. Flavour Text: " Lost and found is always filled with expensive jewelry. " Set/Rarity: Flames of Ardor Uncommon CardName: Mirrorsea Archipelago Cost: Type: Land Pow/Tgh: / Rules Text: Mirrorsea Archipelago enters the battlefield with a pestilence counter on it. During your upkeep as long as theres a Pestilence counter on Mirrorsea Archipelago you loose 1 life. {T}: Add {U}to your mana pool. {3}{U}: Sacrifice Mirrorsea Archipelago Draw 2 cards. Flavour Text: " A perfect settlement for gentlemen like myself, and only me. - Reginald" Set/Rarity: Flames of Ardor Uncommon CardName: Oilfang Keep Cost: Type: Land Pow/Tgh: / Rules Text: Oilfang Keep Enters the battlefield tapped. {T}: Add {B} to your mana pool. If you control 5 or more Swamps Oilfang Keep has: {T} Exile the top 5 cards of target player library. Flavour Text: " You can hear them screaming out any answers asked for out into the Torchlight woods." Set/Rarity: Flames of Ardor Rare CardName: Oilfang Marsh Cost: Type: Land Pow/Tgh: / Rules Text: Oilfang Marsh enters the battlefield tapped. Whenever a card is put into a graveyard from the battlefield you may return Oilfang Marsh to your hand from your graveyard. {T}: Add {B} to your mana pool. Flavour Text: " One breath and your out of luck. - Blueblood spies in Oilfang." Set/Rarity: Flames of Ardor Common CardName: Onyxsea Plateau Cost: Type: Land Pow/Tgh: / Rules Text: Onyxsea Plateau enters the battlefield tapped. Whenever you gain life Onyxsea Plateau becomes a 2/4 Elemental creature with lifelink until end of turn., it's still a land. {T}: Add {W} to your mana pool Flavour Text: " The vast sea of Onyx is a sign for Kaelan and his men that their land is pure." Set/Rarity: Flames of Ardor Common CardName: Ridian Shore Cost: Type: Land Pow/Tgh: / Rules Text: Ridian Shore enters the battlefield tapped. Whenever a permanent you control becomes the target of a spell or ability Ridian Shore becomes a 2/2 unblockable elemental creature until end of turn, it's still a land. {T}: Add {U} to your mana pool Flavour Text: " The Ridian people knows the shores and seas as good as their blades knows their way to our eye sockets. - Saying about Ridian warriors. " Set/Rarity: Flames of Ardor Common CardName: The Iron Throne Cost: Type: Legendary Land Pow/Tgh: / Rules Text: The Iron Throne Enters the battlefield tapped. {T}: Add {R} to your mana pool. If you control 5 or more mountains The Iron Throne gets: {T}: The Iron Throne deals 3 damage to target creature. Flavour Text: " With the temper of Bryce i am concerned that The Iron Throne soon will be melted. " Set/Rarity: Flames of Ardor Rare CardName: The Spirit Oak Cost: Type: Legendary Land Pow/Tgh: / Rules Text: The Spirit Oak Enters the battlefield tapped. {T}: Add {G} to your mana pool. If you control 5 or more Forests The Spirit Oak has: {T}: target creature gets +3/+3 and trample until end of turn. Flavour Text: " The Spirit Oak has a bad habit of granting residents of Anabaya courage whenever it feels needed. " Set/Rarity: Flames of Ardor Rare CardName: Torchlight Woods Cost: Type: Land Pow/Tgh: / Rules Text: Torchlight Woods enters the battlefield with a pestilence counter on it. During your upkeep as long as theres a Pestilence counter on Torchlight Woods you loose 1 life. {T}: Add {B}to your mana pool. {3}{B}: Sacrifice Torchlight Woods Target creature gains -3/-3 until end of turn. Flavour Text: " It's easy to slip right into death in Torchlight woods. " Set/Rarity: Flames of Ardor Uncommon