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• Only creatures below rare are tokens.
• Relatively large number of equipment.
• With the token theme, I suspect all colors will end up having more creatures on the board than normal.

Flavor

• Harsh rule by nobility?
• Dollhouse world?
• "Digital" world-is-fake

Color Archetypes:

­{w}: Life gain, blocking; defensive? Or army-building

­{u}: Control/tempo

­{b}: Death triggers, because Germs.

­{r}:

­{g}: Growing bigger?