CardName: Casino Cost: Type: Land Pow/Tgh: / Rules Text: Casino enter the battlefield tapped. Tap Casino: add {r} or {b} Tap Casino pay {3}: your next game gets cast twice Flavour Text: Set/Rarity: Commander Deck selfmade None CardName: King Cost: {5} Type: Game artifact - Creature Pow/Tgh: 5/5 Rules Text: Chess pieces have {t} : Add one mana of any colour If you have every chess piece at the beginning of your upkeep you win the game. When this creature deals combat damage to target opponent, reveal the top cards of your library until you reveal another chess piece, you get this chess piece in your hand. The other cards will be shuffled into the library. Flavour Text: Set/Rarity: Commander Deck selfmade None CardName: Queen Cost: {5} Type: Game artifact - Creature Pow/Tgh: 5/5 Rules Text: Chess pieces you control have: Hexproof, +1/+1 and bushido 1. When this creature deals combat damage to target opponent, reveal the top cards of your library until you reveal another chess piece, you get this chess piece in your hand. The other cards will be shuffled into the library. This is a game win. Flavour Text: Sliver ahhhh Set/Rarity: Commander Deck selfmade None CardName: Rook Cost: {4} Type: Game artifact - Creature Pow/Tgh: 5/5 Rules Text: Menace When this creature deals combat damage to target opponent, reveal the top cards of your library until you reveal another chess piece, you get this chess piece in your hand. The other cards will be shuffled into the library. This is a game win. Flavour Text: Set/Rarity: Commander Deck selfmade None CardName: Word Ban Cost: {1} Type: Game - Enchantment Pow/Tgh: / Rules Text: Every player picks a word. When a player says on if the words, while Word Ban is on the battlefield, this players looses 1 life Flavour Text: Set/Rarity: Commander Deck selfmade None CardName: 🪨 📄 ✂️ shoot! Cost: 1 Type: Enchantment - Game Pow/Tgh: / Rules Text: On every players end step , the player plays rock paper scissors against the player to their left. The winner gets a treasure. Flavour Text: Set/Rarity: Commander Deck selfmade None CardName: Billy, Demonic puppet Cost: {2} {B} Type: Legendary Artifact - Creature Pow/Tgh: 1/4 Rules Text: Whenever you win a game, this creature gets death touch until your next turn. Whenever you win a game, you double its effect. Partner Flavour Text: Set/Rarity: Commander Deck selfmade None CardName: Jigsaw Cost: {6} {B}{B} Type: Legendary Human Demon Pow/Tgh: 0/0 Rules Text: When this creature enters, it deals x damage to every opponent and their creatures, where x is the amount of game cards you played. This creature enters with x +1/+1 counters. Flavour Text: Set/Rarity: Commander Deck selfmade None CardName: Unfair Decision Cost: {3} {b} Type: Sorcery - Game Pow/Tgh: / Rules Text: Every player chooses a permanent, that will be destroyed. But everyone can’t pick a permanent that you control. Flavour Text: Alone that something is destroyed is a win for you, so you won this game. Set/Rarity: Commander Deck selfmade None CardName: Christian, Gambler for life Cost: {3} {R} Type: Legendary Human - Planeswalker Pow/Tgh: /5 Rules Text: Can be your commander Partner Whenever you win a game Christian, Gambler for life gets [+1]. [0]Make a 2/2 Gambler token, with whenever you win a game put a +1/+1 on this creature. [-2]Draw cards until you draw a game. [-10] Get an emblem with: You can play games from your graveyard, after casting a game from your graveyard exile it. Flavour Text: Set/Rarity: Commander Deck selfmade None CardName: Rampant gamble Cost: {R} Type: Game - Sorcery Pow/Tgh: / Rules Text: Search your library for 2 different basics. Target opponent shuffles them while you look away. Pick one and try to guess which one it is. If you are right you get the land. If you are wrong you still get the land but the same player that shuffled gets the other land. Flavour Text: Set/Rarity: Commander Deck selfmade None CardName: Gambling goat Cost: {1}{r}{ b} Type: Goat - Creature Pow/Tgh: 2/2 Rules Text: Ward {2} Every time you play a game, make a treasure token. Every time you win a game, draw a card. Flavour Text: Set/Rarity: Commander Deck selfmade None CardName: Little gambler Cost: {r} {b} Type: Pow/Tgh: 2/2 Rules Text: Whenever you win a game Little gambler gets a +1/+1 counter. Flavour Text: Set/Rarity: Commander Deck selfmade None CardName: Bishop Cost: {3} Type: Artifact game - Creature Pow/Tgh: 3/4 Rules Text: When this creature deals combat damage to target opponent, reveal the top cards of your library until you reveal another chess piece, you get this chess piece in your hand. The other cards will be shuffled into the library. This is a game win. {t}: this creature deals 3 damage to target creature. Flavour Text: Set/Rarity: Commander Deck selfmade None CardName: Knight Cost: {2} Type: Artifact Game - Creature Pow/Tgh: 3/2 Rules Text: Jump When this creature deals combat damage to target opponent, reveal the top cards of your library until you reveal another chess piece, you get this chess piece in your hand. The other cards will be shuffled into the library. This is a game win. Flavour Text: Set/Rarity: Commander Deck selfmade None CardName: Lucky Charm Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: Games cost {1} less. {t} : add 1 mana if any colour {t} : add 2 mana if any colour, only use this mana for game spells Flavour Text: Set/Rarity: Commander Deck selfmade None CardName: Pawn Cost: {1} Type: Artifact game - Creature Pow/Tgh: 1/1 Rules Text: When this creature deals combat damage to target opponent, reveal the top cards of your library until you reveal another chess piece, you get this chess piece in your hand. The other cards will be shuffled into the library. This is a game win. Flavour Text: Set/Rarity: Commander Deck selfmade None