CardName: Awaken the Ancestors Cost: 2W Type: Enchantment Pow/Tgh: / Rules Text: When Awaken the Ancestors enters the battlefield, put three 1/1 white Warrior creature tokens onto the battlefield. {W}, Sacrifice Awaken the Ancestors: Exile target artifact or enchantment. Activate this ability only if you control no Warriors. Flavour Text: Set/Rarity: Custom Cube None CardName: Cost: Type: Pow/Tgh: / Rules Text: ----- Flavour Text: Set/Rarity: Custom Cube None CardName: Defiant Archangel Cost: 4WW Type: Creature - Angel Pow/Tgh: 4/5 Rules Text: Flying, lifelink When Defiant Archangel leaves the battlefield, put two 1/1 white Spirit creature tokens with flying onto the battlefield. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Flavour Text: Set/Rarity: Custom Cube None CardName: Requiescence of the Lotus Cost: 3WW Type: Enchantment Pow/Tgh: / Rules Text: Creatures you control get +1/+1. {2}{W}{W}: Put a 1/1 white Monk creature token onto the battlefield. {W}, Tap five untapped Monks you control: Exile target creature. Its controller gains life equal to its power. Flavour Text: Set/Rarity: Custom Cube None CardName: Aria, Master Illusionist Cost: 1UU Type: Planeswalker - Aria Pow/Tgh: /3 Rules Text: [+1]Until your next turn, the first time each opponent casts a noncreature spell, counter that spell unless that player pays {1}. [0]Put a 0/2 blue Illusion creature token onto the battlefield [-2]Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. [-7]Target opponent gets an emblem with "When a permanent you control becomes the target of a spell or ability, sacrifice it." Flavour Text: Set/Rarity: Custom Cube None CardName: Invasion of the Pirate Lord Cost: 3UU Type: Sorcery Pow/Tgh: / Rules Text: Choose two- •Put two 2/2 blue Pirate creature tokens with skulk onto the battlefield. •Draw a card, then Scry 2. •Tap target permanent. It doesn't untap during its controller's next untap step. •You may cast target instant or sorcery with converted mana cost 2 or less from your graveyard without paying its mana cost. Flavour Text: Set/Rarity: Custom Cube None CardName: Nightmare Chaser Cost: 1U Type: Creature - Human Wizard Pow/Tgh: 2/1 Rules Text: Prowess Whenever Nightmare Chaser deals combat damage to a player, you may cast target noncreature, nonland card from your graveyard this turn. If that card would be put into a graveyard this turn, exile it instead. Flavour Text: Set/Rarity: Custom Cube None CardName: Port of Call Cost: 2U Type: Instant Pow/Tgh: / Rules Text: Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Draw a card. Scry 2. Flavour Text: Set/Rarity: Custom Cube None CardName: Turbulent Seas Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Counter target spell unless its controller pays {3}. If you have more cards in your graveyard than that spell's controller, counter that spell instead. Flavour Text: Set/Rarity: Custom Cube None CardName: Corrupted Hellkite Cost: 4BB Type: Creature - Dragon Pow/Tgh: 3/5 Rules Text: Flying, deathtouch When Corrupted Hellkite enters the battlefield, put a -1/-1 counter on each other creature. Whenever Corrupted Hellkite or another creature you control dies, put a -1/-1 counter on each other creature. Flavour Text: Once he breathed flames, now only venom. Set/Rarity: Custom Cube None CardName: Last Light Cost: 1BB Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of each player's upkeep, if that player controls two or more creatures, that player sacrifices a creature. {4}{B}{B},Sacrifice Last Light:Destroy target creature. It can't be regenerated. Flavour Text: Soon to be swallowed. Set/Rarity: Custom Cube None CardName: Unholy Revenant Cost: 1B Type: Creature - Spirit Warrior Pow/Tgh: 3/1 Rules Text: Menace (It can't be blocked except by two or more creatures.) Threshold - Unholy Revenant gets +1/+0 and gains flying, haste and deathtouch as long as seven or more cards are in your graveyard. Flavour Text: There is no rest for the wicked. Set/Rarity: Custom Cube None CardName: Demacus, the Warmage Cost: 2RR Type: Planeswalker - Demacus Pow/Tgh: /4 Rules Text: [+1]Until your next turn, whenever target artifact or land becomes tapped, destroy it. [0]Exile the top card of your library. If its converted mana cost is three or less, you may play it this turn without paying its mana cost. [-3]Demacus, the Warmage deals 3 damage divided as you choose among one, two, or three target creatures and/or players. Flavour Text: Set/Rarity: Custom Cube None CardName: Molten Jet Cost: R Type: Sorcery Pow/Tgh: / Rules Text: Molten Jet deals 4 damage to target creature. As an additional cost to cast Molten Jet, you may exile six cards from your graveyard. If you do, copy this spell. You may choose new targets for the copy. Flavour Text: Set/Rarity: Custom Cube None CardName: Phoenix Invocation Cost: 1RR Type: Sorcery Pow/Tgh: / Rules Text: Phoenix Invocation deals 2 damage to target creature or player. Put a 2/1 red Phoenix creature token with flying onto the battlefield. Flavour Text: Set/Rarity: Custom Cube None CardName: Cost: 1G Type: Creature - Human Shaman Pow/Tgh: 2/2 Rules Text: ----- Flavour Text: Set/Rarity: Custom Cube None CardName: Gaeus, Guardian of the Wilds Cost: 3GG Type: Legendary Creature - Dragon Pow/Tgh: 4/4 Rules Text: Flying When Gaeus, Guardian of the Wilds enters the battlefield, put two 1/1 green Nymph creature tokens onto the battlefield. Whenever a Nymph creature you control dies, choose one- •Gaeus fights target creature you don't control. •Search your library for a land card and put that card onto the battlefield tapped. Then shuffle your library. •Target player gains 4 life. Flavour Text: Set/Rarity: Custom Cube None CardName: Nuk'tal Beastmaster Cost: 1G Type: Creature - Orc Hunter Pow/Tgh: 1/1 Rules Text: {1}{G}: Put a hunter counter on Nuk'tal Beastmaster. {T}: Put a legendary 2/2 green Spider creature token with reach named Snap onto the battlefield. {T}: Put a legendary 4/4 green Bear creature token with vigilance named Crackle onto the battlefield. Activate this ability only if Nuk'tal Beastmaster has 3 or more hunter counters on it. {T}: Put a legendary 6/6 green Wurm creature token with trample named Pop onto the battlefield. Activate this ability only if Nuk'tal Beastmaster has 6 or more hunter counters on it. Flavour Text: Set/Rarity: Custom Cube None CardName: Wrath of Thunder Cost: 3G Type: Creature - Elemental Pow/Tgh: 4/4 Rules Text: Reach, trample When Wrath of Thunder enters the battlefield, search target opponent's library for a land card and put that card onto the battlefield tapped under your control. Then that player shuffles his or her library. Flavour Text: Set/Rarity: Custom Cube None CardName: Vryune's Lieutentant Cost: 1UW Type: Creature - Bird Soldier Pow/Tgh: 3/1 Rules Text: Flying At the beginning of your upkeep you may tap another untapped creature you control, if you do put two 1/1 white Bird creature tokens with flying onto the battlefield Flavour Text: Set/Rarity: Custom Cube None CardName: Herald of the Blood Moon Cost: 1BR Type: Legendary Creature - Human Warrior Pow/Tgh: 3/2 Rules Text: When Herald of the Blood Moon enters the battlefield, non-basic lands become mountains until your next turn. Undying(When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Flavour Text: A blood moon, so aptly named. Set/Rarity: Custom Cube None CardName: Rootgnarl, the Unyielding Cost: 2BG Type: Planeswalker - Rootgnarl Pow/Tgh: /4 Rules Text: [+1]You may sacrifice a creature. If you do, draw a card and gain life equal to the sacrificed creature's toughness. [-3]Put a vine counter on target creature. That creature becomes a black and green Treefolk with base power and toughness 0/4 and loses all abilities. [-8]Put X 2/2 black and green Treefolk creature tokens with indestructible onto the battlefield, where X is the number of creature cards in your graveyard. Flavour Text: Set/Rarity: Custom Cube None CardName: Austial, Protector of Mortals Cost: 2WR Type: Planeswalker - Austial Pow/Tgh: /3 Rules Text: [+2]:Until you next turn, whenever a creature attacks you or a planeswalker you control, that creature does not untap during its controller's next untap step. [-X]:Austial, Protector of Mortals deals X damage to target creature or player. You gain X life. [0]:Until end of turn Austial, Protector of Mortals becomes a 4/4 angel creature with indestructible, lifelink, flying, haste. Prevent all damage that would be dealt to her this turn. Flavour Text: Set/Rarity: Custom Cube None CardName: Cost: 4 Type: Artifact Pow/Tgh: / Rules Text: Flavour Text: Knowledge is power. Set/Rarity: Custom Cube None CardName: Howling Well Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: Howling Well enters the battlefield tapped. When Howling Well enters the battlefield, each player draws a card. {T}: Add {C}{C} to your mana pool. Flavour Text: Set/Rarity: Custom Cube None CardName: Aria's Garden Cost: Type: Land Pow/Tgh: / Rules Text: ----- {T}:Add {G} or {U} to your mana pool. Flavour Text: Set/Rarity: Custom Cube None CardName: Cost: Type: Land - Swamp Forest Pow/Tgh: / Rules Text: ({T}:Add {B} or {G} to your mana pool.) ~ enters the battlefield tapped. When ~ enters the battlefield, if you have a creature or a land in your graveyard, put two 0/1 green Plant creature tokens onto the battlefield. Flavour Text: Set/Rarity: Custom Cube None CardName: Cost: Type: Land - Mountain Plains Pow/Tgh: / Rules Text: ({T}:Add {R} or {W} to your mana pool.) ~ enters the battlefield tapped. When ~ enters the battlefield, it deals 1 damage to target creature or player and you gain 1 life. Flavour Text: Set/Rarity: Custom Cube None CardName: Cost: Type: Land - Island Mountain Pow/Tgh: / Rules Text: ({T}:Add {U} or {R} to your mana pool.) ~ enters the battlefield tapped. When ~ enters the battlefield, you may tap or untap target nonland permanent. Flavour Text: Set/Rarity: Custom Cube None CardName: Cost: Type: Land - Swamp Mountain Pow/Tgh: / Rules Text: ({T}:Add {B} or {R} to your mana pool.) ~ enters the battlefield tapped. When ~ enters the battlefield, target creature gains undying until your next turn. Flavour Text: Set/Rarity: Custom Cube None CardName: Cost: Type: Land - Island Swamp Pow/Tgh: / Rules Text: ({T}:Add {U} or {B} to your mana pool.) ~ enters the battlefield tapped. When ~ enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Flavour Text: Set/Rarity: Custom Cube None CardName: Cost: Type: Land - Forest Island Pow/Tgh: / Rules Text: ({T}:Add {G} or {U} to your mana pool.) ~ enters the battlefield tapped. When ~ enters the battlefield, the next sorcery spell you cast before your next turn can be cast as though it had flash. Flavour Text: Set/Rarity: Custom Cube None CardName: Cost: Type: Land Pow/Tgh: / Rules Text: ----- {T} Add {U} or {R} to your mana pool. Flavour Text: Set/Rarity: Custom Cube None CardName: Cost: Type: Land Pow/Tgh: / Rules Text: ----- {T}:Add {B} or {G} to your mana pool. Flavour Text: Set/Rarity: Custom Cube None CardName: Cost: Type: Pow/Tgh: / Rules Text: ----- {T} Add one mana of any colour to your mana pool. Flavour Text: Set/Rarity: Custom Cube None CardName: Cost: Type: Land Pow/Tgh: / Rules Text: ----- {T}:Add {B} or {G} to your mana pool. Flavour Text: Set/Rarity: Custom Cube None CardName: Cathedral Ruins Cost: Type: Land - Plains Swamp Pow/Tgh: / Rules Text: ({T}:Add {W} or {B} to your mana pool.) Cathedral Ruins enters the battlefield tapped. When Cathedral Ruins enters the battlefield, target creature gets +1/+0 and gains lifelink until your next turn. Flavour Text: Set/Rarity: Custom Cube None CardName: Hidden Conclave Cost: Type: Land - Forest Plains Pow/Tgh: / Rules Text: ({T}:Add {G} or {W} to your mana pool.) Hidden Conclave enters the battlefield tapped. When Hidden Conclave enters the battlefield, target creature gets +2/+2 and gains vigilance until end of turn. Flavour Text: Set/Rarity: Custom Cube None CardName: Highland Lake Cost: Type: Land Pow/Tgh: / Rules Text: ----- {T}: Add {U} or {R} to your mana pool. Flavour Text: Set/Rarity: Custom Cube None CardName: Hunting Lodge Cost: Type: Land - Mountain Forest Pow/Tgh: / Rules Text: ({T}:Add {R} or {G} to your mana pool.) Hunting Lodge enters the battlefield tapped. When Hunting Lodge enters the battlefield, target creature attacks or blocks this turn if able. Flavour Text: Set/Rarity: Custom Cube None CardName: Snowy Moorland Cost: Type: Land - Plains Island Pow/Tgh: / Rules Text: ({T}: Add {W} or {U} to your mana pool.) Snowy Moorland enters the battlefield tapped. When Snowy Moorland enters the battlefield, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. Flavour Text: Set/Rarity: Custom Cube None CardName: Verdant Quarter Cost: Type: Land Pow/Tgh: / Rules Text: Verdant Quarter enters the battlefield tapped unless you control a creature. {T}: Add {G} or {U} to your mana pool. Flavour Text: Set/Rarity: Custom Cube None CardName: Wild Citadel Cost: Type: Land Pow/Tgh: / Rules Text: ----- {T}: Add {G} or {W} to your mana pool. Flavour Text: Set/Rarity: Custom Cube None