CardName: Absolve Cost: {3}WW Type: Sorcery Pow/Tgh: / Rules Text: Untap target creature and remove all counters and auras from it. Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) Flavour Text: Set/Rarity: Isolation Common CardName: Anticipating Ghost Cost: {2}WW Type: Creature - Nomad Spirit Pow/Tgh: 2/3 Rules Text: Put a +1/+1 counter on Anticipating Ghost during your endstep if Anticipating Ghost didn't attack. Flavour Text: Set/Rarity: Isolation Uncommon CardName: Barter Guides Cost: {3}{W} Type: Creature - Camel Nomad Pow/Tgh: 3/4 Rules Text: Horsemanship {U/R}{U/R}{U/R}: Target player gains control of target permanent you control. Barter Guides gets +2/+3 until end of turn. Flavour Text: "Placing something in my hands and then taking my gold does not constitute as sale." Kalish, Viashino Elder. Set/Rarity: Isolation Uncommon CardName: Blossom of Blades Cost: {1}W Type: Creature - Elemental Pow/Tgh: */1 Rules Text: Blossom of Blades's power is equal to the number of creatures with defender that you control. First Strike Flavour Text: Set/Rarity: Isolation Uncommon CardName: Bounty of Life Cost: {W}{W} Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of each player's upkeep that player gains 1 life for each creature token he or she controls. Flavour Text: Set/Rarity: Isolation Common CardName: Children of Peace Cost: W Type: Creature - Human Child Pow/Tgh: 0/1 Rules Text: Protection from creatures. Flavour Text: Set/Rarity: Isolation Common CardName: Desertification Cost: {4}{W}{W} Type: World Enchantment Pow/Tgh: / Rules Text: At the beginning of each player's upkeep he or she exiles one land that he or she controls. Flavour Text: Set/Rarity: Isolation Rare CardName: Determined Pacifist Cost: {2}{W} Type: Creature - Insect Warrior Pow/Tgh: 3/3 Rules Text: Defender Whenever a creature you control blocks put a +1/+1 counter on each creature with defender that you control. Flavour Text: Set/Rarity: Isolation Rare CardName: Doctrine of Obedience Cost: {3}{W}{W} Type: Instant Pow/Tgh: / Rules Text: Destroy all attacking creatures as long as you have more cards in your hand than all other opponents. Flavour Text: Set/Rarity: Isolation Rare CardName: Expert Rider Cost: {2}{W} Type: Creature - Human Nomad Pow/Tgh: 1/3 Rules Text: Horsemanship Expert Rider can block any number of creatures with horsemanship. Flavour Text: Set/Rarity: Isolation Uncommon CardName: Free Souls Cost: {2}{W}{W} Type: Sorcery Pow/Tgh: / Rules Text: Choose one- destroy all enchantments or destroy all artifacts. Put a 1/1 white spirit token with flying into play for each artifact or enchantment destroyed by Free Souls. Flavour Text: Set/Rarity: Isolation Rare CardName: Glorious Peace Cost: {2}{W} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchanted creature can't attack or block. Creatures with the same converted mana cost as enchanted creature can't attack or block. Flavour Text: Set/Rarity: Isolation Uncommon CardName: Lagging Loxodon Cost: {1}W Type: Creature - Elephant Nomad Pow/Tgh: 1/3 Rules Text: Wither Flavour Text: Well, if I wasn't so busy keeping my troop alive and negotiating minor peace treaties with Embark, Eor clans, and the Nantuko, then maybe I would have had time to join the battle. Set/Rarity: Isolation Common CardName: Ornate Knight Cost: {2}WW Type: Creature - Human Knight Pow/Tgh: 3/3 Rules Text: Ornate Knight gets -1/+1 for each artifact you control. Flavour Text: Set/Rarity: Isolation Common CardName: Patrol Scout Cost: {2}wW Type: Creature - Human Scout Pow/Tgh: 1/4 Rules Text: Flash, Vigilance Flavour Text: Set/Rarity: Isolation Common CardName: Peaceful Trekker Cost: {W} Type: Creature - Human Nomad Pow/Tgh: 0/2 Rules Text: Vigilance Flavour Text: He left his hatred with Trachol's regime. Set/Rarity: Isolation Common CardName: Salt Carriers Cost: {2}W Type: Creature - Camel Nomad Pow/Tgh: 1/2 Rules Text: Horsemanship During your endstep you may return target enchantment to its owner's hand. That player puts a 1/1 white spirit token with flying onto the battlefield. Flavour Text: Set/Rarity: Isolation Uncommon CardName: Scavenger Fox Cost: {1}{W} Type: Creature - Fox Pow/Tgh: 1/2 Rules Text: If Scavenger Fox would deal damage to a player you may redirect that damage to target creature. Flavour Text: Set/Rarity: Isolation Common CardName: Sonar Circle Cost: {2}W Type: Creature - Insect Pow/Tgh: 1/2 Rules Text: Flash When Sonar Circle enter the battlefield you may redirect damage dealt to another creature or player from one source to Sonar Circle. Flavour Text: We have no right to take justice into our hands. We can take as much punishment as the wicked can deal though. Set/Rarity: Isolation Common CardName: Thicket Messengers Cost: {3}WW Type: Creature - Insect Angel Pow/Tgh: 2/5 Rules Text: Flash, Flying, Vigilance Flavour Text: We are the antennae that observe all that Irn-Sont cannot see, hear, or feel herself. Set/Rarity: Isolation Uncommon CardName: Verdict Speaker Cost: {4}{W}{W} Type: Creature - Angel Pow/Tgh: 4/5 Rules Text: Flying {T}: Exile attacking creature. All players put a 1/1 white spirit token with flying into play Flavour Text: Set/Rarity: Isolation Rare CardName: Victory Glow Cost: {3}W Type: Sorcery Pow/Tgh: / Rules Text: Put a +1/+1 counter on all creatures you control with a converted mana cost of 2 or less. Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) Flavour Text: Set/Rarity: Isolation Common CardName: Victory March Cost: {3}{W}{W} Type: Enchantment Pow/Tgh: / Rules Text: {2}: Tokens you control have protection from the source of your choice until end of turn. Flavour Text: Set/Rarity: Isolation Uncommon CardName: Warmonger's Rage Cost: {1}{W} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchanted creature gets +3/+3 for each creature with defender on the battlefield. Flavour Text: To stop fighting, meant an end to the only life that so many Embark soldiers knew. Set/Rarity: Isolation Rare CardName: Wolfmask Cost: {1}W Type: Creature - Human Nomad Pow/Tgh: 2/2 Rules Text: Wolfmask gets +2/+0 when blocked by a creature with a power of 3 or greater. Flavour Text: Set/Rarity: Isolation Common CardName: Aerial Observer Cost: {U} Type: Creature - Bird Pow/Tgh: 0/1 Rules Text: Flying If Aerial Observer is the only creature you control you may draw a card during your endstep. Flavour Text: Set/Rarity: Isolation Uncommon CardName: Cephalid Conjurer Cost: {2}{U}{U} Type: Creature - Cephalid Wizard Pow/Tgh: 1/3 Rules Text: {1}{G}{G}, {T}: Target attacking creature becomes a copy of target creature in your graveyard until the end of the combat phase. At the end of the phase, exile that creature from your graveyard. Flavour Text: Set/Rarity: Isolation Rare CardName: Cephalid Inkblade Cost: {3}UU Type: Creature - Cephalid Warrior Pow/Tgh: 2/2 Rules Text: Cephalid Inkblade is unblockable. When Cephalid Inkblade deals damage to an opponent you and that opponent put one card from the top of your library into the graveyard for each cephalid you control. Flavour Text: Set/Rarity: Isolation Uncommon CardName: Cliff Rook Cost: {1}{U}{U} Type: Creature - Bird Pow/Tgh: 1/3 Rules Text: Flying Tap two other birds you control, {T}: Draw a card. Flavour Text: Set/Rarity: Isolation Uncommon CardName: Covetor Cost: {4}{U}{U} Type: Creature - Cephalid Wizard Pow/Tgh: 2/3 Rules Text: Choose a non-land permanent you don't control- {1}{U}{U}{T}: Discard a number of cards from the top of your library equal to target card's converted mana cost and gain control of that permanent. Flavour Text: Set/Rarity: Isolation Rare CardName: Cyclone Vision Cost: U Type: Instant Pow/Tgh: / Rules Text: Reveal the top card of your library. If that card is an instant add it to your hand. Flavour Text: Set/Rarity: Isolation Common CardName: Deceiving Maneuvers Cost: {2}U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchanted creature and Deceiving Maneuvers are shuffled back into theirs owner's libraries if enchanted creature deals damage to a player. Flavour Text: Set/Rarity: Isolation Common CardName: Deep Guardian Cost: {2}UU Type: Creature - Whale Pow/Tgh: 2/3 Rules Text: Defender When Deep Guardian or another creature you control with defender blocks you may draw a card. Flavour Text: Set/Rarity: Isolation Uncommon CardName: Desert Flood Cost: {2}uu Type: Sorcery Pow/Tgh: / Rules Text: Reveal the top card of your library, if it is an island put it onto the battlefield tapped. Repeat this process until you do not reveal an island. Flavour Text: Set/Rarity: Isolation Common CardName: Drawn from the Deep Cost: {1}{U}{U} Type: Sorcery Pow/Tgh: / Rules Text: Draw 4 cards if you own at least 5 exiled permanents. Flavour Text: The tensions across Jyhelm's land had hid the plans of an ancient schemed. Set/Rarity: Isolation Common CardName: Geyser Blast Cost: {2}{U} Type: Instant Pow/Tgh: / Rules Text: Counter target spell unless its controller discards a non-land card from his or her hand. Flavour Text: Set/Rarity: Isolation Common CardName: Heaven's Ascension Cost: {3}{U}{U} Type: Sorcery Pow/Tgh: / Rules Text: Separate all creatures you control into two piles. Your opponent chooses one of them. All creatures in that pile gain flying until end of turn. All creatures in the other pile gain shroud until end of turn. Flavour Text: Set/Rarity: Isolation Common CardName: Hesitant Bait Cost: {1}{U} Type: Instant Pow/Tgh: / Rules Text: Target creature gets -5/-0 until end of turn. Return a permanent you control to its owner's hand. Flavour Text: Set/Rarity: Isolation Common CardName: Journey's End Cost: {2}uu Type: Instant Pow/Tgh: / Rules Text: Shuffle all tapped permanents target opponent owns into their owners' libraries. Flavour Text: Set/Rarity: Isolation Rare CardName: Jungle Mist Cost: {U}{U} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchanted creature is unblockable. {U}{G}: Attach Jungle Mist to target creature. Any player may choose this option as a sorcery. Flavour Text: Set/Rarity: Isolation Uncommon CardName: Leisurely Reading Cost: {2}{U} Type: Sorcery Pow/Tgh: / Rules Text: Target player draws 3 cards. During the current turn's end step that player shuffle his or her hand back into his or her library. Flavour Text: Set/Rarity: Isolation Common CardName: Rainstorm Cost: {2}{U} Type: Sorcery Pow/Tgh: / Rules Text: Tap one permanent for each card in your hand. Those permanents don't untap during their controller's next upkeep. Flavour Text: Set/Rarity: Isolation Common CardName: Sandblow Pages Cost: UU Type: Instant Pow/Tgh: / Rules Text: Counter target spell if there is a copy of it in any player's graveyard. Flavour Text: Bridgar cracked the earth, splitting a fissure nearly a mile wide. Lava burst fourth, rising rapidly, the deadly fumes choking away the light. Voltrik yawned. Set/Rarity: Isolation Uncommon CardName: Slow Down Cost: {1}{U} Type: Enchantment Pow/Tgh: / Rules Text: All creatures with haste enter the battlefield tapped. Flavour Text: Set/Rarity: Isolation Common CardName: Spring Storm Cost: 4UU Type: Sorcery Pow/Tgh: / Rules Text: Tap two target permanents. Those permanents don't untap for the nest 4 turns. Flavour Text: Set/Rarity: Isolation Common CardName: Stratospheric Drake Cost: UUU Type: Creature - Drake Pow/Tgh: 2/3 Rules Text: Flying Creatures with reach can't block Stratospheric Drake. Flavour Text: Set/Rarity: Isolation Common CardName: Submerged Serpent Cost: {3}UU Type: Creature - Serpent Nomad Pow/Tgh: 3/3 Rules Text: When Submerged Serpent deals combat damage to a player he or she reveals the top card of his or library. If an instant or sorcery is revealed this way that player exiles it. Flavour Text: Set/Rarity: Isolation Uncommon CardName: Time Whisper Cost: {3}{U} Type: Sorcery Pow/Tgh: / Rules Text: Target player takes an extra turn after this one. At the end of that turn that player chooses another player. The chosen player draws 7 cards at the beginning of his or her next upkeep. Flavour Text: Set/Rarity: Isolation Rare CardName: Undone Cost: {1}{U} Type: Instant Pow/Tgh: / Rules Text: Counter target spell. Its controller may choose up to three lands and returns them to their owners' hands. Flavour Text: Set/Rarity: Isolation Uncommon CardName: Black Cloud Miasma Cost: B Type: Sorcery Pow/Tgh: / Rules Text: Put a legendary X/X black elemental token named Cognu onto the battlefield under your control, where X is the number of -1/-1 counters on all creatures. Flavour Text: Set/Rarity: Isolation Rare CardName: Blowfly Infestation Cost: {2}{B} Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature is put into a graveyard from the battlefield, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature. Flavour Text: No longer trained to pursue Embark and Eor warriors the pests of the mangroves swarmed whomever they could find. Set/Rarity: Isolation Uncommon CardName: Bonebuster Cost: B Type: Creature - Human Barbarian Pow/Tgh: 3/1 Rules Text: When Bonebuster attacks discard a card from your hand and lose 4 life. Flavour Text: Broken bones and broken laws! Set/Rarity: Isolation Common CardName: Collapsing Corpse Cost: {2}{B}{B} Type: Creature - Zombie Pow/Tgh: 3/3 Rules Text: Wither Creatures with -1/-1 counters cannot use activated abilities. Flavour Text: Set/Rarity: Isolation Uncommon CardName: Corpse Conversion Cost: {2}{B}{B} Type: Tribal Enchantment - Zombie Pow/Tgh: / Rules Text: Whenever a creature an opponent controls dies you may put a 2/2 black zombie token onto the battlefield under your control or put a +1/+1 counter on target zombie you control. Flavour Text: Set/Rarity: Isolation Rare CardName: Cruel Justice Cost: {3}B Type: Sorcery Pow/Tgh: / Rules Text: Sacrifice a permanent. Each opponent must sacrifice that shared a type with the permanent you sacrificed if possible. Flavour Text: So many criminals, so few strong ropes. Set/Rarity: Isolation Common CardName: Drooling Fiend Cost: B Type: Creature - Insect Zombie Pow/Tgh: 3/2 Rules Text: Drooling Fiend can't attack or block unless it has a -1/-1 counter on it. Flavour Text: Set/Rarity: Isolation Common CardName: Epidemic Cost: {2}{B}{B} Type: World Enchantment Pow/Tgh: / Rules Text: During each player's endstep he or she discards a card unless he or she puts a 1/-1 counter on all creatures he or she controls. Flavour Text: Set/Rarity: Isolation Rare CardName: Falsifier Cost: {1}{B} Type: Creature - Human Cleric Pow/Tgh: 2/2 Rules Text: {T}: The next 2 damage that would be dealt to target player or creature can't be prevented. Flavour Text: Set/Rarity: Isolation Common CardName: Great Slaying Cost: {2}{B} Type: Instant Pow/Tgh: / Rules Text: Destroy target creature with a power of 3 or greater. It can't be regenerated. Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) Flavour Text: Set/Rarity: Isolation Uncommon CardName: Humbling Opressor Cost: {2}B Type: Creature - Elemental Pow/Tgh: 1/1 Rules Text: {T}: Target creature gets -0/-1 until end of turn. Add {B} to your mana pool. Flavour Text: Set/Rarity: Isolation Common CardName: Lesser Hunt Cost: {1}{B} Type: Instant Pow/Tgh: / Rules Text: Destroy target creature with a power of 2 or less. It can't be regenerated. Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) Flavour Text: Set/Rarity: Isolation Uncommon CardName: Lingering Ghost Cost: {1}BB Type: Creature - Spirit Pow/Tgh: 2/1 Rules Text: Flying When Lingering Ghost exits the battlefield put a 1/1 black spirit token with flying onto the battlefield. Flavour Text: No one knows what it was in, when it died, or who killed it, but it pursues us all. Set/Rarity: Isolation Common CardName: Necrofeeder Cost: BBB Type: Creature - Zombie Berserker Pow/Tgh: 2/2 Rules Text: When Necrofeeder attacks you may remove a -1/-1 counter from target creature you control and place it on target creature you don't control. Flavour Text: Set/Rarity: Isolation Uncommon CardName: Notorious Cost: B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Whenever a player discards a card put a +1/+1 counter on enchanted creature. Flavour Text: Set/Rarity: Isolation Uncommon CardName: Plague Baron Cost: {3}{B}{B} Type: Creature - Human Rogue Pow/Tgh: 2/2 Rules Text: When Plague Baron dies return a zombie from your graveyard to the battlefield unless a player sacrifices a creature with a -1/-1 counter on it. Flavour Text: Set/Rarity: Isolation Common CardName: Psychotic Summoning Cost: B Type: Instant Pow/Tgh: / Rules Text: The next creature that enters the battlefield this turn enters with a -1/-1 counter on it. Flavour Text: Set/Rarity: Isolation Uncommon CardName: Puppet Theatre Cost: {3}{B} Type: Enchantment Pow/Tgh: / Rules Text: At the eginning of your upkeep target creature gains defender and you gain control of it until end of turn. Flavour Text: Set/Rarity: Isolation Uncommon CardName: Scarfiend Sadist Cost: {3}bb Type: Creature - Human Wizard Pow/Tgh: 5/1 Rules Text: At the beginning of your upkeep Scarfiend Sadist deals 3 damage to all other creatures you control. {R}{T}: Deal X damage to target player where X is the total damage Scarfiend Sadist dealt to creatures you control this turn. Flavour Text: "Would you believe we actually had laws to prevent me from doing this to you? War can make people so conservative." Set/Rarity: Isolation Uncommon CardName: Spiritbound Cost: {4}{B}{B} Type: Sorcery Pow/Tgh: / Rules Text: Destroy X target creatures where X is the number of creature spells in your graveyard. Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) Flavour Text: I cannot distinguish amongst the fallen. All who have fallen before me are my brothers that I must avenge. Set/Rarity: Isolation Rare CardName: The Dead Ones Cost: {3}b Type: Creature - Zombie Pow/Tgh: 2/2 Rules Text: Whenever a non-black creature dies put a +1/+1 counter on The Dead Ones. Remove a +1/+1 counter from The Dead Ones: Regenerate The Dead Ones. Flavour Text: Conflict or not there will always be corpses to feed on. Set/Rarity: Isolation Uncommon CardName: Underhanded Tactics Cost: {3}{B}{B}{B} Type: Enchantment Pow/Tgh: / Rules Text: Whenever you sacrifice a creature you gain life equal to its toughness. All opponents lose that much life. Flavour Text: Set/Rarity: Isolation Rare CardName: Unrepentant Runetracer Cost: {3}{B} Type: Creature - Human Cleric Pow/Tgh: 2/2 Rules Text: Whenever you cast a non-creature, non-artifact spell each player sacrifices a permanent. Flavour Text: With no order crime will flourish, Oslo though as his body fell limp. Set/Rarity: Isolation Mythic CardName: Useless Flesh Cost: {X}{B}{B}{B} Type: Sorcery Pow/Tgh: / Rules Text: Each player sacrfices X creatures. You gain 1 life for each creature sacrificed this way. Flavour Text: With no wish to conquer the Embark necromancers dismissed their rotting hordes. Set/Rarity: Isolation Rare CardName: Writhing Flesh Cost: {3}B Type: Enchantment Pow/Tgh: / Rules Text: Whenever you regenerate a zombie put a 2/2 black zombie token onto the battlefield. Flavour Text: Set/Rarity: Isolation Uncommon CardName: Zombine Cost: {2}BB Type: Tribal Sorcery - Zombie Pow/Tgh: / Rules Text: Exile two zombies from your graveyard in addition to paying Zombine's other costs. Put a 5/5 black zombie token onto the battlefield. Flavour Text: "This one's got arms. That one has legs. Hey, now it's a mino-centaur."- Sissile, student of Abringon. Set/Rarity: Isolation Common CardName: Aerial Renegade Cost: RR Type: Creature - Bird Nomad Pow/Tgh: 1/1 Rules Text: Flying Creatures with horsemanship can't attack or block. Flavour Text: Set/Rarity: Isolation Common CardName: Beast of Infinite Words Cost: {X}{4}{R} Type: Creature - Hydra Nomad Pow/Tgh: 4/4 Rules Text: Beast of Infinite Words comes into play with X volcano counters on it. Remove a volcano counter from Beast of Infinite Words: Beast of Infinite Words gains +Y/+Y until end of turn where Y is the number of cards in your hand. Flavour Text: Set/Rarity: Isolation Rare CardName: Bodiless, Imagination God Cost: {9}rrrrrrrrr Type: Legendary Creature - Spirit Avatar Pow/Tgh: 3/3 Rules Text: Bodiless, Imagination God cannot enter the battlefield unless it was cast from your hand. Other creatures you control can attack non-land permanents as though they were players with life equal to their converted mana cost. Flavour Text: Set/Rarity: Isolation Mythic CardName: Broken Horned Minotaur Cost: {4}R Type: Creature - Minotaur Warrior Pow/Tgh: 4/3 Rules Text: Trample Broken Horned Minotaur can't be blocked by multiple creatures. Flavour Text: He's overcompensating. Set/Rarity: Isolation Common CardName: Bursting Cost: {2}RR Type: Instant Pow/Tgh: / Rules Text: Sacrifice a creature you control: add {R} to your mana pool and deal damage to target creature equal to the sacrificed creature's converted mana cost. Flavour Text: "Jassik, of the Sharal-Eor, you stood by the traitor Bridgar. Enticed by his power you wasted your own talent. I can assure you however that I won't waste mine." -Zugk-Bakht, executioner Set/Rarity: Isolation Uncommon CardName: Ceremony of Cinders Cost: {2}RR Type: Sorcery Pow/Tgh: / Rules Text: Gain control of up to two target creatures, each with a converted mana cost of {2} or less until end of turn. Untap them and they gain haste. Flavour Text: Set/Rarity: Isolation Uncommon CardName: Chasm Opening Cost: {5}{R}{R} Type: Sorcery Pow/Tgh: / Rules Text: Deal 8 damage to target player. If {G}{G} was spent casting Chasm Opening then Chasm Opening can't be countered. Flavour Text: Set/Rarity: Isolation Common CardName: Cruel Mastiff Cost: {3}RR Type: Creature - Hound Pow/Tgh: 3/4 Rules Text: When Cruel Mastiff attacks the defending player may gain control of target creature you control other than Cruel Mastiff. Cruel Mastiff gets +1/+0 for each creature you own but don't control. Flavour Text: Set/Rarity: Isolation Rare CardName: Eor Journeyman Cost: {1}{R}{R} Type: Creature - Viashino Nomad Pow/Tgh: 4/2 Rules Text: Whenever Eor Journeyman deals combat damage to a player that player may reveal the top card of his or her library. If that card is a sorcery or instant that player may cast it without paying its mana cost. Flavour Text: Set/Rarity: Isolation Common CardName: Feral Raiders Cost: {1}R Type: Creature - Cat Pow/Tgh: 1/1 Rules Text: Whenever Feral Raiders deals lethal damage to a creature you may gain control of target artifact creature until end of turn. Flavour Text: Set/Rarity: Isolation Common CardName: Fiery End Cost: {1}{R}{R} Type: Instant Pow/Tgh: / Rules Text: Destroy target creature and land. Cast Fiery End only if you control more lands than all other players. Flavour Text: Ovilar made sure that Trachol could never return a second time. Set/Rarity: Isolation Uncommon CardName: Firedowsing Cost: R Type: Sorcery Pow/Tgh: / Rules Text: Search your library for an instant or sorcery and put it into your graveyard. Shuffle your library afterward. Flavour Text: Set/Rarity: Isolation Uncommon CardName: Fissure Scar Cost: {1}{R}{R}{R} Type: Sorcery Pow/Tgh: / Rules Text: Destroy target land. Deal damage equal to it's controller equal to he number of lands with that name on the battlefield. Flavour Text: Set/Rarity: Isolation Uncommon CardName: Infantry and Execution Cost: {2}R Type: Tribal Instant - Viashino Pow/Tgh: / Rules Text: Cast Infantry and Execution only after an opponent has been dealt damage during the current turn. Put a 2/1 red Viashino token onto the battlefield. If you control a Viashino put a +1/+1 counter on that token. Flavour Text: Set/Rarity: Isolation Common CardName: Mad Prophecy Cost: {1}{R}{R} Type: Sorcery Pow/Tgh: / Rules Text: Reveal the top card of your library and exile it. If the revealed card was a land card you may destroy target tapped land. Flavour Text: Set/Rarity: Isolation Common CardName: Red-Tailed Kangaroo Cost: {3}R Type: Creature - Marsupial Pow/Tgh: 3/3 Rules Text: Reach Flavour Text: Set/Rarity: Isolation Common CardName: Redirected Violence Cost: R Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchanted creature gains double strike. {R}: Enchanted creature deals 1 damage to the owner of Redirected Violence. Any player may activate this ability. Flavour Text: Set/Rarity: Isolation Common CardName: Relic Annihilator Cost: {3}{R}{R} Type: Creature - Dragon Pow/Tgh: 6/5 Rules Text: During your upkeep discard an artifact card from your hand or sacrifice Relic Annihilator. Trample When Relic Annihilator attacks target player sacrifices two artifacts. Flavour Text: Set/Rarity: Isolation Rare CardName: Shock Troops Cost: 2R Type: Creature - Dwarf Soldier Pow/Tgh: 2/2 Rules Text: Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player. Flavour Text: War is a conflict that determines not who is right—but who is left. Set/Rarity: Isolation Common CardName: Thunderhordes Cost: {4}{R}{R} Type: Creature - Berserker Pow/Tgh: 4/4 Rules Text: Haste, Trample Flavour Text: Killing is their business. Fortunately for us, business is not good. Set/Rarity: Isolation Common CardName: Vengeful Dust Cost: {4}R Type: Creature - Efreet Berserker Pow/Tgh: 3/2 Rules Text: Vengeful Dust attacks each turn if able. Other red, blue, and white creatures you control lose defender. Flavour Text: The earth is filled with too much blood for him to accept peace. Set/Rarity: Isolation Common CardName: Victory Song Cost: R Type: Sorcery Pow/Tgh: / Rules Text: Deal 1 damage to all creatures that were ready dealt damage this turn. Flavour Text: Set/Rarity: Isolation Common CardName: Vulgar Demands Cost: {3}{R} Type: Sorcery Pow/Tgh: / Rules Text: Draw a card unless target player sacrifices a land. Flavour Text: Set/Rarity: Isolation Common CardName: Wildmane Aggressive Cost: 3R Type: Creature - Cat Beast Pow/Tgh: 3/3 Rules Text: Wildmane Aggressive must attack each turn if able. Flavour Text: Set/Rarity: Isolation Common CardName: Choiral Wurm Cost: {5}G Type: Creature - Wurm Pow/Tgh: 5/5 Rules Text: Choiral Wurm gets +1/+1 for each green creature token you control. Flavour Text: Down in the depths they plotted and succeeded in ruling over civilization. They could never rule predation though. Set/Rarity: Isolation Common CardName: Compost Garden Cost: {2}{G} Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast Compost Garden, sacrifice a creature. Distribute X +1/+1 counters among any number of target creatures, where X is the sacrificed creature's toughness. Whenever a land card is put into your graveyard, you may shuffle Compost Garden from your graveyard into your library Flavour Text: Set/Rarity: Isolation Rare CardName: Dawn's Vigor Cost: {G}{G} Type: Instant Pow/Tgh: / Rules Text: As an additional cost to cast Dawn's Vigor, discard X cards. Regenerate X target creatures. Flavour Text: Set/Rarity: Isolation Uncommon CardName: Deceiver Eagle Cost: {6}{G}{G} Type: Creature - Bird Pow/Tgh: 6/5 Rules Text: Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) Flying {1}{G}: Destroy target creature with flying. Deceiver Eagle becomes a copy of that creature until end of turn. Flavour Text: Set/Rarity: Isolation Mythic CardName: Drawn Lifeforce Cost: {1}{G} Type: Sorcery Pow/Tgh: / Rules Text: Tap X creatures you control. You gain X life. Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) Flavour Text: Set/Rarity: Isolation Common CardName: Frog Bubble Cost: {2}G Type: Instant Pow/Tgh: / Rules Text: Destroy target aura. Draw a card. Flavour Text: Ribbit, ribbit, ri-POP! Set/Rarity: Isolation Common CardName: Grassroots Cost: {3}GG Type: Enchantment Pow/Tgh: / Rules Text: Spells and the costs of abilities may only be paid for by using mana produced by basic lands. Green creatures you control get +1/+1. Flavour Text: Set/Rarity: Isolation Rare CardName: Hibernating Grizzlies Cost: {1}{G} Type: Creature - Bear Pow/Tgh: 2/2 Rules Text: You may return Hibernating Grizzlies to your hand during your endste if Hibernating Grizzlies is tapped. Flavour Text: Set/Rarity: Isolation Common CardName: Holy Traitor Cost: {1}GG Type: Creature - Insect Monk Pow/Tgh: 2/1 Rules Text: When Holy Traitor enter the battlefield you may untap one land you control. If that land could produce {G} put a 1/1 green saproling token onto the battlefield. Flavour Text: "Rok-Byn forgive me, but I believe this order is more natural than our simple cycle of life and death." Set/Rarity: Isolation Uncommon CardName: Horrible Infestation Cost: {G} Type: Instant Pow/Tgh: / Rules Text: Prevent all damage that would be dealt to you this turn if you control more creatures than an opponent. Flavour Text: Set/Rarity: Isolation Common CardName: Jungle Heart Cost: {4}{G}{G}{G} Type: Creature - Elemental Pow/Tgh: 7/7 Rules Text: {G}: Target creature gets +X/+X where X is the number of forests in your graveyard until end of turn. Flavour Text: Set/Rarity: Isolation Rare CardName: Leafdressed Cost: {2}{G} Type: Creature - Insect Rogue Pow/Tgh: 1/2 Rules Text: {G}{T}: Reveal the top card of your library. If it's an aura attach to a creature. Flavour Text: Set/Rarity: Isolation Common CardName: Mangrove Alarm System Cost: {2}G Type: Enchantment Pow/Tgh: / Rules Text: Whenever an opponent declares attackers you may put a 1/1 green insect token onto the battlefield under your control. Flavour Text: Set/Rarity: Isolation Common CardName: Massive Sable Cost: {2}g Type: Creature - Beast Pow/Tgh: 3/3 Rules Text: Massive Sable gets +3/+3 when being blocked by a green creature. Flavour Text: Set/Rarity: Isolation Common CardName: Nantuko Ranger Cost: {1}g Type: Creature - Insect Nomad Pow/Tgh: 1/2 Rules Text: When Nantuko Ranger enter the battlefield choose target creature. As long as Nantuko Ranger remains on the battlefield target creature can't deal damage. Flavour Text: "Much lies beyond the mangroves that intrigues me." Set/Rarity: Isolation Uncommon CardName: Overgrown Battlement Cost: {1}G Type: Creature - Wall Pow/Tgh: 0/4 Rules Text: Defender {T}: Add {G} to your mana pool for each creature with defender you control. Flavour Text: It was too late. The vines twisted thick and none saw the face of the schemer. Set/Rarity: Isolation Common CardName: Pincer Attack Cost: {1}{G} Type: Instant Pow/Tgh: / Rules Text: Target two creatures you control get +2/+2 until end of turn. Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) Flavour Text: Set/Rarity: Isolation Common CardName: Sudden Growth Cost: G Type: Instant Pow/Tgh: / Rules Text: Cast Sudden Growth only if you control at least one creature. Put a 1.1 green saproling token onto the battlefield. Flavour Text: Set/Rarity: Isolation Common CardName: Summoning Kick Cost: {1}G Type: Sorcery Pow/Tgh: / Rules Text: The next creature that enters the battlefield this turn enters with three +1/+1 counters. Flavour Text: Set/Rarity: Isolation Common CardName: Terrain Master Cost: {3}{G}{G} Type: Creature - Centaur Shaman Pow/Tgh: 3/5 Rules Text: {1}{G}: Target creature loses landwalk until end of turn. Flavour Text: It had been thousands of years since the jungles belonged to his people, and it did not seem like they would ever return to the Centaurs' control. Set/Rarity: Isolation Common CardName: Thoughtless, Physical God Cost: {10}gggggggggg Type: Legendary Creature - Spirit Avatar Pow/Tgh: 5/5 Rules Text: Thoughtless, Physical God cannot enter the battlefield unless it was cast from your hand. Prevent all damage that would be dealt to you and other creatures you control as long as Thoughtless is on the battlefield. Flavour Text: Set/Rarity: Isolation Mythic CardName: Voracious Cephalid Cost: {4}{G}{G} Type: Creature - Cephalid Pow/Tgh: 5/5 Rules Text: Trample When Voracious Cephalid would deal damage to a player you may destroy 1 land that player controls instead. Flavour Text: Set/Rarity: Isolation Rare CardName: Wartcrumpler Cost: {2}GG Type: Enchantment Pow/Tgh: / Rules Text: Whenever an opponent casts an instant or sorcery you may pay {G}. if you do, put a 1/1 green saproling token onto the battlefield under your control. Flavour Text: Set/Rarity: Isolation Uncommon CardName: Wildmane Docile Cost: 2G Type: Creature - Elk Beast Pow/Tgh: 0/7 Rules Text: Defender Other creatures you control cannot block. Flavour Text: Set/Rarity: Isolation Common CardName: Yegrol, Keeper of Origin Cost: {4}GG Type: Legendary Creature - Treefolk Druid Pow/Tgh: 1/7 Rules Text: During your upkeep put a 1/1 green saproling token onto the battlefield. At the begin of your endstep you may shuffle one card from your graveyard back into your library for each saproling you control. Flavour Text: Set/Rarity: Isolation Rare CardName: Leiska, of Soft Feet Cost: {3}{W}{U} Type: Legendary Creature - Human Nomad Pow/Tgh: 3/5 Rules Text: Vigilance When Leiska, of Soft Feet deals damage to a player shuffle target permanent into its ownder's library. Flavour Text: Set/Rarity: Isolation Mythic CardName: Sky Cradle Cost: {2}{W}{U} Type: Creature - Elemental Pow/Tgh: 3/3 Rules Text: During your upkeep choose X sources. Sky Cradle has protection from X sources until your next upkeep, where X is the number of cards in your hand. Flavour Text: Set/Rarity: Isolation Uncommon CardName: Armageddon Instigator Cost: {4}{B}{R} Type: Creature - Angel Pow/Tgh: 5/4 Rules Text: Flying, intimidate, haste During your upkeep destroy target creature. It can't be regenerated. Flavour Text: Set/Rarity: Isolation Mythic CardName: Magma Shift Cost: {1}{G}{R} Type: Enchantment Pow/Tgh: / Rules Text: Every time a land is destroyed its controller may search his or her library for a land and put it onto the battlefield. Flavour Text: The geomancers had little to do after the war. Set/Rarity: Isolation Uncommon CardName: Tearful Ambiance Cost: {1}{W}{B} Type: Enchantment Pow/Tgh: / Rules Text: Whenever you gain a life you may exile target creature from its owner's graveyard. Flavour Text: Set/Rarity: Isolation Common CardName: Organic Ambiance Cost: {1}{B}{G} Type: Enchantment Pow/Tgh: / Rules Text: For every 1 life you lose target creature gains +2/+1 until end of turn. Flavour Text: Set/Rarity: Isolation Common CardName: Soub-Eeng, Morbid Trickster Cost: {3}{B}{G} Type: Legendary Creature - Insect Rogue Pow/Tgh: 3/4 Rules Text: Whenever Soub-Eeng, Morbid Trickster would deal damage to a player you may deal that amount of damage to yourself instead. If you do search your library for a creature with a power less than the damage you dealt to yourself and put it onto the battlefield. Flavour Text: Set/Rarity: Isolation Mythic CardName: Gaining Ground Cost: {U}{G} Type: Sorcery Pow/Tgh: / Rules Text: Set target land you control aside. Reveal the top 8 cards of your library. You may select one land card revealed that way and put it into play tapped and shuffle the land set aside back into your library unless an opponent pays {3}. Send all other cards revealed this way to your graveyard. Flavour Text: Set/Rarity: Isolation Common CardName: Perfect Silence Cost: {U}{U}{G}{G} Type: Instant Pow/Tgh: / Rules Text: Perfect Silence can't be countered. Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Flavour Text: Set/Rarity: Isolation Rare CardName: Poetic Ambiance Cost: {1}{U}{G} Type: Enchantment Pow/Tgh: / Rules Text: All creatures opponents control get -1/-0 during the combat phase. Flavour Text: Set/Rarity: Isolation Common CardName: Deranged Ambience Cost: {1}{U}{R} Type: Enchantment Pow/Tgh: / Rules Text: Whenever a non-creature source deals damage to you return one permanent to its owners hand and deal them 1 damage. Flavour Text: Set/Rarity: Isolation Common CardName: Voltric, Son of Ornin Cost: {4}{R}{U} Type: Legendary Creature - Viashino Wizard Pow/Tgh: 4/4 Rules Text: For each 1 damage dealt by Voltric, Son of Ornin return target permanent to its owner's hand. Flavour Text: Set/Rarity: Isolation Mythic CardName: Condescending Orders Cost: {2}{W}{R} Type: Instant Pow/Tgh: / Rules Text: Tap target creature an opponent controls. Target creature you control gains first strike at +1/+0 until end of turn. Flavour Text: "Praeth, words should not accompany your fragile form." Set/Rarity: Isolation Common CardName: Righteous Ambiance Cost: {1}{W}{R} Type: Enchantment Pow/Tgh: / Rules Text: Attacking creatures you control with a power of 2 or less gain first strike. Flavour Text: Set/Rarity: Isolation Common CardName: Decades of Denial Cost: UUBBGG Type: Sorcery Pow/Tgh: / Rules Text: Target player exiles his or her graveyard and then exiles one card from the top of his or her library for each card exiled from the graveyard. That player then puts all creatures exiled by Decades of Denial onto the battlefield. Flavour Text: Set/Rarity: Isolation Mythic CardName: World Seal Cost: {3}{W}{U}{B}{R}{G} Type: Sorcery Pow/Tgh: / Rules Text: Each player shuffles their hand, graveyard, and all cards they own on the battlefield into their library. Then choose an opponent. Each player would exile the top card of that player's library when he or she would draw a card and may play all cards that he or she exiles this way as if he or she were casting them from his or her hand. Flavour Text: Set/Rarity: Isolation Mythic CardName: Nature's Judgement Cost: {1}{W/G}{W/G} Type: Instant Pow/Tgh: / Rules Text: Exile target enchanted creature unless it controller sacrifices all auras attached to it. Flavour Text: Set/Rarity: Isolation Common CardName: Dangerous Colors Cost: {G/B}{G/B} Type: Sorcery Pow/Tgh: / Rules Text: Until end of turn all creatures with a converted mana cost of 1 or less gain deathtouch. Flavour Text: Set/Rarity: Isolation Uncommon CardName: Everliving Cost: {3}{G/B}{G/B}{G/B} Type: Creature - Insect Druid Pow/Tgh: 5/5 Rules Text: Wither {B}: Everliving becomes a zombie in addition to its other types with {B}: Regenerate until end of turn. Flavour Text: Set/Rarity: Isolation Rare CardName: Catch Spike Cost: {3} Type: Artifact Creature - Pest Pow/Tgh: 1/3 Rules Text: Defender Whenever Catch Spike deals combat damage to a creature, Catch Spike becomes an Equipment type artifact until that creature dies. Attach Catch Spike to that creature. Equipped creature gets -3/-1. Flavour Text: Set/Rarity: Isolation Uncommon CardName: Cemetery Bomb Cost: {4} Type: Artifact Pow/Tgh: / Rules Text: {4}- sacrifice Cemetery Bomb: each creature in your graveyard is an artifact in addition to its other types until end of turn. Flavour Text: Set/Rarity: Isolation Common CardName: Horse Traps Cost: {1} Type: Artifact Pow/Tgh: / Rules Text: Creatures lose horsemanship during the combat phase. Flavour Text: Set/Rarity: Isolation Common CardName: Ovilar's Gates Cost: {2} Type: Artifact Creature - Wall Pow/Tgh: 0/5 Rules Text: Flash, Defender Flavour Text: Set/Rarity: Isolation Common CardName: Purgatory Helm Cost: {3} Type: Artifact - Equipment Pow/Tgh: / Rules Text: If equipped creature would enter your graveyard, shuffle it back into your library instead. Equip: Exile an instant or sorcery from your graveyard. Flavour Text: I found this trinket buried deep in the sands, laying upon a still-living head. Set/Rarity: Isolation Uncommon CardName: Scepter of a Dead King Cost: {6} Type: Artifact Pow/Tgh: / Rules Text: Scepter of a Dead King doesn't untapped during your untap step. Whenever a legendary permanent enter the battlefield untap Scepter of a Dead King. {T}: Exile target non-land permanent and all other non-land permanents with the same converted mana cost. Flavour Text: Set/Rarity: Isolation Rare CardName: Tapestry Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: During each player's upkeep that player exiles the top card of his or her library. Until end of turn that player may cast it if the card for {1} less. If the card is not played shuffle it back into it's owner's library. Flavour Text: Set/Rarity: Isolation Common CardName: Ashen Spires Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. If a creature died this turn you may add {W}, {B}, or {R} to your mana pool instead. Whenever a non-token creature an opponent controls exits the battlefield you may add {W}, {B}, or {R} to your mana pool. Flavour Text: Set/Rarity: Isolation Rare CardName: Bramble Thicket Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. {1}{W}{G}{T}: Gain one life for each creature you control with a toughness greater than its power. Flavour Text: Set/Rarity: Isolation Uncommon CardName: Flight Path Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. {1}{W}{U}{T}: Creatures with flying that you control gain +1/+2 until end of turn. Flavour Text: Set/Rarity: Isolation Uncommon CardName: Fresh Coalbed Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. {2}{R}{B}{T}: Attacking creatures you control deal 1 damage to the defending player. Flavour Text: Set/Rarity: Isolation Uncommon CardName: Ironwood Cost: Type: Land - Forest Pow/Tgh: / Rules Text: Ironwood comes into play tapped. {T}: Add {G} to your mana pool. As long as Ironwood is on the battlefield all basic forests you control are indestructible. Flavour Text: Set/Rarity: Isolation Uncommon CardName: Pricker Brush Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. {2}{R}{G}{T}: Until end of turn creatures you control with trample gain first strike and creatures you control with first strike gain trample. Flavour Text: Set/Rarity: Isolation Uncommon CardName: Salt Mine Cost: Type: Land - Plains Pow/Tgh: / Rules Text: Salt Mine enter the battlefield tapped. {2}{W}{T}- sacrifice a plains: Permanents you control have protection from instants or sorceries until end of turn. Flavour Text: Set/Rarity: Isolation Uncommon CardName: Seascape of Sand Cost: Type: Land Pow/Tgh: / Rules Text: Seascape of Sand enters the battlefield tapped. {T}: Add {R}, {W}, or {U} to your mana pool. {T}-sacrifice Seascape of Sand: Name a land. Until end of turn all lands sharing that name produce {R}, {W}, or {U}. Flavour Text: "Have you swam in this Voltrik?" -Leiska Set/Rarity: Isolation Mythic CardName: Stagnant Pond Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. {3}{U}{B}{T}: Untap all creatures you control with {T} abilities. Flavour Text: Set/Rarity: Isolation Uncommon CardName: Sunless Jungle Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. When Sunless Jungle enters the battlefield search your library for a forest, island or swamp and put it into play tapped. Flavour Text: Set/Rarity: Isolation Mythic