CardName: Astute Artisan Cost: 1W Type: Creature - Human Soldier Advisor Pow/Tgh: 1/1 Rules Text: When Astute Artisan enters the battlefield, search your library for a Fortification card, reveal that card, and put it into your hand. Then shuffle your library. {2}{W}: Regenerate target Fortification. Flavour Text: Set/Rarity: Immersturm Uncommon CardName: Aurora Shudder Cost: 2w Type: Sorcery Pow/Tgh: / Rules Text: Destroy target artifact or enchantment. You gain life equal to its converted mana cost. Flavour Text: Set/Rarity: Immersturm Common CardName: Aven Patrol Cost: 2w Type: Creature - Bird Soldier Pow/Tgh: 2/3 Rules Text: Flying Flavour Text: Set/Rarity: Immersturm Common CardName: Battlewarden of the Fifth Pride Cost: 3w Type: Creature - Cat Warrior Pow/Tgh: 3/2 Rules Text: Other creatures you control get +1/+0. Flavour Text: Set/Rarity: Immersturm Common CardName: Beacon of Hope Cost: 2w Type: Creature - Human Cleric Pow/Tgh: 1/3 Rules Text: {W}, {Q}: Prevent the next 1 damage that would be dealt to target creature this turn. Flavour Text: Set/Rarity: Immersturm Common CardName: Blade of the Sixth Pride Cost: 1w Type: Creature - Cat Rebel Pow/Tgh: 3/1 Rules Text: Flavour Text: Set/Rarity: Immersturm Common CardName: Cataphract Shade Cost: 1w Type: Creature - Shade Pow/Tgh: 2/3 Rules Text: Defender, vigilance As long as Cataphract Shade is equipped, it can attack as though it didn’t have defender. Flavour Text: Set/Rarity: Immersturm Uncommon CardName: Feral War Cry Cost: ww Type: Sorcery Pow/Tgh: / Rules Text: Up to two target creatures each get +1/+1 and gain first strike until end of turn. Flavour Text: Set/Rarity: Immersturm Common CardName: Goldenglow Wasp Cost: WW Type: Creature - Insect Pow/Tgh: 1/2 Rules Text: Flying, lifelink Flavour Text: Set/Rarity: Immersturm Uncommon CardName: Gustcloak Askari Cost: 1W Type: Creature - Cat Soldier Pow/Tgh: 2/1 Rules Text: Whenever Gustcloak Askari becomes blocked, you may untap it and remove it from combat. Flavour Text: Set/Rarity: Immersturm Common CardName: Loxodon Noble Cost: 2ww Type: Creature - Elephant Cleric Pow/Tgh: 3/4 Rules Text: When Loxodon Noble enters the battlefield, you gain 3 life. Flavour Text: Set/Rarity: Immersturm Common CardName: Pyrewisp Cost: 2w Type: Creature - Spirit Pow/Tgh: 2/1 Rules Text: Flying {1}, Return a creature card from an opponent’s graveyard to his or her hand: Pyrewisp gets +2/+2 until end of turn. Activate this ability only once each turn. Flavour Text: Set/Rarity: Immersturm Common CardName: Rebel Ambushers Cost: 1w Type: Creature - Human Rebel Scout Pow/Tgh: 2/1 Rules Text: {T}, Sacrifice Rebel Ambushers: Tap target creature. It doesn’t untap during its controller’s next untap step. Recover {1}{W} Flavour Text: Set/Rarity: Immersturm Uncommon CardName: Renewing Release Cost: 3W Type: Instant Pow/Tgh: / Rules Text: Exile target creature. At the beginning of the next end step, return it to the battlefield under its owner's control with two +1/+1 counters on it. Flavour Text: Set/Rarity: Immersturm Common CardName: Safehold Sentry Cost: 1w Type: Creature - Elf Warrior Pow/Tgh: 2/2 Rules Text: {2}{W}, {Q}: Prevent the next 1 damage that would be dealt to target creature this turn. Flavour Text: Set/Rarity: Immersturm Common CardName: Stilldeep Pathknight Cost: WW Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: First Strike When Stilldeep Pathknight enters the battlefield, exile another target creature. At the beginning of the next end step, return it to the battlefield under its owner’s control. Flavour Text: Set/Rarity: Immersturm Uncommon CardName: Stilldeep Sentry Cost: w Type: Creature - Hound Pow/Tgh: 1/1 Rules Text: Whenever Stilldeep Sentry attacks or blocks, it gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Immersturm Common CardName: Stilldeep Sentry Cost: WW Type: Creature - Human Rebel Soldier Pow/Tgh: 2/2 Rules Text: First strike At the beginning of each opponent's end step, if creatures that player controls didn´t attack this turn, put a +1/+1 counter on Stilldeep Sentry. Flavour Text: Set/Rarity: Immersturm Uncommon CardName: Tireless Recruiter Cost: 3w Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: Whenever Tireless Recruiter attacks or blocks, put a 1/1 white Human Soldier creature token onto the battlefield. Flavour Text: Set/Rarity: Immersturm Uncommon CardName: Trappist of Freedwall Cost: 4w Type: Creature - Human Monk Pow/Tgh: 3/4 Rules Text: When Trappist of Freedwall enters the battlefield, put target creature on top of its owner’s library. Flavour Text: Set/Rarity: Immersturm Common CardName: Unarmed Stance Cost: 1w Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature can’t attack. Enchanted creature can block any number of creatures. Enchanted creature blocks each attacking creature if able. Flavour Text: Set/Rarity: Immersturm Common CardName: Valkyrie Battleguide Cost: 2ww Type: Creature - Angel Warrior Pow/Tgh: 3/3 Rules Text: Flying Whenever Valkyrie Battleguide attacks, you may return target creature card with converted mana cost X or less from your graveyard onto the battlefield, where X is the number of other attacking creatures. Flavour Text: Set/Rarity: Immersturm Rare CardName: Valkyrie Savior Cost: 4ww Type: Creature - Angel Warrior Pow/Tgh: 4/4 Rules Text: Flying When Valkyrie Savior enters the battlefield, you gain 4 life. {T}: Exile Valkyrie Savior and target creature other than Valkyrie Savior. At the beginning of the next end step, return both cards to the battlefield under their owners' control. Flavour Text: Set/Rarity: Immersturm Mythic CardName: Ætherblink Cost: 2w Type: Instant Pow/Tgh: / Rules Text: Exile target attacking or blocking creature. Return that card to the battlefield under its owner’s control at the beginning of the next end step. Draw a card. Flavour Text: Set/Rarity: Immersturm Uncommon CardName: Aerial Assault Cost: 1u Type: Instant Pow/Tgh: / Rules Text: Target creature gets +2/+0 and gains flying until end of turn. Flavour Text: Set/Rarity: Immersturm Common CardName: Battleshifter Cost: 1uu Type: Creature - Shapeshifter Pow/Tgh: */* Rules Text: As Battleshifter enters the battlefield, it becomes your choice of 1/4 or 3/1. {2}{U}, {Q}: Return Battleshifter to its owner’s hand. Flavour Text: Set/Rarity: Immersturm Uncommon CardName: Cost: 2u Type: Creature Pow/Tgh: 2/1 Rules Text: Flying When ~ enters the battlefield, target player puts the top four cards of his or her library into his or her graveyard. Flavour Text: Set/Rarity: Immersturm Common CardName: Cost: 2uu Type: Creature - Illusion Pow/Tgh: 1/4 Rules Text: When ~ enters the battlefield, return target land to its owner’s hand. Flavour Text: Set/Rarity: Immersturm Common CardName: Cost: 4u Type: Creature - Elemental Pow/Tgh: 5/4 Rules Text: ~ can’t attack unless defending player controls an island. Flavour Text: Set/Rarity: Immersturm Common CardName: Cost: 1u Type: Instant Pow/Tgh: / Rules Text: You may tap or untap target permanent. Draw a card. Flavour Text: Set/Rarity: Immersturm Common CardName: Cost: 1u Type: Instant Pow/Tgh: / Rules Text: Counter target spell unless its controller pays {1} for each card in your graveyard. Flavour Text: Set/Rarity: Immersturm Common CardName: Cost: 1uu Type: Instant Pow/Tgh: / Rules Text: Counter target spell. Each player puts the top X cards of his or her library into his or her graveyard, where X is the countered spell’s converted mana cost. Flavour Text: Set/Rarity: Immersturm Common CardName: Cost: u Type: Sorcery Pow/Tgh: / Rules Text: Target player puts the top two cards of his or her library into his or her graveyard. Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.) Flavour Text: Set/Rarity: Immersturm Common CardName: Cost: 1u Type: Sorcery Pow/Tgh: / Rules Text: Draw a card, then discard a card. Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.) Flavour Text: Set/Rarity: Immersturm Common CardName: Culpian Æthermage Cost: 3uu Type: Creature - Merfolk Wizard Pow/Tgh: 2/3 Rules Text: Islandwalk 3, Return a creature card from an opponent’s graveyard to his or her hand: Return target creature to its owner’s hand. Activate this ability only once each turn. Flavour Text: Set/Rarity: Immersturm Common CardName: Effluvial Presence Cost: u Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature is unblockable and can’t block. When enchanted creature becomes the target of a spell or ability, its controller sacrifices it. Flavour Text: Set/Rarity: Immersturm Uncommon CardName: Gustdrift Thunderhead Cost: 3u Type: Creature - Illusion Pow/Tgh: 4/4 Rules Text: Flying When Gustdrift Thunderhead attacks or blocks, return it to its owner’s hand at end of combat. (Return it only if it’s on the battlefield.) Flavour Text: Set/Rarity: Immersturm Common CardName: Identity Wasp Cost: 1u Type: Instant Pow/Tgh: / Rules Text: Target creature gets -3/-0, loses all abilities, loses all creature types and becomes colorless until end of turn. Flavour Text: Set/Rarity: Immersturm Common CardName: Inkwell Eel Cost: 1u Type: Creature - Fish Pow/Tgh: 1/1 Rules Text: Flash Sacrifice Inkwell Eell: You may tap or untap target permanent. Recover {U} Flavour Text: Set/Rarity: Immersturm Uncommon CardName: Perusal Cost: 3u Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a card named Perusal, reveal it, and put it into your hand. Then shuffle your library. Draw a card. Flavour Text: Set/Rarity: Immersturm Common CardName: Remolecularize Cost: 2u Type: Instant Pow/Tgh: / Rules Text: Exile target creature, then put a token copy of it onto the battlefield under its owner’s control. Flavour Text: Set/Rarity: Immersturm Uncommon CardName: Shepherd of Secrets Cost: 2u Type: Creature - Merfolk Scout Pow/Tgh: 1/3 Rules Text: Shepherd of Secrets is unblockable. {1}{U}, {Q}: Draw a card, then discard a card. Flavour Text: Set/Rarity: Immersturm Uncommon CardName: Ars Mortis Cost: 3bb Type: Instant Pow/Tgh: / Rules Text: You may cast this card by sacrificing a creature and paying the difference in mana costs between this and the sacrificed creature. Mana cost includes color. Destroy target nonblack creature. It can't be regenerated. Flavour Text: Set/Rarity: Immersturm Uncommon CardName: Cost: B Type: Creature - Skeleton Pow/Tgh: 1/1 Rules Text: Discard a card: Regenerate ~ Flavour Text: Set/Rarity: Immersturm Common CardName: Cost: 1b Type: Creature Pow/Tgh: 3/1 Rules Text: ~ can’t block. Flavour Text: Set/Rarity: Immersturm Common CardName: Cost: BB Type: Creature - Zombie Pow/Tgh: 2/2 Rules Text: {B}, {Q}: Exile target card in a graveyard. Flavour Text: Set/Rarity: Immersturm Common CardName: Cost: 2b Type: Creature Pow/Tgh: 1/2 Rules Text: Deathtouch {2}{B}, {Q}: Target creature gets +2/+1 until end of turn. Flavour Text: Set/Rarity: Immersturm Uncommon CardName: Cost: 1bb Type: Creature Pow/Tgh: 3/2 Rules Text: Recover {1}{B} Flavour Text: Set/Rarity: Immersturm Common CardName: Cost: 2bb Type: Creature - Zombie Shaman Pow/Tgh: 2/3 Rules Text: {2}, Return a creature card from an opponent’s graveyard to his or her hand: Return a creature card in your graveyard to your hand. Activate this ability only once each turn. Flavour Text: Set/Rarity: Immersturm Uncommon CardName: Cost: 3bb Type: Creature - Horror Pow/Tgh: 3/3 Rules Text: Intimidate Whenever ~ attacks, you may exile three cards from a single graveyard. If you do, ~ gets +2/+0 until end of turn. Flavour Text: Set/Rarity: Immersturm Uncommon CardName: Cost: 1b Type: Sorcery Pow/Tgh: / Rules Text: ~ deals 1 damage to target creature and you gain 1 life. Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.) Flavour Text: Set/Rarity: Immersturm Common CardName: Cost: 2b Type: Sorcery Pow/Tgh: / Rules Text: You draw a card and you lose 1 life. Whenever you cast a black spell, if ~ is in your graveyard, you may cast it from your graveyard without paying its mana cost. Flavour Text: Set/Rarity: Immersturm Uncommon CardName: Granite Gnawer Cost: 1b Type: Creature - Lupul Horror Pow/Tgh: 1/1 Rules Text: Flying Whenever Granite Gnawer deals damage to a player, choose a land that player controls. That land doesn’t untap during its controller’s next untap step. Flavour Text: Set/Rarity: Immersturm Uncommon CardName: Gravetusker Dorcon Cost: 4b Type: Creature - Zombie Beast Pow/Tgh: 4/3 Rules Text: When Gravetusker Dorcon enters the battlefield, exile a creature card from target player’s graveyard. Then that player returns a creature card from his or her graveyard to his or her hand. Flavour Text: Set/Rarity: Immersturm Uncommon CardName: Hemicrania Cost: 1b Type: Sorcery Pow/Tgh: / Rules Text: For each card in target player’s hand, that player reveals that card unless he or she pays 1 life. Choose a card from among the revealed cards. That player discards that card. Flavour Text: Set/Rarity: Immersturm Uncommon CardName: Scorpid Shadow Cost: 2b Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Flash Enchanted creature gets +2/+0 and has deathtouch. Recover {1}{B} Flavour Text: Set/Rarity: Immersturm Uncommon CardName: Tenacious Thrull Cost: 2b Type: Creature - Thrull Pow/Tgh: 2/1 Rules Text: Sacrifice Tenacious Thrull: Add {B}{B} to your mana pool. Recover {B}{B} Flavour Text: Set/Rarity: Immersturm Uncommon CardName: Vermin Infestation Cost: 2b Type: Sorcery Pow/Tgh: / Rules Text: Put a 1/1 black Rat creature token onto the battlefield. Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.) Flavour Text: Set/Rarity: Immersturm Common CardName: Wicked Dririmancer Cost: 3bb Type: Creature - Merfolk Vampire Rogue Pow/Tgh: 2/2 Rules Text: When Wicked Dririmancer enters the battlefield, it deals damage equal to its power to target player. Flavour Text: Set/Rarity: Immersturm Common CardName: Blood Ritual Cost: 3r Type: Sorcery Pow/Tgh: / Rules Text: Bloodcast {1}{R} (You may cast Blood Ritual for its Bloodcast cost if you dealt combat damage to a player this turn.) Add {R}{R}{R}{R} to your mana pool. Flavour Text: Set/Rarity: Immersturm Common CardName: Cost: r Type: Creature - Human Warrior Pow/Tgh: 1/1 Rules Text: First Strike Flavour Text: Set/Rarity: Immersturm Common CardName: Cost: r Type: Creature - Human Warrior Pow/Tgh: 1/1 Rules Text: ~ gets +2/+0 as long as a permanent was put into your graveyard from the battlefield this turn. Flavour Text: Set/Rarity: Immersturm Common CardName: Cost: 1r Type: Creature Pow/Tgh: 2/1 Rules Text: ~ attacks each turn if able. Whenever ~ attacks, it deals 1 damage to target creature or player. Flavour Text: Set/Rarity: Immersturm Uncommon CardName: Cost: rr Type: Creature Pow/Tgh: 2/1 Rules Text: Sacrifice ~: Target creature can’t block this turn. Recover {1}{R} Flavour Text: Set/Rarity: Immersturm Uncommon CardName: Cost: 2r Type: Creature Pow/Tgh: 2/2 Rules Text: Haste {1}{R}, {Q}: Target creature can’t block this turn. Flavour Text: Set/Rarity: Immersturm Common CardName: Cost: 3r Type: Creature - Elemental Pow/Tgh: 4/1 Rules Text: Trample Flavour Text: Set/Rarity: Immersturm Common CardName: Cost: 2rr Type: Creature - Human Shaman Pow/Tgh: 3/3 Rules Text: When ~ enters the battlefield, it deals 3 damage to target creature. Flavour Text: Set/Rarity: Immersturm Common CardName: Cost: 3rr Type: Creature - Giant Pow/Tgh: 3/4 Rules Text: {R}: ~ gets +1/+0 until end of turn. Flavour Text: Set/Rarity: Immersturm Common CardName: Cost: 2r Type: Sorcery Pow/Tgh: / Rules Text: Target creature gets +6/+0 until end of turn. Flavour Text: Set/Rarity: Immersturm Common CardName: Cackling Madhoof Cost: 2r Type: Creature - Minotaur Shaman Pow/Tgh: / Rules Text: {2}{R}, {Q}: Choose any number of attacking creatures and as many blocking creatures. Destroy one of them at random. Flavour Text: Set/Rarity: Immersturm Uncommon CardName: Cryptic Blaze Cost: 2r Type: Instant Pow/Tgh: / Rules Text: Bloodcast {R} (You may cast Cryptic Blaze for its Bloodcast cost if you dealt combat damage to a player this turn.) Cryptic Blaze deals 4 damage to target creature. Flavour Text: Set/Rarity: Immersturm Common CardName: Dogpile Cost: 3r Type: Instant Pow/Tgh: / Rules Text: Dogpile deals damage to target creature or player equal to the number of attacking creatures you control. Flavour Text: Set/Rarity: Immersturm Common CardName: Fervent Initiation Cost: r Type: Sorcery Pow/Tgh: / Rules Text: Target creature gets +1/+0 and gains haste until end of turn. Flavour Text: Set/Rarity: Immersturm Common CardName: Feverwhelk Cost: 3r Type: Creature - Elemental Pow/Tgh: 1/4 Rules Text: {2}, Return a creature card from an opponent’s graveyard to his or her hand: Switch target creature’s power and toughness until end of turn. Flavour Text: Set/Rarity: Immersturm Common CardName: Frail Foundations Cost: 2r Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant artifact or land When enchanted permanent is tapped for mana, destroy it. Flavour Text: Set/Rarity: Immersturm Common CardName: Geomancer's Gift Cost: 1r Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature has “{1}{R}, {Q}: Target land becomes a 2/1 red Elemental creature with first strike. It’s still a land.” Flavour Text: Set/Rarity: Immersturm Rare CardName: In the Face of the Enemy Cost: 3rr Type: Sorcery Pow/Tgh: / Rules Text: In the Face of the Enemy deals damage to target player equal to the number of creatures he or she controls. Flavour Text: Set/Rarity: Immersturm Common CardName: Nagende Trenchtrasher Cost: 5R Type: Creature - Wurm Pow/Tgh: 5/5 Rules Text: Trample When Nagende Trenchtrasher enters the battlefield, destroy target fortification unless its controller sacrifices the land it´s attached to. Flavour Text: Set/Rarity: Immersturm Uncommon CardName: Armodon Herd Cost: 6g Type: Creature - Elephant Pow/Tgh: 6/6 Rules Text: Whenever you attack with three or more creatures, you may have target creature defending player controls block this turn if able. Flavour Text: Set/Rarity: Immersturm Common CardName: Aurora Snap Cost: 1g Type: Instant Pow/Tgh: / Rules Text: Destroy target noncreature permanent unless its controller has you gain life equal to double that permanent’s converted mana cost. Flavour Text: Set/Rarity: Immersturm Common CardName: Battleurge Cost: 2g Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it. Enchanted creature has “T: Move a +1/+1 counter from this creature onto another target creature you control.” Flavour Text: Set/Rarity: Immersturm Uncommon CardName: Bloodroot Dryad Cost: 1g Type: Creature - Dryad Druid Warrior Pow/Tgh: 1/2 Rules Text: Swampwalk {1}, {Q}, Pay 1 life: Add one mana of any color to your mana pool. Flavour Text: Set/Rarity: Immersturm Common CardName: Cost: 1g Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant land Enchanted land is a 2/2 green Elemental Creature. It’s still a land. When enchanted land is put into a graveyard from play, search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. Flavour Text: Set/Rarity: Immersturm Uncommon CardName: Centaur Omenreader Cost: 3G Type: Snow Creature - Centaur Pow/Tgh: 3/3 Rules Text: As long as Centaur Omenreader is tapped, creature spells you cast cost {2} less to cast. Flavour Text: The wisdom of the omenreaders is legendary. Creatures travel for miles through icy peril to seek their counsel. Set/Rarity: Immersturm Uncommon CardName: Cryptic Nurture Cost: 3g Type: Sorcery Pow/Tgh: / Rules Text: Bloodcast {1}{G} (You may cast Cryptic Nurture for its Bloodcast cost if you dealt combat damage to a player this turn.) Target player gains 7 life. Flavour Text: Set/Rarity: Immersturm Common CardName: Cryptic Wurm Cost: 4gg Type: Creature - Wurm Pow/Tgh: 5/5 Rules Text: Bloodcast {3}{G} (You may cast Cryptic Wurm for its Bloodcast cost if you dealt combat damage to a player this turn.) Flavour Text: Set/Rarity: Immersturm Common CardName: Dragonskin Goliath Cost: 5g Type: Creature - Giant Warrior Pow/Tgh: 5/6 Rules Text: Shroud Flavour Text: Set/Rarity: Immersturm Common CardName: Equine Plunderer Cost: 4gg Type: Creature - Centaur Warrior Pow/Tgh: 4/5 Rules Text: When Equine Plunderer enters the battlefield, destroy target artifact or land. Flavour Text: Set/Rarity: Immersturm Common CardName: Expand the Battlefield Cost: G Type: Sorcery Pow/Tgh: / Rules Text: Choose a basic land type. Each player may search his or her library for a basic land card of that type and put it onto the battlefield tapped. Then each player who searched his or her library this way shuffles it. Flavour Text: Set/Rarity: Immersturm Common CardName: Frenetic Banewillow Cost: 2gg Type: Creature - Treefolk Berserker Pow/Tgh: 4/3 Rules Text: Recover {2}{G} Flavour Text: Set/Rarity: Immersturm Common CardName: Morbach Totemist Cost: 2g Type: Creature - Human Shaman Pow/Tgh: 2/2 Rules Text: As long as Morbach Totemist is attacking, it’s a 4/4 black Wolf Warrior and has “When Morbach Totemist is put into a graveyard from the battlefield, you lose 4 life.” Recover {G} Flavour Text: Set/Rarity: Immersturm Uncommon CardName: Oakenbow Clipper Cost: 1g Type: Creature - Elf Archer Pow/Tgh: 2/2 Rules Text: Reach Flavour Text: Set/Rarity: Immersturm Common CardName: Pathwright's Ploy Cost: 3g Type: Instant Pow/Tgh: / Rules Text: Prevent all combat damage creatures other than target creature would deal this turn. Flavour Text: Set/Rarity: Immersturm Common CardName: Ragadin Racketeer Cost: 4g Type: Creature - Rhino Warrior Pow/Tgh: 4/4 Rules Text: {1}{G}, {Q}: Target creature gains trample until end of turn. Flavour Text: Set/Rarity: Immersturm Common CardName: Scarless Gaffer Cost: 3g Type: Creature - Rogue Warrior Pow/Tgh: 3/3 Rules Text: {1}, Return target creature card from an opponent’s graveyard to his or her hand: Regenerate Scarless Gaffer. Flavour Text: Set/Rarity: Immersturm Common CardName: Silkmaw Spider Cost: GG Type: Creature - Spider Rogue Archer Pow/Tgh: 2/1 Rules Text: Deathtouch, reach {2}{G}: Target creature with flying blocks Silkmaw Sniper this turn if able. Flavour Text: Set/Rarity: Immersturm Uncommon CardName: Spellwild Vandal Cost: 1gg Type: Creature - Ouphe Rogue Warrior Pow/Tgh: 2/1 Rules Text: Spells that target Spellwild Vandal cost 2 less to cast. {1}{G}: Regenerate Spellwild Vandal. Flavour Text: Set/Rarity: Immersturm Uncommon CardName: Spore-Shedder Cost: 2g Type: Creature Pow/Tgh: 2/2 Rules Text: When Spore-Shedder enters the battlefield, put a +1/+1 counter on target creature. Flavour Text: Set/Rarity: Immersturm Common CardName: Cost: 1W/U Type: Creature Pow/Tgh: 1/3 Rules Text: Morph {W/U}{W/U} When ~ is turned face up, exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. Flavour Text: Set/Rarity: Immersturm Common CardName: Cost: 3W/UW/U Type: Creature Pow/Tgh: 3/3 Rules Text: Protection from red Morph {2}{W/U} Flavour Text: Set/Rarity: Immersturm Common CardName: Displace Cost: 1WU Type: Pow/Tgh: / Rules Text: Target creature's owner shuffles it into his or her library. Flavour Text: "There is a time and place for everyone; good luck finding yours." - Venser Set/Rarity: Immersturm Uncommon CardName: Cost: 1U/B Type: Creature Pow/Tgh: 1/2 Rules Text: Morph {U/B} When ~ is turned face up, you may have target creature get -2/-1 until end of turn. Flavour Text: Set/Rarity: Immersturm Common CardName: Cost: 3U/BU/B Type: Creature Pow/Tgh: 3/3 Rules Text: Protection from green Morph {2}{U/B} Flavour Text: Set/Rarity: Immersturm Common CardName: Cost: 3B/RB/R Type: Creature Pow/Tgh: 3/3 Rules Text: Protection from white Morph {2}{R/B} Flavour Text: Set/Rarity: Immersturm Common CardName: Cost: 3R/GR/G Type: Creature Pow/Tgh: 3/3 Rules Text: Protection from blue Morph {2}{R/G} Flavour Text: Set/Rarity: Immersturm Common CardName: Meridian Tiller Cost: 1GR Type: Creature Pow/Tgh: 3/2 Rules Text: When Meridian Tiller enters the battlefield, Choose one — Meridian Tiller gains haste until end of turn; or search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. Flavour Text: If he hears the alarm, he will take up arms to defend his land. If that alarm never comes, he will collect on his harvest. Set/Rarity: Immersturm Rare CardName: Cost: 3G/WG/W Type: Creature Pow/Tgh: 3/3 Rules Text: Protection from black Morph {2}{W/G} Flavour Text: Set/Rarity: Immersturm Common CardName: Battered Battlegate Cost: 0 Type: Artifact - Fortification Pow/Tgh: / Rules Text: {X}: Fortified land becomes an 0/X Wall creature with defender until end of turn. It’s still a land. Fortify {0} ({0}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) Flavour Text: Set/Rarity: Immersturm Common CardName: Boletale Bracket Cost: 1 Type: Artifact - Fortification Pow/Tgh: / Rules Text: Whenever fortified land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces). Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) Flavour Text: Set/Rarity: Immersturm Common CardName: Bonebeam Trenches Cost: 0 Type: Artifact - Fortification Pow/Tgh: / Rules Text: Fortified land has "{T}, Sacrifice this land: Target creature gains haste until end of turn." Fortify {1} Flavour Text: Set/Rarity: Immersturm Uncommon CardName: Cost: 2 Type: Artifact Creature Pow/Tgh: 2/2 Rules Text: When ~ is put into a graveyard from the battlefield, add {2} to your mana pool. Flavour Text: Set/Rarity: Immersturm Common CardName: Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: {1}, {T}, Sacrifice ~: Prevent all combat damage that would be dealt this turn. Flavour Text: Set/Rarity: Immersturm Common CardName: Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+0 and has trample. When equipped creature is put into a graveyard from the battlefield, draw a card. Equip {2} Flavour Text: Set/Rarity: Immersturm Uncommon CardName: Dririmancy Sanctum Cost: 3 Type: Artifact - Fortification Pow/Tgh: / Rules Text: Whenever fortified land is tapped for mana, discard a card. If you do, draw a card. Fortify {1} ({1}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) Flavour Text: Set/Rarity: Immersturm Uncommon CardName: Haggard Blade Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+1. Whenever equipped creature becomes the target of a spell or ability, unattach Haggard Blade from it. Equip {1} Flavour Text: Set/Rarity: Immersturm Uncommon CardName: Lost Alcove Cost: 3 Type: Artifact - Fortification Pow/Tgh: / Rules Text: When Lost Alcove enters the battlefield, exile the top three cards of your library face down. Whenever the fortified land becomes tapped, put a charge counter on it. Fortified land has: "Remove three charge counters from this land: You may look at the cards exiled with Lost Alcove and play a card from among them without paying its mana cost." Fortify {1} ({1}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) Flavour Text: Set/Rarity: Immersturm Rare CardName: Squirming Den Cost: 4 Type: Artifact - Fortification Pow/Tgh: / Rules Text: If fortified land would produce one or more mana, its controller puts that many 1/1 colorless Lupul Horror creature tokens onto the battlefield instead. {0}: Attach Squirming Den to target land an opponent controls. Fortify {1} ({1}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) Flavour Text: Set/Rarity: Immersturm Rare CardName: Cost: Type: Land Creature - Plains Pow/Tgh: 1/1 Rules Text: (~ isn’t a spell, it’s affected by summoning sickness, and it has “{T}: Add {W} to your mana pool.”) ~ is white. Flavour Text: Set/Rarity: Immersturm Common CardName: Cost: Type: Land Creature - Island Pow/Tgh: 1/1 Rules Text: (~ isn’t a spell, it’s affected by summoning sickness, and it has “{T}: Add {U} to your mana pool.”) ~ is blue. Flavour Text: Set/Rarity: Immersturm Common CardName: Cost: Type: Land Creature - Swamp Pow/Tgh: 1/1 Rules Text: (~ isn’t a spell, it’s affected by summoning sickness, and it has “{T}: Add {B} to your mana pool.”) ~ is black. Flavour Text: Set/Rarity: Immersturm Common CardName: Cost: Type: Land Creature - Mountain Pow/Tgh: 1/1 Rules Text: (~ isn’t a spell, it’s affected by summoning sickness, and it has “{T}: Add {R} to your mana pool.”) ~ is red. Flavour Text: Set/Rarity: Immersturm Common CardName: Cost: Type: Land Creature - Forest Pow/Tgh: 1/1 Rules Text: (~ isn’t a spell, it’s affected by summoning sickness, and it has “{T}: Add {G} to your mana pool.”) ~ is green. Flavour Text: Set/Rarity: Immersturm Common CardName: Stilldeep Nexus Cost: Type: Land Pow/Tgh: / Rules Text: Stilldeep Nexus enters the battlefield tapped. {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Skip your next combat phase. Flavour Text: "I remember, back home the elders told us that only devils and horrors hid deep underground, but in this world we have found a paradise beneath the hell that awaits above." - Freigh, Stilldeep Mystic Set/Rarity: Immersturm Uncommon