CardName: Deathshade Fleshmaul, Stone Clan Cost: 2W Type: Legendary Creature - Goat Demon Warrior Pow/Tgh: 2/3 Rules Text: Flash (You may cast this spell any time you could cast an instant.) When this creature enters, attach up to one target Equipment you control to up to one target creature you control. Flavour Text: Set/Rarity: <UB> Diablo Common CardName: Lightforge, Celestial Mace Cost: 1W Type: Legendary Artifact - Equipment Pow/Tgh: / Rules Text: Indestructible (Effects that say "destroy" don't destroy this artifact.) Equipped creature gets +2/+2. Whenever equipped creature attacks, you may pay {7}. When you do, destroy target nonland permanent. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) Flavour Text: Set/Rarity: <UB> Diablo Mythic CardName: Stone Clan Cultist Cost: 1W Type: Creature - Goat Demon Warrior Pow/Tgh: 2/2 Rules Text: As long as you control another Goat, this creature gets +1/+0. Flavour Text: Cultists of the stone clan defend their covens fiercely, charging intruders without fear. Set/Rarity: <UB> Diablo Common CardName: Counselor of Hell Cost: 4U Type: Creature - Demon Advisor Pow/Tgh: 3/3 Rules Text: When this creature enters, draw a card. Flavour Text: Set/Rarity: <UB> Diablo Common CardName: Frost Charger Cost: 3UU Type: Creature - Rhino Beast Pow/Tgh: 3/5 Rules Text: Ward {2} (Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When this creature enters, tap target creature you don't control. Put a stun counter on it. Flavour Text: Frost chargers are light colored, and so gained their name. However their advantages over the lesser horned siege beasts are their resistances to electricity, cold and magic. Set/Rarity: <UB> Diablo Common CardName: Hidden Pursuer Cost: 1U Type: Creature - Demon Illusion Pow/Tgh: 1/2 Rules Text: Ward {2} This creature can't be blocked unless defending player pays {2} for each creature they control blocking it. Flavour Text: The Hidden are the boogeymen that haunt our dreams and live in the nightmares of children Set/Rarity: <UB> Diablo Common CardName: Labyrinth Zombie Cost: B Type: Creature - Zombie Pow/Tgh: 2/3 Rules Text: This creature enters with a decayed counter on it. {1}{B}: Remove a decayed counter from this creature. Flavour Text: Set/Rarity: <UB> Diablo Common CardName: Night Clan Maul Cost: 2/B2/B Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+1 and has menace. Equip {2/B} ({2/B}: Attach to target creature you control. Equip only as a sorcery.) Flavour Text: Set/Rarity: <UB> Diablo Common CardName: Blood Stone Cost: 3RR Type: Creature - Elemental Demon Pow/Tgh: 5/3 Rules Text: When this creature dies, create a Blood token and a Treasure token. Flavour Text: According to ancient lore, magma demons came into being by the spilling of Mephisto's blood in the Burning Hells. Set/Rarity: <UB> Diablo Uncommon CardName: Gharbad the Weak Cost: R Type: Legendary Creature - Goat Demon Coward Pow/Tgh: 2/1 Rules Text: This creature can't block. When this creature dies, search your library for an artifact card, reveal it, then put it into your hand. Then shuffle. Flavour Text: "Pleeeease, no hurt, no kill. Keep alive and next time good bring to you." Set/Rarity: <UB> Diablo Uncommon CardName: Flesh Clan Archer Cost: 1G Type: Creature - Goat Demon Archer Pow/Tgh: 2/1 Rules Text: Reach (This creature can block creatures with flying.) Flavour Text: Set/Rarity: <UB> Diablo Common CardName: Flesh Clan Hunter Cost: 1G Type: Creature - Goat Demon Warrior Pow/Tgh: 2/2 Rules Text: Flash (You may cast this spell any time you could cast an instant.) Flavour Text: Set/Rarity: <UB> Diablo Common CardName: Hork Demon Cost: 3GG Type: Creature - Demon Horror Pow/Tgh: 0/0 Rules Text: This creature enters with five +1/+1 counters on it. Whenever this creature attacks, remove up to two counters from this creature, then create that many 1/1 green Demon Spawn creature tokens named Hork Spawn. {2}, Sacrifice a creature: Put two +1/+1 counters on this creature. Flavour Text: "We ran away but Theo fell down and the bug grabbed him and took him away!" —Celia Set/Rarity: <UB> Diablo Rare CardName: Horned Siege Beast Cost: 4GG Type: Creature - Rhino Beast Pow/Tgh: 6/4 Rules Text: Trample This creature can't be blocked by more than one creature. Flavour Text: Used as living siege engines, there are numerous accounts of these juggernauts smashing into the lines of the Seraphim and leaving only death and ruin in their wake. Set/Rarity: <UB> Diablo Common CardName: Fleshdoom, Wielder of Shadowfang Cost: 4UB Type: Legendary Creature - Demon Pow/Tgh: 6/6 Rules Text: Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature deals combat damage to a player, gain control of up to one target creature that player controls. Exile this creature until you no longer control that creature. Flavour Text: "I suspected that he was possessed by some sort of demonic entity and so began to drive the evil from within him." —Tremain the Priest Set/Rarity: <UB> Diablo Mythic