CardName: Angel of Retribution Cost: 4WWW Type: Creature - Angel Spellshaper Pow/Tgh: 4/5 Rules Text: Flying, vigilance {4}{W}, {T}, Discard two cards: Each creature deals damage to itself equal to its power. Flavour Text: Set/Rarity: Magic 20XD6 Mythic CardName: Angelic Host Cost: 8W Type: Creature - Angel Soldier Pow/Tgh: 6/6 Rules Text: Flying Flavour Text: Set/Rarity: Magic 20XD6 Common CardName: Aven Battle Crier Cost: 2W Type: Creature - Bird Soldier Spellshaper Pow/Tgh: 1/1 Rules Text: Flying, Vigilance {2}{W}, {T}, Discard a card: Untap all white creatures you control. Creatures you control get +1/+1 until end of turn. Flavour Text: Jaffy wasn't sure he'd like what the Battle Crier was selling. It was a scream. Set/Rarity: Magic 20XD6 Common CardName: Beatific Magistrate Cost: 5WW Type: Creature - Angel Spellshaper Pow/Tgh: 4/4 Rules Text: Flying {X}{X}{2}{W}, {T}, Discard a card: Put X 4/4 white Angel creature tokens with flying onto the battlefield. Flavour Text: Set/Rarity: Magic 20XD6 Rare CardName: Blanket of Sympathy Cost: 4W Type: Sorcery Pow/Tgh: / Rules Text: Put six white token instants in your hand with a casting cost of {0} named "Soothe", which reads "Prevent the next 1 damage that would be dealt to target creature or player this turn." Flavour Text: Set/Rarity: Magic 20XD6 Uncommon CardName: Cat Soldier Cost: Type: Creature - Cat Soldier Pow/Tgh: 1/1 Rules Text: Flavour Text: Set/Rarity: Magic 20XD6 Token CardName: Collateral Damage Cost: 3W Type: Instant Pow/Tgh: / Rules Text: Destroy target attacking creature. If you have 5 or more cards in hand, you may instead have the creature's controller sacrifice a non-attacking creature. Flavour Text: Set/Rarity: Magic 20XD6 Common CardName: Custos Populi Cost: 3WW Type: Creature - Angel Warrior Pow/Tgh: 4/4 Rules Text: Flying When Custos Populi enters the battlefield or attacks, Put three white token instants in your hand with a casting cost of {0} named "Soothe", which reads "Prevent the next 1 damage that would be dealt to target creature or player this turn." Flavour Text: Set/Rarity: Magic 20XD6 Rare CardName: Encircling Tactics Cost: 3W Type: Enchantment Pow/Tgh: / Rules Text: Creatures you control get +1/+1. If you control a bird and you control a knight, creatures you control get "Whenever this creature becomes blocked, you may untap this creature and remove it from combat." Flavour Text: Set/Rarity: Magic 20XD6 Rare CardName: Ensorceled Cairns Cost: 4W Type: Enchantment Pow/Tgh: / Rules Text: Walls you control gain +2/+0 and can attack as if they did not have defender. Whenever a non-wall creature you control dies, put a 0/2 white wall token with defender into play. Flavour Text: Set/Rarity: Magic 20XD6 Rare CardName: Exotic Envoy Cost: 1W Type: Creature - Cat Ambassador Pow/Tgh: 1/2 Rules Text: When Exotic Envoy deals combat damage to a player, reveal a card from outside the game with a converted mana cost of 1 or less. Put that card into your hand. Flavour Text: Set/Rarity: Magic 20XD6 Rare CardName: Foretold Conclusion Cost: 4WW Type: Instant Pow/Tgh: / Rules Text: Put target creature on top of its owner's library. Draw two cards. Flavour Text: Set/Rarity: Magic 20XD6 Uncommon CardName: Gathered Militia Cost: 3WW Type: Creature - Cat Soldier Pow/Tgh: 4/4 Rules Text: First strike At the beginning of your upkeep, return a creature you control to its owner's hand. Flavour Text: Set/Rarity: Magic 20XD6 Uncommon CardName: Illumination Retracer Cost: 1W Type: Creature - Thrull Wizard Pow/Tgh: 2/2 Rules Text: When Illumination Retracer enters the battlefield, until the end of turn, you may cast auras in your graveyard as if they were in your hand. Flavour Text: Set/Rarity: Magic 20XD6 Uncommon CardName: Leonin Loyalist Cost: 3W Type: Creature - Cat Bird Knight Pow/Tgh: 2/3 Rules Text: Flying When Leonin Loyalist goes to the graveyard from anywhere, put a 1/1 white Cat Soldier creature into play. Flavour Text: Set/Rarity: Magic 20XD6 Common CardName: Matter Animater Cost: 3W Type: Creature - Vedalken Spellshaper Pow/Tgh: 2/2 Rules Text: {1}{U}, {T}, Discard a card: Target artifact becomes an artifact creature until end of turn with power and toughness equal to its converted mana cost. {2}{G}, {T}, Discard a card: Until end of turn, target land becomes a 4/5 creature that's still a land. Flavour Text: Set/Rarity: Magic 20XD6 Uncommon CardName: Orb of Care Cost: W Type: Enchantment Pow/Tgh: / Rules Text: Sacrifice Orb of Care: Prevent the next 3 damage that would be dealt to target creature or player this turn. {9}, Sacrifice Orb of Care: Prevent all damage that would be done to you and creatures you control this turn. Gain 1 life for each damage prevented in this manner. Flavour Text: Set/Rarity: Magic 20XD6 Common CardName: Pearled Charger Cost: 5W Type: Creature - Unicorn Knight Pow/Tgh: 3/4 Rules Text: Pearled Charger is also named Pearled Unicorn. Flavour Text: The eyes, circled by this sad and beautiful darkness, were so sorrowful, lonely, gentle and nobly tragic, that they killed all other emotions except love. -T.H. White, The Once and Future King Set/Rarity: Magic 20XD6 Basic CardName: Pearled Unicorn Cost: 2W Type: Creature - Unicorn Pow/Tgh: 2/2 Rules Text: Flavour Text: "‘Do you know, I always thought Unicorns were fabulous monsters,too? I never saw one alive before' ‘Well, now that we have seen each other,' said the Unicorn, ‘if you'll believe in me, I'll believe in you.'" —Lewis Carroll, Through the Looking-Glass Back side: CardName: Mons' Goblin Raiders Cost: R Type: Creature - Goblin Pow/Tgh: 1/1 Rules Text: Flavour Text: The intricate dynamics of Rundvelt Goblin affairs are often confused with anarchy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his raiders are the thunderhead that leads in the storm. Set/Rarity: Magic 20XD6 Basic CardName: Planar Abjurer Cost: 1W Type: Creature - Cat Wizard Pow/Tgh: 2/1 Rules Text: Flash When Planar Abjurer enters the battlefield, target creature gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Magic 20XD6 Common CardName: Preparedness Cost: 1W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature When you cast Preparedness, draw a card. Enchanted creature gains Vigilance. Flavour Text: Set/Rarity: Magic 20XD6 Common CardName: Promise of Peace Cost: W Type: Instant Pow/Tgh: / Rules Text: You gain Protection from the color of your choice until end of turn. You may reveal a card named Pearled Unicorn from outside the game and put it in your hand. Flavour Text: Set/Rarity: Magic 20XD6 Common CardName: Rally the Tribe Cost: 5WW Type: Enchantment Pow/Tgh: / Rules Text: All Soldiers you control get +2/+2. {3}{W}, Reveal Rally the Tribe from your hand: Put a 1/1 white Cat Soldier creature token onto the battlefield. Flavour Text: Set/Rarity: Magic 20XD6 Uncommon CardName: Second Coming Cost: 6W Type: Sorcery Pow/Tgh: / Rules Text: Roll a twenty sided die. Target player's life total becomes the amount rolled. Flavour Text: Set/Rarity: Magic 20XD6 Mythic CardName: Shield Bash Cost: 1W Type: Instant Pow/Tgh: / Rules Text: Target creature gets +X/+0, where X is equal to that creature's toughness. Flavour Text: Set/Rarity: Magic 20XD6 Uncommon CardName: Soothe Cost: 0 Type: Token Token Instant Pow/Tgh: / Rules Text: Prevent the next one damage to target creature or player. (If Soothe leaves your hand or the stack for any reason, remove it from the game.) Flavour Text: Set/Rarity: Magic 20XD6 Token CardName: Swelling Army Cost: 5WW Type: Creature - Human Elf Bird Soldier Knight Scout Pow/Tgh: 0/4 Rules Text: Vigilance, lifelink At the beginning of your upkeep, return two permanents you control to their owner's hand. Swelling Army gets +1/+1 for each card in your hand. Flavour Text: Set/Rarity: Magic 20XD6 Rare CardName: Tall Grass Troops Cost: W Type: Creature - Cat Soldier Pow/Tgh: 1/2 Rules Text: Flash Flavour Text: "Do you want to know who you are? Don't ask. Act! Action will delineate and define you." -Thomas Jefferson Set/Rarity: Magic 20XD6 Common CardName: Thrull Errant Cost: 2W Type: Creature - Thrull Knight Pow/Tgh: 3/2 Rules Text: Flavour Text: I serve the needs of my Queen. Had she wished, I would be a footrest, or take the place of a brick in her castle. Set/Rarity: Magic 20XD6 Common CardName: Transcendelaphant Cost: 4W Type: Creature - Elephant Wizard Pow/Tgh: 1/6 Rules Text: Your maximum hand size is increased by 2. As long as you have nine cards in your hand, Transcendelaphant gets +2/+2 and becomes an Elemental. Flavour Text: Set/Rarity: Magic 20XD6 Common CardName: Battleground Surveyor Cost: 2U Type: Creature - Bird Scout Pow/Tgh: 1/3 Rules Text: Flying Flavour Text: "Failing to plan is planning to fail." -Alan Lakein Set/Rarity: Magic 20XD6 Common CardName: Brain Tether Cost: 1U Type: Sorcery Pow/Tgh: / Rules Text: Draw a card. Then, if an opponent has more cards in hand than you, draw an additional card. Flavour Text: Set/Rarity: Magic 20XD6 Common CardName: Breakthrough Cost: XU Type: Sorcery Pow/Tgh: / Rules Text: Draw four cards, then choose X cards in your hand and discard the rest. Flavour Text: The gate is straight, deep and wide. Set/Rarity: Magic 20XD6 Uncommon CardName: Cephalopod Seductress Cost: 2UU Type: Creature - Cephalid Wizard Pow/Tgh: 2/2 Rules Text: You may choose not to untap Cephalopod Seductress during your untap step, as long as you have more cards in hand than each opponent. {1}{U}, {T}: Gain control of target creature as long as Cephalopod Seductress remains tapped. Use this ability only when you could play a sorcery. Flavour Text: Set/Rarity: Magic 20XD6 Rare CardName: Contract Annuller Cost: 3U Type: Creature - Bird Wizard Pow/Tgh: 2/2 Rules Text: Flying When Contract Annuller enters the battlefield, if your have five or more cards in your hand, you may discard a card. If you do, return target creature to its owner's hand. Flavour Text: Set/Rarity: Magic 20XD6 Common CardName: Filigree Latice Cost: U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature gets +1/+2 and is an artifact in addition to it's other types. Flavour Text: Set/Rarity: Magic 20XD6 Common CardName: Giant Sea Eagle Cost: 5U Type: Creature - Bird Pow/Tgh: 3/2 Rules Text: Giant Sea Eagle is also named Sea Eagle. Flying Flavour Text: "Eagles come in all shapes and sizes, but you will recognize them chiefly by their attitudes." -E. F. Schumacher Set/Rarity: Magic 20XD6 Basic CardName: Hypnotic Induction Cost: 2U Type: Enchantment Pow/Tgh: / Rules Text: Tap two untapped creatures you control: Tap target creature. Tap an untapped wizard and an untapped snake you control: tap target creature. That creature does not untap during its controller's next untap step. Flavour Text: Set/Rarity: Magic 20XD6 Rare CardName: Inspiration Artist Cost: 1UU Type: Creature - Merfolk Spellshaper Pow/Tgh: 2/3 Rules Text: {3}{U}, {T}, Discard a card: Draw two cards. Flavour Text: The artist tried to resolve why life was a never ending series of questions. But that lead to more questions. Set/Rarity: Magic 20XD6 Uncommon CardName: Lore Crow Cost: 1U Type: Creature - Bird Wizard Scout Pow/Tgh: 1/2 Rules Text: Flying Whenever Lore Crow deals combat damage to an opponent, each player draws a card. Flavour Text: Set/Rarity: Magic 20XD6 Common CardName: Medulla Scuttler Cost: 1U Type: Creature - Nightmare Crab Pow/Tgh: 0/3 Rules Text: When Medulla Scuttler enters the battlefield, exile a card from your hand. When Medulla Scuttler leaves the battlefield, return the exiled card to your hand. {2}{U}: If the exiled card is a creature, Medulla Scuttler's power becomes the exiled creature's power. Flavour Text: Set/Rarity: Magic 20XD6 Rare CardName: Morning Frost Charmer Cost: 2U Type: Creature - Snake Spellshaper Pow/Tgh: 1/3 Rules Text: {1}{B}, {T}, Discard a card: Target player puts the top three cards of his or her library into his or her graveyard for each spell cast this turn. {1}{W}, {T}, Discard a card: Exile target player's graveyard. Flavour Text: Set/Rarity: Magic 20XD6 Uncommon CardName: Multitude of Faces Cost: 5UU Type: Sorcery Pow/Tgh: / Rules Text: Draw a card for each unique creature type in play. Flavour Text: Set/Rarity: Magic 20XD6 Rare CardName: Mumbling Waters Cost: 3U Type: Sorcery Pow/Tgh: / Rules Text: Put 3 blue token instants in your hand with a casting cost of {0} named "Shush", which reads "Counter target spell unless its controller pays {1}. Flavour Text: Set/Rarity: Magic 20XD6 Uncommon CardName: Number Crunch Cost: U Type: Instant Pow/Tgh: / Rules Text: Target creature gets -1/-1, then double its power and toughness. Flavour Text: Set/Rarity: Magic 20XD6 Uncommon CardName: Orb of Memories Cost: 2U Type: Enchantment Pow/Tgh: / Rules Text: Sacrifice Orb of Memories: Return target instant from your graveyard to your hand. {7}, Sacrifice Orb of Memories: Return two target instants from your graveyard to your hand. Flavour Text: Set/Rarity: Magic 20XD6 Common CardName: Overmind Cost: 6UU Type: Enchantment Pow/Tgh: / Rules Text: Whenever a player casts a spell, draw a card. Flavour Text: "Tut. I thought you'd be more of a challenge." -Ertai, Wizard Adept Set/Rarity: Magic 20XD6 Mythic CardName: Phantom Clothes Dealer Cost: 2U Type: Creature - Snake Spellshaper Pow/Tgh: 2/2 Rules Text: {U}{U}, {T}, Discard a card: Target creature cannot be blocked, except by walls, until end of turn. Flavour Text: Jaffy felt that he could run forever, but he hit the wall. Set/Rarity: Magic 20XD6 Common CardName: Sea Eagle Cost: 1U Type: Creature - Bird Pow/Tgh: / Rules Text: Flying Flavour Text: Where air meets water, fish meets talon. Back side: CardName: Quirion Trailblazer Cost: 3G Type: Creature - Elf Scout Pow/Tgh: 1/2 Rules Text: When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. Flavour Text: Set/Rarity: Magic 20XD6 Basic CardName: Sea Scream Cost: 2U Type: Sorcery Pow/Tgh: / Rules Text: Return target permanent to its owner's hand. You may reveal a card named Sea Hawk from outside the game and put it in your hand. Flavour Text: Set/Rarity: Magic 20XD6 Common CardName: Shush Cost: 0 Type: Token Token Instant Pow/Tgh: / Rules Text: Counter target spell unless its controller pays {1}. (If Shush leaves your hand or the stack for any reason, remove it from the game.) Flavour Text: Set/Rarity: Magic 20XD6 Token CardName: Slithering Aethermage Cost: 3U Type: Creature - Snake Wizard Pow/Tgh: 2/3 Rules Text: When Slithering Aethermage dies, you may reveal a Wizard or Snake you own from outside the game, then put that card in your hand. Flavour Text: Set/Rarity: Magic 20XD6 Uncommon CardName: Symbol of Silence Cost: 3U Type: Enchantment Pow/Tgh: / Rules Text: Flash When Symbol of Silence enters the battlefield, counter target spell. {4}, Sacrifice Symbol of Silence: Draw a card. Flavour Text: Set/Rarity: Magic 20XD6 Common CardName: Tidal Spawn Cost: 3UUU Type: Creature - Kraken Spellshaper Pow/Tgh: 6/6 Rules Text: {2}{U}{U}, {T}, Discard two cards: Simultaneously untap all tapped creatures and tap all untapped creatures. Flavour Text: Set/Rarity: Magic 20XD6 Mythic CardName: Twofold Mystery Cost: 3UU Type: Instant Pow/Tgh: / Rules Text: Target creature's power becomes two until end of turn. Draw two cards. Flavour Text: Set/Rarity: Magic 20XD6 Uncommon CardName: Veil of Down Cost: U Type: Enchantment Pow/Tgh: / Rules Text: {3}{U}: Target blue creature you control gains protection from green. {U}{U}: Target spell or permanent is the color of your choice until end of turn. Flavour Text: Set/Rarity: Magic 20XD6 Common CardName: Vodalian Royal Guard Cost: 3U Type: Creature - Merfolk Soldier Pow/Tgh: 2/4 Rules Text: As long as you have more cards in hand than each opponent, Vodalian Royal Guard gets +2/-2 and becomes a Merfolk Knight. Flavour Text: Set/Rarity: Magic 20XD6 Common CardName: Waterskin Selkie Cost: 3U Type: Creature - Merfolk Wizard Pow/Tgh: 2/3 Rules Text: Islandwalk When Waterskin Selkie enters the battlefield or attacks, Put a blue token instant into your hand with a casting cost of {0} named "Shush", which reads "Counter target spell unless its controller pays {1}. Flavour Text: Set/Rarity: Magic 20XD6 Rare CardName: Day of Reckoning Cost: 5BBB Type: Sorcery Pow/Tgh: / Rules Text: Put the top ten cards of your library into your graveyard, then return all creatures in your graveyard to play. Flavour Text: Set/Rarity: Magic 20XD6 Mythic CardName: Death's Carriage Cost: 3BB Type: Creature - Horse Construct Pow/Tgh: 6/6 Rules Text: Trample If you have a card in your hand during your untap step, Death's Carriage does not untap. Discard a card: Untap Death's Carriage. Flavour Text: Set/Rarity: Magic 20XD6 Uncommon CardName: Diabolic Delighter Cost: 4BB Type: Creature - Demon Spellshaper Pow/Tgh: 6/6 Rules Text: Hellbent - Unless you have no cards in hand, lose two life at the beginning of your upkeep. {2}{B}{B}, {T}, Discard two cards: Search your library for a card and put that card into your hand. Then shuffle your library. Flavour Text: Set/Rarity: Magic 20XD6 Mythic CardName: Dripping Dead Cost: 4BB Type: Creature - Zombie Pow/Tgh: 4/1 Rules Text: Dripping Dead can't block. Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated. Flavour Text: It oozes death from every pore. Back side: CardName: Pearled Unicorn Cost: 2W Type: Creature - Unicorn Pow/Tgh: 2/2 Rules Text: Flavour Text: "‘Do you know, I always thought Unicorns were fabulous monsters,too? I never saw one alive before' ‘Well, now that we have seen each other,' said the Unicorn, ‘if you'll believe in me, I'll believe in you.'" —Lewis Carroll, Through the Looking-Glass Set/Rarity: Magic 20XD6 Basic CardName: Dripping Torso Cost: 3B Type: Creature - Zombie Pow/Tgh: 1/1 Rules Text: Dripping Torso is also named Dripping Dead. When Dripping Torso enters the battlefield, target creature gets -1/-1 until end of turn. Flavour Text: Set/Rarity: Magic 20XD6 Basic CardName: Endless Knight Cost: 1BB Type: Creature - Nightmare Knight Pow/Tgh: 2/2 Rules Text: When Endless Knight enters the battlefield, exile a card from your hand. When Endless Knight leaves the battlefield, return the exiled card to your hand. First strike {1}{B}: Endless Knight gains Protection from each of the exiled card's colors. Flavour Text: Set/Rarity: Magic 20XD6 Uncommon CardName: Guided Anthropology Cost: 1B Type: Enchantment Pow/Tgh: / Rules Text: {B}, Exile a creature in your hand: Return a creature from your graveyard to your hand. Tap an untapped gorgon and an untapped thrull you control: Put an exiled card you own into your graveyard. Flavour Text: Set/Rarity: Magic 20XD6 Rare CardName: Inciteful Disciple Cost: 1B Type: Creature - Imp Spellshaper Pow/Tgh: 1/1 Rules Text: {R}, {T}, Discard a card: Target creature becomes red until end of turn and attacks this turn if able. {U}, {T}, Discard a card: Target creature becomes blue and gains flying until end of turn. Flavour Text: Set/Rarity: Magic 20XD6 Uncommon CardName: Infectious Exhalation Cost: 3B Type: Sorcery Pow/Tgh: / Rules Text: Target creature gets -3/-3 until end of turn. Hellbent - If you have no cards in hand, each player discards a card. Flavour Text: Set/Rarity: Magic 20XD6 Common CardName: Jagged Mouthpiece Cost: 1B Type: Creature - Nightmare Thrull Pow/Tgh: 3/1 Rules Text: When Jagged Mouthpiece enters the battlefield, exile a card from your hand. When Jagged Mouthpiece leaves the battlefield, return the exiled card to your hand. When you exile a card with Jagged Mouthpiece, if you exiled a Gorgon, target creature gets -3/-3 until end of turn. Flavour Text: Set/Rarity: Magic 20XD6 Uncommon CardName: Liquid Death Cost: 4B Type: Sorcery Pow/Tgh: / Rules Text: Destroy target non-Zombie creature. You may reveal a card from outside the game named Dripping Dead, and put that card into your hand. Flavour Text: Set/Rarity: Magic 20XD6 Common CardName: Madgifted Gorgon Cost: 2B Type: Creature - Gorgon Warrior Pow/Tgh: 2/1 Rules Text: Hellbent - If you have no cards in hand, Madgifted Gorgon is indestructible. Flavour Text: She's found the secret of life and death, and she wants to share. Set/Rarity: Magic 20XD6 Common CardName: Mischance Maven Cost: 2BB Type: Creature - Gorgon Scout Pow/Tgh: 4/2 Rules Text: When Mischance Maven is put into the graveyard from anywhere, Each player discards a card. Flavour Text: Set/Rarity: Magic 20XD6 Common CardName: Naïvité Merchant Cost: 4B Type: Creature - Demon Spellshaper Pow/Tgh: 3/2 Rules Text: {B}, {T}, Discard a card: Each player sacrifices a creature. Flavour Text: Sparkles and Magic! But you'll have to sign your name, 'Jaffy' right here. Strictly for bookkeeping records, you understand. Set/Rarity: Magic 20XD6 Uncommon CardName: Oppresive Suppresion Cost: 3B Type: Enchantment Pow/Tgh: / Rules Text: Hellbent - As long as you control a Mountain and have no cards in hand, at the beginning of your upkeep, deal 2 damage to target creature and gain 2 life. As long as you control an Island and have more cards in hand than each opponent, at the beginning of the end step, each opponent discards a card. Flavour Text: Set/Rarity: Magic 20XD6 Rare CardName: Orb of Undeath Cost: 1B Type: Enchantment Pow/Tgh: / Rules Text: Sacrifice Orb of Undeath: Return target creature from your graveyard to your hand. {7}, Sacrifice Orb of Undeath: Return up to three target creatures from your graveyard to your hand. Flavour Text: Set/Rarity: Magic 20XD6 Common CardName: Plasmotic Retainer Cost: 2B Type: Creature - Thrull Pow/Tgh: 1/2 Rules Text: Flying, deathtouch Flavour Text: It will have blood, they say; blood will have blood. - William Shakespeare, Macbeth Set/Rarity: Magic 20XD6 Common CardName: Proud Vampire Cost: B Type: Creature - Vampire Cat Knight Pow/Tgh: 0/1 Rules Text: First Strike {B}: Proud Vampire gets +1/+0 until end of turn. Activate this ability no more than twice each turn. Flavour Text: Set/Rarity: Magic 20XD6 Common CardName: Scandalmonger Cost: 3B Type: Creature - Boar Monger Pow/Tgh: 3/3 Rules Text: {2}: Target player discards a card. Any player may activate this ability but only any time he or she could cast a sorcery. Flavour Text: Silence costs extra. Breaking it costs extra still. Set/Rarity: Magic 20XD6 Rare CardName: Seductor Velis Cost: 3BB Type: Creature - Demon Pow/Tgh: 5/2 Rules Text: If you would draw a card, you instead draw a card and lose 2 life. Draw a card: Put a -1/-1 counter on target creature. Flavour Text: Set/Rarity: Magic 20XD6 Rare CardName: Shed Mortality Cost: 1B Type: Instant Pow/Tgh: / Rules Text: Target creature becomes a 1/1 black Skeleton until end of turn with "{B}: Regenerate this creature". Flavour Text: Don't worry, you'll get used to it. And, like I said, the dead make good soldiers... - Nevinyrral Set/Rarity: Magic 20XD6 Common CardName: Slithering Sell-Sword Cost: 1B Type: Creature - Snake Soldier Pow/Tgh: 2/2 Rules Text: Whenever Slithering Sell-Sword blocks, lose two life. Flavour Text: She's willing to kill. In fact, she prefers it. Set/Rarity: Magic 20XD6 Common CardName: Stronghold Disciple Cost: 2B Type: Creature - Gorgon Spellshaper Pow/Tgh: 1/3 Rules Text: {2}{B}{B}, {T}, Discard a Card: Each player loses one life for every two creatures they control. Flavour Text: Set/Rarity: Magic 20XD6 Common CardName: Symbol of Vitriol Cost: 2B Type: Enchantment Pow/Tgh: / Rules Text: When Symbol of Vitriol enters the battlefield, creatures you control gain deathtouch until end of turn. {4}, Sacrifice Symbol of Vitriol: Draw a card. Flavour Text: Set/Rarity: Magic 20XD6 Common CardName: Twice Accursed Cost: 4BB Type: Sorcery Pow/Tgh: / Rules Text: Target player discards two cards. Draw two cards. Flavour Text: Set/Rarity: Magic 20XD6 Uncommon CardName: Veinstorm Cost: B Type: Sorcery Pow/Tgh: / Rules Text: Target player puts a card from his or her hand on top of their library, then you look at the top three cards of that player's library. Return those cards in any order. Flavour Text: Set/Rarity: Magic 20XD6 Common CardName: Vengeant Prince Cost: 7BBB Type: Creature - Demon Pow/Tgh: 7/5 Rules Text: Flying Vengeant Prince enters the battlefield with a divinity counter on it, if you cast it from your hand. When Vengeant Prince dies to a spell or ability its opponent controls, if it had a Divinity counter on it, that player loses the game. Flavour Text: Set/Rarity: Magic 20XD6 Rare CardName: Vortex of Falsehood Cost: 2B Type: Sorcery Pow/Tgh: / Rules Text: Sacrifice a permanent: Gain control of Vortex of Falsehood. Any player may play this ability, but only if Vortex of Falsehood is on the stack. Draw 3 cards. All your opponents lose life equal to the number of permanents sacrificed this turn. Flavour Text: Set/Rarity: Magic 20XD6 Rare CardName: Balduvian Vorine Cost: 5RR Type: Creature - Cat Beast Pow/Tgh: 7/3 Rules Text: {2}, Discard Balduvian Vorine: Draw a card at the beginning of the next turn's upkeep. Flavour Text: Set/Rarity: Magic 20XD6 Common CardName: Basalt Rain Cost: 3R Type: Instant Pow/Tgh: / Rules Text: Deal 1 damage to target creature or player. Deal 1 damage to target creature or player. Deal 1 damage to target creature or player. Flavour Text: Set/Rarity: Magic 20XD6 Common CardName: Blazing Bantam Cost: 3R Type: Creature - Dwarf Barbarian Pow/Tgh: 4/1 Rules Text: When Blazing Bantam goes to the graveyard from anywhere, it deals 1 damage to target creature or player. Flavour Text: Set/Rarity: Magic 20XD6 Common CardName: Boss Courier Cost: 2R Type: Creature - Ogre Spellshaper Pow/Tgh: 2/2 Rules Text: {1}{R}, {T}, Discard a card: Put two 1/1 red Goblin Warrior creature tokens onto the battlefield. They have haste and "At the beginning of the next upkeep, sacrifice this creature." Flavour Text: Set/Rarity: Magic 20XD6 Common CardName: Draco Fortuna Cost: 5RR Type: Creature - Dragon Shaman Pow/Tgh: 5/5 Rules Text: Flying When Draco Fortuna enters the battlefield, discard your hand, then draw five cards. Flavour Text: Set/Rarity: Magic 20XD6 Rare CardName: Draco Maleficus Cost: 2R Type: Creature - Elf Shaman Pow/Tgh: 3/2 Rules Text: {4}{R}{R}, Discard a card with a converted mana cost of 8 or more: Put a 5/5 red dragon token with flying into play. Play this ability only when you could cast a sorcery. Flavour Text: Set/Rarity: Magic 20XD6 Rare CardName: Dragon Cost: Type: Creature - Dragon Pow/Tgh: 5/5 Rules Text: Flying Flavour Text: Set/Rarity: Magic 20XD6 Token CardName: Goblin Back Line Cost: 1R Type: Creature - Goblin Warrior Pow/Tgh: 2/2 Rules Text: Goblin Back Line cannot attack or block alone. Hellbent - {T}: Target creature gains haste until end of turn. Activate this ability only if you have no cards in hand. Flavour Text: The boss says we's the last line of defense! He must really trust us! Set/Rarity: Magic 20XD6 Common CardName: Goblin Spoiler Cost: R Type: Creature - Goblin Warrior Pow/Tgh: 1/1 Rules Text: Hellbent - When Goblin Spoiler dies, if you have no cards in hand, it deals an amount of damage to target opponent equal to the number of cards in their hand. Flavour Text: Set/Rarity: Magic 20XD6 Common CardName: Goblin Thrill-Seeker Cost: R Type: Creature - Goblin Warrior Pow/Tgh: 1/1 Rules Text: Whenever a source you control deals 4 or more damage, put a +1/+1 counter on Goblin Thrill-Seeker. Flavour Text: Set/Rarity: Magic 20XD6 Uncommon CardName: Goblin Warrior Cost: Type: Creature - Goblin Warrior Pow/Tgh: 1/1 Rules Text: Haste At the beginning of the upkeep, sacrifice this creature. Flavour Text: Set/Rarity: Magic 20XD6 Token CardName: Gordian Minotaur Cost: 4R Type: Creature - Minotaur Nightmare Pow/Tgh: 3/2 Rules Text: When Gordian Minotaur enters the battlefield, exile a card from your hand. When Gordian Minotaur leaves the battlefield, return the exiled card to your hand. When Gordian Minotaur goes to the graveyard from the battlefield, draw a card. Flavour Text: Set/Rarity: Magic 20XD6 Uncommon CardName: Hokum and Hexwitch Cost: 2R Type: Creature - Minotaur Spellshaper Pow/Tgh: 2/2 Rules Text: {B}, {T}, Discard a card: Target player discards a card. You may play this ability only when you could play a Sorcery. {3}{G}, {T}, Discard a card: Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. Flavour Text: Set/Rarity: Magic 20XD6 Uncommon CardName: Imprudence Cost: 1R Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature When you cast Imprudence, draw a card. Enchanted creature gains First Strike. Flavour Text: Set/Rarity: Magic 20XD6 Common CardName: Labor Annihilator Cost: 4RRR Type: Creature - Giant Spellshaper Pow/Tgh: 7/7 Rules Text: {X}{R}, Discard two cards: Deal X damage to all non-flying creatures and all players. Flavour Text: Set/Rarity: Magic 20XD6 Mythic CardName: Lone Bull Cost: 3RR Type: Creature - Ox Pow/Tgh: 5/5 Rules Text: At the beginning of your upkeep, if you have no cards in your library, you win the game. Flavour Text: Set/Rarity: Magic 20XD6 Rare CardName: Meretricious Efreet Cost: 7R Type: Creature - Efreet Pow/Tgh: 0/0 Rules Text: As Meretricious Efreet enters the battlefield, roll a twenty sided die. Meretricious Efreet enters the battlefield with a number of +1/+1 counters equal to the number rolled. Flavour Text: Set/Rarity: Magic 20XD6 Mythic CardName: Mine Farming Cost: 3R Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your end step, put a charge counter on Mine Farming. Whenever a land enters the battlefield, remove all charge counters from Mine Farming, and deal that much damage to the land's controller. Tap an untapped soldier and an untapped scout you control: Target opponent gains control of target land you own. Flavour Text: Set/Rarity: Magic 20XD6 Rare CardName: Mons' Thundercloud Cost: R Type: Sorcery Pow/Tgh: / Rules Text: Deal 2 damage to target creature. You may reveal a card named Mons' Goblin Raiders from outside the game and put it in your hand. Flavour Text: Set/Rarity: Magic 20XD6 Common CardName: Mons's Goblin Elite Cost: 2R Type: Creature - Goblin Warrior Pow/Tgh: 2/2 Rules Text: Mons's Goblin Elite is also named Mons's Goblin Warrior. Haste At end of turn, sacrifice Mons's Goblin Elite Flavour Text: Set/Rarity: Magic 20XD6 Basic CardName: Mons's Goblin Raiders Cost: R Type: Creature - Goblin Pow/Tgh: / Rules Text: Flavour Text: The intricate dynamics of Rundvelt Goblin affairs are often confused with anarchy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his raiders are the thunderhead that leads in the storm. Back side: CardName: Sea Eagle Cost: 1U Type: Creature - Bird Pow/Tgh: 1/1 Rules Text: Flying Flavour Text: Where air meets water, fish meets talon. Set/Rarity: Magic 20XD6 Basic CardName: Orb of Arcanis Cost: 3R Type: Enchantment Pow/Tgh: / Rules Text: Sacrifice Orb of Arcanis: Put a 3/3 Red Giant Warrior token into play. {8}, Sacrifice Orb of Arcanis: Put two 3/3 Red Giant Warrior tokens into play Flavour Text: Set/Rarity: Magic 20XD6 Common CardName: Precipitous Omen Cost: 4RR Type: Sorcery Pow/Tgh: / Rules Text: Destroy target land. Draw two cards. Flavour Text: Set/Rarity: Magic 20XD6 Uncommon CardName: Question Authority Cost: 4R Type: Sorcery Pow/Tgh: / Rules Text: Hexproof Each player discards four cards, then draws four cards. Flavour Text: Set/Rarity: Magic 20XD6 Uncommon CardName: Reconnaissance Officer Cost: 1R Type: Creature - Nightmare Soldier Pow/Tgh: 2/2 Rules Text: When Reconnaissance Officer enters the battlefield, exile a card from your hand. When Reconnaissance Officer leaves the battlefield, return the exiled card to your hand. As long as the exiled card is a Scout, Soldiers you control get +1/+0. Flavour Text: Set/Rarity: Magic 20XD6 Uncommon CardName: Seething Chandler Cost: 1R Type: Creature - Goblin Shapeshifter Pow/Tgh: 2/1 Rules Text: {2}{R}, {T}, Discard a card: Add {R}{R}{R}{R}{R} to your mana pool. Flavour Text: Set/Rarity: Magic 20XD6 Uncommon CardName: Solfatara Cost: 2R Type: Instant Pow/Tgh: / Rules Text: Target player can't play land cards this turn. Draw a card at the beginning of the next turn's upkeep. Flavour Text: "A burst of hot air tossed the moon into the air, and the moon liked it up there so much it never needed the ground again." —Azeworai, "Glitter Moon" Set/Rarity: Magic 20XD6 Common CardName: Sulfuric Vapors Cost: 3R Type: Enchantment Pow/Tgh: / Rules Text: If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. Flavour Text: It was the dragons who first learned to chase their prey into the vapors before igniting them. Set/Rarity: Magic 20XD6 Rare CardName: Sylvan Revenger Cost: 2R Type: Creature - Elf Knight Pow/Tgh: 2/2 Rules Text: First Strike Flavour Text: You ask me why I fight? Did you ask yourself why the plague spread, or why the forest was burnt? You're battles have no purpose, but to give me purpose. Set/Rarity: Magic 20XD6 Common CardName: Wirey Wizard Cost: 4R Type: Creature - Dwarf Wizard Pow/Tgh: 4/3 Rules Text: When Wirey Wizard enters the battlefield, exile a card from your hand. When Wirey Wizard leaves the battlefield, return the exiled card to your hand. Whenever a permanent is tapped, if it shares a type with the exiled card, it deals 1 damage to its controller. Flavour Text: Set/Rarity: Magic 20XD6 Uncommon CardName: World Aflame Cost: 5R Type: Instant Pow/Tgh: / Rules Text: Add {R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R} to your mana pool. Flavour Text: Set/Rarity: Magic 20XD6 Rare CardName: Bear Cost: Type: Creature - Bear Pow/Tgh: 2/2 Rules Text: Flavour Text: Set/Rarity: Magic 20XD6 Token CardName: Chrysalis Cost: G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature When Chrysalis enters the battlefield, put three pupa counters on Chrysalis. Enchanted creature can't attack, block or activate its abilities as long as Chrysalis has a pupa counter on it. At the beginning of your upkeep, remove a pupa counter from Chrysalis and gain 2 life. If you can't, sacrifice it, and the enchanted creature gets +1/+1 for the rest of the night. (Mark this change with a piece of paper) Flavour Text: Set/Rarity: Magic 20XD6 Mythic CardName: Elemental Cost: Type: Creature - Elemental Pow/Tgh: 8/8 Rules Text: Trample At the beginning of your upkeep, pay {G}{G}{G}{G} or Elemental deals 8 damage to you. Flavour Text: Set/Rarity: Magic 20XD6 Token CardName: Eternal Summer Cost: 4G Type: Enchantment Pow/Tgh: / Rules Text: Creatures you control gain "{T}: Add {G} to your mana pool." {1}{G}: Gain 1 Life. Flavour Text: Set/Rarity: Magic 20XD6 Rare CardName: Fainthearted Drake Cost: 4G Type: Creature - Drake Pow/Tgh: 4/4 Rules Text: As long as an oppoenent's creature has flying and is not named Fainthearted Drake, Fainthearted Drake gains flying. Flavour Text: Set/Rarity: Magic 20XD6 Common CardName: Gorgon Warrior Cost: 1G Type: Creature - Gorgon Warriror Pow/Tgh: 2/2 Rules Text: Hexproof (This creature can't be the target of spells or abilities your opponents control.) Flavour Text: Set/Rarity: Magic 20XD6 Common CardName: Grow Cost: 0 Type: Token Token Instant Pow/Tgh: / Rules Text: Target creature gets +1/+1 until end of turn. (If Grow leaves your hand or the stack for any reason, remove it from the game.) Flavour Text: Set/Rarity: Magic 20XD6 Token CardName: Knollridge Beastmaster Cost: 4GGG Type: Creature - Giant Shaman Pow/Tgh: 6/6 Rules Text: When Knollridge Beastmaster enters the battlefield, you may reveal a creature with a converted mana cost of four or less that you own from outside the game and put it onto the battlefield. Flavour Text: Set/Rarity: Magic 20XD6 Rare CardName: Low-Hanging Boa Cost: 2G Type: Creature - Snake Pow/Tgh: 2/2 Rules Text: Whenever a land comes into play under your control, put a green token instant into your hand with a casting cost of {0} named "Grow", which reads "Target creature gets +1/+1 until end of turn." Flavour Text: Set/Rarity: Magic 20XD6 Uncommon CardName: Mephedrone Mendicant Cost: G Type: Creature - Elf Shaman Pow/Tgh: 0/1 Rules Text: {G}, {T}: Put a green token instant into your hand with a casting cost of {0} named "Grow", which reads "Target creature gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Magic 20XD6 Rare CardName: Naturalist Forcemage Cost: 3GG Type: Creature - Elemental Spellshaper Pow/Tgh: 5/5 Rules Text: {2}{G}{G}{G}{G}, {T}, Discard two cards: Put an 8/8 green elemental creature with trample into play with "At the beginning of your upkeep, this creature deals 8 damage to you unless you pay {G}{G}{G}{G}." Flavour Text: Set/Rarity: Magic 20XD6 Mythic CardName: Orb of Precision Cost: 1G Type: Enchantment Pow/Tgh: / Rules Text: Sacrifice Orb of Precision: Enchanted Creature gets +3/+3 until end of turn. {8}, Sacrifice Orb of Precision: Enchanted Creature gets +6/+6 until end of turn. Flavour Text: Set/Rarity: Magic 20XD6 Common CardName: Osmoting Arachnae Cost: 4G Type: Creature - Spider Nightmare Pow/Tgh: 4/6 Rules Text: When Osmoting Arachnae enters the battlefield, exile a card from your hand. When Osmoting Arachnae leaves the battlefield, return the exiled card to your hand. If the exiled card is a flying creature, Osmoting Arachnae gains reach and "{1}{G}: Regenerate Osmoting Arachnae." Flavour Text: Set/Rarity: Magic 20XD6 Uncommon CardName: Plan for Today Cost: 3G Type: Sorcery Pow/Tgh: / Rules Text: Search through your library for up to three lands with the same name, exile them, put them in your hand, then shuffle your library. Hellbent - If you have no cards in hand, instead of putting them in your hand, put them into play. Flavour Text: Set/Rarity: Magic 20XD6 Common CardName: Planar Momentum Cost: 2G Type: Instant Pow/Tgh: / Rules Text: Hexproof Target creature gets +5/+5 and gains trample until end of turn. Flavour Text: Set/Rarity: Magic 20XD6 Uncommon CardName: Punch Through Cost: 2GG Type: Sorcery Pow/Tgh: / Rules Text: Target creature gains trample and gets +X/+X until end of turn, where X is equal to the number of cards in your hand. Flavour Text: Set/Rarity: Magic 20XD6 Common CardName: Quirion Trailblazer Cost: 3G Type: Creature - Elf Scout Pow/Tgh: 1/2 Rules Text: When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. Flavour Text: Back side: CardName: Dripping Dead Cost: 4BB Type: Creature - Zombie Pow/Tgh: 4/1 Rules Text: Dripping Dead can't block. Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated. Flavour Text: It oozes death from every pore. Set/Rarity: Magic 20XD6 Basic CardName: Quirion Vinecutter Cost: 2G Type: Creature - Elf Druid Pow/Tgh: 0/1 Rules Text: Quirion Vinecutter is also named Quirion Trailblazer. Forestwalk When Quirion Vinecutter enters the battlefield, put a +1/+1 counter on a creature you control. Flavour Text: Set/Rarity: Magic 20XD6 Basic CardName: Revivifying Reeds Cost: 2G Type: Creature - Plant Wall Pow/Tgh: 1/4 Rules Text: Defender When Revivifying Reeds is put into the graveyard from anywhere, gain 4 life. Flavour Text: Set/Rarity: Magic 20XD6 Common CardName: Savage Authority Cost: 4G Type: Creature - Beast Spellshaper Pow/Tgh: 4/4 Rules Text: {7}{G}{G}, {T}, Discard a card: Put four +1/+1 counters on each creature you control. Flavour Text: Set/Rarity: Magic 20XD6 Rare CardName: Seek the Path Cost: 2G Type: Sorcery Pow/Tgh: / Rules Text: Gain 6 life. You may reveal a card named Qurion Trailblazer from outside the game and put that card in your hand. Flavour Text: Set/Rarity: Magic 20XD6 Common CardName: Simian Brawler Cost: 3G Type: Creature - Ape Warrior Pow/Tgh: 3/3 Rules Text: Discard a land card: Simian Brawler gets +1/+1 until end of turn. Flavour Text: "It's odd to see the apes rip down trees to arm themselves in defense of their forests." —Taaveti of Kelsinko, elvish hunter Set/Rarity: Magic 20XD6 Common CardName: Snake Cost: Type: Creature - Snake Pow/Tgh: 1/1 Rules Text: Flavour Text: Set/Rarity: Magic 20XD6 Token CardName: Sophic Centaur Cost: 3G Type: Creature - Centaur Spellshaper Pow/Tgh: 1/1 Rules Text: {2}{G}{G}, {T}, Discard a card: You gain 2 life for each card in your hand. Flavour Text: He endures the pain of remembering Krosa as it once was and hopes that a future generation will have need of his memories. Set/Rarity: Magic 20XD6 Uncommon CardName: Spelltouched Elf Cost: 2G Type: Creature - Elf Warrior Pow/Tgh: 2/2 Rules Text: Whenever Spelltouched Elf is targeted by a spell, it gets +2/+2 until end of turn. Flavour Text: Set/Rarity: Magic 20XD6 Common CardName: Sylvan Idealer Cost: 2G Type: Creature - Elf Archer Spellshaper Pow/Tgh: 1/3 Rules Text: Reach When Sylvan Idealer enters the battlefield, if you have 5 or more cards in hand, you may discard one to search through your library for a basic land, put it into play tapped, then shuffle your library. Flavour Text: Set/Rarity: Magic 20XD6 Common CardName: Torgormarka Cost: 4GG Type: Creature - Elephant Beast Pow/Tgh: 7/5 Rules Text: When Torgormarka enters the battlefield, return three lands you control to its owner's hand. Flavour Text: Set/Rarity: Magic 20XD6 Common CardName: Treetop Blitz Cost: 2G Type: Enchantment Pow/Tgh: / Rules Text: Creatures you control gain trample. If you control an Elf and you control a Warrior, whenever a creature you control deals combat damage to an opponent, put a +1/+1 counter on that creature. Flavour Text: Set/Rarity: Magic 20XD6 Rare CardName: Triple Bear Cost: 11G Type: Sorcery Pow/Tgh: / Rules Text: Triple Bear's cost is reduced by {1} for each card in your hand. (Triple Bear counts as being in your hand when determining its cost.) Put three 2/2 green Bear tokens into play. Hellbent - Then, if you have no cards in your hand, put two 2/2 green Bear tokens into play for each Bear in play. Flavour Text: Set/Rarity: Magic 20XD6 Uncommon CardName: Waft of Amber Cost: 1G Type: Enchantment Pow/Tgh: / Rules Text: Whenever you cast a non-instant spell during an opponent's turn, put a 2/2 green Bear creature token onto the battlefield. Flavour Text: Set/Rarity: Magic 20XD6 Uncommon CardName: Welltapper Willow Cost: 3G Type: Creature - Treefolk Spellshaper Pow/Tgh: 3/3 Rules Text: {R}, {T}, Discard a card: Destroy target artifact. {W}, {T}, Discard a card: Destroy target enchantment. Flavour Text: Set/Rarity: Magic 20XD6 Uncommon CardName: Arcane Spyglass Cost: 4 Type: Artifact Pow/Tgh: / Rules Text: {2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass. Remove three charge counters from Arcane Spyglass: Draw a card. Flavour Text: It breaches not physical distances but temporal ones. Set/Rarity: Magic 20XD6 Common CardName: Backwards Cannon Cost: 4 Type: Artifact Pow/Tgh: / Rules Text: {4}, {T}, Sacrifice a creature: Deal damage to target creature or player equal to the sacrificed creature's toughness. Flavour Text: The ball wouldn't fire out of the massive cannon. So the goblins drove its barrel to the ground, and let the kickback throw the gun team. Set/Rarity: Magic 20XD6 Rare CardName: Divinity Hose Cost: 5 Type: Artifact - Widget Pow/Tgh: / Rules Text: At the beginning of your upkeep, gain 1 life, then gain 1 life for each Widget attached to this artifact. Fasten {2} Flavour Text: Set/Rarity: Magic 20XD6 Rare CardName: Djinn Engine Cost: 7 Type: Artifact Creature - Djinn Pow/Tgh: 5/5 Rules Text: Whenever you would reveal and put a card into your hand from outside the game, you may instead reveal and put Djinn Engine into your hand from outside the game. Flavour Text: Set/Rarity: Magic 20XD6 Common CardName: Force-Resistant Manastone Cost: 4 Type: Artifact - Widget Pow/Tgh: / Rules Text: Shroud {T}: Add {2} to your mana pool. Fasten {2} ({2}: Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.) Flavour Text: Set/Rarity: Magic 20XD6 Uncommon CardName: Gnome Cost: Type: Artifact Creature - Gnome Pow/Tgh: 1/1 Rules Text: Flavour Text: Set/Rarity: Magic 20XD6 Token CardName: Green Mana Battery Cost: 4 Type: Artifact Pow/Tgh: / Rules Text: {2}, {T}: Put a charge counter on Green Mana Battery. {T}, Remove any number of charge counters from Green Mana Battery: Add {G} to your mana pool, then add an additional {G} to your mana pool for each charge counter removed this way. Flavour Text: Set/Rarity: Magic 20XD6 Common CardName: Id Bomb Cost: 2 Type: Artifact - Widget Pow/Tgh: / Rules Text: {T}: Unnattach all artifacts from this artifact. Artifacts unnattached in this manner become 3/3 Golem artifact creatures until end of turn. Fasten {2} Flavour Text: Set/Rarity: Magic 20XD6 Rare CardName: Manafused Glockenticker Cost: 5 Type: Artifact Creature - Gnome Spider Pow/Tgh: 3/3 Rules Text: Flash When Manafused Glockenticker enters the battlefield, add {3} to your mana pool. Flavour Text: Set/Rarity: Magic 20XD6 Common CardName: Optional Gnome Assemblage Gate Cost: 3 Type: Artifact - Widget Pow/Tgh: / Rules Text: At the beginning of your upkeep, put a charge counter on this artifact. Remove two charge counters from this artifact: Put a 1/1 Gnome artifact creature token onto the battlefield. Fasten {2} Flavour Text: Set/Rarity: Magic 20XD6 Rare CardName: Pneumonic Tentacles Cost: 4 Type: Artifact - Widget Pow/Tgh: / Rules Text: This artifact gets +4/+4. Fasten {2} ({2}: Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.) Flavour Text: Set/Rarity: Magic 20XD6 Uncommon CardName: Reference Material Cost: 3 Type: Artifact Creature - Homunculus Pow/Tgh: 1/2 Rules Text: Sacrifice Reference Material: Reveal a card from outside the game that shares a creature type with a card in play. Put that card in your hand. Flavour Text: He's seen good and bad and catalogued them both. Set/Rarity: Magic 20XD6 Rare CardName: Self-Winding Hand Crank Cost: 0 Type: Artifact - Widget Pow/Tgh: / Rules Text: {2}: Untap this artifact. Fasten {2} ({2}: Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.) Flavour Text: Set/Rarity: Magic 20XD6 Common CardName: Skeletal Scepter Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: {1}, {T}: If Skeletal Scepter is on the battlefield, Exile a card in your hand face down. Sacrifice Skeletal Scepter: Return all cards exiled by Skeletal Scepter to your hand, then add {1} to your mana pool for each card returned in this manner. Flavour Text: Set/Rarity: Magic 20XD6 Rare CardName: Telescoping Serpent Cost: 4 Type: Artifact Creature - Snake Pow/Tgh: 1/2 Rules Text: {T}: Put a +1/+1 counter on Telescoping Serpent. Flavour Text: Set/Rarity: Magic 20XD6 Common CardName: Tranformational Sequencing Rod Cost: 5 Type: Artifact - Widget Pow/Tgh: / Rules Text: {1}: This artifact becomes a 3/4 Construct artifact creature until end of turn. Fasten {2} ({2}: Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.) Flavour Text: Set/Rarity: Magic 20XD6 Uncommon CardName: Twig Stitcher Cost: 3 Type: Artifact Creature - Scarecrow Spellshaper Pow/Tgh: 2/2 Rules Text: {3}, {T}, Discard a card: Put a token on the battlefield that's a copy of Twig Stitcher Flavour Text: Set/Rarity: Magic 20XD6 Uncommon CardName: Whirlygig Temporal-Bore Cost: 3 Type: Artifact - Widget Pow/Tgh: / Rules Text: Flying. All activation costs on this artifact are reduced by {2}. This effect cannot reduce the amount of mana an ability costs to activate to less than {1}. Fasten {2} ({2}: Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.) Flavour Text: Set/Rarity: Magic 20XD6 Uncommon CardName: Blood Kennel Cost: Type: Land Pow/Tgh: / Rules Text: {1}, {T}: Add {1}{R} to your mana pool. As long as you control a Soldier and you control a Scout, Blood Kennel becomes a 2/2 red Hound with intimidate. (It is still a land. This effect last indefinately.) Flavour Text: Set/Rarity: Magic 20XD6 Uncommon CardName: Cloud Parapet Cost: Type: Land Pow/Tgh: / Rules Text: {1}, {T}: Add {1}{U} to your mana pool. As long as you control a Snake and you control a Wizard, Cloud Parapet becomes a 2/2 blue flying Elemental. (It is still a land. This effect last indefinately.) Flavour Text: Set/Rarity: Magic 20XD6 Uncommon CardName: Commoner Graves Cost: Type: Land Pow/Tgh: / Rules Text: {1}, {T}: Add {1}{B} to your mana pool. As long as you control a Gorgon and you control a Thrull, Commoner Graves becomes a 2/2 black Zombie and gets "Whenever this becomes tapped, each player loses a life." (It is still a land. This effect last indefinately.) Flavour Text: Set/Rarity: Magic 20XD6 Uncommon CardName: Frontier Abbey Cost: Type: Land Pow/Tgh: / Rules Text: {1}, {T}: Add {1}{W} to your mana pool. As long as you control a Bird and you control a Knight, Frontier Abbey becomes a 2/2 white Cleric and gets lifelink. (It is still a land. This effect last indefinately.) Flavour Text: Set/Rarity: Magic 20XD6 Uncommon CardName: Sacred River Cost: Type: Land Pow/Tgh: / Rules Text: {T}, Sacrifice Sacred River: Add one mana to your mana pool. Draw a card. Whenever you would reveal and put a card into your hand from outside the game, you may instead reveal and put Sacred River into your hand from outside the game. Flavour Text: Set/Rarity: Magic 20XD6 Uncommon CardName: Thicket Cave Cost: Type: Land Pow/Tgh: / Rules Text: {1}, {T}: Add {1}{G} to your mana pool. As long as you control an Elf and you control a Warrior, Thicket Cave becomes a 2/2 green Bear and gets vigilance. (It is still a land. This effect last indefinately.) Flavour Text: Set/Rarity: Magic 20XD6 Uncommon