CardName: Angelic Protection Cost: 1W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +1/+3. If enchanted creature is an Angel, it has "Each other creature you control gets +1/+3." Flavour Text: Set/Rarity: [Duel Deck] Faith vs Science Common CardName: Apotheosis Cost: 3W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature When this Aura enters, create a 1/1 white Cleric creature token. Enchanted creature gets +2/+2 and has flying. Flavour Text: Set/Rarity: [Duel Deck] Faith vs Science Uncommon CardName: Cloister Cost: 2W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature can't attack or block. If enchanted creature would die, exile it instead. Flavour Text: Set/Rarity: [Duel Deck] Faith vs Science Common CardName: Congregation Cost: 2W Type: Enchantment Pow/Tgh: / Rules Text: When this enchantment enters, create two 1/1 white Cleric creature tokens. Whenever a creature you control enters, you gain 1 life. Flavour Text: "Come together kindred spirits, and sing the hymns of glory." Set/Rarity: [Duel Deck] Faith vs Science Common CardName: Follow the Calling Cost: 3WW Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, create a 1/1 white Cleric creature token, then pray. (To pray, create a Faith enchantment token with the same colors. It has "{2}, Sacrifice two Faith: You gain 5 life.") Flavour Text: Set/Rarity: [Duel Deck] Faith vs Science Rare CardName: Hillside Hermit Cost: 4W Type: Creature - Giant Pow/Tgh: 3/4 Rules Text: Reach When this creature enters, you gain 3 life. Flavour Text: "He came from the mountains bringing the wisdom of his ancient kind, offering protection and counsel. Of course the people rever him." Set/Rarity: [Duel Deck] Faith vs Science Common CardName: Inquisitor's Escort Cost: 4W Type: Creature - Human Soldier Pow/Tgh: 3/4 Rules Text: When this creature enters, tap target creature. Flavour Text: "Nothing makes an honest tinkerer quite as nervous as the witch-hunters of the Broken Ring hailing from their artless temples." —someone Science-deck legendary Set/Rarity: [Duel Deck] Faith vs Science Common CardName: Lost in Awe Cost: 2W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant permanent Enchanted permanent's triggered abilities don't trigger. If enchanted permanent is a creature, it can't attack or block. Flavour Text: Set/Rarity: [Duel Deck] Faith vs Science Common CardName: Mass Cost: 3W Type: Instant Pow/Tgh: / Rules Text: Create two 1/1 white Cleric creature tokens, then pray. (To pray, create a Faith enchantment token with the same colors. It has "{2}, Sacrifice two Faith: You gain 5 life.") Flavour Text: Set/Rarity: [Duel Deck] Faith vs Science Common CardName: Revered Hero Cost: 1WW Type: Creature - Human Knight Pow/Tgh: 3/3 Rules Text: First strike, vigilance Whenever you pray, you may return this creature from your graveyard to the battlefield. Flavour Text: Saint Illeas is called upon in times of need – and some say answers prayers personally. Set/Rarity: [Duel Deck] Faith vs Science Rare CardName: Stand as One Cost: 2W Type: Enchantment Pow/Tgh: / Rules Text: Whenever one or more creatures attack you or a planeswalker you control, this enchantment deals X damage to target attacking creature, where X is the number of creatures you control. Flavour Text: Set/Rarity: [Duel Deck] Faith vs Science Uncommon CardName: Sunburst Elemental Cost: 2W Type: Creature - Elemental Pow/Tgh: 2/2 Rules Text: When this creature dies, pray. (To pray, create a Faith enchantment token with the same colors. It has "{2}, Sacrifice two Faith: You gain 5 life.") Flavour Text: As inspiring as the rays of dawn breaking through the shroud of the night. Set/Rarity: [Duel Deck] Faith vs Science Common CardName: Blueprints Cost: U Type: Artifact Pow/Tgh: / Rules Text: When this artifact enters or dies, draw a card. Flavour Text: Set/Rarity: [Duel Deck] Faith vs Science Common CardName: Caught in the Gears Cost: 2U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controllers untap step. When you control no artifact, sacrifice this Aura. Flavour Text: Set/Rarity: [Duel Deck] Faith vs Science Common CardName: Refute Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Choose one — • Counter target instant or sorcery spell. • Counter target activated ability. (Mana abilities cannot be targeted.) Flavour Text: Set/Rarity: [Duel Deck] Faith vs Science Common CardName: Scrapyard Flock Cost: 4U Type: Creature - Bird Pow/Tgh: 4/4 Rules Text: Flying This creature can't attack unless you have three or more artifact cards in your graveyard. Flavour Text: "It's a pet project of mine. I work on it on my spare time and with spare parts." —Ivor, Stronghold Machinist Set/Rarity: [Duel Deck] Faith vs Science Common CardName: Survey the Blueprints Cost: 5UU Type: Sorcery Pow/Tgh: / Rules Text: This spell costs {1} less to cast for each artifact card in your graveyard. Draw three cards. Flavour Text: "The prototypes were inefficient at times, but also visionary. We improve upon them, working on a masterwork that spans generations." —Lireau, court artificer Set/Rarity: [Duel Deck] Faith vs Science Uncommon CardName: Test and Reject Cost: 3U Type: Sorcery Pow/Tgh: / Rules Text: Scry 1, then draw a card. Scry 1, then draw a card. Flavour Text: "... and iterate." Set/Rarity: [Duel Deck] Faith vs Science Common CardName: Weigh Down Cost: U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets -3/-0 and loses flying. Flavour Text: "Good news: The gravity orb works. Bad news: It's a real downer." –Jazra, research notes Set/Rarity: [Duel Deck] Faith vs Science Common CardName: Experienced Testsubject Cost: 2R Type: Creature - Human Pow/Tgh: 3/2 Rules Text: {2}{U}: This creature gains hexproof until end of turn. Flavour Text: "Sometimes the most important thing to know is when to duck." Set/Rarity: [Duel Deck] Faith vs Science Common CardName: Galvanize Cost: 1R Type: Instant Pow/Tgh: / Rules Text: This spell deals 1 damage to each creature your opponents control. Flavour Text: Set/Rarity: [Duel Deck] Faith vs Science Common CardName: Kinetic Elemental Cost: 3R Type: Creature - Elemental Pow/Tgh: 1/5 Rules Text: This creature attacks each combat if able. {R}: This creature gets +1/-1 until end of turn. Flavour Text: It just keeps going. Set/Rarity: [Duel Deck] Faith vs Science Common CardName: Obsession Cost: 1R Type: Enchantment Pow/Tgh: / Rules Text: {1}{R}, Discard a card: Draw a card. {1}{R}, Sacrifice this enchantment: Draw a card. Flavour Text: "No! No, no, no! I cannot stop yet; I cannot settle for **this**. I need more. I need another design. Right now!" —Lireau, court artificer Set/Rarity: [Duel Deck] Faith vs Science Uncommon CardName: Steamroll Cost: R Type: Sorcery Pow/Tgh: / Rules Text: Target creature gets +3/+0 and gains trample and haste until end of turn. Flavour Text: Progress stops for no one. Set/Rarity: [Duel Deck] Faith vs Science Common CardName: Blessed Vigor Cost: G Type: Instant Pow/Tgh: / Rules Text: As an additional cost to cast this spell, you may behold an Angel. Untap target creature. If an Angel was beheld, untap each other creature you control. Flavour Text: Set/Rarity: [Duel Deck] Faith vs Science Common CardName: Elfhame Preacher Cost: 2G Type: Creature - Elf Cleric Pow/Tgh: 1/2 Rules Text: When this creature enters, choose one — • Draw a card. • Pray. (To pray, create a Faith enchantment token with the same colors. It has "{2}, Sacrifice two Faith: You gain 5 life.") Flavour Text: Set/Rarity: [Duel Deck] Faith vs Science Common CardName: Harvest Shrine Cost: 2G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant land Whenever enchanted land is tapped for mana, its controller adds one mana of any color and gains 1 life. Flavour Text: The villagers pray for a plentiful harvest and in turn leave part of their surplus as thanks for the blessing. Set/Rarity: [Duel Deck] Faith vs Science Common CardName: Hunt the Heretic Cost: 1G Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast this spell, you may behold an Angel. Target creature you control fights target creature you don't control. The creature you control gets +2/+2 until end of turn before it fights if an Angel was beheld. Flavour Text: Set/Rarity: [Duel Deck] Faith vs Science Common CardName: Inner Strength Cost: 3G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature When this Aura enters, you gain 3 life. Enchanted creature gets +3/+3. Flavour Text: "Look into yourself and you will find divinity." –Meditations of Molimo Set/Rarity: [Duel Deck] Faith vs Science Common CardName: Pilgrim's Journey Cost: 1G Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast this spell, you may behold an Angel. Reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard. If an Angel was beheld, you may play an additional land this turn. Flavour Text: Set/Rarity: [Duel Deck] Faith vs Science Common CardName: Priest of Nylea Cost: 1G Type: Creature - Human Cleric Archer Pow/Tgh: 1/2 Rules Text: Reach {T}: Add {G} or {W}. Flavour Text: Any servant of the God of the Hunt will adopt the talents of using her sacred weapon. Set/Rarity: [Duel Deck] Faith vs Science Common CardName: Sylvan Choir Cost: 3G Type: Creature - Elf Cleric Pow/Tgh: 4/2 Rules Text: Ward {2} Whenever you pray, search your library for a basic land and put it onto the battlefield tapped then shuffle your library. {5}{G}{G}: Pray. (To pray, create a Faith enchantment token with the same colors. It has "{2}, Sacrifice two Faith: You gain 5 life.") Flavour Text: Set/Rarity: [Duel Deck] Faith vs Science Uncommon CardName: Archangel of Heavens Cost: 5GW Type: Creature - Angel Pow/Tgh: 6/6 Rules Text: This spell costs {1} less to cast for each Faith you control. Flying, vigilance Flavour Text: Set/Rarity: [Duel Deck] Faith vs Science Rare CardName: Archbishop Mercellus Cost: 3GW Type: Legendary Creature - Elf Cleric Pow/Tgh: 2/4 Rules Text: Whenever another nontoken creature you control enters, pray. (To pray, create a Faith enchantment token with the same colors. It has "{2}, Sacrifice two Faith: You gain 5 life.") Whenever you pray, draw a card. Flavour Text: Set/Rarity: [Duel Deck] Faith vs Science Mythic CardName: Lifebond Paladin Cost: 1GW Type: Creature - Human Knight Pow/Tgh: 2/3 Rules Text: First strike At the beginning of each end step, if you gained 3 or more life this turn, put a +1/+1 counter on this creature. Flavour Text: Set/Rarity: [Duel Deck] Faith vs Science Uncommon CardName: Massey, Engine Manager Cost: 2UR Type: Legendary Creature - Human Artificer Pow/Tgh: 2/2 Rules Text: Tinker (When this permanent enters, you may sacrifice an artifact.) Whenever you sacrifice an artifact, mill a card. If it is an artifact card, put it onto the battlefield rather than into your graveyard. Flavour Text: Set/Rarity: [Duel Deck] Faith vs Science Mythic CardName: Martyr's Collar Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gains reach and may block an additional creature each combat. When equipped creature dies, you gain 1 life. Equip {0} Flavour Text: Set/Rarity: [Duel Deck] Faith vs Science Common CardName: Prayer Beads Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. Flavour Text: Set/Rarity: [Duel Deck] Faith vs Science Uncommon CardName: Spare Golem Cost: 4 Type: Artifact Creature - Golem Pow/Tgh: 0/0 Rules Text: This creature enters a +1/+1 counter on it for each artifact card in your graveyard. When this creature dies, you may put a +1/+1 counter on target artifact creature for each +1/+1 counter on this creature. Flavour Text: Set/Rarity: [Duel Deck] Faith vs Science Uncommon CardName: Sentinel Hall Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C}. {3}, {T}, Sacrifice this land: Create two 1/1 colorless Construct artifact creature tokens with defender. Flavour Text: Set/Rarity: [Duel Deck] Faith vs Science Common CardName: FAITH Discussion Cost: Type: Pow/Tgh: / Rules Text: Discussion of the Faith deck, mechanics and lore of the FAITH etc. happen here. Flavour Text: Set/Rarity: [Duel Deck] Faith vs Science Token CardName: GENERAL Discussion Cost: Type: Pow/Tgh: / Rules Text: Discussion that affects both decks goes here. This includes discussion of details pages since those have no comment functionality. Flavour Text: Set/Rarity: [Duel Deck] Faith vs Science Token CardName: SCIENCE Discussion Cost: Type: Pow/Tgh: / Rules Text: Discussion of the Science deck, mechanics and lore of the SCIENCE etc. happen here. Flavour Text: Set/Rarity: [Duel Deck] Faith vs Science Token