CardName: Guard Sergent Cost: 2W Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: When this creature enters the battlefield amass Soldiers 1 (Put Soldiers one +1/+1 counters on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first.) and put a vigilance counter on target Army you control. Flavour Text: Set/Rarity: Avalon None CardName: Enduring Spirit Cost: 1B Type: Pow/Tgh: 2/1 Rules Text: Flying Endure (If this creature should die and has no finality counter on it, instead put a finality counter on it and tap it.) {3}, {T}: remove all finality counters from this creature. Flavour Text: Set/Rarity: Avalon None CardName: Enduring Giant Cost: 3G Type: Creature - Giant Pow/Tgh: 4/4 Rules Text: Endure (If this creature should die and has no finality counter on it, instead put a finality counter on it and tap it.) As long as this creature as a finality counter on it, it has trample. Flavour Text: Set/Rarity: Avalon None