CardName: Arrow Falcon Cost: {2}{W} Type: Creature - Bird Pow/Tgh: 2/2 Rules Text: Flying Exile Arrow Falcon: target creature gets +1/+1 and flying until end of turn. Activate this ability only during your main phase. Flavour Text: Set/Rarity: Deshub Common CardName: Ashber's Tax Collector Cost: {5}{W}{W} Type: Artifact Creature - Angel Pow/Tgh: 5/6 Rules Text: Flying Whenever an opponent casts a spell with a converted mana cost 5 of greater, that player must exile a permanent he or she controls as an additional cost. Flavour Text: Many tributes have made her more ornate. Set/Rarity: Deshub Rare CardName: Augmentor's Caravan Cost: {3}{W} Type: Artifact Creature - Elephant Pow/Tgh: 2/4 Rules Text: Vigilance {2}{W}{W}: Put up to two equipment or implant cards from your hand onto the battlefield. Flavour Text: Elephants can carry a lot. Mechanical elephants can carry even more. Set/Rarity: Deshub Uncommon CardName: Body Regulations Officer Cost: {2}{W} Type: Creature - Human Soldier Pow/Tgh: 2/3 Rules Text: Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.) If Body Regulations Officer enters the battlefield with a +1/+1 counter on it, you may exile target artifact or enchantment with a converted mana cost of 3 or less. Flavour Text: The Body Regulations Committee, dealing with modifications deemed threatening, are often by nature of work underequipped for their endeavors. Set/Rarity: Deshub Uncommon CardName: Chaining Oblivion Cost: {2}{W} Type: Instant Pow/Tgh: / Rules Text: Destroy target attacking creature with power 4 or greater. Upgrade {W}{W} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) Flavour Text: Set/Rarity: Deshub Common CardName: Cybersand Jackal Cost: {1}{W} Type: Artifact Creature - Jackal Pow/Tgh: 2/1 Rules Text: When Cybersand Jackal enters the battlefield tap target creature. {1}{W}, sacrifice Cybersand Jackal: Destroy target noncreature artifact or enchantment. Flavour Text: Set/Rarity: Deshub Common CardName: Dagger Armor Cost: {1}{W} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Whenever equipped creature becomes blocked by a creature, Dagger Armor deals 1 damage to that creature. Equip {W} Flavour Text: Used properly it's a second weapon. Set/Rarity: Deshub Uncommon CardName: Data Disruption Cost: {1}{W} Type: Artifact Pow/Tgh: / Rules Text: {W},{T}: Until end of turn artifacts you don't control can't activate their activated abilities or attack. Flavour Text: There is nothing hidden to the Djinn in the Second World. If one's actions displease them, then they stop the problem. Set/Rarity: Deshub Rare CardName: Ghurur, the Absolute Cost: {2}{W}{W} Type: Legendary Creature - Djinn Pow/Tgh: 2/4 Rules Text: Flying Whenever a creature with a converted mana cost of 2 or less enters the battlefield under your control put a +1/+1 counter on Ghurur, the Absolute. Remove a +1/+1 counter from Ghurur, {T}: Target creature can't attack this turn. Flavour Text: Set/Rarity: Deshub Rare CardName: Glare Generator Cost: {3}{W} Type: Artifact Pow/Tgh: / Rules Text: {W},{T}: Tap target creature. If that creature had a +1/+1 counter on it you may gain 1 life. Flavour Text: Ashber's spies foiled many assassination attempts with a silence and secrecy the would-be assassins could only dream of. Set/Rarity: Deshub Common CardName: Guard in Both Worlds Cost: {2}{W} Type: Creature - Human Soldier Pow/Tgh: 1/2 Rules Text: Defender When Guard in Both Worlds enters the battlefield put a 1/2 human artifact creature token with defender onto the battlefield. Flavour Text: The Sultan of Two Worlds had a vision to lay the groundwork for perfect symmetry. Set/Rarity: Deshub Common CardName: Healing Hands Cost: {3}{W} Type: Artifact - Implant Pow/Tgh: / Rules Text: Creatures implanted with Healing Hands get +1/+1 and gain lifelink. Implant {W}{W} ({W}{W}:Target creature you control is implanted for as long as you control Healing Hands. Implant only as a sorcery) Flavour Text: Set/Rarity: Deshub Common CardName: Illegal Download Cost: {4}{W} Type: Sorcery Pow/Tgh: / Rules Text: Until end of turn all equip and implant costs become {0}. Flavour Text: "I've never passed on trying out a new sword."- Rikkar Vekset. Set/Rarity: Deshub Uncommon CardName: Jailing Entity Cost: {1}{W} Type: Artifact Creature - Soldier Pow/Tgh: 1/1 Rules Text: When Jailing Entity enters the battlefield tap target creature you don't control. If that creature was an artifact creature put a +1/+1 counter on Jailing Entity. Flavour Text: Set/Rarity: Deshub Common CardName: Joint Assault Cost: {4}{W}{W} Type: Instant Pow/Tgh: / Rules Text: Creatures you control gain first strike, lifelink, and vigilance until end of turn. Upgrade {5}{W}{W} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) Flavour Text: Set/Rarity: Deshub Rare CardName: Mod Reclaimer Cost: W Type: Artifact Creature - Construct Pow/Tgh: 1/1 Rules Text: *Break*- When Mod Reclaimer enters the battlefield return target equipment or implant from your graveyard to your hand if a non-creature permanent was put into a graveyard from the battlefield this turn. Flavour Text: As a former general, Rikkar knew the power of thrift. Set/Rarity: Deshub Common CardName: Regulation Scimitar Cost: {1}{W} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Whenever a creature becomes equipped with Regulation Scimitar untap that creature. Equipped creature gets +2/+2. Equip {1}{W} Flavour Text: Set/Rarity: Deshub Uncommon CardName: Rikkar's Blade Cost: {1}{W} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+1 and first strike. Equip: {1}{W} Flavour Text: Ashber and Rikkar became quite cozy in Eluim, each knowing the values of might and money. Set/Rarity: Deshub Common CardName: Rikkar's Recruit Cost: {W} Type: Creature - Human Soldier Pow/Tgh: 2/1 Rules Text: When Rikkar's Recruit enters the battlefield reveal the top card of your library. If an equipment or implant is revealed this way add it your hand. Otherwise, put that card on the bottom of your library. Flavour Text: Set/Rarity: Deshub Uncommon CardName: Rikkar, Master of Arms Cost: {2}{W} Type: Planeswalker - Rikkar Pow/Tgh: /3 Rules Text: [+1]: Until end of turn equip and implant costs are reduced by {2}. [-3]: Search your library for an equipment or implant and put it onto the battlefield. [-6]: Destroy all non-equipment and implant artifacts, then attach all equipment to creatures you control. Flavour Text: Set/Rarity: Deshub Mythic CardName: Ashber's Agent of Rebuke Cost: {3}{U}{U} Type: Artifact Creature - Sphinx Pow/Tgh: 4/5 Rules Text: Flying At the beginning of your endstep you may return target non-land permanent with a converted mana cost of X or less to its owner's hand, where X is the number of cards in your hand. Flavour Text: It defies the defiant. Set/Rarity: Deshub Rare CardName: Bazaar Search Cost: {1}{U} Type: Instant Pow/Tgh: / Rules Text: Draw a card. Upgrade {U} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) Flavour Text: Set/Rarity: Deshub Common CardName: Beseech the Djinn Cost: {1}{U} Type: Instant Pow/Tgh: / Rules Text: Reveal the top card of your library and add it to your hand. If an artifact was revealed this way repeat the process. Flavour Text: Set/Rarity: Deshub Uncommon CardName: Chipcarrier Dupe Cost: {1}{U} Type: Artifact Creature - Human Pow/Tgh: 0/2 Rules Text: Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.) Remove a +1/+1 counter from Chipcarrier Dupe: artifact spells you cast cost {U} less until end of turn. Flavour Text: "Don't let them know they're carrying."- First rule of durping Set/Rarity: Deshub Common CardName: Councilor of the King Cost: {2}{U} Type: Creature - Human Advisor Pow/Tgh: 2/3 Rules Text: When Councilor of the King enters the battlefield you may draw a card if you have less cards in your hand than an opponent. Flavour Text: The King may have the power, but his council has the mechanical vision. Set/Rarity: Deshub Uncommon CardName: Disproval Cost: {1}{U} Type: Instant Pow/Tgh: / Rules Text: Algebra 2 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 2 and put them onto the bottom of their owners' libraries. If you do, draw two cards.) Counter target creature spell. If you performed algebra untap two lands you control. Flavour Text: Set/Rarity: Deshub Common CardName: Energy Syphon Cost: {2}{U} Type: Instant Pow/Tgh: / Rules Text: Tap target artifact an opponent controls. That artifact doesn't untap during its controller's next untap step. Then, untap target artifact you control. Flavour Text: Set/Rarity: Deshub Common CardName: Experimental Genome Cost: {2}{U} Type: Artifact - Implant Pow/Tgh: / Rules Text: Whenever a creature implanted with Experimental Genome dies you may draw a card. Implant {U} ({U}: Target creature you control is implanted for as long as you control Experimental Genome. Implant only as a sorcery.) Flavour Text: Set/Rarity: Deshub Uncommon CardName: Ghoul Merchant Cost: {1}{U} Type: Artifact Creature - Zombie Pow/Tgh: 1/2 Rules Text: When Ghoul Merchant enters the battlefield reveal the top 3 cards of your library. You may put an artifact revealed this way into your hand and the other two cards on the bottom of your library in any order. Flavour Text: Those seeking upgrades but not the djinn's demands wait seek out ghoul merchants who rob the deceased of their upgrades. Set/Rarity: Deshub Common CardName: Ill-Worded Wish Cost: {1}{U} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature's power and toughness become 4/4. That creature loses all abilities and can't gain any abilities. Flavour Text: Set/Rarity: Deshub Uncommon CardName: Infiltration Cost: U Type: Instant Pow/Tgh: / Rules Text: Target creature can't be blocked this turn. If that creature is an artifact creature it gains hexproof until end of turn. Upgrade {2}{U} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) Flavour Text: Set/Rarity: Deshub Common CardName: Instant Wish Cost: {1}{U} Type: Enchantment Pow/Tgh: / Rules Text: If a non-land card would be returned to your hand from exile you may cast that card as if it had flash instead. Flavour Text: Some still seek djinns' wishes in traditional forms. Set/Rarity: Deshub Uncommon CardName: Memory Wipe Unit Cost: {1}{U} Type: Artifact - Implant Pow/Tgh: / Rules Text: Creatures implanted with Memory Wipe Unit gain "Whenever this creature deals damage to a player that player puts the top two cards of his or her library into his or her graveyard. Implant {2}{U} ({2}{U}: Target creature you control is implanted for as long as you control Memory Wipe Unit. Implant only as a sorcery.) Flavour Text: Set/Rarity: Deshub Common CardName: Misinformation Cost: {U} Type: Instant Pow/Tgh: / Rules Text: Tap target creature. Upgrade {U} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) Flavour Text: Set/Rarity: Deshub Common CardName: Mystic Sturgeon Cost: {3}{U} Type: Creature - Fish Pow/Tgh: 3/3 Rules Text: Algebra 4 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 4 and put them onto the bottom of their owners' libraries. If you do, draw two cards.) Mystic Sturgeon enters the battlefield with a +1/+1 counter on it if you performed algebra. Flavour Text: Set/Rarity: Deshub Common CardName: Scroll of Foresight Cost: {3}{U} Type: Artifact Pow/Tgh: / Rules Text: {3}{U},{T}: Until end of turn whenever a creature becomes tapped you may draw a card. Flavour Text: Only the foolish read something the same way twice. Set/Rarity: Deshub Rare CardName: Stormlash Cost: {U}{U} Type: Instant Pow/Tgh: / Rules Text: Counter target instant or sorcery spell. Until end of turn instants and sorceries you cast become a copy of that spell. Flavour Text: Babak wished for rain. Nadam brought rain accompanied by a full storm. Set/Rarity: Deshub Rare CardName: Tariquih the Wishmaster Cost: {3}{U}{U} Type: Legendary Creature - Djinn Pow/Tgh: 3/3 Rules Text: Flying At the beginning of your upkeep choose 1, Tariquih the Wishmaster gains that ability until end of turn. •Shuffle a card from your hand into your library: put a +1/+1 counter on Tariquih the Wishmaster. •Remove a +1/+1 counter from Tariquih the Wishmaster: Draw a card. Flavour Text: Set/Rarity: Deshub Rare CardName: Variable Vizier Cost: {U} Type: Creature - Human Advisor Pow/Tgh: 0/1 Rules Text: Flash Reveal Variable Vizier from your hand and tap any number of permanents you control: Until end of turn Variable Vizier's converted mana cost becomes X in all zones, where X is the number of permanents tapped this way. Flavour Text: Set/Rarity: Deshub Uncommon CardName: Bajr Miser Cost: {2}{B} Type: Creature - Efreet Pow/Tgh: 3/3 Rules Text: Flying When Bajr Miser enters the battlefield sacrifice a creature. If an artifact creature was sacrificed this way you may gain 3 life. Flavour Text: Set/Rarity: Deshub Uncommon CardName: Bloodframe Chip Cost: B Type: Artifact Pow/Tgh: / Rules Text: Whenever a creature with a +1/+1 counter on it dies put a charge counter on Bloodframe Chip. Remove X charge counters from Bloodframe Chip, {T}: Target player loses X life. Flavour Text: Set/Rarity: Deshub Uncommon CardName: Cemetery Ghoulslayer Cost: {3}{B} Type: Creature - Human Dancer Pow/Tgh: 3/4 Rules Text: Defender Raqs 1 (During your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1) If you have 10 or less life Cemetery Ghoulslayer loses defender. Flavour Text: The nifaya ghouls will not desecrate the bodies of his loved ones. Set/Rarity: Deshub Common CardName: Data Desert Witch Cost: {2}{B}{B} Type: Artifact Creature - Wizard Pow/Tgh: 2/4 Rules Text: At the beginning of your upkeep if you have 3 or more artifacts in your graveyard gain 2 life. Sacrifice Data Desert Witch: Destroy target creature. Activate this ability only if Data Desert Witch is implanted. Flavour Text: Set/Rarity: Deshub Uncommon CardName: Deathwish Djinn Cost: {1}{B} Type: Creature - Djinn Wizard Pow/Tgh: 1/3 Rules Text: Defender, flying If Deathwish Djinn has a higher power than toughness Deathwish Djinn gains lifelink and deathtouch and loses defender. Flavour Text: Djinn that have been tricked by mortals tend to hold deep grudges. Set/Rarity: Deshub Uncommon CardName: Fatal Depression Cost: {1}{B} Type: Instant Pow/Tgh: / Rules Text: Algebra 3 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 3 and put them onto the bottom of their owners' libraries. If you do, draw two cards.) Target creature gets -2/-2 until end of turn. If you performed algebra target creature gets -5/-5 until end of turn instead. Flavour Text: Set/Rarity: Deshub Common CardName: Flesh Judge Cost: {4}{B} Type: Creature - Marid Pow/Tgh: 3/4 Rules Text: Deathtouch You may pay 3 life and discard Flesh Judge at the beginning of your upkeep. If you do draw an additional card during your next draw step. Flavour Text: Marids are lofty fiends, yet they will buckle beneath Ashber's coin like anyone else. Set/Rarity: Deshub Uncommon CardName: Greedy Youth Cost: {1}{B} Type: Artifact Creature - Human Warrior Pow/Tgh: 2/1 Rules Text: Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.) Greedy Youth enters the battlefield with X +1/+1 counters, where X is 7 minus the number of cards in your hand. Flavour Text: The youth see what they have as commodities for trade. Set/Rarity: Deshub Rare CardName: Hateful Marid Cost: {3}{B} Type: Creature - Marid Pow/Tgh: 3/4 Rules Text: Algebra 5 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 5 and put them onto the bottom of their owners' libraries. If you do, draw two cards.) When Hateful Marid enters the battlefield, if you performed algebra, target creature gets +2/-1 until end of turn. Flavour Text: Set/Rarity: Deshub Common CardName: Hatewrought Gargantuan Cost: {4}{B}{B} Type: Artifact Creature - Giant Warrior Pow/Tgh: 5/4 Rules Text: Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.) Menace Flavour Text: She wished her hatred stronger than herself. Set/Rarity: Deshub Common CardName: Hungering Forseer Cost: {1}{B} Type: Artifact Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.) If you have less life than an opponent when Hungering Forseer enters the battlefield you may scry 2. Flavour Text: Set/Rarity: Deshub Common CardName: Junun Haqad, the Corrupter Cost: {3}{B}{B} Type: Legendary Creature - Djinn Pow/Tgh: 2/5 Rules Text: Flying {T}: Target player discards a card. Activate this ability only as a sorcery Whenever a player discards a card put a +1/+1 counter on each creature you control. Flavour Text: Set/Rarity: Deshub Rare CardName: Mindframe Worm Cost: {B} Type: Artifact Creature - Worm Pow/Tgh: 1/1 Rules Text: Sacrifice Mindframe Worm: Target creature gets -1/-1 until end of turn. Flavour Text: Where nature's diseases were curbed with advancements, humans chose to take up the mantle. Set/Rarity: Deshub Common CardName: Misery of the Wishbearer Cost: {B}{B} Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your end step draw 3 cards. At the beginning of the player's endstep preceding your turn lose 4 life, sacrifice a creature, and discard a card. Flavour Text: Set/Rarity: Deshub Rare CardName: Pilfer the Brain Cost: {1}{B} Type: Sorcery Pow/Tgh: / Rules Text: Target player discards a card at random. If an artifact was discarded this way that player loses 1 life and you gain 1 life. Flavour Text: Insanity can be overridden in a chip. On the actual brain, not so much. Set/Rarity: Deshub Common CardName: Raving Poet Cost: {2}{B} Type: Artifact Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.) When Raving Poet dies, if Raving Poet had a +1/+1 counter on it each opponent discards a card. Flavour Text: Set/Rarity: Deshub Common CardName: Shadowy Plot Cost: {B} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever enchanted creature is dealt damage its controller loses 2 life. Flavour Text: The Sultan of Two Worlds saw Najiya's slights against Ashber and drew inspiration. Set/Rarity: Deshub Common CardName: Slit Throat Cost: {1}{B}{B} Type: Instant Pow/Tgh: / Rules Text: Algebra 3 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 3 and put them onto the bottom of their owners' libraries. If you do, draw two cards.) Destroy target creature. If you performed algebra, you may destroy target planeswalker instead. Flavour Text: Set/Rarity: Deshub Uncommon CardName: Specter's Sight Cost: {B}{B} Type: Artifact - Implant Pow/Tgh: / Rules Text: Whenever an creature implanted by Specter's Sight deals damage to a player that player discards a card. Implant {1}{B}{B} ( {1}{B}{B}: Target creature you control is implanted for as long as you control Specter's Sight. Implant only as a sorcery.) Flavour Text: Set/Rarity: Deshub Rare CardName: Apprentice Warith Cost: {3}{R} Type: Artifact Creature - Human Warrior Pow/Tgh: 4/4 Rules Text: When Apprentice Warith dies Apprentice Warith deals 4 damage to you unless you control another artifact creature. Flavour Text: Only after a senior member's review can applicants join the Warith guild. Set/Rarity: Deshub Common CardName: Court Lion Cost: {2}{R} Type: Creature - Cat Pow/Tgh: 3/2 Rules Text: When Court Lion enters the battlefield put a +1/+1 counter on Court Lion unless an opponent has Court Lion fight target creature he or she controls. Flavour Text: Faiz rarely speaks beyond advising the Sultan of Two Worlds. Instead Faiz's lion is his public ambassador. Set/Rarity: Deshub Common CardName: Disloyalty Cost: {1}{R}{R} Type: Sorcery Pow/Tgh: / Rules Text: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. *Break*- that creature also gets +2/+0 and gains first strike until end of turn if a non-creature permanent was put into a graveyard from the battlefield this turn. Flavour Text: Set/Rarity: Deshub Common CardName: Dismantling Cost: {1}{R} Type: Sorcery Pow/Tgh: / Rules Text: Destroy target artifact. Until end of turn artifact creatures can't block. Flavour Text: Mehmed watched paralyzed as his friend's implants were clawed out by the ogre. Set/Rarity: Deshub Common CardName: Djinnflame Cost: {2}{R} Type: Instant Pow/Tgh: / Rules Text: Deal 3 damage to target creature or player. *Break*- Djinnflame deals 5 damage to a creature or player if a non-creature permanent was put into a graveyard from the battlefield this turn. Flavour Text: Set/Rarity: Deshub Uncommon CardName: Embereyes Dancer Cost: {2}{R} Type: Creature - Marid Dancer Pow/Tgh: 2/2 Rules Text: Raqs 2 (During your turn this creature gets +2/+0. During your opponents turn this card gets +0/+2) When Embereyes Dancer dies deal 1 damage to all creatures. Flavour Text: Set/Rarity: Deshub Uncommon CardName: Enhanced Reflexes Cost: {R} Type: Artifact - Implant Pow/Tgh: / Rules Text: Creatures implanted by Enhanced Reflexes gain haste and get +1/+0. Implant {1}{R} ({1}{R}: Target creature you control is implanted for as long as you control Enhanced Reflexes. Implant only as a sorcery.) Flavour Text: Set/Rarity: Deshub Common CardName: Expelled by the Djinn Cost: R Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever enchanted creature becomes the target of an artifact's ability Expelled by the Djinn deals 3 damage to that creature. Flavour Text: Set/Rarity: Deshub Uncommon CardName: Fear of Uprising Cost: {R} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever the enchanted creature is dealt damage you may discard a card at random. If you do the enchanted creature deals 3 damage to target player. Flavour Text: Set/Rarity: Deshub Uncommon CardName: Fire-Primed Shaman Cost: {R} Type: Creature - Human Shaman Pow/Tgh: 1/1 Rules Text: Prowess Flavour Text: The of shamans Khafdur train to recreate the fury of past heroes Set/Rarity: Deshub Common CardName: Hizahd Manticore Cost: {4}{R} Type: Creature - Manticore Pow/Tgh: 5/3 Rules Text: Whenever a creature dealt damage by Hizahd Manticore dies Hizahd Manticore deals 1 damage to that creature's controller. Flavour Text: They tear with their teeth and then sting with their tail. Set/Rarity: Deshub Common CardName: Lamp Smash Cost: {R} Type: Sorcery Pow/Tgh: / Rules Text: Discard a card then draw a card. *Break*- Draw three cards instead of one if a non-creature permanent was put into a graveyard from the battlefield this turn. Flavour Text: Set/Rarity: Deshub Common CardName: Livefire Dancer Cost: {R} Type: Creature - Human Dancer Pow/Tgh: 1/1 Rules Text: Raqs 2 (During your turn this creature gets +2/+0. During your opponents turn this card gets +0/+2) Haste Livefire Dancer has defender as long you have more cards in your hand than Livefire Dancer's power. Flavour Text: Set/Rarity: Deshub Uncommon CardName: Lungs of Dragonsteel Cost: {1}{R} Type: Artifact - Implant Pow/Tgh: / Rules Text: Creatures implanted with Lungs of Dragonsteel gain "{R}: this gets +1/+0 until end of turn." Implant {R} ({R}: Target creature you control is implanted for as long as you control Lungs of Dragonsteel. Implant only as a sorcery.) Flavour Text: Advancements in magic and science can equal natural evolution. Set/Rarity: Deshub Rare CardName: Mercenary Leader Cost: {1}{R} Type: Artifact Creature - Human Mercenary Pow/Tgh: 2/1 Rules Text: Algebra 6 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 6 and put them onto the bottom of their owners' libraries. If you do, draw two cards.) When Mercenary Leader enters the battlefield artifact creatures you control gain first strike until end of turn. If you performed algebra artifact creatures you control gain doublestrike and haste until end of turn instead. Flavour Text: Set/Rarity: Deshub Rare CardName: Nadam, the Deceitful Cost: {3}{R}{R} Type: Legendary Creature - Djinn Pow/Tgh: 4/5 Rules Text: Flying Whenever damage from a source you don't control is dealt to Nadam, the Deceitful you may cast an instant or sorcery with a converted mana cost of X or less from your graveyard without paying its mana cost, where X is the damage dealt to Nadam. Exile that spell afterward. Flavour Text: Set/Rarity: Deshub Rare CardName: Rebel Spirit Cost: {3}{R}{R} Type: Enchantment Pow/Tgh: / Rules Text: Whenever you become the target of a spell or ability an opponent controls Rebel Spirit deals 5 damage to that player. Flavour Text: Ashber asked how could someone challenge the divine right of his throne. Najiya's answer was a pile of molten gold. Set/Rarity: Deshub Rare CardName: Swift Saber Cost: {3}{R} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +3/+0 and gains first strike. Equip {R}{R} Flavour Text: Rikkar gave Ashber a sword as light as air. The Quiet King passed the blade onto his forge master. Set/Rarity: Deshub Uncommon CardName: Wishgranter's Aid Cost: {1}{R} Type: Artifact Creature - Construct Pow/Tgh: 2/1 Rules Text: Sacrifice Wishgranter's Aid: Deal 3 damage to target artifact creature. Flavour Text: Djinn have as many requests to remove enhancements from mortals as requests to enhance them. Set/Rarity: Deshub Common CardName: Ashber's Recruiter Cost: {3}{G}{G} Type: Artifact Creature - Beast Pow/Tgh: 4/5 Rules Text: Trample Whenever you cast a spell you may put a +1/+1 counter on target green creature you control. Flavour Text: To his soldiers, strength is a gift, to Ashber, an expense. Set/Rarity: Deshub Rare CardName: Bodwaf Scavenger Cost: {1}{G} Type: Creature - Beast Pow/Tgh: 2/1 Rules Text: Whenever an artifact creature dies you may pay {G}. If you do, put a +1/+1 counter on Bodwaf Scavenger. Flavour Text: The people of Ancient Deshub discovered the Second World from studying the disappearances of bodwaf packs. Set/Rarity: Deshub Uncommon CardName: Elderhorn Takam Cost: {4}{G}{G} Type: Creature - Goat Pow/Tgh: 6/5 Rules Text: Trample Flavour Text: Only the bravest or most foolish giants try and tame the Takam goats. Set/Rarity: Deshub Common CardName: Geathood Cobra Cost: {1}{G} Type: Creathre - Snake Pow/Tgh: 2/2 Rules Text: Deathtouch Flavour Text: "We have implants to see breathe fire and fly, yet we have no cure for the cobra's venom? Is this the progress of society?"- Rami Set/Rarity: Deshub Common CardName: Instinctual Guardian Cost: {G}{G} Type: Artifact Creature - Warrior Pow/Tgh: 2/2 Rules Text: Flash, hexproof Flavour Text: When Matafawwiq first crossed into the Second World he crafted guards as if he were in the First World. Set/Rarity: Deshub Common CardName: Lifeheart Cost: {2}{G} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature When Lifeheart enchants a creature, gain 4 life. {2}{G}: Enchanted creature gains indestructible until end of turn. Flavour Text: Set/Rarity: Deshub Uncommon CardName: Midan, Gifting Greatness Cost: {1}{G}{G} Type: Legendary Creature - Djinn Pow/Tgh: 2/3 Rules Text: Flying Return a land you control to its owner's hand, {T}: Put two +1/+1 counters on target creature Shuffle a land you control from the battlefield into its owner's library: Draw a card. Flavour Text: Set/Rarity: Deshub Rare CardName: Palace Foundations Cost: {1}{G} Type: Instant Pow/Tgh: / Rules Text: You may play an extra land during your next turn. Draw a card. Flavour Text: The Sultan of Two Worlds, what creates in one world he demands be done in the other. Set/Rarity: Deshub Common CardName: Paradise Contacts Cost: {2}{G} Type: Artifact - Implant Pow/Tgh: / Rules Text: Creatures implanted by Paradise Contacts gain "{T}: Add one mana of any color to your mana pool." Implant {1}{G}: ( {1}{G}: Target creature you control is implanted for as long as you control Paradise Contacts. Implant only as a sorcery.) Flavour Text: Set/Rarity: Deshub Rare CardName: Practice Punch Cost: {2}{G} Type: Sorcery Pow/Tgh: / Rules Text: Target creature you control gets +1/+1 and gains trample until end of turn, then fights target creature you don't control. Flavour Text: "You're just the warm-up."- Rikkar before Matafawwiq's guards. Set/Rarity: Deshub Common CardName: Pureflesh Dancer Cost: {G} Type: Creature - Human Dancer Pow/Tgh: 1/1 Rules Text: Raqs 1 (During your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1) Flavour Text: There is an earthly beauty in a slight faults of a raqesah who hasn't programmed her routine. Set/Rarity: Deshub Common CardName: Quicksand Elemental Cost: {3}{G} Type: Creature - Ooze Elemental Pow/Tgh: 0/0 Rules Text: Quicksand Elemental enters the battlefield with X +1/+1 counters where X is the number of tapped creatures your opponents control. *Break*- Quicksand Elemental gains hexproof and deathtouch when it enters the battlefield if a non-creature permanent was put into a graveyard from the battlefield this turn. Flavour Text: Set/Rarity: Deshub Rare CardName: Recovery Methods Cost: {2}{G}{G} Type: Instant Pow/Tgh: / Rules Text: Return target card and each card sharing a name with that card from your graveyard to your hand. Upgrade {3}{G} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) Flavour Text: Set/Rarity: Deshub Uncommon CardName: Restorer Wurm Cost: {4}{G} Type: Artifact Creature - Wurm Pow/Tgh: 3/4 Rules Text: {1}{G}: Restorer Wurm becomes indestructible until end of turn {G}, Sacrifice Restorer Wurm: Target artifact creature becomes indestructible until end of turn. Flavour Text: A native of the Second World, the wurms consume old data. Set/Rarity: Deshub Uncommon CardName: Snake Charmer Cost: {1}{G} Type: Creature - Human Dancer Pow/Tgh: 2/1 Rules Text: Deathtouch *Break*- When Snake Charmer enters the battlefield draw a card for each creature with deathtouch you control if a non-creature permanent was put into a graveyard from the battlefield this turn. Flavour Text: Set/Rarity: Deshub Uncommon CardName: Thazat Sniper Cost: {2}{G} Type: Creature - Human Archer Pow/Tgh: 2/3 Rules Text: Flash, reach When Thazat Sniper enters the battlefield Thazat Sniper deals 2 damage to target creature with flying. Flavour Text: In Thazat the archers are trained to have the speed of their arrows. Set/Rarity: Deshub Uncommon CardName: Untouchable Rule Cost: {2}{G} Type: Instant Pow/Tgh: / Rules Text: Target creature gets +2/+2 gains hexproof until end of turn. *Break*- Put two +1/+1 counters on target creature and it gains hexproof until end of turn instead if a non-creature permanent was put into a graveyard from the battlefield this turn. Flavour Text: Set/Rarity: Deshub Common CardName: Water the Garden Cost: {1}{G} Type: Instant Pow/Tgh: / Rules Text: Create a 0/1 green plant token with "{T}: Add {R}, {G}, or {W}." Upgrade {2}{G} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) Flavour Text: Set/Rarity: Deshub Common CardName: Zamarrid Oryx Cost: {1}{G} Type: Creature - Antelope Pow/Tgh: 2/1 Rules Text: Whenever a land enters the battlefield under your control you may sacrifice Zamarrid Oryx. If you do, draw a card. Flavour Text: In ages past their horns were carved into daggers. Set/Rarity: Deshub Common CardName: Advocate of Unmaking Cost: {2}{W}{U} Type: Artifact Creature - Human Wizard Pow/Tgh: 3/4 Rules Text: Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.) Flying Advocate of Unmaking can't be blocked by creatures without counters. Flavour Text: Set/Rarity: Deshub Uncommon CardName: Anesthetic Injector Cost: {2}{W}{U} Type: Artifact Pow/Tgh: / Rules Text: {W}{U},{T}: Exile target creature you control, then return it to the battlefield under its owner's control. Until end of turn implant and equip costs targeting that creature become {1}. Flavour Text: Set/Rarity: Deshub Rare CardName: Apprehend Cost: {W}{U} Type: Instant Pow/Tgh: / Rules Text: Exile target creature then return that creature to the battlefield tapped. Upgrade {2}{W}{U} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) Flavour Text: Set/Rarity: Deshub Common CardName: Avatar of Truth Cost: {1}{W}{U} Type: Creature - Avatar Pow/Tgh: 3/3 Rules Text: You have no maximum handsize. Sacrifice Avatar of Truth: Your life total becomes equal to the numbr of cards in your hand. Flavour Text: Set/Rarity: Deshub Rare CardName: Benevolent Djinn Cost: {4}{W}{U} Type: Creature - Djinn Pow/Tgh: 3/6 Rules Text: Flying Put a +1/+1 counter on target creature: Return Benevolent Djinn to its owner's hand. Flavour Text: His wish comes with no cost, only a promise. Set/Rarity: Deshub Rare CardName: Blade of Awareness Cost: {2}{W}{U} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Whenever equipped creature deals combat damage to a player untap the equipped creature and draw a card. Equip {W}{U} Flavour Text: Set/Rarity: Deshub Uncommon CardName: Blessings Servant Cost: {4}{W}{U} Type: Artifact Creature - Cleric Pow/Tgh: 4/4 Rules Text: When Blessings Servant enters the battlefield, put a +1/+1 counter on each other artifact creature you control. Flavour Text: The church makes every effort to place its tools wherever it can. Set/Rarity: Deshub Common CardName: Camel Courrier Cost: {1}{W}{U} Type: Creature - Camel Pow/Tgh: 2/1 Rules Text: Flash When Camel Courrier enters the battlefield reveal the top card of your library. If an artifact card was revealed this way you may add it to your hand and put a +1/+1 counter on Camel Courrier. Otherwise put the card on the bottom of your library. Flavour Text: Set/Rarity: Deshub Common CardName: Cyber Wall Cost: {W}{U} Type: Artifact Creature - Wall Pow/Tgh: 0/4 Rules Text: Hexproof, defender When Cyber Wall dies you may draw a card. Flavour Text: Cyber walls were invented after an assassin killed King Rimush's conscious in the Second World. Set/Rarity: Deshub Common CardName: Djinnmagic Convert Cost: {2}{W}{U} Type: Creature - Human Wizard Pow/Tgh: 3/4 Rules Text: If Djinnmagic Convert is enchanted implants targeting Djinnmagic Convert cost {1} less. Flavour Text: "I concede. My skills are insufficient." Set/Rarity: Deshub Common CardName: Elegance of the Second World Cost: {2}{W}{U} Type: Instant Pow/Tgh: / Rules Text: Create two 1/1 blue-white artifact creature bird tokens with flying and prowess. Upgrade {4}{W}{U} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) Flavour Text: Set/Rarity: Deshub Uncommon CardName: Esoteric Apprehension Cost: {W}{U} Type: Instant Pow/Tgh: / Rules Text: Counter target non-creature spell. If the spell countered this way was an artifact or enchantment spell you may gain 5 life. Flavour Text: Set/Rarity: Deshub Common CardName: Forseer of Prosperity Cost: {U}{W} Type: Creature - Human Wizard Pow/Tgh: 1/2 Rules Text: Whenever Forseer of Prosperity attacks reveal the top card of your library. If an artifact or enchantment is revealed you may pay {2}. If you do, put a +1/+1 counter on Forseer of Prosperity and add the revealed card to your hand. Otherwise, put that card on the bottom of your library. Flavour Text: Set/Rarity: Deshub Uncommon CardName: Greater Understanding Cost: WU Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +1/+1 and gains prowess. Flavour Text: There is truth in the old scriptures, but like all truths one must seek it themself. Set/Rarity: Deshub Common CardName: Humbling Orders Cost: {3}{W}{U} Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature you don't control blocks that creature gets -2/-0 until end of turn. Flavour Text: When Ashber returned the Sultan of Two Worlds rallied his soldiers and the Quiet King's dissenters. Set/Rarity: Deshub Uncommon CardName: Luddite Skeptic Cost: {1}{W}{U} Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: First strike Whenever you cast an artifact spell you may untap Luddite Skeptic. Flavour Text: The Pureflesh community divided when the upstarts emerged and Ashber returned. Set/Rarity: Deshub Common CardName: Modification Fanatic Cost: {W}{U} Type: Artifact Creature - Human Wizard Pow/Tgh: 1/2 Rules Text: Whenever Modification Fanatic becomes gets implanted put a +1/+1 counter on Modification Fanatic and tap target creature. Creatures tapped this way don't untap during their controller's next untap step. Flavour Text: Set/Rarity: Deshub Rare CardName: Royal Peacekeeper Cost: {2}{W}{U} Type: Artifact Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.) When Royal Peacekeeper enters the battlefield prevent all damage that would be dealt by target non-artifact creature this turn. Flavour Text: Set/Rarity: Deshub Common CardName: Serve Progress Cost: {2}{W}{U} Type: Sorcery Pow/Tgh: / Rules Text: Untap each artifact you control then gain 1 life for each artifact you control. Flavour Text: "The King must prosper, for his is the face that marks an era."- Ashber Set/Rarity: Deshub Common CardName: Simulation Infiltration Cost: {3}{W}{U} Type: Artifact Creature - Shapeshifter Pow/Tgh: 0/0 Rules Text: As Simulation Infiltration enters the battlefield exile target creature until Simulation Infiltration leaves the battlefield and Simulation Infiltration becomes a copy of that creature except it's an artifact in addition to its other types. Flavour Text: The Sultan of Two Worlds had a mole in Ashber's court. Set/Rarity: Deshub Mythic CardName: Soothing Rest Cost: {W}{U} Type: Instant Pow/Tgh: / Rules Text: Target creature gets -4/-0 until end of turn. If that creature's power becomes 0 exile it. Flavour Text: "When you are silent you will become meaningless."- Ashber to the upstarts. Set/Rarity: Deshub Uncommon CardName: The Sultan of Two Worlds Cost: {2}{W}{U} Type: Legendary Creature - Human Noble Pow/Tgh: 1/4 Rules Text: {3}{U}{U}: Until end of turn whenever a non-token, non-artifact creature enters the battlefield of your control create a token copy of it except that token is an artifact in addition to its other types. {2}{W}{W}: Until end of turn prevent all damage that would be done to artifact creatures you control by non-artifact sources. Flavour Text: Set/Rarity: Deshub Rare CardName: Transcribed Prayers Cost: {W}{U} Type: Artifact - Implant Pow/Tgh: / Rules Text: Creatures implanted by Transcribed Prayers gain "{2}{W}{U},{T}: Gain life and draw cards equal to this creature's power." Implant {1}{W}{U} ({1}{W}{U}: Target creature you control is implanted for as long as you control Transcribed Prayers. Implant only as a sorcery.). Flavour Text: Set/Rarity: Deshub Rare CardName: Unsolvable Equation Cost: {3}{W}{U} Type: Instant Pow/Tgh: / Rules Text: Put target creature on the bottom of its owner's library. You draw cards equal to that creature's power. Flavour Text: It's left them stumped for decades. Set/Rarity: Deshub Mythic CardName: Wings of the Winds Cost: {1}{W}{U} Type: Artifact - Implant Pow/Tgh: / Rules Text: Creatures implanted by Wings of the Winds gain +0/+1 and flying. Implant {W/U}{W/U} (Target creature you control is implanted for as long as you control Wings of the Winds Implant only as a sorcery.) Flavour Text: Set/Rarity: Deshub Uncommon CardName: Amnesia Lock Cost: {U}{B} Type: Artifact Pow/Tgh: / Rules Text: {1}{U}{B},{T}: Put a charge counter on Amnesia Lock. Whenever an opponent casts a spell that player puts the top X cards of their library into their graveyard, where X is the number of charge counters on Amnesia Lock. Flavour Text: Set/Rarity: Deshub Uncommon CardName: Assassin's Guise Cost: {1}{U}{B} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gains deathtouch and "whenever a creature dealt damage by the this creature dies you may have equipped creature become a copy of the creature that died." Equip {2}{U}{B} Flavour Text: Set/Rarity: Deshub Rare CardName: Baazar Cutpurse Cost: {U}{B} Type: Creature - Human Rogue Pow/Tgh: 2/2 Rules Text: Whenever Baazar Cutpurse deals combat damage to player who controls an artifact you may draw a card, then discard a card. Flavour Text: Thieves of the Annurad Bazaar are often are considered brilliant innovators when it comes to bypassing security. Set/Rarity: Deshub Common CardName: Best the Brute Cost: {1}{B}{U} Type: Instant Pow/Tgh: / Rules Text: Target creature with a power of 5 or greater gets -3/-3 until end of turn. Target creature with a power of 2 or less gains indestructible until end of turn. Flavour Text: Set/Rarity: Deshub Common CardName: Blade of Secrets Cost: {2}{U}{B} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Whenever the equipped creature deals combat damage to player, that player exiles a card from his or her hand and a card from the top of his or her library. Equip: {U}{B} Flavour Text: Set/Rarity: Deshub Uncommon CardName: Breach Cost: {1}{U}{B} Type: Instant Pow/Tgh: / Rules Text: Cast Breach only when a player would search his or her library. Instead you may search that player's library for a spell with a converted mana cost of 3 or less and cast it without paying its mana cost. Flavour Text: Set/Rarity: Deshub Mythic CardName: Cloud Killer Cost: {3}{U}{B} Type: Artifact Creature - Human Assassin Pow/Tgh: 2/5 Rules Text: Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.) Whenever another creature dies Cloud Killer cannot be blocked until end of turn. Flavour Text: Set/Rarity: Deshub Common CardName: Conniving Wazir Cost: UB Type: Artifact Creature - Human Advisor Pow/Tgh: 2/2 Rules Text: Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.) {T}: Draw a card. Then, discard a card unless you pay 2 life. Flavour Text: More truths come from brothels than palaces. Set/Rarity: Deshub Uncommon CardName: Consultor of the Dead Cost: {2}{U}{B} Type: Artifact Creature - Human Mercenary Pow/Tgh: 2/4 Rules Text: Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.) When Consultor of the Dead enters the battlefield draw two cards if you have three or more artifacts in your graveyard. Flavour Text: Set/Rarity: Deshub Common CardName: Corrupting Assailant Cost: {3}{U}{B} Type: Artifact Creature - Human Rogue Pow/Tgh: 4/2 Rules Text: Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.) Tapped creature get -1/-1 until end of turn when Corrupting Assailant enters the battlefield. Flavour Text: Set/Rarity: Deshub Uncommon CardName: Dark-Deals Djinn Cost: {1}UB Type: Creature - Djinn Wizard Pow/Tgh: 2/3 Rules Text: Flash If Dark-Deals Djinn enters the battlefield during an opponent's turn draw a card. If Dark-Deals Djinn enters the battlefield during your turn each opponent discards a card. Flavour Text: Set/Rarity: Deshub Uncommon CardName: Djinn of Last Wishes Cost: {4}{U}{B} Type: Creature - Djinn Pow/Tgh: 4/4 Rules Text: Flying When Djinn of Last Wishes enters the battlefield, if you have no cards in hand you may draw two cards. Flavour Text: Make your wishes count. Set/Rarity: Deshub Uncommon CardName: Ghoul Scholar Cost: {2}{U}{B} Type: Creature - Zombie Wizard Pow/Tgh: 2/4 Rules Text: Algebra 4 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 4 and put them onto the bottom of their owners' libraries. If you do, draw two cards.) Prowess, lifelink If you performed alegebra draw 4 cards when Ghoul Scholar enters the battlefield. Flavour Text: Set/Rarity: Deshub Rare CardName: Grave Reprogammer Cost: {1}{U}{B} Type: Artifact Creature - Zombie Artificer Pow/Tgh: 2/3 Rules Text: {2}{U}{B},{T}: Return target artifact creature from an opponent's graveyard to the battlefield under your control. Sacrifice an artifact: regenerate Grave Reprogammer. Flavour Text: Set/Rarity: Deshub Rare CardName: Graverobber Nifaya Cost: {U}{B} Type: Creature - Zombie Pow/Tgh: 2/1 Rules Text: When Graverobber Nifaya enters the battlefield draw 2 cards if you have 3 or more artifact creatures in your graveyard. Flavour Text: The Nifaya may eat cybernetics, but rings and necklaces have only a monetary value. Set/Rarity: Deshub Common CardName: Harmony Dissolver Cost: {1}{U}{B} Type: Artifact Creature - Human Wizard Pow/Tgh: 2/3 Rules Text: Algebra 6 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 6 and put them onto the bottom of their owners' libraries. If you do, draw two cards.) If you performed algebra when Harmony Dissolver enters the battlefield you may remove all counters from target creature and tap that creature. Flavour Text: Set/Rarity: Deshub Common CardName: Lost in Development Cost: {U}{B} Type: Instant Pow/Tgh: / Rules Text: Put the top five cards of target player's library into that player's graveyard. If an artifact was put into a player's graveyard this way that player loses 2 life. Flavour Text: "An interesting weapon. It will never see realization."- Motalleb, Agent of the Sultan of Two Worlds Set/Rarity: Deshub Common CardName: Market Mischief Cost: UB Type: Sorcery Pow/Tgh: / Rules Text: Reveal the top card of target player's library. If an artifact was revealed this way put that card into that player's graveyard and draw two cards, otherwise put the card on the bottom of its owner's library. Flavour Text: Stolen wares can be resold, but broken wares penalize merchants, and that's true sabotage. Set/Rarity: Deshub Common CardName: Martyr of Dissent Cost: {1}{U}{B} Type: Artifact Creature - Human Wizard Pow/Tgh: 2/3 Rules Text: Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.) {T}, sacrifice Martyr of Dissent: Gain control of up to one target creature and up to one target artifact. Flavour Text: Set/Rarity: Deshub Mythic CardName: Mind Raid Cost: {2}{U}{B} Type: Sorcery Pow/Tgh: / Rules Text: Until end of turn whenever a creature you control deals combat damage to a player that player discards the top X cards of their library, where X was that creature's power. Flavour Text: "Recraft wish-magic outright, no. Rewrite wish-magic, that's a different story." -Goli, Mind Hacker Set/Rarity: Deshub Uncommon CardName: Nifaya Ghoul Cost: {3}UB Type: Creature - Zombie Pow/Tgh: 3/1 Rules Text: When Nifaya Ghoul enters the battlefield return target creature or instant from your graveyard to your hand. Flavour Text: The Nifaya ghouls have dig up the deceased to eat their cybernetics, leaving the corpses out in the open. Set/Rarity: Deshub Common CardName: Prayer of Advantage Cost: {5}{U}{B} Type: Instant Pow/Tgh: / Rules Text: Reveal the top 3 cards of your library. Add one card revealed this way to your hand, then put the other two into your graveyard. If a creature was put into your graveyard this, each opponent sacrifices a creature. If an instant was put into your graveyard this way you may draw two cards. Flavour Text: Set/Rarity: Deshub Rare CardName: Repetition Forwards Cost: {3}{U}{B} Type: Enchantment Pow/Tgh: / Rules Text: Whenever you cast an instant or sorcery spell you lose X life, where X is the spell's converted mana cost. You may choose new targets for the copy. Flavour Text: Set/Rarity: Deshub Rare CardName: Seeker in the Second World Cost: {4}{U}{B} Type: Creature - Sphinx Pow/Tgh: 5/6 Rules Text: Flying Whenever Seeker in the Second World deals combat damage to player you may pay 2 life. If you do, draw 2 cards. Flavour Text: Without implants sphinxes traverse the Second World and exploring it in ways unknown to humans. Set/Rarity: Deshub Rare CardName: Shrewdness of the Tongue Cost: {2}{U}{B} Type: Sorcery Pow/Tgh: / Rules Text: Each opponent discards a card, then you draw that many cards. Flavour Text: The poets of Hizahd add eloquence to the idea of misery and inevitable doom. Set/Rarity: Deshub Common CardName: Aggravated Marid Cost: {B}{R} Type: Creature - Marid Pow/Tgh: 2/1 Rules Text: When Aggravated Marid enters the battlefield you may destroy target tapped artifact creature. Flavour Text: Few marid understand how to navigate the Second World. In frustration many simply choose to destroy what they find there. Set/Rarity: Deshub Uncommon CardName: Blade of Brutality Cost: {2}{B}{R} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets "whenever this creature attacks the defending player loses 2 life" Equip {R}{B} Flavour Text: Set/Rarity: Deshub Uncommon CardName: Crystal Palace Assassin Cost: {4}{B}{R} Type: Artifact Creature - Dancer Assassin Pow/Tgh: 5/2 Rules Text: Raqs 3 (During your turn this creature gets +3/+0. During your opponents turn this card gets +0/+3) Flavour Text: Created to entertain, programmed to kill. Set/Rarity: Deshub Common CardName: Devastator Marid Cost: {4}{B}{B}{R}{R} Type: Creature - Marid Pow/Tgh: 8/6 Rules Text: When Devastator Marid is cast deal X damage to each player, where X is the number of non-basic lands that player controls. Non-basic lands are swamp mountains. Flavour Text: Whatever reality he touches becomes his corruption. Set/Rarity: Deshub Mythic CardName: Djinn of Extravagant Wishes Cost: {2}{B}{R} Type: Creature - Djinn Pow/Tgh: 4/4 Rules Text: Flying Whenever you exile a card from your hand as a creature enters the battlefield that creature enters with an additional +1/+1 counter. Flavour Text: Set/Rarity: Deshub Rare CardName: Firebreathing Raqesah Cost: {2}{B}{R} Type: Creature - Human Dancer Pow/Tgh: 3/3 Rules Text: Raqs 2 (During your turn this creature gets +2/+0. During your opponents turn this card gets +0/+2) {R}: Firebreathing Raqesah gets +1/+0 until end of turn. {2}{B}{B}: Firebreathing Raqesah gains menace until end of turn. Flavour Text: Set/Rarity: Deshub Rare CardName: Firewall Cost: {1}{B}{R} Type: Artifact Pow/Tgh: / Rules Text: {R/B},{T}: Put a charge counter on Firewall. Whenever a creature attacks you or a planeswalker you control Firewall deals X damage to that creature where X is the number of charge counters on Firewall. Flavour Text: Set/Rarity: Deshub Rare CardName: Kaabat Brute Cost: {3}{B}{R} Type: Artifact Creature - Giant Warrior Pow/Tgh: 5/5 Rules Text: Algebra 3 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 3 and put them onto the bottom of their owner's libraries. If you do, draw two cards.) If you performed algebra, Kaabat Brute enters the battlefield with a +1/+1 counter. Flavour Text: To the kaabat clans strength is everything, not how strength is achieved. Set/Rarity: Deshub Common CardName: Khaled, Warith Grandmaster Cost: {3}{R}{B} Type: Legendary Artifact Creature - Human Mercenary Pow/Tgh: 5/4 Rules Text: Whenever another artifact creature you controls dies you may deal 2 damage to up to one target creature and put a +1/+1 counter on Khaled, Warith Grandmaster. Flavour Text: He has 999 memories downloaded, and the next grandmaster will have 1000. Set/Rarity: Deshub Rare CardName: Lightning Rider Cost: {1}{B}{R} Type: Artifact Creature - Human Wizard Pow/Tgh: 2/3 Rules Text: Algebra 5 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 5 and put them onto the bottom of their owner's libraries. If you do, draw two cards.) If you performed algebra target player loses life equal to the number of artifacts they control when Lightning Rider enters the battlefield. Flavour Text: Set/Rarity: Deshub Uncommon CardName: Madstyle Dancer Cost: {2}{B}{R} Type: Creature - Marid Dancer Pow/Tgh: 3/3 Rules Text: Raqs 1 (During your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1) When Madstyle Dancer dies target opponent Madstyle Dancer deals 2 damage to each player. Flavour Text: Set/Rarity: Deshub Common CardName: Melting Cybernetics Cost: {2}{B}{R} Type: Sorcery Pow/Tgh: / Rules Text: Destroy target artifact creature. Then, destroy each other creature that has less power than the artifact creature that was destroyed. Flavour Text: It's a waste to leave the corpse of one's mark behind. Set/Rarity: Deshub Rare CardName: Molten Arrow Cost: {B}{R} Type: Instant Pow/Tgh: / Rules Text: Deal 2 damage to target creature. That creatures controller loses 2 life. Flavour Text: The archers of Thazat are trained to make every arrow count, twice. Set/Rarity: Deshub Common CardName: Najiya Layasmae Cost: {3}{B}{R} Type: Planeswalker - Najiya Pow/Tgh: /5 Rules Text: [+2]: Until the beginning of your next upekeep Najiya Layasmae deals X damage, where X is the number of loyalty counters on Najiya Layasmae, to each creature that deals damage to her. [-3]: Until end of turn, blocking creatures get -2/-2. [-8]: You gain an emblem with "Pay 2 life: put two +1/+1 counters on target creature you control and it gains haste. " Flavour Text: Set/Rarity: Deshub Mythic CardName: Najiya's Disregard Cost: {B}{R} Type: Sorcery Pow/Tgh: / Rules Text: Target creature gains haste and menace until end of turn. Flavour Text: To defy Ashber meant Najiya acknowledged the King's authority. She didn't. Set/Rarity: Deshub Common CardName: Pureflesh Saboteur Cost: {1}BR Type: Creature - Human Assassin Pow/Tgh: 3/2 Rules Text: Lifelink If an opponent controls 3 or more artifacts Pureflesh Saboteur gains haste. Flavour Text: "See those wretched assassins, failures in their job." Set/Rarity: Deshub Common CardName: Qaddath Ravager Cost: {B}{R} Type: Creature - Ogre Pow/Tgh: 2/2 Rules Text: Artifact creatures blocking Qaddath Ravager get -1/-1. Flavour Text: Ogres approach humans as something to be dismantled with unparalleled savagery. Set/Rarity: Deshub Common CardName: Ravings Cost: {2}{B}{R} Type: Instant Pow/Tgh: / Rules Text: Discard a card at random then draw two cards. Each opponent loses life equal to the converted mana cost of the discarded card. Flavour Text: Poets only have words. How powerful can those be? Set/Rarity: Deshub Uncommon CardName: Ruinous Grasp Cost: {1}{B}{R} Type: Instant Pow/Tgh: / Rules Text: Choose 1 or more: • Destroy target creature • Destroy target artifact If you chose more than 1 Ruinous Grasp deals 3 damage to you. Flavour Text: Set/Rarity: Deshub Rare CardName: Scorch the Graves Cost: {1}{B}{R} Type: Sorcery Pow/Tgh: / Rules Text: Exile target player's graveyard. Scorch the Graves Deals 1 damage to that player for each artifact exiled this way. Flavour Text: As the desert encroaches cemeteries must sometimes clear themselves out before accepting more bodies. Set/Rarity: Deshub Uncommon CardName: Scrap Ghoul Cost: {B}{R} Type: Artifact Creature - Zombie Pow/Tgh: 3/3 Rules Text: When Scrap Ghoul enters the battlefield sacrifice an artifact. Flavour Text: Djinn's magic can be tricked just like its creators. Set/Rarity: Deshub Common CardName: Suicidal Anarchist Cost: {3}{B}{R} Type: Creature - Ogre Pow/Tgh: 4/2 Rules Text: If you have less life than an opponent Suicidal Anarchist costs {2} less to cast. Suicidal Anarchist can't block. Flavour Text: "King? Phff, girl's got the right idea." Set/Rarity: Deshub Common CardName: Warith Adherent Cost: {2}{B}{R} Type: Artifact Creature - Human Mercenary Pow/Tgh: 3/1 Rules Text: Haste If Warith Adherent dies during your turn you may return an artifact creature from your graveyard to your hand. Flavour Text: Set/Rarity: Deshub Uncommon CardName: Wish Depletion Cost: {1}{B}{R} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gains "Exile a card from your hand: Put a +1/+1 counter on enchanted creature. Then it may fight target creature." Flavour Text: Set/Rarity: Deshub Uncommon CardName: Wrathmantle Efreet Cost: {2}{B}{R} Type: Creature - Efreet Pow/Tgh: 2/2 Rules Text: Flying When Wrathmantle Efreet enters the battlefield Wrathmantle Efreet deals 3 damage to target player if an opponent lost life this turn. Flavour Text: There's always someone angry in the Bajr outskirts. Set/Rarity: Deshub Common CardName: Aggressive Solifugid Cost: 1RG Type: Creature - Solifugid Pow/Tgh: 1/3 Rules Text: Reach Whenever Aggressive Solifugid deals damage to a creature with flying put a +1/+1 counter on Aggressive Solifugid. Flavour Text: There are rumors of giant solifugae attacking humans. Those are talltales. Now, attacks on efreets, that's a different story. Set/Rarity: Deshub Common CardName: Anarchic Vandalism Cost: {R}{G} Type: Sorcery Pow/Tgh: / Rules Text: Destroy target artifact. If a non-creature artifact was destroyed this way you may discard a card then draw two cards. Flavour Text: Matafawwiq erases the name of Ashber and the past kings in both worlds. Set/Rarity: Deshub Uncommon CardName: Antiworld Endoarmory Cost: {2}{R}{G} Type: Artifact - Implant Pow/Tgh: / Rules Text: Creatures implanted with Antiworld Endoarmory get +3/+3 and gain trample and "whenever this creature deals combat damage to a player you may destroy target artifact." Implant- pay 2 life,{1}{R}{G} (pay 2 life, {1}{R}{G}: Target creature you control is implanted for as long as you control Antiworld Endoarmory. Implant only as a sorcery.) Flavour Text: Set/Rarity: Deshub Mythic CardName: Beckon to the First World Cost: {R}{G} Type: Sorcery Pow/Tgh: / Rules Text: Exile the top two cards of your library. If a land was exiled this way, you may play that land as if it was in your hand until end of turn. If a spell was was exiled this way, you may cast it until end of turn. Flavour Text: Set/Rarity: Deshub Common CardName: Blade of Ruin Cost: {2}{R}{G} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Whenever the equipped creature deals combat damage to a player you may exile target artifact or enchantment that player controls. Equip {R}{G} Flavour Text: Set/Rarity: Deshub Uncommon CardName: Bladearm Raqesah Cost: {1}{R}{G} Type: Artifact Creature - Human Dancer Pow/Tgh: 2/1 Rules Text: Trample Raqs 3 (During your turn this creature gets +3/+0. During your opponents turn this card gets +0/+3) Flavour Text: Set/Rarity: Deshub Common CardName: Bloodbrawl Cost: 2RG Type: Instant Pow/Tgh: / Rules Text: Destroy all artifacts and enchantments attached to target creature you don't control. Then, that creature fights target creature you control. Flavour Text: Set/Rarity: Deshub Uncommon CardName: Cyberheart Cost: {R}{G} Type: Artifact Creature - Human Shaman Pow/Tgh: 2/1 Rules Text: Haste When Cyberheart dies deal X damage to target creature or player, where X is the number of artifact creatures you control. Flavour Text: Set/Rarity: Deshub Uncommon CardName: Dance of Blades Cost: {R}{G} Type: Instant Pow/Tgh: / Rules Text: Target creature you control gets +3/+3 and gains "if this creature would be the target of a spell or ability an opponent controls this creature deals 2 damage to that player" until end of turn. Flavour Text: Set/Rarity: Deshub Common CardName: Efreeti Conjurer Cost: {1}{R}{G} Type: Creature - Efreet Shaman Pow/Tgh: 3/3 Rules Text: Whenever Efreeti Conjurer attacks you may exile the top card of your library. Until end of turn you may cast that spell. If a creature or sorcery was exiled this way it costs {2} less to cast. Flavour Text: Efreeti magic at best is an imitation of djinni magic. Set/Rarity: Deshub Rare CardName: Glass Palace Raqesah Cost: {2}{R}{G} Type: Artifact Creature - Dancer Pow/Tgh: 3/4 Rules Text: Raqs 2 (During your turn this creature gets +2/+0. During your opponents turn this card gets +0/+2) Flavour Text: The Glass Palace, where everything is a sharp and deadly as the merchant's dealings. Set/Rarity: Deshub Common CardName: Graceful Titan Cost: {5}{R}{G} Type: Creature - Giant Dancer Pow/Tgh: 5/5 Rules Text: Haste, vigilance, Raqs 3 (During your turn this creature gets +3/+0. During your opponents' turns this creature gets +0/+3) Flavour Text: Sometimes dancing is a contact sport. Set/Rarity: Deshub Rare CardName: Growth Through Sapping Cost: {3}{R}{G} Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a basic land put that land onto the battlefield tapped. Shuffle your library afterward. Then, Growth Through Sapping deals X damage to target player, where X is the number of basic lands of the type you put onto the battlefield. Flavour Text: Set/Rarity: Deshub Uncommon CardName: Guardian of the Treasury Cost: {3}RG Type: Creature - Giant Warrior Pow/Tgh: 4/5 Rules Text: Trample *Break*- when Guardian of the Treasury enters the battlefield you may have Guardian of the Treasury fight target creature if a non-creature permanent was put into a graveyard from the battlefield this turn. Flavour Text: Set/Rarity: Deshub Uncommon CardName: Inspiring Raqesah Cost: {2}RG Type: Creature - Human Dancer Pow/Tgh: 2/1 Rules Text: Raqs 3 (During your turn this creature gets +3/+0. During your opponents turn this card gets +0/+3) When Inspiring Raqesah enters the battlefield you may put have target creature you control gain trample until end of turn. Flavour Text: Set/Rarity: Deshub Common CardName: Malfunctioning Soldier Cost: RG Type: Artifact Creature - Human Berserker Pow/Tgh: 2/2 Rules Text: Tap a non-creature artifact you control: Malfunctioning Soldier gains trample until end of turn. Flavour Text: "The more complex humans become, the more anomalies appear."- Khaled, Warith Grandmaster. Set/Rarity: Deshub Common CardName: Matafawwiq the Creator Cost: {4}{R}{G} Type: Legendary Creature - Efreet Wizard Pow/Tgh: 5/4 Rules Text: {3}{R}{G}: Search your library for up two creatures and two lands and reveal them. Target opponent chooses a land and a creature revealed this way. Put those permanents onto the battlefield and the others into your graveyard. Activate this ability only if you have no cards in your hand. Flavour Text: Set/Rarity: Deshub Rare CardName: Outskirt's Raid Cost: {3}{R}{G} Type: Instant Pow/Tgh: / Rules Text: Target creature gets +4/+4, trample, and first strike until end of turn. *Break*- Destroy target land if a non-creature permanent was put into a graveyard from the battlefield this turn. Flavour Text: Set/Rarity: Deshub Rare CardName: Prayer of Fire Cost: {3}{R}{G} Type: Sorcery Pow/Tgh: / Rules Text: Put 2 +1/+1 counters on target creature, then deal 2 damage to target player. Flavour Text: Some say the Prayer of Fire is a plea for djinni aid others say the prayer was invoked to fight djinn. Set/Rarity: Deshub Common CardName: Pure Aptitude Cost: {R}{G} Type: Sorcery Pow/Tgh: / Rules Text: Add X mana of any combination of green or red mana to your mana pool, where X is the number of artifacts you don't control. Flavour Text: Go against the odds and prove them wrong. Set/Rarity: Deshub Uncommon CardName: Rambunctious Outlander Cost: {3}{R}{G} Type: Creature - Efreet Pow/Tgh: 4/3 Rules Text: Haste, Flying *Break*- At the beginning of your endstep draw a card if a non-creature permanent was put into a graveyard from the battlefield this turn. Flavour Text: Set/Rarity: Deshub Rare CardName: Savage Banner Cost: {R}{G} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gains haste, trample and "when this creature dies draw a card and deal 2 damage to target creature." Equip {2} Flavour Text: Set/Rarity: Deshub Rare CardName: Wildstorm Scorpion Cost: {2}{R}{G} Type: Creature - Scorpion Pow/Tgh: 3/4 Rules Text: Deathtouch Whenever an instant or sorcery you control deals damage to a player Wildstorm Scorpion gets +5/+5 and gains first strike and hexproof until end of turn. Flavour Text: Set/Rarity: Deshub Mythic CardName: Zafzur Leopard Cost: {3}{R}{G} Type: Creature - Cat Pow/Tgh: 5/3 Rules Text: Hexproof, haste Flavour Text: "The first world is cruel and wild. Look at the beasts born of it."- Dalir, Zafzur bachelor Set/Rarity: Deshub Common CardName: Zone Defender Cost: {2}{R}{G} Type: Artifact Creature - Elephant Pow/Tgh: 2/4 Rules Text: Hexproof, trample Flavour Text: Matafawwiq created guards to defend his areas from Ashber and the Sultan of Two Worlds. Set/Rarity: Deshub Common CardName: Alert System Cost: GW Type: Artifact Pow/Tgh: / Rules Text: {T}: Untap target creature and put a +1/+1 counter on it. Activate this ability only during your turn and only if an opponent cast a spell during your turn. Flavour Text: Thieves in the bazaar were commonplace. Were. Set/Rarity: Deshub Uncommon CardName: Blade of Friendship Cost: {2}{G}{W} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets "Whenever this creature deals combat damage to a player put a 2/2 white-green artfiact bear token onto the battlefield." Equip: {G}{W} Flavour Text: Set/Rarity: Deshub Uncommon CardName: Booster Sentinel Cost: {3}{G}{W} Type: Artifact Creature - Construct Pow/Tgh: 4/4 Rules Text: {T}: Target artifact creature gets +2/+2 until end of turn. Activate this ability only during your mainphase. Flavour Text: For a long time mortal races have tried to replicate the powers of the djinn. All attempts have been unsuccessful. Set/Rarity: Deshub Common CardName: Brawnbodied Tactics Cost: {G}{W} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever enchanted creature blocks or becomes blocked by an artifact creature, enchanted creature gains first strike and gets +3/+3 until end of turn. Flavour Text: Set/Rarity: Deshub Common CardName: Captain of the Glass Palace Cost: {G}{W} Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: If Captain of the Glass Palace has a power of 4 or greater create a 1/1 green-white human soldier token at the beginning of your upkeep. Flavour Text: The luxury of the glass palace would draw guards without forcing conscription. Set/Rarity: Deshub Uncommon CardName: Chiief Medisaber Cost: {G}{W} Type: ArtfactCreature - Human Soldier Pow/Tgh: 2/2 Rules Text: {2}{G}{W}: Put a +1/+1 counter on target creature you control. {T}: Gain X life, where is the total number of +1/+1 counters on creatures you control. Flavour Text: Set/Rarity: Deshub Rare CardName: Cyberstrider Cost: 1WG Type: Artifact Creature - Horse Pow/Tgh: 2/2 Rules Text: When Cyberstrider enters the battlefield target artifact creature you control gains first strike and vigilance until end of turn. Flavour Text: The ancient queen Darli tamed the horses of the second world and was able to spread her rule across Deshub. Set/Rarity: Deshub Common CardName: Data Warden Cost: 3GW Type: Artifact Creature - Lamassu Pow/Tgh: 5/5 Rules Text: Whenever a land enters the battlefield under your control Data Warden gains hexproof and trample until end of turn. Whenever a creature enters the battlefield under your control Data Warden gains flying and first strike until end of turn. Flavour Text: Set/Rarity: Deshub Rare CardName: Decree of Banishment Cost: {4}{W}{W}{G} Type: Instant Pow/Tgh: / Rules Text: Exile up to X target creatures and artifacts, where X is the number of creatures you control. Upgrade {5}{G}{W} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) Flavour Text: Set/Rarity: Deshub Rare CardName: Derive from Dream Cost: {X}{X}{G}{W} Type: Sorcery Pow/Tgh: / Rules Text: Reveal the top X cards of your library. You may put a green or white creature revealed this way onto the battlefield. Then put X +1/+1 counters on that creature. Flavour Text: Set/Rarity: Deshub Rare CardName: Ghurur's Intermediary Cost: 2GW Type: Creature - Djinn Pow/Tgh: 4/4 Rules Text: Flying If a spell or ability an opponent controls would cause you to discard Ghurur's Intermediary search you may search your library for up to one creature and up to one artifact, reveal them, and add them to your hand. Shuffle your library afterward. Flavour Text: Set/Rarity: Deshub Rare CardName: Heart Node Cost: {G}{W} Type: Artifact - Implant Pow/Tgh: / Rules Text: Implanted creatures gain "Whenever this creature attacks or blocks, gain 1 life." Implant {G/W} ({G/W} Target creature you control is implanted for as long as you control Heart Node. Implant only as a sorcery.) Flavour Text: Set/Rarity: Deshub Common CardName: Majdi Desert Dromedary Cost: {G}{W} Type: Creature - Camel Pow/Tgh: 1/1 Rules Text: {T}: Add {G} to your mana pool and gain 1 life. Flavour Text: "Why seek the Second World when only camels have seen the fringes of the First World?"- Rami, Pureflesh Disciple Set/Rarity: Deshub Uncommon CardName: Medisaber Apprentice Cost: {G}{W} Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: *Break*- When Medisaber Apprentice enters the battlefield gain 2 life if a non-creature permanent was put into a graveyard from the battlefield this turn. Flavour Text: Only a select few skilled in both martial and healing arts become Ashber's medisaber guard. Set/Rarity: Deshub Common CardName: Nomadic Caravan Cost: {6}GW Type: Creature - Human Nomad Pow/Tgh: 3/7 Rules Text: Vigilance You have hexproof. Creatures you control gain indestructible and hexproof as long as you have more creatures than each opponent. Flavour Text: Ashber's exiles somehow endured in out in the Majdi. Set/Rarity: Deshub Mythic CardName: Recruiting Camp Cost: {1}{G}{G}{W}{W} Type: Instant Pow/Tgh: / Rules Text: Create X 1/1 green-white soldier creature tokens with vigilance, where X is the number of forests plus the number of plains you control. Flavour Text: The Sultan of Two Worlds knew the inevitable and did what was necessary. Set/Rarity: Deshub Rare CardName: Routine Upgrade Cost: {1}{W}{G} Type: Instant Pow/Tgh: / Rules Text: Put a +1/+1 counter on up to two target creatures. Upgrade {3}{G}{W} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) Flavour Text: Set/Rarity: Deshub Common CardName: Rulith Brawler Cost: {2}{G}{W} Type: Creature - Human Nomad Pow/Tgh: 2/4 Rules Text: Whenever Rulith Brawler blocks or is blocked by a creature with a +1/+1 counter put a +1/+1 counter on Rulith Brawler. Flavour Text: Many among the Pureflesh community feel the need to prove themselves in the world of magical cybernetics. Set/Rarity: Deshub Common CardName: Second World Nomad Cost: {2}{G}{W} Type: Artifact Creature - Human Nomad Pow/Tgh: 2/2 Rules Text: *Break*- When Second World Nomad enters the battlefield put a +1/+1 counter on each creature you control if a non-creature permanent was put into a graveyard from the battlefield this turn. Flavour Text: Set/Rarity: Deshub Uncommon CardName: Security Scanner Cost: {1}{G}{W} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets "whenever this creature would block or be blocked by an artifact creature untap this creature. It gains +1/+1 and deathtouch until end of turn." Equip {3} Flavour Text: Set/Rarity: Deshub Common CardName: Sentry Upgrade Cost: {1}{W}{G} Type: Artifact - Implant Pow/Tgh: / Rules Text: Creatures implanted with Sentry Upgrade get +2/+2 and vigilance. Implant {2}{G}{W} ({2}{G}{W}: Target creature you control is implanted for as long as you control Sentry Upgrade. Implant only as a sorcery.) Flavour Text: Set/Rarity: Deshub Uncommon CardName: Sermon Poster Cost: {4}{G}{W} Type: Artifact Creature - Human Cleric Pow/Tgh: 2/6 Rules Text: When Sermon Poster enters the battlefield gain 2 life for each artifact creature you control. Flavour Text: "Rulers? Mortals. Djinnmagic? A conduit to speak the truth of true divinity." Set/Rarity: Deshub Common CardName: Skychariot Griffin Cost: {3}{G}{W} Type: Creature - Griffin Pow/Tgh: 3/4 Rules Text: Flash, flying Flavour Text: Tamed by the kings of old, Skychariot Griffins have the docility of puppies to their masters and the ferociousness of lions to their enemies. Set/Rarity: Deshub Common CardName: Tebbi Beetle Cost: 1GW Type: Creature - Insect Pow/Tgh: 2/2 Rules Text: When Tebbi Beetle enters the battlefield if you control more creatures than each opponent you may put a copy of Tebbi Beetle onto the battlefield. Flavour Text: Tebbi beetles spray their pheromones onto other animals, hoping another beetle will find their scent as the animal moves. Set/Rarity: Deshub Uncommon CardName: Quiet King, Ashber Cost: {1}{G}{W}{U} Type: Planeswalker - Ashber Pow/Tgh: /3 Rules Text: [0]: Until end of turn whenever you cast a creature spell put X loyalty counters on Quiet King, Ashber, where X is that creature's toughness. [-3]: Creatures can't attack you unless their controller pays {1} for each creature they control that's attacking you." [-10]: Draw 4 cards, gain 10 life, and return up to 4 cards from your graveyard to your hand. Flavour Text: Set/Rarity: Deshub Mythic CardName: Digibis Cost: {2}{W/U} Type: Artifact Creature - Bird Pow/Tgh: 3/1 Rules Text: Flying Sacrifice Digibis: Exile target creature you control, then return that creature to the battlefield under its owner's control. Flavour Text: Set/Rarity: Deshub Uncommon CardName: Sight of the Second World Cost: {W/U} Type: Instant Pow/Tgh: / Rules Text: Untap target artifact creature, then scry 1. Upgrade {2}{U/W} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) Flavour Text: Set/Rarity: Deshub Common CardName: Slow Calculator Cost: {U/W}{U/W} Type: Artifact Creature - Turtle Pow/Tgh: 0/2 Rules Text: Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.) If Slow Calculator enter the battlefield with a +1/+1 counter tap target creature. That creature doesn't untap during its controller's next untap step. Flavour Text: Set/Rarity: Deshub Common CardName: Remind Helm Cost: {U/B}{U/B}{U/B} Type: Artifact Pow/Tgh: / Rules Text: {X},{T}: Shuffle target card with a converted mana cost of X from a player's graveyard into their library. Then that player puts the top X cards of their library into their graveyard. Flavour Text: Set/Rarity: Deshub Uncommon CardName: Thought Thief Cost: {U/B} Type: Artifact Creature - Human Rogue Pow/Tgh: 1/1 Rules Text: When Thought Thief enters the battlefield reveal the top card of your library. If that card shares a type with Thought Thief add it your hand, otherwise put it into your graveyard. Flavour Text: Set/Rarity: Deshub Common CardName: Uneasy Feeling Cost: {U/B} Type: Sorcery Pow/Tgh: / Rules Text: Reveal the top card of your library, then target opponent reveals the top 4 cards of their library. Exile any cards revealed this way that share a type with the top card of your library. Then, put all cards revealed this way on the bottom of their owner's libraries in any order. Flavour Text: Set/Rarity: Deshub Common CardName: Absolute Assassin Cost: {2}{B/R} Type: Artifact Creature - Human Assassin Pow/Tgh: 3/2 Rules Text: Haste Whenever a creature dealt damage by Absolute Assassin would die its controller exiles that creature instead. Flavour Text: A Warith candidate's first lesson it to make sure that targets are completely eliminated from both worlds. Set/Rarity: Deshub Common CardName: Berserker's Mantle Cost: {B/R}{B/R} Type: Artifact Pow/Tgh: / Rules Text: {T}: Deal 3 damage to target creature. Activate this ability only if you have no cards in your hand. Flavour Text: This is not clarity to understand, but clarity so that impulse has no hindrance. Set/Rarity: Deshub Uncommon CardName: Wish's Victim Cost: {R/B} Type: Artifact Creature - Human Berseker Pow/Tgh: 1/1 Rules Text: Whenever Wish's Victim becomes implanted put a +1/+1 counter on it. If Wish's Victim is implanted, Wish's Victim deals 1 damage to you whenever Wish's Victim attacks, Flavour Text: Set/Rarity: Deshub Common CardName: Reckless Raqesah Cost: {R/G} Type: Creature - Efreet Dancer Pow/Tgh: 1/1 Rules Text: *Break*- when Reckless Raqesah enters the battlefield add {R} or {G} to your mana pool if a non-creature permanent was put into a graveyard from the battlefield this turn. Flavour Text: Parisham's school was open to all. Not all of her students were ideal. Set/Rarity: Deshub Common CardName: Students of Parisham Cost: {2}{R/G} Type: Sorcery Pow/Tgh: / Rules Text: Create two 1/1 red-green dancer tokens with raqs 1 (during your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1). Flavour Text: Set/Rarity: Deshub Common CardName: Unauthorized Angelslayer Cost: {R/G}{R/G} Type: Artifact Creature - Dancer Pow/Tgh: 2/2 Rules Text: Reach Raqs 1 (During your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1) Double Unauthorized Angelslayer's power and toughness until end of turn whenever it blocks or becomes blocked by a creature with flying. Flavour Text: Set/Rarity: Deshub Uncommon CardName: Aged Wisdom Cost: {G/W} Type: Instant Pow/Tgh: / Rules Text: Gain X life, where X is 7 minus the number of cards in your hand. Upgrade {G}{W} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) Flavour Text: Set/Rarity: Deshub Uncommon CardName: Ashber's Convoy Cost: {G/W} Type: Artifact Creature - Human Soldier Pow/Tgh: 1/1 Rules Text: Vigilance Flavour Text: Anticipating threats from the upstarts, Ashber increased his guard more than any king in memory. Set/Rarity: Deshub Common CardName: Renatured Cost: {1}{G/W} Type: Instant Pow/Tgh: / Rules Text: Destroy target artifact or enchantment. Upgrade {G/W}{G/W} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) Flavour Text: Set/Rarity: Deshub Common CardName: Djinn-Binding Vessel Cost: {3} Type: Artifact Pow/Tgh: / Rules Text: {3}, {T}: Remove all counters from target artifact you don't control. {3},{T}: Exile target Djinn until Djinn-Binding Vessel leaves the battlefield. Flavour Text: No one knows how or where the rare vessels came from, nor what powers they use to seal djinni. Set/Rarity: Deshub Rare CardName: Hazemind Sphere Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: {T}: Add {U} to your mana pool. At the beginning of your endstep if you cast two or more spells this turn and control a blue permanent put the top 4 cards of target player's library into their graveyard. Flavour Text: Set/Rarity: Deshub Uncommon CardName: Immolating Sphere Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: {T}: Add {R} to your mana pool. At the beginning of each endstep, if you cast two or more spells this turn and control a red permanent you may have Immolating Sphere deal 2 damage to target creature. Flavour Text: Set/Rarity: Deshub Uncommon CardName: Lifepulse Sphere Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: {T}: Add {W} to your mana pool. At the beginning of each endstep, if you cast two or more spells during this turn and control a white permanent you may gain 4 life. Flavour Text: Set/Rarity: Deshub Uncommon CardName: Muscleboost Sphere Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: {T}: Add {G} to your mana pool. At the beginning of each endstep, if you cast two or more spells that turn and control a green permanent you may put a +1/+1 counter on target creature. Flavour Text: Set/Rarity: Deshub Uncommon CardName: Necropulse Sphere Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: {T}: Add {B} to your mana pool. At the beginning of each endstep if you cast two or more spells this turn and control a black permanent you may return a creature with a converted mana cost of 2 or less from your graveyard to your hand. Flavour Text: Set/Rarity: Deshub Uncommon CardName: Second World Furnishings Cost: {1} Type: Artifact Pow/Tgh: / Rules Text: {T}, sacrifice Second World Furnishings: Reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped. Otherwise, put the card at the bottom of your library and add {1} to your mana pool. Flavour Text: Set/Rarity: Deshub Common CardName: Code Spires Cost: Type: Land Pow/Tgh: / Rules Text: Code Spires enters the battlefield tapped unless you tap an untapped artifact you control. {T}: Add {R} or {G} to your mana pool. Flavour Text: Set/Rarity: Deshub Common CardName: Cybersand Oasis Cost: Type: Land Pow/Tgh: / Rules Text: Cybersand Oasis enters the battlefield tapped unless you tap an untapped artifact you control. {T}: Add {W} or {U} to your mana pool. Flavour Text: Set/Rarity: Deshub Common CardName: Digiscape Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C} to your mana pool. {1}: Digiscape becomes an artifact land with the basic land type of your choice until end of turn. Flavour Text: Set/Rarity: Deshub Uncommon CardName: Freeform Construction Cost: Type: Land Pow/Tgh: / Rules Text: Freeform Construction enters the battlefield tapped. {T}: Add {C} to your mana pool. {2},{T}: Add {1} to your mana pool. If this mana is spent on an artifact creature that creature may enter the battlefield with a +1/+1 counter. Flavour Text: Set/Rarity: Deshub Uncommon CardName: Ghouls' Market Cost: Type: Land Pow/Tgh: / Rules Text: Ghouls' Market enters the battlefield tapped unless you tap an untapped artifact you control. {T}: Add {U} or {B} to your mana pool. Flavour Text: Set/Rarity: Deshub Common CardName: House of Wares Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C} to your mana pool. {4},{T}, sacrifice House of Wares: Look at the top 4 cards of your library. You may reveal a non-creature artifact from those cards and add it your hand. Put the other cards on the bottom of your library in any order. Flavour Text: Set/Rarity: Deshub Uncommon CardName: Mechants' Forum Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C} to your mana pool. {T}: Add one mana of any color to your mana pool. Use this mana only to cast a colored artifact spell. Flavour Text: Set/Rarity: Deshub Uncommon CardName: Pile of Outdated Parts Cost: Type: Land Pow/Tgh: / Rules Text: Pile of Outdated Parts enters the battlefield tapped unless you tap an untapped artifact you control. {T}: Add {B} or {R} to your mana pool Flavour Text: Set/Rarity: Deshub Common CardName: Prairie Hub Cost: Type: Land Pow/Tgh: / Rules Text: Prairie Hub enters the battlefield tapped unless you tap an untapped artifact you control. {T}: Add {G} or {W} to your mana pool. Flavour Text: Set/Rarity: Deshub Common CardName: Royal Gardens Cost: Type: Land Pow/Tgh: / Rules Text: Royal Gardens enters the battlefield tapped. Royal Gardens doesn't untap unless you return a land you control to its owner's hand. {T}: Add one mana of any color to your mana pool. Flavour Text: Set/Rarity: Deshub Uncommon CardName: Terraspot of the Second World Cost: Type: Land Pow/Tgh: / Rules Text: Terraspot of the Second World enters the battlefield tapped. {T}: Add {C} to your mana pool. Whenever you cast an artifact spell Terraspot of the Second World becomes the land type of your choice until end of turn. Flavour Text: Set/Rarity: Deshub Rare