The Legend Begins: Virtual Booster

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Mechanics | Skeleton
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 M 
Legendary Creature – Elf Shaman
First strike
Tap an untapped creature you control: Add {w}, {r}, or {g} to your mana pool.
Whenever Freyalise, Fury of the Wilds deals combat damage to a player, put a 1/1 green Elf Druid creature token onto the battlefield.
3/3
 C 
Creature – Griffin
Whenever Charging Griffin* attacks, it gets +1/+1 until end of turn.
2/2
 C 
Creature – Human Soldier
First strike
"Harriers were an elite and invaluable division of the Crusade's army, attacking strategic positions such as grain stores, forges, and corpse warehouses."
-- Hosvir Gradant, Serra's Crusade
2/1
 C 
Instant
Target creature gets +2/+0 and gains deathtouch until end of turn. If that creature is blue or red, regenerate it.
 C 
Creature – Human Soldier
Champion — Loyal Crusader gets +1/+1 as long as you control a legendary creature.
3/1
 C 
Creature – Zombie
Kicker {b} (You may pay an additional /1 as you cast this spell.)
When Servant of the Lich Lord enters the battlefield, if it was kicked, target creature gets -1/-1 until end of turn.
1/3
 C 
Instant
Kicker {1}{g} (You may pay an additional {1}{g} as you cast this spell.)
Put two 1/1 white Soldier creature tokens onto the battlefield. Then, if Call Reinforcements was kicked, put a +1/+1 counter on each of those creatures.
 C 
Instant
Target creature gets +4/+4 until end of turn. If that creature is white or red, it also gains trample until end of turn.
 M 
Legendary Creature – Elder Dragon
Flying
Whenever Nicol Bolas, Necropolis Tyrant becomes the target of a spell an opponent controls, counter that spell unless its controller pays 7 life.
Whenever Nicol Bolas deals combat damage to a player, that player discards and/or sacrifices any combination of three cards and/or permanents.
7/7
 C 
Instant
Target creature gets +2/+2 until end of turn. If that creature is green or blue, it also gains lifelink until end of turn.
 C 
Creature – Human Cleric
Formation 2 (Whenever this creature attacks or blocks, you may pair it with up to two other unpaired attacking or blocking creatures you control until end of turn. Creatures paired this way block and are blocked as a group. You may divide combat damage dealt to creatures paired this way as you choose.)
Creatures paired with Battlefield Healer get +0/+1.
2/3
 C 
Instant
Target creature gets +4/+1 until end of turn. If that creature is black or green, it also gains first strike until end of turn.
 C 
Creature – Human Wizard
{1}{u}{g}: Karkas Infiltrator gets +2/+2 and can't be blocked this turn. Activate this ability only once each turn.
2/2
 C 
Creature – Human Soldier
Formation 1 (Whenever this creature attacks or blocks, you may pair it with another unpaired attacking or blocking creatures you control until end of turn. Creatures paired this way block and are blocked as a group. You may divide combat damage dealt to creatures paired this way as you choose.)
1/1
 C 
Creature – Human Soldier
Flying
Kicker {u} (You may pay an additional {u} as you cast this spell.)
When Griffin Tamer enters the battlefield, if it was kicked, target creature gains flying until end of turn.
2/2

Freyalise, Fury of the Wilds (mythic)
Charging Griffin* (common)
Serra's Harrier (common)
Sinister Strike (common)
Loyal Crusader (common)
Servant of the Lich Lord (common)
Call Reinforcements (common)
Primal Strength (common)
Nicol Bolas, Necropolis Tyrant (mythic)
Channel Radiance (common)
Battlefield Healer (common)
Chaotic Might (common)
Karkas Infiltrator (common)
Noble Squire (common)
Griffin Tamer (common)