CardName: Apostle of the New World Cost: WWW Type: Creature - Human Cleric Pow/Tgh: 1/4 Rules Text: When a creature enters the battlefield under your control, Discover (You gain a Discovery counter.) Flavour Text: Set/Rarity: Setarasa None CardName: Knight of the White Pilgrim Cost: WW Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: Pilgrimage - If your opponent controls more lands than you, you may search your library for a Plains and put it onto the battlefield tapped. Flavour Text: Set/Rarity: Setarasa Uncommon CardName: Pilgrim of the New Cost: 1WW Type: Creature - Human Monk Pow/Tgh: 1/3 Rules Text: When Pilgrim of the New enter the battlefield, Discover (You gain a Discovery counter.) When you discover, you gain 3 life. Flavour Text: Set/Rarity: Setarasa None CardName: Serena, the Primordial Fright Cost: 5WW Type: Legendary Creature - Primordial Pow/Tgh: 4/7 Rules Text: Indestructible, Corrupted (Creatures you control without Corrupted have -1/-1) Creatures your opponent control have Defender. Any player may pay {4} to negate this effect until end of turn. Flavour Text: Set/Rarity: Setarasa Mythic CardName: Strenght of the New Cost: 3WW Type: Instant Pow/Tgh: / Rules Text: Discover (You gain a Discovery counter.) If you have three or more discovery counters, you gain 7 life. If you have five or more discovery counters, put 3 1/1 white Celestial onto the battlefield. If you have fifteen or more discovery counters, you win the game. Flavour Text: Set/Rarity: Setarasa Rare CardName: Aether Jumper Cost: 1UU Type: Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: Quicken (When this creature enters the battlefield, you may activate one of its abilities without paying its activation cost.) {2}{U},{T}: Return target creature to its owner's hand. Flavour Text: Set/Rarity: Setarasa Common CardName: Ancient's Call Cost: 2U Type: Sorcery Pow/Tgh: / Rules Text: Until end of turn, non-aura enchantments you control become 3/3 Illusion creatures in addition to their other types. Flavour Text: Set/Rarity: Setarasa None CardName: Curse of Knowledge Cost: 3U Type: Enchantment - Curse Pow/Tgh: / Rules Text: Enchant player At the beginning of enchanted player's turn, he or she exiles the top three cards of his or her library. Flavour Text: "Ignorance truly is bliss when it comes to those... monsters... atrocities..." -Ramblings of a mad man. Set/Rarity: Setarasa None CardName: Immortal Sage Cost: 2UU Type: Creature - Human Wizard Pow/Tgh: 3/2 Rules Text: Immortalize {1}{U}, {T} ({1}{U}, {T}: Immortal Sage becomes an enchantment.) At the beginning of your upkeep, if Immortal Sage is an enchantment, you may draw a card. Flavour Text: "To be remembered by the greatest of the fives is the highest honor." Set/Rarity: Setarasa None CardName: Not Wipe Away Cost: UU Type: Instant Pow/Tgh: / Rules Text: Rifting {1}{U}{U} (When you draw this card, you may exile it. If you do, you may cast it for it's Rifting cost. At the end of turn, if it's still exiled, put it into your hand.) Return target permanent to its owner's hand. If Not Wipe Away was paid for its rifting cost, it gains Split Second Flavour Text: Set/Rarity: Setarasa None CardName: Not Wipe Away 2.0 Cost: UU Type: Sorcery Pow/Tgh: / Rules Text: Rifting {1}{u}{u} (When you draw this card, you may exile it. If you do, you may cast it for it's Rifting cost. At the end of turn, if it's still exiled, put it into your hand.) Split Second Return target permanent to its owner's hand. You may cast Not Wipe Away 2.0 as though it had flash if you paid its rifting cost. Flavour Text: Set/Rarity: Setarasa None CardName: Priest of Domination Cost: UU Type: Creature - Merfolk Wizard Pow/Tgh: 1/2 Rules Text: Possess {1}{U}{U} (When this creature would die, you may pay {1}{U}{U}. If you do, this creature permanently becomes an Aura. Attach it to target creature.) You control enchanted creature and it gains +1/+2. Flavour Text: Set/Rarity: Setarasa None CardName: Retraced Image* Cost: U Type: Sorcery Pow/Tgh: / Rules Text: Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent. Flavour Text: Set/Rarity: Setarasa None CardName: Blood storm Cost: 2BB Type: Creature - Elemental Pow/Tgh: 3/2 Rules Text: Enhance {2}{B} (As you cast a creature spell, you may reveal this card from your hand and pay its enhance cost. If you do, that creature gains all abilities of this card until end of turn.) Bloodthirst 2 Flavour Text: Set/Rarity: Setarasa Rare CardName: Deepwood Shade Cost: 1BB Type: Creature - Shade Pow/Tgh: 3/2 Rules Text: Haste, Rebirth (Whenever this creature dies, return from your graveyard to the battlefield at the beginning of your next upkeep.) When Deepwood Shade enters the battlefield, you lose 2 life. Flavour Text: Set/Rarity: Setarasa None CardName: Haunt Guy Cost: 1BB Type: Creature - Human Cleric Pow/Tgh: 1/2 Rules Text: Haunt When Haunt Guy enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life. Flavour Text: Set/Rarity: Setarasa None CardName: Obscura, Dweller of the Dark Cost: 4BB Type: Legendary Creature - Primordial Pow/Tgh: 4/2 Rules Text: Haste, Wither Whenever Obscura, Dweller of the Dark would die, instead exile it then return it to the battlefield at the beginning of your next upkeep. Flavour Text: Set/Rarity: Setarasa Mythic CardName: Priest of the Dark Cost: 2BB Type: Creature - Human Cleric Pow/Tgh: 2/5 Rules Text: Sacrfice a creature: Target opponent loses 1 life and you gain 1 life. When you sacrifice Priest of the Dark, if you sacrificed Dark Ritualist and Supplicant of the Dark this turn, you may search your library for a card named Obscura and put it onto the battlefield. Flavour Text: Set/Rarity: Setarasa Uncommon CardName: Proof of Fright Cost: 1B Type: Creature - Horror Pow/Tgh: 3/2 Rules Text: Corrupted (Creatures you control without Corrupted have -1/-1) Flavour Text: "He is the bump under the bed. He is the shade on the tent." Set/Rarity: Setarasa Uncommon CardName: Ritualist of the Dark Cost: 2B Type: Creature - Human Cleric Pow/Tgh: 2/2 Rules Text: Instant and sorceries spells you control have Wither. Flavour Text: Set/Rarity: Setarasa Uncommon CardName: Shadow Reaper Cost: 3BB Type: Pow/Tgh: 2/5 Rules Text: Enhance {2}{B} (As you cast a creature spell, you may reveal this card from your hand and pay its enhance cost. If you do, that creature gains all abilities of this card until end of turn.) Creatures you control have Deathtouch. Flavour Text: Set/Rarity: Setarasa None CardName: Act on Impulse Cost: 2R Type: Sorcery Pow/Tgh: / Rules Text: Pillage the top three cards of your library. (Exile those card. You may cast it until end of turn.) Flavour Text: Set/Rarity: Setarasa None CardName: Brand of the Mad Cost: 1R Type: Instant Pow/Tgh: / Rules Text: Remember 2 (When you would draw a card, you may instead draw this card from exile. If you do, exile the top 2 cards of your library from the game.) Brand of the Mad deals X plus 2 damage to target creature or player where X is the number of card named Brand of the Mad you own in the exile zone. Exile this spell as it resolves. Flavour Text: Set/Rarity: Setarasa None CardName: Burden of Knowledge Cost: 1R Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature you control At the beginning of your upkeep, sacrifice enchanted creature unless you discard a card. Enchanted creature has +3/+3 and menace. Flavour Text: Set/Rarity: Setarasa None CardName: Cast into Flames Cost: 2R Type: Sorcery Pow/Tgh: / Rules Text: Name a card other than a basic land then exile the top card of your library. If the exiled card is the named card, draw three cards. Flavour Text: Set/Rarity: Setarasa None CardName: Dirk, Imperious Rebel Cost: 1RR Type: Legendary Creature - Elf Rebel Pow/Tgh: 3/2 Rules Text: Resistance (When this creature would die, if it isn't wounded, remove all damage from it and it becomes wounded.) Creatures you control have trample as long as they are wounded. Flavour Text: Set/Rarity: Setarasa Rare CardName: Frenzied Berserker Cost: 3R Type: Creature - Human Berserker Pow/Tgh: 4/2 Rules Text: When Frenzied Berserker takes damage, it gains Frenzy 3 until end of turn. Flavour Text: "He hurt you. You must kill him." Set/Rarity: Setarasa None CardName: Resilient Renegade Cost: 1R Type: Pow/Tgh: 2/1 Rules Text: Resistance (When this creature would die, if it isn't wounded, remove all damage from it and it becomes wounded.) Flavour Text: Set/Rarity: Setarasa None CardName: Rift Dragon Cost: 2RR Type: Creature - Dragon Pow/Tgh: 3/4 Rules Text: Rifting {5}{R}{R} (When you draw this card, you may exile it. If you do, you may cast it for it's Rifting cost. At the end of turn, if it's still exiled, put it into your hand.) If Rift Dragon was cast for its rifting cost, exile all lands. Flavour Text: Set/Rarity: Setarasa Rare CardName: Salvage Steel Cost: R Type: Instant Pow/Tgh: / Rules Text: Pillage target artifact you control. (Exile that card. You may cast it until end of turn.) It gains Flash until end of turn. Flavour Text: Set/Rarity: Setarasa None CardName: Stomping Slabs* Cost: 2R Type: Sorcery Pow/Tgh: / Rules Text: Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to target creature or player. Flavour Text: Set/Rarity: Setarasa None CardName: Storm of Power Cost: 4RR Type: Creature - Elemental Pow/Tgh: 6/4 Rules Text: Enhance - Discard a card (As you cast a creature spell, you may reveal this card from your hand and pay its enhance cost. If you do, that creature gains all abilities of this card until end of turn.) Haste Flavour Text: Set/Rarity: Setarasa Rare CardName: Deep-Mining Drill Cost: 3G Type: Artifact Pow/Tgh: / Rules Text: {T}: Put a charge counter on Deep-Mining Drill then look at the top X cards of your library, where X is the number of charge counters on Deep-Mining Drill. You may reveal one of those cards. If you do, put it into your hand and sacrifice Deep-Mining Drill. Put the rest of the cards under your library in any order. Flavour Text: Set/Rarity: Setarasa Rare CardName: Emergence of Might Cost: 2G Type: Sorcery Pow/Tgh: / Rules Text: *Presence* - {1}{G}: Target creature gets +3/+3 until end of turn. You may activate this ability when an effect causes you to reveal this card. Put 3 +1/+1 counters on target creature. Flavour Text: Set/Rarity: Setarasa None CardName: Garruk's Horde* Cost: 5GG Type: Creature - Beast Pow/Tgh: 7/7 Rules Text: Trample Play with the top card of your library revealed. You may cast the top card of your library if it's a creature card. (Do this only any time you could cast that creature card. You still pay the spell's costs.) Flavour Text: Set/Rarity: Setarasa Rare CardName: Herald of Might Cost: G Type: Creature - Elf Shaman Pow/Tgh: 1/1 Rules Text: {3}{G}, {T}, Sacrifice three green creatures: Search your library for a card named Terra, Primordial of Might and put it onto the battlefield. Then shuffle your library. Flavour Text: Set/Rarity: Setarasa None CardName: Invoker of Might Cost: 1G Type: Creature - Elf Shaman Pow/Tgh: 1/1 Rules Text: Sacrifice Invoker of Might: Search your library for a card with Might in it's name and reveal it. You may cast it. Shuffle your library. Flavour Text: Set/Rarity: Setarasa None CardName: Mausoleum Shambler Cost: 4G Type: Creature - Elemental Pow/Tgh: 3/4 Rules Text: Rebirth (Whenever this creature dies, return from your graveyard to the battlefield at the beginning of your next upkeep.) Flavour Text: Set/Rarity: Setarasa None CardName: Priest of Might Cost: 2G Type: Creature - Human Shaman Pow/Tgh: 1/2 Rules Text: {T}: Target creature gets +2/+2 until end of turn. Flavour Text: Set/Rarity: Setarasa None CardName: Priest of the Fright Cost: 1G Type: Creature - Human Cleric Pow/Tgh: 1/2 Rules Text: Corrupted (Creatures you control without Corrupted have -1/-1) {T}: Target Corrupted creature gets +3/+3 Flavour Text: Set/Rarity: Setarasa Uncommon CardName: Primal Forcemage* Cost: 2g Type: Creature - Elf Shaman Pow/Tgh: 2/2 Rules Text: Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn. Flavour Text: Set/Rarity: Setarasa Uncommon CardName: Sleeper Druid Cost: 2G Type: Pow/Tgh: 1/4 Rules Text: {1}{G}: Until end of turn, target land you control becomes a 3/3 Elemental creature that's still a land. While you're searching your library, you may activate this creature's abilities once from your library. Flavour Text: Set/Rarity: Setarasa None CardName: Terra, Primordial of Might Cost: 3GG Type: Legendary Creature - Primordial Pow/Tgh: 7/5 Rules Text: Trample, Indestructible Terra, Primordial of Might can't be cast from your hand. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.) When Terra is put into a graveyard from anywhere, shuffle it into its owner's library. Flavour Text: Set/Rarity: Setarasa Mythic CardName: Adept of the Dark Cost: 1UB Type: Creature - Human Cleric Pow/Tgh: 2/2 Rules Text: Immortalize Sacrifice an enchantment (Sacrifice an enchantment: Adept of the Dark becomes an enchantment.) When a permanent you control is sent to the graveyard, your opponents loses 1 life. Flavour Text: Set/Rarity: Setarasa Uncommon CardName: Gravespawn Cost: GB Type: Creature - Zombie Pow/Tgh: 1/1 Rules Text: Rebirth (Whenever this creature dies, return from your graveyard to the battlefield at the beginning of your next upkeep.) Flavour Text: Set/Rarity: Setarasa None CardName: Flow of Insanity Cost: 1U/R Type: Instant Pow/Tgh: / Rules Text: Remember 1 (When you would draw a card, you may instead draw this card from exile. If you do, exile the top 1 cards of your library from the game.) Target creature gets +2/-2. You may exile this card as it resolves. If you do, exile the top two cards of your library. Flavour Text: Set/Rarity: Setarasa Uncommon CardName: Rift Mage Cost: UR Type: Creature - Human Wizard Pow/Tgh: 2/1 Rules Text: Flying Rifting {U}{R} (When you draw this card, you may exile it. If you do, you may cast it for it's Rifting cost. At the end of turn, if it's still exiled, put it into your hand.) When Rift Mage enters the battlefield, if its rifting cost was paid, it gains haste until end of turn. Flavour Text: Set/Rarity: Setarasa None