CardName: EMPTY Cost: Type: Pow/Tgh: / Rules Text: Holder card for comments Flavour Text: Set/Rarity: Archester Revival Common CardName: EMPTY Cost: Type: Pow/Tgh: / Rules Text: Holder card for comments Flavour Text: Set/Rarity: Archester Revival Common CardName: EMPTY Cost: Type: Pow/Tgh: / Rules Text: Holder card for comments Flavour Text: Set/Rarity: Archester Revival Common CardName: EMPTY Cost: Type: Pow/Tgh: / Rules Text: Holder card for comments Flavour Text: Set/Rarity: Archester Revival Common CardName: Ainok Outfitter Cost: WW Type: Creature - Hound Artificer Pow/Tgh: 2/2 Rules Text: When Ainok Outfitter enters the battlefield, you may attach target Component you control to target non-Component artifact you control. Flavour Text: Set/Rarity: Archester Revival Common CardName: Brass Emissary Cost: 2w Type: Artifact Creature - Drone Pow/Tgh: 1/3 Rules Text: Windup ({T}, tap another untapped creature you control: put a +1/+1 counter on each artifact creature tapped this way.)) Remove a +1/+1 counter from Brass Emissary: Target creature can't attack this turn. Flavour Text: Set/Rarity: Archester Revival Common CardName: Clock In Cost: 2ww Type: Sorcery Pow/Tgh: / Rules Text: Creatures you control get +1/+1 until end of turn. Untap all artifact creatures you control. Those creatures gain lifelink until end of turn. Flavour Text: Set/Rarity: Archester Revival Common CardName: Component Fetcher Cost: 2w Type: Creature - Hound Artificer Pow/Tgh: 2/3 Rules Text: When Component Fetcher enters the battlefield, you may search your library for a Component card, reveal it, put it into your hand, then shuffle your library. Flavour Text: Set/Rarity: Archester Revival Common CardName: Divine Verdict* Cost: 3w Type: Instant Pow/Tgh: / Rules Text: Destroy target attacking or blocking creature. Flavour Text: Set/Rarity: Archester Revival Common CardName: Doomed Inventor Cost: w Type: Creature - Human Artificer Pow/Tgh: 1/1 Rules Text: When Doomed Inventor dies, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. Flavour Text: Set/Rarity: Archester Revival Common CardName: Enduring Strike Cost: 1w Type: Instant Pow/Tgh: / Rules Text: Put a +1/+1 counter on target creature. That creature gains lifelink until end of turn. Flavour Text: Set/Rarity: Archester Revival Common CardName: Eureka Moment Cost: 1{2w} Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a Component card, reveal it, and put it into your hand. Then shuffle your library. _Steam powered_ - If only colorless mana was spent to cast Eureka Moment, put that card onto the battlefield instead. Flavour Text: Set/Rarity: Archester Revival Common CardName: Guard-in-a-Box Cost: 1{2w} Type: Artifact Creature - Soldier Pow/Tgh: 2/1 Rules Text: First strike _Steam powered_ – You may cast Guard-in-a-Box as though it had flash. Spend only colorless mana to cast Guard-in-a-Box this way. Flavour Text: Set/Rarity: Archester Revival Common CardName: Master Squire Cost: 2w Type: Creature - Human Soldier Pow/Tgh: 2/3 Rules Text: {T}: Attach target permanent you control to another target permanent you control that it could be attached to. Flavour Text: Set/Rarity: Archester Revival Common CardName: Mechanical Horse Cost: {2w}{2w} Type: Artifact Creature - Horse Pow/Tgh: 2/3 Rules Text: _Steam powered_ - When Mechanical Horse enters the battlefield, if only colorless mana was spent to cast it, tap target creature. Flavour Text: When alchemized properly, a mechanical horse bears all the nobility of an organic model. Set/Rarity: Archester Revival Common CardName: Mechanical Horse Cost: {2w}{2w} Type: Artifact Creature - Horse Pow/Tgh: 2/3 Rules Text: _Steam powered_ — When Mechanical Horse enters the battlefield, if only {C} was spent to cast it, tap target creature. Flavour Text: Set/Rarity: Archester Revival Common CardName: Meshblade Cost: 1w Type: Creature - Human Artificer Pow/Tgh: 1/1 Rules Text: When Meshblade enters the battlefield, put a colorless 1/1 Thopter artifact creature onto the battlefield. Thopter creatures you control have first strike. Flavour Text: Set/Rarity: Archester Revival Common CardName: Metalbender Cost: 1w Type: Creature - Elf Artificer Pow/Tgh: 2/2 Rules Text: Windup ({T}, tap another untapped creature you control: put a +1/+1 counter on each artifact creature tapped this way.)) Flavour Text: Set/Rarity: Archester Revival Common CardName: Midnight Thopting Cost: 2{2w} Type: Instant Pow/Tgh: / Rules Text: Put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. Flavour Text: Set/Rarity: Archester Revival Common CardName: Overhanded Tactics Cost: 2w Type: Instant Pow/Tgh: / Rules Text: If target creature you control would assign combat damage this turn, instead it deals combat damage equal to its power to all attacking or blocking creatures. Flavour Text: Set/Rarity: Archester Revival Uncommon CardName: Patriot Agenda Cost: {2w} Type: Instant Pow/Tgh: / Rules Text: Target creature gains indestructible until end of turn. That creature gets +1/+1 for each {W} spent to cast Patriot Agenda. Flavour Text: Set/Rarity: Archester Revival Common CardName: Pillarfield Ox* Cost: 3w Type: Creature - Ox Pow/Tgh: 2/4 Rules Text: Flavour Text: Set/Rarity: Archester Revival Common CardName: Prophet's Tapper Cost: 1{2w} Type: Artifact Creature - Construct Pow/Tgh: 1/3 Rules Text: {2w}, {t}: Tap target artifact or creature. Flavour Text: Set/Rarity: Archester Revival Common CardName: Red Tape Cost: 1w Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature or artifact Enchanted permanent can't attack or block unless it's controller pays {3}. Activated abilities of enchanted permanent cost {3} more to activate Flavour Text: Set/Rarity: Archester Revival Common CardName: Ritual Ground Sentinel Cost: 1{2w} Type: Artifact Creature - Bird Pow/Tgh: 0/3 Rules Text: Defender, Flying, Windup ({T}, tap another untapped creature you control: put a +1/+1 counter on each artifact creature tapped this way.)) Flavour Text: Set/Rarity: Archester Revival Common CardName: Scentseeker Hounds Cost: 2{2w}{2w} Type: Artifact Creature - Hound Pow/Tgh: 2/4 Rules Text: First strike, vigilance Flavour Text: Set/Rarity: Archester Revival Common CardName: Seller of Song Thopters Cost: 2{2w} Type: Artifact Creature - Construct Pow/Tgh: 2/3 Rules Text: _Steam powered_ - When Seller of Song Thopters enters the battlefield, if only colorless mana was spent to cast it, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. Flavour Text: Set/Rarity: Archester Revival Common CardName: Sheriff's Warning Cost: w Type: Instant Pow/Tgh: / Rules Text: Exile target tapped creature. If there is no card named Sheriff's Warning in your graveyard, return that creature to the battlefield tapped at the beginning of the next end step. Flavour Text: Set/Rarity: Archester Revival Common CardName: Solemn Offering* Cost: 2w Type: Sorcery Pow/Tgh: / Rules Text: Destroy target artifact or enchantment. You gain 4 life. Flavour Text: Set/Rarity: Archester Revival None CardName: Steelshaper Cost: 1w Type: Creature - Human Artificer Pow/Tgh: 1/1 Rules Text: At the beginning of your upkeep you may pay {2} and tap Steelshaper. If you do, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. Flavour Text: Set/Rarity: Archester Revival Common CardName: Streetfighter Mentor Cost: 1w Type: Creature - Human Monk Pow/Tgh: 2/1 Rules Text: {1}{W}: Put a +1/+1 on target creature with no +1/+1 counters on it. Flavour Text: Set/Rarity: Archester Revival Common CardName: Supply-Line Cranes* Cost: 3ww Type: Creature - Bird Pow/Tgh: 2/4 Rules Text: Flying When Supply-Line Cranes* enters the battlefield, put a +1/+1 counter on target creature you control. Flavour Text: Set/Rarity: Archester Revival Common CardName: Thopter General Cost: 2w Type: Creature - Human Artificer Pow/Tgh: 1/2 Rules Text: When Thopter General enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. Artifact creatures you control have first strike. Flavour Text: Set/Rarity: Archester Revival Common CardName: Tin Bird Messenger Cost: 1w Type: Artifact Creature - Bird Pow/Tgh: 1/1 Rules Text: Flying, Windup ({T}, tap another untapped creature you control: put a +1/+1 counter on each artifact creature tapped this way.)) Flavour Text: Set/Rarity: Archester Revival Common CardName: Undisturbed Glamor Cost: 2w Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature has flying and first strike. At the beginning of your upkeep, gain 1 life. Flavour Text: Set/Rarity: Archester Revival Common CardName: Unfinished Guardian Cost: 1{2w} Type: Artifact Creature - Soldier Pow/Tgh: 0/4 Rules Text: Unfinished Guardian has vigilance as long as it has a +1/+1 counter on it. Flavour Text: Set/Rarity: Archester Revival Common CardName: Unwind Cost: 2w Type: Instant Pow/Tgh: / Rules Text: Put a +1/+1 counter on target creature you control. Then untap each creature you control with a +1/+1 counter on it. Flavour Text: Set/Rarity: Archester Revival Common CardName: Winding Thopter Cost: 2{2w} Type: Artifact Creature - Thopter Pow/Tgh: 2/1 Rules Text: Flying Windup ({T}, tap another untapped creature you control: put a +1/+1 counter on each artifact creature tapped this way.)) Flavour Text: Set/Rarity: Archester Revival Common CardName: Abusive Industrialization Cost: 1UU Type: Sorcery Pow/Tgh: / Rules Text: Draw two cards, then reveal your hand and discard all land cards revealed this way. Then draw that many cards. Flavour Text: Set/Rarity: Archester Revival Common CardName: Complacent Crew Cost: 4u Type: Creature - Human Pirate Pow/Tgh: 4/4 Rules Text: Flying Complacent Crew can only attack players that control an artifact. Complacent Crew can’t block unless you control an artifact. Flavour Text: Set/Rarity: Archester Revival Common CardName: Component Finder Cost: 1{2u} Type: Artifact Creature - Construct Pow/Tgh: 1/1 Rules Text: When Component Finder enters the battlefield, look at the top four cards of your library. You may reveal a Component card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Flavour Text: Set/Rarity: Archester Revival Common CardName: Contemplate Cost: {2u} Type: Instant Pow/Tgh: / Rules Text: Scry 1 for each {U} spent to cast Contemplate, then draw a card. Flavour Text: Set/Rarity: Archester Revival Common CardName: Desert Mirage Cost: 1U Type: Creature - Illusion Pow/Tgh: 3/3 Rules Text: When Desert Mirage becomes the target of a spell or ability, sacrifice it. Flavour Text: Set/Rarity: Archester Revival Common CardName: Engineer's Assistant Cost: {2u}{2u} Type: Artifact Creature - Construct Pow/Tgh: 2/2 Rules Text: When Engineer's Assistant enters the battlefield, you may search your library for a Component card, reveal it, put it into your hand, then shuffle your library. Flavour Text: Set/Rarity: Archester Revival Common CardName: Helithopter Cost: {2u} Type: Artifact Creature - Thopter Pow/Tgh: 1/1 Rules Text: Flying [Steam Powered] - When Helithopter enters the battlefield, if only colorless mana was spent to cast it, target creature gains flying until end of turn. Flavour Text: Set/Rarity: Archester Revival Common CardName: Helithopter Cost: {2u} Type: Artifact Creature - Thopter Pow/Tgh: 1/1 Rules Text: Flying When Helithopter enters the battlefield, target creature gains flying until end of turn. Flavour Text: Set/Rarity: Archester Revival Common CardName: Industry Guy Cost: 1u Type: Creature - Human Artificer Pow/Tgh: 1/3 Rules Text: When Industry Guy enters the battlefield, put an Industry counter on target land. As long as it has an Industry counter on it, it is an artifact and has "T: Add 2 to your mana pool." Flavour Text: Set/Rarity: Archester Revival Common CardName: Kung-Fu Thopter Cost: {2u} Type: Artifact Creature - Thopter Pow/Tgh: 1/1 Rules Text: Flying, Prowess Flavour Text: Set/Rarity: Archester Revival Common CardName: Legend's Tapping Aura Cost: 1u Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant artifact or creature {1}{U}: Tap or untap enchanted permanent. Flavour Text: Set/Rarity: Archester Revival Common CardName: Mana Purification Cost: 1u Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant land When Mana Purification enters the battlefield, draw a card. If enchanted land is tapped for mana, it produces {C} instead of any other type. Flavour Text: Set/Rarity: Archester Revival Common CardName: Omen Raven Cost: 2{2u} Type: Artifact Creature - Bird Pow/Tgh: 2/1 Rules Text: Flying When Omen Raven dies, draw a card. Flavour Text: Set/Rarity: Archester Revival Common CardName: Overflowing Ideas Cost: 2{2u}{2u} Type: Sorcery Pow/Tgh: / Rules Text: Draw three cards. Each opponent draws one card. Flavour Text: Set/Rarity: Archester Revival Common CardName: Pipe Leak Cost: u Type: Instant Pow/Tgh: / Rules Text: Counter target noncreature spell unless its controller pays {c}. Flavour Text: Set/Rarity: Archester Revival Common CardName: Possessed Malware Cost: 3u Type: Creature - Spirit Pow/Tgh: 2/5 Rules Text: When Possessed Malware enters the battlefield, you may put an artifact card from your hand with converted mana cost 2 or less onto the battlefield attached to a permanent it can attach. Flavour Text: Set/Rarity: Archester Revival Common CardName: Power Redistribution Cost: {2u}{2u} Type: Instant Pow/Tgh: / Rules Text: Return target non-land permanent to its owner's hand. Flavour Text: Set/Rarity: Archester Revival Common CardName: Prophet's Looter Cost: 1{2u} Type: Artifact Creature - Construct Pow/Tgh: 1/1 Rules Text: {2u}, {T}: Draw a card, then discard a card. Flavour Text: Set/Rarity: Archester Revival Common CardName: Prowess Aven Cost: u Type: Creature - Bird Soldier Pow/Tgh: 1/1 Rules Text: Flying Prowess Prowess Aven can only block creatures with flying. Flavour Text: Set/Rarity: Archester Revival Common CardName: Puller of Hidden Strings Cost: 2u Type: Creature - Human Rogue Pow/Tgh: 2/2 Rules Text: When Puller of Hidden Strings deals combat damage to a player, you may tap or untap target permanent. Flavour Text: Set/Rarity: Archester Revival Common CardName: Scholarly Debate Cost: 1{2u} Type: Instant Pow/Tgh: / Rules Text: _Steam powered_ – Tap up to two target creatures. If only colorless mana was spent to cast Scholarly Debate, those creatures don't untap during their controller's next untap step. Flavour Text: Set/Rarity: Archester Revival Common CardName: Self-improving Automaton Cost: 2{2u} Type: Artifact Creature - Construct Pow/Tgh: 2/2 Rules Text: {T}: Attach target Component you control to Self-improving Automaton. Flavour Text: Set/Rarity: Archester Revival Common CardName: Shabby Automaton Cost: 2{2u} Type: Artifact Creature - Construct Pow/Tgh: 3/4 Rules Text: Shabby Automaton doesn't untap during your untap step. {c}: Untap Shabby Automaton. Flavour Text: Set/Rarity: Archester Revival Common CardName: Steam Cleaner Cost: 1u Type: Creature - Human Wizard Pow/Tgh: 1/3 Rules Text: Flash _Steam powered_ - When Steam Cleaner enters the battlefield, if {C} was spent to cast it, target creature gains hexproof until end of turn. Flavour Text: Set/Rarity: Archester Revival Common CardName: Steam Draw Cost: 3u Type: Instant Pow/Tgh: / Rules Text: _Steam powered_ - Scry X, where X is the amount of {C} spent to cast Steam Draw. Draw two cards. Flavour Text: Set/Rarity: Archester Revival Common CardName: Steam Factory Cost: 1u Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant land; When Steam Factory enters the battlefield, draw a card. Enchanted land gains "{1}, {T}: add {2} to your mana pool." Flavour Text: Set/Rarity: Archester Revival Common CardName: Streamstress Cost: 1U Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: {1}, {t}: Add {c}{c} to your mana pool. Flavour Text: Set/Rarity: Archester Revival Common CardName: Testing Device Cost: {2u} Type: Artifact Pow/Tgh: / Rules Text: Testing Device costs {2} less to upgrade. Flavour Text: Set/Rarity: Archester Revival Common CardName: Thopester Cost: 2{2u} Type: Artifact Creature - Thopter Pow/Tgh: 2/1 Rules Text: Flash, Flying When Thopester enters the battlefield, tap or untap target artifact. Flavour Text: Set/Rarity: Archester Revival Common CardName: Turn to Steam Cost: 2uu Type: Instant Pow/Tgh: / Rules Text: Counter target spell. Add {C}{C} to your mana pool. Flavour Text: Set/Rarity: Archester Revival Common CardName: Twitch.tv Cost: 1u Type: Instant Pow/Tgh: / Rules Text: Tap or untap target nonland permanent. Tap or untap target nonland permanent. Flavour Text: Set/Rarity: Archester Revival Common CardName: Upgrade Thopter Cost: 3{2u} Type: Artifact Creature - Thopter Pow/Tgh: 3/3 Rules Text: Flying _Steam powered_ - If only colorless mana was spent to cast Upgrade Thopter, you may put a component card from your hand onto the battlefield. Flavour Text: Set/Rarity: Archester Revival Common CardName: Wealthy Thoptician Cost: 2uu Type: Creature - Human Artificer Pow/Tgh: 1/4 Rules Text: When Wealthy Thoptician enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. You may attach an artifact you control to it. Flavour Text: Set/Rarity: Archester Revival Common CardName: Whiff Cost: 2u Type: Instant Pow/Tgh: / Rules Text: Return target nonland permanent to its owner's hand. _Steam powered_ - If {C} was spent to cast Whiff, instead put that permanent in its owner’s library Xth from the top, where X is the amount of {C} spent to cast Whiff. Flavour Text: Set/Rarity: Archester Revival Common CardName: Winding Seer Cost: 2u Type: Artifact Creature - Wizard Pow/Tgh: 2/2 Rules Text: Windup ({T}, tap another untapped creature you control: put a +1/+1 counter on each artifact creature tapped this way.)) Remove a +1/+1 counter from Winding Seer: Scry 1. Flavour Text: Set/Rarity: Archester Revival Common CardName: Abundance of Waste Cost: 1b Type: Sorcery Pow/Tgh: / Rules Text: Choose one: - Return target creature card from your graveyard to your hand. - Return target artifact card from your graveyard to your hand. _Trash_ - If there are three or more nonland permanent cards in your graveyard, choose both instead. Flavour Text: Set/Rarity: Archester Revival Common CardName: Acidic Rain Cost: 2B Type: Sorcery Pow/Tgh: / Rules Text: Destroy target land. That land's controller may search his or her library for a basic land card and put it onto the battlefield. Flavour Text: Set/Rarity: Archester Revival Common CardName: Alternate Downbringer Cost: 1b Type: Creature - Insect Pow/Tgh: 2/2 Rules Text: _Trash_ - 1B, Sacrifice Alternate Downbringer : Creatures your opponents control get -1/-1 until end of turn. Activate this ability only if there are three or more nonland permanent cards in your graveyard. Flavour Text: Set/Rarity: Archester Revival Common CardName: Black Cat* Cost: 1B Type: Creature - Zombie Cat Pow/Tgh: 1/1 Rules Text: When Black Cat* dies, target opponent discards a card at random. Flavour Text: Set/Rarity: Archester Revival Common CardName: Body Burner Cost: b Type: Creature - Human Rogue Pow/Tgh: 0/2 Rules Text: Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Body Burner exploits a creature, exile all cards from target player's graveyard. Flavour Text: Set/Rarity: Archester Revival Common CardName: Breaker Intimidator Cost: 4b Type: Creature - Ogre Pow/Tgh: 4/3 Rules Text: _Trash_ - Breaker Intimidator has menace as long as there are three or more nonland permanent cards in your graveyard. Flavour Text: Set/Rarity: Archester Revival Common CardName: Brian Merchant of Asphodel Cost: b Type: Creature - Human Rogue Pow/Tgh: 1/1 Rules Text: Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Brian Merchant of Asphodel exploits a creature, target player discards a card. Flavour Text: Set/Rarity: Archester Revival Common CardName: Choking Smog Cost: 3b Type: Instant Pow/Tgh: / Rules Text: Target creature gets -3/-3 until end of turn. _Trash_ - If you have three or more nonland permanent cards in your graveyard, that creature gets -5/-5 instead. Flavour Text: Set/Rarity: Archester Revival Common CardName: Corpse Reshaper Cost: 5b Type: Creature - Zombie Giant Pow/Tgh: 5/3 Rules Text: When Corpse Reshaper dies, you may return another creature card from your graveyard to your hand. Flavour Text: Set/Rarity: Archester Revival Common CardName: Corrupt Accountant Cost: 1b Type: Creature - Human Pow/Tgh: 1/3 Rules Text: Whenever you sacrifice a permanent, you gain 1 life and scry 1. Flavour Text: Set/Rarity: Archester Revival Common CardName: Defense Lawyer Cost: 1B Type: Creature - Human Rogue Pow/Tgh: 1/2 Rules Text: As long as there is a land in your graveyard, Defense Lawyer gets +1/+0 and has menace. Flavour Text: Set/Rarity: Archester Revival Common CardName: Disciple Executioner Cost: b Type: Creature - Human Pow/Tgh: 2/1 Rules Text: Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Disciple Executioner exploits a creature, target creature gets -1/-1 until end of turn. Flavour Text: Set/Rarity: Archester Revival Common CardName: Fleshswarm Cost: 2b Type: Creature - Insect Pow/Tgh: 2/1 Rules Text: Flying Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Fleshswarm exploits a creature, return target creature card in your graveyard to your hand. Flavour Text: Set/Rarity: Archester Revival Common CardName: Forceful Drain Cost: 1{2b}{2b} Type: Sorcery Pow/Tgh: / Rules Text: Remove up to two counters from target permanent. Put two +1/+1 counter on target creature you control. You gain two life. Flavour Text: Set/Rarity: Archester Revival Common CardName: Garbage Collector Cost: 2b Type: Artifact Creature - Assassin Pow/Tgh: 2/2 Rules Text: Windup ({T}, tap another untapped creature you control: put a +1/+1 counter on each artifact creature tapped this way.)) {T}, Remove X +1/+1 counters from Garbage Collector: target creature gets -X/-X until end of turn. Flavour Text: Set/Rarity: Archester Revival Common CardName: Garbage Elemental Cost: 1bb Type: Creature - Elemental Pow/Tgh: 2/4 Rules Text: _Trash_ - As long as there are three or more nonland permanent cards in your graveyard, Garbage Elemental has menace. Flavour Text: Set/Rarity: Archester Revival Common CardName: Garbage Scavenger Cost: 2b Type: Creature - Bird Pow/Tgh: 2/1 Rules Text: Flying _Trash_ - When Garbage Scavenger enters the battlefield, if you have three or more nonland permanents in your graveyard, put a +1/+1 counter on it. Flavour Text: Set/Rarity: Archester Revival Common CardName: Ghoul Overseer Cost: 3{2b} Type: Artifact Creature - Zombie Pow/Tgh: 1/4 Rules Text: Deathtouch Flavour Text: Set/Rarity: Archester Revival Common CardName: Ghoulraise Cost: 1{2b}{2b} Type: Sorcery Pow/Tgh: / Rules Text: Put two 2/2 black Zombie creature tokens onto the battlefield tapped. Flavour Text: Set/Rarity: Archester Revival Common CardName: Gremlin's Hunt Cost: 2b Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature When enchanted creature dies, put three 1/1 black Gremlin creature tokens onto the battlefield. Flavour Text: Set/Rarity: Archester Revival Common CardName: Hired Gun Cost: {2b} Type: Artifact Creature - Warrior Pow/Tgh: 2/1 Rules Text: Hired Gun can't block. Flavour Text: Set/Rarity: Archester Revival Common CardName: Industrialization Process Cost: 3b Type: Sorcery Pow/Tgh: / Rules Text: Destroy target land. You may return up to one target land card from your graveyard to your hand. Flavour Text: Set/Rarity: Archester Revival Common CardName: Infectious Blight Cost: b Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +2/-1 _Trash_ - As long as there are three or more nonland permanent cards in your graveyard, enchanted creature has deathtouch. Flavour Text: Set/Rarity: Archester Revival Common CardName: Intimidator's Corruption Cost: 1B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gains menace and "Sacrifice a creature: this creature gets +1/+0 and deathtouch until end of turn." Flavour Text: Set/Rarity: Archester Revival Common CardName: Lost in the Desert Cost: {2b} Type: Instant Pow/Tgh: / Rules Text: Tap target creature. That creature gets -1/-1 for each {B} spent to cast Lost in the Desert. Flavour Text: Set/Rarity: Archester Revival Common CardName: Mechanical Rat Cost: {2b} Type: Artifact Creature - Rat Pow/Tgh: 2/1 Rules Text: Mechanical Rat Rat enters the battlefield tapped. Flavour Text: Set/Rarity: Archester Revival Common CardName: Ogre Inquisitor Cost: 3b Type: Creature - Ogre Pow/Tgh: 3/3 Rules Text: Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Ogre Inquisitor exploits a creature, look at target player's hand and choose a nonland card from it. That player discards that card. Flavour Text: Set/Rarity: Archester Revival Common CardName: Parasite Downbringer Cost: 1b Type: Creature - Insect Pow/Tgh: 2/2 Rules Text: _Trash_ - When Parasite Downbringer enters the battlefield, if there are three or more nonland permanent cards in your graveyard, target creature gets -1/-1 until end of turn Flavour Text: Set/Rarity: Archester Revival Common CardName: Plague Carrier Cost: 2b Type: Creature - Gremlin Pow/Tgh: 2/1 Rules Text: When Plague Carrier dies, up to two target creature get -1/-1 until end of turn. Flavour Text: Set/Rarity: Archester Revival Common CardName: Prophet's "Scorpion" Cost: 2{2b} Type: Artifact Creature - Construct Pow/Tgh: 1/3 Rules Text: {2b}: Prophet's "Scorpion" gains deathtouch until end of turn. Flavour Text: Set/Rarity: Archester Revival Common CardName: Scary Manager Cost: 2b Type: Creature - Human Pow/Tgh: 3/2 Rules Text: Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Scary Manager exploits a creature, creatures you control gain haste and menace until end of turn. Flavour Text: Set/Rarity: Archester Revival Common CardName: Scrapyard Apparition Cost: 3{2b}{2b} Type: Artifact Creature - Spirit Pow/Tgh: 3/3 Rules Text: Flying When Scrapyard Apparition enters the battlefield, each player puts the top four cards of his or her library into his or her graveyard. Flavour Text: Set/Rarity: Archester Revival Common CardName: Skull Dugger Cost: 1{2b} Type: Artifact Creature - Construct Pow/Tgh: 1/3 Rules Text: _Trash_ - When Skull Dugger enters the battlefield, if you have three or more permanent cards in your graveyard, target player discards a card. Flavour Text: Set/Rarity: Archester Revival Common CardName: Steam Infusion Cost: 1b Type: Instant Pow/Tgh: / Rules Text: Target creature gets +3/+0 and gains lifelink until end of turn. _Steam powered_ - If {c} was spent to cast Steam Infusion, regenerate that creature. Flavour Text: Set/Rarity: Archester Revival Common CardName: Synonym for Drown in Filth Cost: b Type: Sorcery Pow/Tgh: / Rules Text: _Trash_ - As an additional cost to cast Synonym for Drown in Filth, if there are not three or more nonland permanent cards in your graveyard, sacrifice a creature. Destroy target creature. Flavour Text: Set/Rarity: Archester Revival Common CardName: Trash Fiend Cost: 2{2b} Type: Artifact Creature - Horror Pow/Tgh: 2/1 Rules Text: Flying _Steam powered_ - When Trash Fiend enters the battlefield, if only colorless mana was spent to cast it, put a +1/+1 counter on it. Flavour Text: Set/Rarity: Archester Revival Common CardName: Vulturous Aven* Cost: 3B Type: Creature - Bird Shaman Pow/Tgh: 2/3 Rules Text: Flying Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Vulturous Aven* exploits a creature, you draw two cards and lose 2 life. Flavour Text: Set/Rarity: Archester Revival Common CardName: Wandering Rippers Cost: 4b Type: Creature - Skeleton Pow/Tgh: 3/1 Rules Text: {1}{b}, sacrifice another creature: Regenerate Wandering Rippers Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Wandering Rippers exploits a creature, destroy target untapped creature. Flavour Text: Set/Rarity: Archester Revival Common CardName: Waste Reclaimer Cost: 1b Type: Creature Pow/Tgh: 1/1 Rules Text: Whenever a permanent card is put into your graveyard from your library, put a +1/+1 counter on Waste Reclaimer. Flavour Text: Set/Rarity: Archester Revival Common CardName: Artillerize* Cost: 3r Type: Instant Pow/Tgh: / Rules Text: As an additional cost to cast Artillerize*, sacrifice an artifact or a creature. Artillerize* deals 5 damage to target creature or player Flavour Text: Set/Rarity: Archester Revival Common CardName: Buckshot Cost: {2r} Type: Instant Pow/Tgh: / Rules Text: Buckshot deals 1 damage to target creature or player, then deals an additional 1 damage to that creature or player for each {R} spent to cast it. Flavour Text: Set/Rarity: Archester Revival Common CardName: Burst of Steam Cost: 1{2r} Type: Instant Pow/Tgh: / Rules Text: Add {c}{c}{c} to your mana pool. _Steam powered_ - If only colorless mana was spent to cast Burst of Steam, add {c}{c}{c}{c}{c} to your mana pool instead. Flavour Text: Set/Rarity: Archester Revival Common CardName: Dicey Minion Cost: 1r Type: Creature - Goblin Pow/Tgh: 2/1 Rules Text: When Dicey Minion dies, each player discards a card at random. Flavour Text: Set/Rarity: Archester Revival Common CardName: Drake Fledgling Cost: 1r Type: Creature - Drake Pow/Tgh: 0/2 Rules Text: Flying {R}: Drake Fledgling gets +1/+0 until end of turn. Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Drake Fledgling exploits a creature, put a +1/+1 counter on target creature. Flavour Text: Set/Rarity: Archester Revival Common CardName: Enraged Artisan Cost: 2R Type: Creature - Human Artificer Pow/Tgh: 1/1 Rules Text: When Enraged Artisan enters the battlefield, destroy target artifact. If an artifact was destroyed this way, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. Flavour Text: Set/Rarity: Archester Revival Common CardName: First Prototype Cost: 2r Type: Artifact Creature - Construct Pow/Tgh: 3/2 Rules Text: Haste First Prototype attacks each turn if able unless it has a +1/+1 counter on it. Flavour Text: Set/Rarity: Archester Revival Common CardName: Forge Eater Cost: 2r Type: Creature - Insect Pow/Tgh: 4/1 Rules Text: Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Forge Eater exploits a creature, destroy target artifact. Flavour Text: Set/Rarity: Archester Revival Common CardName: Generator Servant* Cost: 1R Type: Creature - Elemental Pow/Tgh: 2/1 Rules Text: {T}, Sacrifice Generator Servant*: Add {C}{C} to your mana pool. If that mana is spent on a creature spell, it gains haste until end of turn. Flavour Text: Set/Rarity: Archester Revival Common CardName: Gremlin Wrecker Cost: 2r Type: Creature - Gremlin Pow/Tgh: 2/2 Rules Text: Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Gremlin Wrecker exploits a creature, destroy target artifact. Flavour Text: Set/Rarity: Archester Revival Common CardName: Laserbeam Engineer Cost: 1rr Type: Creature - Human Artificer Pow/Tgh: 1/1 Rules Text: When Laserbeam Engineer enters the battlefield, put a colorless 1/1 Thopter artifact creature onto the battlefield. Thopter creatures you control have “{R} : This creature gets +1/+0 until end of turn”. Flavour Text: Set/Rarity: Archester Revival Common CardName: Lightsteel Bully Cost: 3r Type: Creature - Human Pow/Tgh: 2/3 Rules Text: First strike Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Lightsteel Bully exploits a creature, untap target creature and gain control of it until end of turn. It gains haste until end of turn. Flavour Text: Set/Rarity: Archester Revival Common CardName: Minion Exploiter Cost: 1r Type: Creature - Gremlin Pow/Tgh: 2/1 Rules Text: Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Minion Exploiter exploits a creature, discard a card. If you do, draw two cards. Flavour Text: Set/Rarity: Archester Revival Common CardName: Minotaur Browbeater Cost: 3r Type: Creature - Minotaur Rogue Pow/Tgh: 3/2 Rules Text: Haste Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Minotaur Browbeater exploits a creature, nonartifact creatures can't block this turn. Flavour Text: Set/Rarity: Archester Revival Common CardName: Molten Spray Cost: 2r Type: Sorcery Pow/Tgh: / Rules Text: Molten Spray deals 3 damage to target creature and 1 damage to another target creature. Flavour Text: Set/Rarity: Archester Revival Common CardName: Motivator Cost: 2r Type: Creature - Human Pow/Tgh: 2/1 Rules Text: Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Motivator exploits a creature, creatures you control get +2/+0 until end of turn. Flavour Text: Set/Rarity: Archester Revival Common CardName: Naughty Rascals Cost: 1{2r} Type: Artifact Creature - Imp Pow/Tgh: 2/1 Rules Text: When Naughty Rascals enters the battlefield, it deals 1 damage to target creature and 1 damage to you. Flavour Text: Set/Rarity: Archester Revival Common CardName: Not That Brand Cost: 2R Type: Sorcery Pow/Tgh: / Rules Text: Not That Brand deals 2 damage to target creature. Gain control of that creature until end of turn. Untap that creature. It gains haste until end of turn. Flavour Text: Set/Rarity: Archester Revival Common CardName: Outland Combine Cost: 4{2r} Type: Artifact Creature - Construct Pow/Tgh: 5/4 Rules Text: {C}: Outland Combine gains trample until end of turn. Flavour Text: Set/Rarity: Archester Revival Common CardName: Outlaw Shooter Cost: 1rr Type: Creature - Human Rogue Pow/Tgh: 3/1 Rules Text: Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Outlaw Shooter exploits a creature, Outlaw Shooter deals 3 damage to target creature or player. Flavour Text: Set/Rarity: Archester Revival Common CardName: Overheat Cost: XR Type: Instant Pow/Tgh: / Rules Text: Add {X}{X} to your mana pool. Flavour Text: Set/Rarity: Archester Revival Common CardName: Perlious Guy Cost: 2{2r} Type: Artifact Creature - Construct Pow/Tgh: 2/2 Rules Text: When Perlious Guy dies, it deals 2 damage to target creature or player Flavour Text: Set/Rarity: Archester Revival Common CardName: Potential Subtheme Cost: 1r Type: Creature - Gremlin Artificer Pow/Tgh: 1/1 Rules Text: Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Potential Subtheme exploits a creature, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. If Potential Subtheme exploited an artifact creature, put two of those tokens onto the battlefield instead. Flavour Text: Set/Rarity: Archester Revival Common CardName: Power of Failure Cost: 2{2r}{2r} Type: Sorcery Pow/Tgh: / Rules Text: Tap all artifacts. They do not untap until your next untap step. Flavour Text: Set/Rarity: Archester Revival Common CardName: Prophet's Spiker Cost: 1{2r} Type: Artifact Creature - Construct Pow/Tgh: 1/3 Rules Text: {2}{2r}: Prophet's Spiker gets +X/+0 until end of turn, where X is the number of artifacts you control. Flavour Text: Set/Rarity: Archester Revival Common CardName: Quickgrasp Drone Cost: 2{2r} Type: Artifact Creature - Drone Pow/Tgh: 2/1 Rules Text: First strike, prowess Flavour Text: Set/Rarity: Archester Revival Common CardName: Reckless Rummager Cost: 2rr Type: Creature - Viashino Rogue Pow/Tgh: 2/2 Rules Text: Exploit (When this creature enters the battlefield, you may sacrifice a creature.) Prowess When Reckless Rummager exploits a creature, you may return target artifact, instant, or sorcery card from your graveyard to your hand. Flavour Text: Set/Rarity: Archester Revival Common CardName: Reform Cost: 1R Type: Sorcery Pow/Tgh: / Rules Text: Destroy target artifact. That artifact's controller may put two 1/1 colorless Thopter artifact creature tokens onto the battlefield. Flavour Text: Set/Rarity: Archester Revival Common CardName: Revolt Leader Cost: 3r Type: Creature - Minotaur Pow/Tgh: 3/3 Rules Text: Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Revolt Leader exploits a creature, creatures you control gain +1/+0 and gain haste until end of turn. Flavour Text: Set/Rarity: Archester Revival Common CardName: Rickety Elemental Cost: 2r Type: Creature - Elemental Pow/Tgh: 4/4 Rules Text: When Rickety Elemental attacks or blocks, sacrifice it at the beginning of the next end step. Flavour Text: Set/Rarity: Archester Revival Common CardName: Roughland Salvager Cost: 4r Type: Creature - Troll Pow/Tgh: 4/4 Rules Text: Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Roughland Salvager exploits a creature, gain control of target artifact with converted mana cost 3 or less until Roughland Salvager leaves the battlefield. Flavour Text: Set/Rarity: Archester Revival Uncommon CardName: Scavenger Gang Cost: 3rr Type: Creature - Viashino Rogue Pow/Tgh: 4/3 Rules Text: Menace When Scavenger Gang enters the battlefield, you may discard a card. If you do, return target artifact card from your graveyard to your hand. Flavour Text: Set/Rarity: Archester Revival Common CardName: Scrapyard Looter Cost: 1{2r} Type: Artifact Creature - Construct Pow/Tgh: 1/1 Rules Text: {T}, Discard a card: Draw a card. Flavour Text: Set/Rarity: Archester Revival Common CardName: Sparkmage Chemist Cost: 1RR Type: Creature - Human Wizard Pow/Tgh: 3/1 Rules Text: Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Sparkmage Chemist exploits a creature, it deals 2 damage to target creature or player and 1 damage to another target creature or player. Flavour Text: Set/Rarity: Archester Revival Common CardName: Steam Stoke Cost: 1r Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. {1}{c}: Enchanted creature gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Archester Revival Common CardName: Steam Strike Cost: 1r Type: Instant Pow/Tgh: / Rules Text: Target creature gets +3/+1 until end of turn. _Steam powered_ - If {C} was spent to cast Steam Strike, that creature gains first strike until end of turn. Flavour Text: Set/Rarity: Archester Revival Common CardName: Steamcrafter Cost: 1{2r} Type: Artifact Creature - Construct Pow/Tgh: 2/1 Rules Text: _Steam powered_ - When Steamcrafter enters the battlefield, if only colorless mana was spent to cast it, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. Flavour Text: Set/Rarity: Archester Revival Common CardName: Swift Lightbearer Cost: 1r Type: Creature - Gremlin Pow/Tgh: 3/1 Rules Text: Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Swift Lightbearer exploits a creature, it deals 2 damage to target creature or player Flavour Text: Set/Rarity: Archester Revival Common CardName: Terrorize Cost: 3{2r} Type: Instant Pow/Tgh: / Rules Text: Gain control of target creature with converted mana cost 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Flavour Text: Set/Rarity: Archester Revival Common CardName: Thopter Forger Cost: 1r Type: Creature - Gremlin Artificer Pow/Tgh: 0/2 Rules Text: When Thopter Forger enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. Tokens you control have haste. Flavour Text: Set/Rarity: Archester Revival Common CardName: Thopter Hermit Cost: 2r Type: Creature - Human Artificer Pow/Tgh: 2/1 Rules Text: _Steam powered_ - When Thopter Hermit enters the battlefield, for each {C} spent to cast it, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. Flavour Text: Set/Rarity: Archester Revival Common CardName: Thopter Rider Cost: 2R Type: Creature - Gremlin Pow/Tgh: 3/1 Rules Text: Haste When Thopter Rider attacks with two or more flying creatures, attacking creatures you control gain +1/+0 and gain flying until end of turn. Flavour Text: Set/Rarity: Archester Revival Common CardName: Thopter Vanguard Cost: 1r Type: Instant Pow/Tgh: / Rules Text: Put a 1/1 colorless Thopter artifact creature token onto the battlefield. Creatures you control gain haste until end of turn. Flavour Text: Set/Rarity: Archester Revival Common CardName: Timely Sabotage Cost: 4r Type: Instant Pow/Tgh: / Rules Text: Destroy target land or artifact. If an artifact was destroyed this way, Timely Sabotage deals 3 damage to that artifact controller or to a target creature that player controls. Flavour Text: Set/Rarity: Archester Revival Common CardName: Totally Not Scrapyard Salvo* Cost: 3RR Type: Sorcery Pow/Tgh: / Rules Text: Totally Not Scrapyard Salvo* deals damage to target player equal to the number of artifact cards in all graveyards. Flavour Text: Set/Rarity: Archester Revival Common CardName: Trumpet Blasteam Cost: 2{2r} Type: Instant Pow/Tgh: / Rules Text: Attacking creatures you control get +2/+0 until end of turn. _Steam powered_ - If only colorless mana was spent to cast Trumpet Blasteam, those creatures gain first strike until end of turn. Flavour Text: Set/Rarity: Archester Revival Common CardName: Ainok Explorer Cost: 3g Type: Creature - Hound Scout Pow/Tgh: 2/2 Rules Text: Windup ({T}, tap another untapped creature you control: put a +1/+1 counter on each artifact creature tapped this way.)) When Ainok Explorer enters the battlefield, put a colorless 2/2 Wolf artifact creature token onto the battlefield. Flavour Text: Set/Rarity: Archester Revival Common CardName: Ambushing Centipede Cost: 3{2g} Type: Artifact Creature - Insect Pow/Tgh: 3/4 Rules Text: Flash Flavour Text: Set/Rarity: Archester Revival Common CardName: Ambushing Spider Cost: 3g Type: Creature - Spider Pow/Tgh: 1/4 Rules Text: Reach _Trash_ - As long as there are three or more nonland permanent cards in your graveyard, you may cast Ambushing Spider as though it had flash Flavour Text: Set/Rarity: Archester Revival Common CardName: Blaze a Trail Cost: {2g} Type: Instant Pow/Tgh: / Rules Text: Put the top four cards of your library into your graveyard. For each {G} spent to cast Blaze a Trail, you may return up to one land card put into your graveyard this way to your hand. Flavour Text: Set/Rarity: Archester Revival Common CardName: Burst of Strength* Cost: g Type: Instant Pow/Tgh: / Rules Text: Put a +1/+1 counter on target creature and untap it. Flavour Text: Set/Rarity: Archester Revival Common CardName: Dawn Stag Cost: 1gg Type: Creature - Elk Pow/Tgh: 3/2 Rules Text: When Dawn Stag enters the battlefield, you gain 3 life. Flavour Text: Set/Rarity: Archester Revival Common CardName: Dense Mist Cost: 1g Type: Instant Pow/Tgh: / Rules Text: _Steam powered_ - If {C} was spent to cast Dense Mist, choose a creature. Prevent all combat damage that would be dealt this turn by creatures not chosen with Dense Mist. Flavour Text: Set/Rarity: Archester Revival Common CardName: Dogpack Builder Cost: 3g Type: Creature - Human Artificer Pow/Tgh: 2/2 Rules Text: Whenever a nontoken artifact is put into a graveyard from the battlefield, put a 2/2 colorless Hound artifact creature token onto the battlefield. Flavour Text: Set/Rarity: Archester Revival Uncommon CardName: Downbriar Cost: 2{2g}{2g} Type: Sorcery Pow/Tgh: / Rules Text: Destroy target noncreature permanent. Flavour Text: Set/Rarity: Archester Revival Common CardName: Garbage Scavenger Cost: 2g Type: Creature - Beast Pow/Tgh: 3/2 Rules Text: _Trash_ - Whenever Garbage Scavenger deals combat damage to a player, if there are three or more nonland permanent cards in your graveyard, you may put target card in your graveyard on the top of your library. Flavour Text: Set/Rarity: Archester Revival Common CardName: Gnaw to the Stone Cost: 3g Type: Instant Pow/Tgh: / Rules Text: You gain 2 life for each artifact card on the battlefield and in each graveyard. Flavour Text: Set/Rarity: Archester Revival Common CardName: Growth from the Wastes Cost: 2g Type: Sorcery Pow/Tgh: / Rules Text: Search your library for up to two basic land cards, reveal those cards, and put them into your hand. Then shuffle your library. _Trash_ - If there are three or more nonland permanent cards in your graveyard, you may play an additional land this turn. Flavour Text: Set/Rarity: Archester Revival Common CardName: Heap Brawl Cost: 3g Type: Sorcery Pow/Tgh: / Rules Text: Target creature you control gets +1/+1 until end of turn and fights another target creature. _Trash_ - If there are three or more nonland permanent cards in your graveyard, that creature fights up to two other target creatures instead Flavour Text: Set/Rarity: Archester Revival Common CardName: Improvised Weapon Expert Cost: 2g Type: Creature - Viashino Pow/Tgh: 4/1 Rules Text: Trample {1}{R}, sacrifice an artifact: Improvised Weapon Expert gains first strike until end of turn. Flavour Text: Set/Rarity: Archester Revival Common CardName: Junkyard Dog Cost: 3g Type: Creature - Hound Warrior Pow/Tgh: 3/3 Rules Text: Whenever an artifact is put into a graveyard from the battlefield, put a +1/+1 counter on Junkyard Dog. Flavour Text: Set/Rarity: Archester Revival Common CardName: Master of the Heap Cost: 1g Type: Creature - Mutant Pow/Tgh: 1/1 Rules Text: _Trash_ - At the beginning of your upkeep, if there are three or more nonland permanent cards in your graveyard, put a +1/+1 counter on Master of the Heap Flavour Text: Set/Rarity: Archester Revival Uncommon CardName: Mechanical Elephant Cost: {2g}{2g}{2g} Type: Artifact Creature - Elephant Pow/Tgh: 3/3 Rules Text: Trample [Steam Powered] - When Mechanical Elephant enters the battlefield, if only colorless mana was spent to cast it, put a +1/+1 counter on it. Flavour Text: Set/Rarity: Archester Revival Common CardName: Mulch* Cost: 1G Type: Sorcery Pow/Tgh: / Rules Text: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. Flavour Text: Set/Rarity: Archester Revival Common CardName: Not Salvage Slasher Cost: 1G Type: Creature - Human Warrior Pow/Tgh: 1/1 Rules Text: Not Salvage Slasher gets +1/+0 for each artifact card in each graveyard. Flavour Text: Set/Rarity: Archester Revival Common CardName: Obligatory Trash Dood Cost: 3g Type: Creature - Elf Warrior Pow/Tgh: 2/2 Rules Text: _Trash_ - As long as you have three or more nonland permanent cards in your graveyard, Obligatory Trash Dood gets +2/+2. Flavour Text: Set/Rarity: Archester Revival Common CardName: Overcharged Drone Cost: 1g Type: Artifact Creature - Drone Pow/Tgh: 0/0 Rules Text: Overcharged Drone enters the battlefield with two +1/+1 counters on it. Windup ({T}, tap another untapped creature you control: put a +1/+1 counter on each artifact creature tapped this way.)) Remove a +1/+1 counter from Overcharged Drone: Overcharged Drone gets +2/+2 until end of turn. Flavour Text: Set/Rarity: Archester Revival Common CardName: Production Drone Cost: g Type: Artifact Creature - Drone Pow/Tgh: 1/1 Rules Text: Windup ({T}, tap another untapped creature you control: put a +1/+1 counter on each artifact creature tapped this way.)) {T}: Remove a +1/+1 counter from Production Drone: Add G or W to your mana pool. Flavour Text: Set/Rarity: Archester Revival Uncommon CardName: Production Drone Cost: 1{2g} Type: Artifact Creature - Drone Pow/Tgh: 1/1 Rules Text: Windup ({T}, tap another untapped creature you control: put a +1/+1 counter on each artifact creature tapped this way.)) Whenever Production Drone becomes tapped, add {c} to your mana pool. Flavour Text: Set/Rarity: Archester Revival Common CardName: Prophet's Lizard Cost: {2g} Type: Artifact Creature - Lizard Pow/Tgh: 1/1 Rules Text: {1}{2g}: Prophet's Lizard gets +2/+2 until end of turn. Activate this ability only once per turn. Flavour Text: Set/Rarity: Archester Revival Common CardName: Refresher Cost: 1g Type: Creature - Elf Shaman Pow/Tgh: 2/2 Rules Text: Whenever Refresher attacks, you may untap target permanent you control. Flavour Text: Set/Rarity: Archester Revival Common CardName: Refuse Onlooker Cost: 1gg Type: Creature - Human Pow/Tgh: 3/3 Rules Text: _Trash_ - Refuse Onlooker has vigilance as long as there are three or more nonland permanent cards in your graveyard Flavour Text: Set/Rarity: Archester Revival Common CardName: Resourceful Thinking Cost: 2g Type: Instant Pow/Tgh: / Rules Text: Target creature gets +2/+2 until end of turn. Whenever a creature dealt damage by that creature this turn dies, draw a card. Flavour Text: Set/Rarity: Archester Revival Common CardName: Rumble Titan Cost: 3{2g}{2g} Type: Artifact Creature - Elemental Pow/Tgh: 3/6 Rules Text: Vigilance, Windup ({T}, tap another untapped creature you control: put a +1/+1 counter on each artifact creature tapped this way.)) Flavour Text: Set/Rarity: Archester Revival Common CardName: Rust Scarab* Cost: 4g Type: Creature - Insect Pow/Tgh: 4/5 Rules Text: Whenever Rust Scarab* becomes blocked, you may destroy target artifact or enchantment defending player controls. Flavour Text: Set/Rarity: Archester Revival Common CardName: Steelbeast Mentor Cost: 2gg Type: Creature - Elf Artificer Pow/Tgh: 3/3 Rules Text: Windup ({T}, tap another untapped creature you control: put a +1/+1 counter on each artifact creature tapped this way.)) When Steelbeast Mentor winds up a creature, until your next turn, that creature can block as though it were untapped. Flavour Text: Set/Rarity: Archester Revival Common CardName: Stonemight Cost: 4{2g}{2g} Type: Artifact Creature - Elemental Pow/Tgh: 7/5 Rules Text: Flavour Text: Set/Rarity: Archester Revival Common CardName: Stonemight Cost: 4{2g}{2g} Type: Artifact Creature - Elemental Pow/Tgh: 7/5 Rules Text: Flavour Text: Set/Rarity: Archester Revival Common CardName: Tin Bull Cost: 3g Type: Artifact Creature - Beast Pow/Tgh: 3/3 Rules Text: Windup ({T}, tap another untapped creature you control: put a +1/+1 counter on each artifact creature tapped this way.)) Tin Bull has trample as long as it has a +1/+1 counter on it. Flavour Text: Set/Rarity: Archester Revival Common CardName: Trash Pump Cost: 2gg Type: Instant Pow/Tgh: / Rules Text: Put a +1/+1 counter on target creature. Put a +1/+1 counter on target creature. _Trash_ - If there are three or more nonland permanent cards in your graveyard, untap each creature you control with a +1/+1 counter on it. Flavour Text: Set/Rarity: Archester Revival Common CardName: Trashy Hermit Cost: 1g Type: Creature - Elf Druid Pow/Tgh: 2/1 Rules Text: When Trashy Hermit enters the battlefield, scry 2. _Trash_ - Then, if there are three or more nonland permanent cards in your graveyard, draw a card. Flavour Text: Set/Rarity: Archester Revival Common CardName: Waste Bear Cost: 3GG Type: Creature - Bear Pow/Tgh: 4/4 Rules Text: _Trash_ - As long as there are three or more non-land permanent cards in your graveyard, Waste Bear has trample. Flavour Text: Set/Rarity: Archester Revival Common CardName: Animation Wire Cost: 2 Type: Artifact - Component Pow/Tgh: / Rules Text: Upgrade artifact is a 3/3 creature in addition to its other types. Upgrade {3} ({3}: Attach to target non-Component artifact you control. Upgrade only as a sorcery.) Flavour Text: Set/Rarity: Archester Revival Common CardName: Assembly-Winder Cost: 4 Type: Artifact Creature - Assembly-Worker Pow/Tgh: 2/2 Rules Text: Windup ({T}, tap another untapped creature you control: put a +1/+1 counter on each artifact creature tapped this way.)) Flavour Text: Set/Rarity: Archester Revival Common CardName: Backpedal Cost: 2 Type: Artifact - Component Pow/Tgh: / Rules Text: Upgraded artifact gains "{2}: Untap this artifact." Upgrade {1} ({1}: Attach to target non-Component artifact you control. Upgrade only as a sorcery.) Flavour Text: Set/Rarity: Archester Revival Common CardName: Builder's Plate Cost: 2 Type: Artifact - Component Pow/Tgh: / Rules Text: When upgraded artifact is put into a graveyard from the battlefield, draw a card. Upgrade {2} ({2}: Attach to target non-Component artifact you control. Upgrade only as a sorcery.) Flavour Text: Set/Rarity: Archester Revival Common CardName: Care-Efficient Capsule Cost: 2 Type: Artifact - Component Pow/Tgh: / Rules Text: Upgraded artifact has vigilance and “{T}: Add {2} or one mana of any color to your mana pool.” Upgrade {2} ({2}: Attach to target non-Component artifact you control. Upgrade only as a sorcery.) Flavour Text: Set/Rarity: Archester Revival Common CardName: Clockwork Explosive Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {T}: Put a charge counter on Clockwork Explosive. {1}, {t}, Remove three charge counters from Clockwork Explosive and sacrifice it: Clockwork Explosive deals 3 damage to target creature or player. Flavour Text: Set/Rarity: Archester Revival Common CardName: Condenser Unit Cost: 1 Type: Artifact - Component Pow/Tgh: / Rules Text: Whenever upgraded artifact becomes tapped, add one mana of any color to your mana pool. Upgrade {1} ({1}: Attach to target non-Component artifact you control. Upgrade only as a sorcery.) Flavour Text: Set/Rarity: Archester Revival Common CardName: Expedition Map* Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: {2}, {t}, Sacrifice Expedition Map*: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Flavour Text: Set/Rarity: Archester Revival Common CardName: Flight Wire Cost: 2 Type: Artifact - Component Pow/Tgh: / Rules Text: Upgraded artifact is a 2/2 creature in addition to its other types and has flying. Upgrade {3} ({3}: Attach to target non-Component artifact you control. Upgrade only as a sorcery.) Flavour Text: Set/Rarity: Archester Revival Common CardName: Industry Builder Cost: 1 Type: Artifact - Component Pow/Tgh: / Rules Text: Whenever upgraded artifact becomes tapped, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Upgrade {2} ({2}: Attach to target non-Component artifact you control. Upgrade only as a sorcery.) Flavour Text: Set/Rarity: Archester Revival Common CardName: Inspection Unit Cost: 2 Type: Artifact - Component Pow/Tgh: / Rules Text: Whenever upgraded artifact becomes tapped, Scry 2. Upgrade {1} ({1}: Attach to target non-Component artifact you control. Upgrade only as a sorcery.) Flavour Text: Set/Rarity: Archester Revival Common CardName: Manakin* Cost: 2 Type: Artifact Creature - Construct Pow/Tgh: 1/1 Rules Text: {T}: Add {C} to your mana pool. Flavour Text: Set/Rarity: Archester Revival Common CardName: Mendsteel Lightspark Cost: 0 Type: Artifact - Component Pow/Tgh: / Rules Text: Whenever upgrade artifact becomes tapped, you gain 1 life. Upgrade {1} ({1}: Attach to target non-Component artifact you control. Upgrade only as a sorcery.) Flavour Text: Set/Rarity: Archester Revival Common CardName: Oiled Gears Cost: 1 Type: Artifact - Component Pow/Tgh: / Rules Text: Upgraded artifact untaps during each player's untap step. Upgrade {1} ({1}: Attach to target non-Component artifact you control. Upgrade only as a sorcery.) Flavour Text: Set/Rarity: Archester Revival Common CardName: One-Eyed Scarecrow Cost: 3 Type: Artifact Creature - Scarecrow Pow/Tgh: 2/3 Rules Text: Defender Creatures with flying your opponents control get -1/-0. Flavour Text: Set/Rarity: Archester Revival Common CardName: Overdrive Add-on Cost: 1 Type: Artifact - Component Pow/Tgh: / Rules Text: If a counter would be put onto upgraded artifact, put two of those counters on it instead. Upgrade {2} ({2}: Attach to target non-Component artifact you control. Upgrade only as a sorcery.) Flavour Text: Set/Rarity: Archester Revival Common CardName: Pensive Talisman Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {T}: Add {c} to your mana pool. Scry 1. Flavour Text: Set/Rarity: Archester Revival Common CardName: Pristine Talisman* Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {T}: Add {C} to your mana pool. You gain 1 life. Flavour Text: Set/Rarity: Archester Revival Common CardName: Reactive Armor Cost: 5 Type: Artifact - Component Pow/Tgh: / Rules Text: When Reactive Armor enters the battlefield, attach it to an artifact you control. If upgraded artifact would be destroyed, instead regenerate it and unattach Reactive Armor. Upgrade {4} ({4}: Attach to target non-Component artifact you control. Upgrade only as a sorcery.) Flavour Text: Set/Rarity: Archester Revival Common CardName: Rummaging Unit Cost: 0 Type: Artifact - Component Pow/Tgh: / Rules Text: Whenever upgraded artifact becomes tapped, you may discard a card. If you do, draw a card. Upgrade {0} ({0}: Attach to target non-Component artifact you control. Upgrade only as a sorcery.) Flavour Text: Set/Rarity: Archester Revival Common CardName: Screeching Unit Cost: 1 Type: Artifact - Component Pow/Tgh: / Rules Text: Whenever upgraded artifact becomes tapped, target creature can't block this turn. Upgrade {3} ({3}: Attach to target non-Component artifact you control. Upgrade only as a sorcery.) Flavour Text: Set/Rarity: Archester Revival Common CardName: Soullink Add-on Cost: 2 Type: Artifact - Component Pow/Tgh: / Rules Text: Upgraded artifact gains lifelink and "{1}, {T}: This artifact deals 1 damage to target creature or player." Upgrade {2} ({2}: Attach to target non-Component artifact you control. Upgrade only as a sorcery.) Flavour Text: Set/Rarity: Archester Revival Common CardName: Spotlight Unit Cost: 1 Type: Artifact - Component Pow/Tgh: / Rules Text: Whenever upgraded artifact becomes tapped, tap up to one target creature. Upgrade {3} ({3}: Attach to target non-Component artifact you control. Upgrade only as a sorcery.) Flavour Text: Set/Rarity: Archester Revival Common CardName: Steamship Cost: 5 Type: Artifact Creature - Construct Pow/Tgh: 0/0 Rules Text: Flying _Steam powered_ - Steamship enters the battlefield with an additional +1/+1 counter for each {C} spent to cast it. Flavour Text: Set/Rarity: Archester Revival Common CardName: Syphon Unit Cost: 1 Type: Artifact - Component Pow/Tgh: / Rules Text: Whenever upgraded artifact becomes tapped, each opponent loses 1 life. You gain life equal to the life lost this way. Upgrade {3} ({3}: Attach to target non-Component artifact you control. Upgrade only as a sorcery.) Flavour Text: Set/Rarity: Archester Revival Common CardName: Winding Key Cost: 3 Type: Artifact - Component Pow/Tgh: / Rules Text: Upgraded artifact has "{T}: Choose a counter on this permanent, then put another one of those counters on this permanent." Upgrade {1} ({1}: Attach to target non-Component artifact you control. Upgrade only as a sorcery.) Flavour Text: Set/Rarity: Archester Revival Common CardName: Black Bounceland Cost: Type: Land Pow/Tgh: / Rules Text: Black Bounceland enters the battlefield tapped. When Black Bounceland enters the battlefield, return a land you control to its owner's hand. {T}: Add {C}{B} to your mana pool. Flavour Text: Set/Rarity: Archester Revival Common CardName: Blue Bounceland Cost: Type: Land Pow/Tgh: / Rules Text: Blue Bounceland enters the battlefield tapped. When Blue Bounceland enters the battlefield, return a land you control to its owner's hand. {T}: Add {C}{U} to your mana pool. Flavour Text: Set/Rarity: Archester Revival Common CardName: Green Bounceland Cost: Type: Land Pow/Tgh: / Rules Text: Green Bounceland enters the battlefield tapped. When Green Bounceland enters the battlefield, return a land you control to its owner's hand. {T}: Add {C}{G} to your mana pool. Flavour Text: Set/Rarity: Archester Revival Common CardName: Red Bounceland Cost: Type: Land Pow/Tgh: / Rules Text: Red Bounceland enters the battlefield tapped. When Red Bounceland enters the battlefield, return a land you control to its owner's hand. {T}: Add {C}{R} to your mana pool. Flavour Text: Set/Rarity: Archester Revival Common CardName: White Bounceland Cost: Type: Land Pow/Tgh: / Rules Text: White Bounceland enters the battlefield tapped. When White Bounceland enters the battlefield, return a land you control to its owner's hand. {T}: Add {C}{W} to your mana pool. Flavour Text: Set/Rarity: Archester Revival Common