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CardName: Amber Matrix Exarch Cost: {R/W}UB Type: Creature - Illusion Pow/Tgh: 3/1 Rules Text: Ephemeral (As long as Amber Matrix Exarch is not on the battlefield, it is a sorcery in addition to its other types.) {U/B}{R}{W}: Exile Amber Matrix Exarch and target permanent. Return both to the battlefield at end of turn. Flavour Text: Set/Rarity: "The Artifact Guilds" Rare

Amber Matrix Exarch
{r/w}{u}{b}
 
 R 
Creature – Illusion
Ephemeral (As long as Amber Matrix Exarch is not on the battlefield, it is a sorcery in addition to its other types.)
{u/b}{r}{w}: Exile Amber Matrix Exarch and target permanent. Return both to the battlefield at end of turn.
3/1
Updated on 7 Aug 2011 by Link

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History: [-]

2011-07-01 18:54:24: Link created the card Amber Matrix Exarch
2011-08-07 15:17:05: Link edited Amber Matrix Exarch
2011-08-07 15:17:17: Link edited Amber Matrix Exarch:

Updated wording.

I wonder what exactly I was thinking when I made Ephemeral. I guess it does a few interesting things, but it's certainly weird with Snapcaster Mage.

I don't see the point of ephemeral. The only thing it does is break cards that specify instant and sorcery spells. And by break, I don't mean "make OP"; I mean "make confusing for no real gain."

I think I meant to make cards that specifically comboed with it, like Drive for Control, but not many of what I created really did that. I still like it for flavor and weirdness reasons, I guess, but now I think it's sort of dumb.

Heh. It would have potential if you could find some interplay between creatures and sorceries while on the stack. I, however, can't think of anything that a sorcery can do that a creature can't... except make a very confusing Twincast target.

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