CardName: Shelter of the Sun God #2
Cost: 2W
Type: Instant
Pow/Tgh: /
Rules Text: Exile target creature. Return it to the battlefield with two
+1/+1 counters on it at the beginning of the next end step.
Flavour Text:
Set/Rarity: Multiverse Design Challenge None
Shelter of the Sun God #2
Instant
Exile target creature. Return it to the battlefield with two +1/+1 counters on it at the beginning of the next end step.
I tried to think of the most sheltery effect and this felt most natural. I also considered "protection from everything" but that felt more offensive.
It's basically otherworldly journey+ I don't know how good it is: the bigger effect is one it's harder to hold until you need the flicker, but nicer when you get it.
Based on Shelter of the Sun God for Challenge # 099
I tried to think of the most sheltery effect and this felt most natural. I also considered "protection from everything" but that felt more offensive.
It's basically otherworldly journey+ I don't know how good it is: the bigger effect is one it's harder to hold until you need the flicker, but nicer when you get it.