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CardName: Dorvac, Garrison Overseer Cost: 1WU Type: Legendary Creature - Vedalken Advisor Pow/Tgh: 2/2 Rules Text: Whenever a creature enters the battlefield under your control, you scry 1 and gain 1 life. {1}{W/U}: Return target creature you control to its owners hand. Flavour Text: Set/Rarity: New Commanders Rare

Dorvac, Garrison Overseer
Legendary Creature – Vedalken Advisor
Whenever a creature enters the battlefield under your control, you scry 1 and gain 1 life.
{1}{w/u}: Return target creature you control to its owners hand.
Updated on 29 Aug 2019 by Lost Fblthp

History: [-]

2019-08-14 14:17:07: Lost Fblthp created the card Dorvac, Garrison Overseer
2019-08-14 14:17:43: Lost Fblthp edited Dorvac, Garrison Overseer

This is a very uninspiring commander. It dos tiny things triggered on stuff you don't really build around. I pass immediately over this because I just don't have anything to do with this other than putting it into my deck and forgetting about it.

The card lacks a name.

Yeah none of them have names yet. Ill start naming them when im happy with all the cards and once I figure out how to name characters in specific races. For this guy I was going for a mix between a typical Dovin card and Niv-Mizzet, Parun. I can see that it didnt really work because I tried to make him feel different from Niv. I think i know how to make it better.

2019-08-27 07:25:06: Lost Fblthp edited Dorvac, Garrison Overseer

Okay I changed it so you scry when the spell is played and you gain life when anyone scries. Now I feel its a bit too similar to Niv-Mizzet, Parun.

Oh and it unsummons instead of countering as its activated ability.

The unsummon ability is annoying. Your opponents can no longer keep creatures on the battlefield? This is the definition of unfun.

The difference between Niv-Mizzet and this is that Niv-Mizzet creates either exciting card advantage or pushes the game towards an end. Niv-Mizzet usually is geared towards creating a massive card-draw/damage combo that ends the game.

What does this do? It gains you a lot of life and lets you set up you next draw. Neither is inherently exciting. And the activated ability does not play much into it (though more than before since now at least you cause more spells to be played).

In what category of multiplayer cards would you put this? this is a pigeon-style card for multiplayer, but not very enticingly so. It doesn't really carry a deck this way.

You keep saying these cards are unfun as if you've never seen an Azorius Card before. I think ill just start over on this failed experiment.

I've seen a lot of Azorius cards before, but when was the last time Azorius got Capsize?

I personally would suggest taking in the critique and iterating over your card designs. If you don't understand the critique you'll start over and are liable to make the same mistakes again.

I didnt say azorius cards had this ability I just said azorius cards are generally defensive and game slowing things that you could describe as unfun. I also say azorius as an umbrella term for most white and blue cards that play like azorius.

Most of your feedback is extremely helpful and its filled a lot of gaps in my knowledge of the game. However I remain adamant on my philosophies of balance and playstyles because its a reflection of how I would like to play the game. If nothing else, this card is a consistently handy tool from the early game onwards. It is weak and vulnerable so I believe it should be allowed to have some powerful and pesky abilities.

I will consider changing the activated ability but i would like some kind of "Annoying" control or removal.

Again I like the critiques but I also like helpful suggestions and friendly debate. :)

2019-08-29 04:28:16: Lost Fblthp edited Dorvac, Garrison Overseer

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