The Eyes Had it

The Eyes Had it by Pierre

86 cards in Multiverse

1 with no rarity, 21 commons, 19 uncommons,
34 rares, 11 mythics

1 colourless, 14 white, 18 blue, 16 black, 3 red,
10 green, 6 multicolour, 10 artifact, 8 land

26 comments total

Random Thoughts and ideas

The Eyes Had it: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton

Cardset comments (1) | Add a comment on this cardset

Recently active cards: (all recent activity)

 R 
Enchantment
When Temporary rest enters play exile all non land permanents with converted mana cost {2} or less.

syphon 2 (you may tap 2 creatures to transform this card.)
Binding Radiance
 
 R 
Enchantment
Whenever a creature you control becomes tapped, tap target creature an opponent controls and put a stun counter on it.
 R 
Enchantment
When a creature enters play under your control, perform "The search"
The Search
- Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
If you control no creatures you may discard Super Commune with nature and perform "The Search"
 R 
Land
When unknown cave enters play target opponent looks at the top 7 cards of your library, reveals and exiles a creature card then puts the remaining cards in your graveyard.

{t} Add {1} to your mana pool.
{t} pay 2 life, or discard a card add {1} of any mana color to your mana pool.

Syphon {3} (you may tap {3} creatures to transform this card.)
Fount of Light
 
 R 
Enchantment
When Unknown Cave transforms into Fount of Light.
Put a card exiled by Unknown Cave into your graveyard, you gain life equal to it's converted mana cost and exile a permanent target opponent controls with converted mana cost equal to or less than that card, until Fount of light leaves play.
Tapped creatures you control have ward {2}
2 comments
last 2022-10-04 07:14:33 by Pierre
 R 
Land
When unknown cave enters play target opponent looks at the top 7 cards of your library, reveals and exiles a creature card then puts the remaining cards in your graveyard.

{t} Add {1} to your mana pool.
{t} pay 2 life, or discard a card add {1} of any mana color to your mana pool.

Syphon {3} (you may tap {3} creatures to transform this card.)
Blood for blood
 
 R 
Enchantment
When Unknown Cave transforms into Blood for Blood.
Put a card exiled by Unknown Cave into play, you loose life equal to it's converted mana cost.
When ever a creature dies you gain 2 life.
1 comment
2022-09-29 05:29:09 by Pierre
 R 
Legendary Creature – Skeleton
You may play Shadow Soldier from exile.

When another creature enters play under your control you may pay {b} and put Shadow soldier in play tapped from your graveyard.
2/2

Recent comments: (all recent activity)
On Eye of waning:

not sure if this should be a rare

On Battle mage:

I think it should be mentioned what happens to the exiled card when Battle Mage leaves the battlefield.

On Unknown Cave:

Thank you for the comments, was a random idea I just quickly put down. I have cleaned up the card a little to see if I can get it a bit more focused.

On Unknown Cave:

Did you mean "exile a nonland permanent"? On the other hand your opponent also can just exile a land card and you gain 0 life. Feels like the card doesn't really communicate well what considerations should go into making choices here.

I feel, "reverse hideaway" may have a place, but this card tries to do too many things; there are two or three decent cards designs hidden in this, and they'd all be better off being their own distinct cards.

On Enders Acolite:
On Unknown Cave:
On Enders Eye:

Since this card was first designed, you can actually use the word mill in rules text now!

On Enders Eye:

It's not Upheaval, but in a blink-deck it's still very nasty.

On Enders Eye:

Well, let's see - what have we now. 6 mana, sorcery speed. Bounces everything other than eye or lands, and mills someone for a lot.

I guess that's the core of what you wanted it to do. It's still good - and simpler to uderstand since it doesn't have that rider. It's a blue-wrath, that also progresses either your "I want a graveyard I can use" or your "Mill them to death" objective. And the set does indeed have a few other eye creatures you can build around.

Which would probably make this not very good in draft, which is amusing - but hardly an unusual position for a mythic.

On The Eyes Had it:

> There is only two creature with the type eye, Going to see if i can make a set with it

I wanted to point that out somewhere, but it makes the game seem more human, doesn't it? Having exactly two Eyes?

(All recent activity)
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