From The Vaults: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant enchantment
Target enchantment is an X/X creature, where X is its converted mana cost. It's still an enchantment. Its color is the same.
 U 
Creature – Goblin
Multiply {x}{u}: When Neural Illusionist enters the battlefield, you may put X 1/1 blue Neural Illusion creature tokens onto the battlefield with first strike. Whenever a Neural Illusion becomes the target of a spell or ability, sacrifice it.
1/1
 U 
Artifact
{1}: Put a charge counter on Generator Jar. Use this ability only once per turn.
{t}: Put a colorless X/X artifact creature token on the battlefield, where X is the number of charge counters on Generator Jar.
 U 
Creature – Elemental
Protection from Artifacts
Primal as a thousand homes.
3/3
 C 
Enchantment
All non-white creatures get -1/-1.
 C 
Enchantment
Enchant Tappable Permanent
When Shrine of Despair comes into play, your opponent may pay 2 life. If they do, tap target tappable permanent. If not, destroy target tappable permanent. It does not untap during the untap phase. If it does become untapped, destroy Shrine of Despair.
Flashback--{w}{w}{b}{b}
 C 
Creature – Goblin Soldier
Haste
When Armored Goblin enters the battlefield, target creature that shares a creature type with Armored Goblin gains first strike until end of turn.
2/1
 C 
Creature – Cleric
When Haddragh Cleric enters the battlefield, its controller loses 1 life and target opponent gains 1 life.
The Clerics of Haddragh used self-mutilation in rituals honoring their god.
2/2
 C 
Sorcery
Tap X number of artifacts.
{3}{w}
 
 C 
 
target creature gets +0/+3 and is white until end of turn.
 C 
Creature – Elves
{g}: Angry Elves gains +1/+1. You may only use this ability once per turn.
{r}: Deal 1 damage to target creature.
1/1
 C 
Creature
Whenever an opponent's creature dies due to combat damage, Farrnhal's Grower gains +1/+1.
1/1
 C 
Creature – Human Wizard
When Chronomancer enters the battlefield, look at the top four cards of your library, then put one on top and the rest on the bottom in any order.
1/1
 C 
Creature – Shaman
When Targan Shaman enters the battlefield, add {g} to its controller's mana pool.
The Shamans of Targan can hear even the trees growing.
2/2
Island
 
 B 
Basic Land – Island

Animate Magic (rare)
Neural Illusionist (uncommon)
Generator Jar (uncommon)
Crafted by Nature (uncommon)
Purification (common)
Shrine of Despair (common)
Armored Goblin (common)
Haddragh Cleric (common)
Deteriorate (common)
Honor (common)
Angry Elves (common)
Farrnhal's Grower (common)
Chronomancer (common)
Targan Shaman (common)
Island (basic)