From The Vaults: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Enchant enchantment
Target enchantment is an X/X creature, where X is its converted mana cost. It's still an enchantment. Its color is the same. |
Multiply : When Neural Illusionist enters the battlefield, you may put X 1/1 blue Neural Illusion creature tokens onto the battlefield with first strike. Whenever a Neural Illusion becomes the target of a spell or ability, sacrifice it.
1/1
|
: Put a charge counter on Generator Jar. Use this ability only once per turn.
: Put a colorless X/X artifact creature token on the battlefield, where X is the number of charge counters on Generator Jar. |
Protection from Artifacts
Primal as a thousand homes.
3/3
|
All non-white creatures get -1/-1.
|
Enchant Tappable Permanent
When Shrine of Despair comes into play, your opponent may pay 2 life. If they do, tap target tappable permanent. If not, destroy target tappable permanent. It does not untap during the untap phase. If it does become untapped, destroy Shrine of Despair. Flashback-- |
Haste
When Armored Goblin enters the battlefield, target creature that shares a creature type with Armored Goblin gains first strike until end of turn. 2/1
|
When Haddragh Cleric enters the battlefield, its controller loses 1 life and target opponent gains 1 life.
The Clerics of Haddragh used self-mutilation in rituals honoring their god.
2/2
|
Tap X number of artifacts.
|
target creature gets +0/+3 and is white until end of turn.
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: Angry Elves gains +1/+1. You may only use this ability once per turn.
: Deal 1 damage to target creature. 1/1
|
Whenever an opponent's creature dies due to combat damage, Farrnhal's Grower gains +1/+1.
1/1
|
When Chronomancer enters the battlefield, look at the top four cards of your library, then put one on top and the rest on the bottom in any order.
1/1
|
When Targan Shaman enters the battlefield, add to its controller's mana pool.
The Shamans of Targan can hear even the trees growing.
2/2
|
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Animate Magic
(rare)
Neural Illusionist
(uncommon)
Generator Jar
(uncommon)
Crafted by Nature
(uncommon)
Purification
(common)
Shrine of Despair
(common)
Armored Goblin
(common)
Haddragh Cleric
(common)
Deteriorate
(common)
Honor
(common)
Angry Elves
(common)
Farrnhal's Grower
(common)
Chronomancer
(common)
Targan Shaman
(common)
Island
(basic)